












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escort Rescheduling 1.7.0Slightly adjust the random level selection for escort quests to avoid levels with zone bosses. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Infinite |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Dwarf |
| Class | Stone Warden |
| Level / Exp | 15 / 11% |
| Size | medium |
| Lifes / Deaths | Killed by Horned Horror at level 15 on the 5th Profit 122nd year of Ascendancy at 12:09 / 1 |
Primary Stats
| Strength | 25 (base 17) |
| Dexterity | 10 (base 10) |
| Constitution | 17 (base 10) |
| Magic | 40 (base 33) |
| Willpower | 50 (base 34) |
| Cunning | 20 (base 10) |
Resources
| Life | -41/432 |
| Mana | 287/319 |
| Equilibrium | 67 |
| Healing Factor | 1.062941519274 |
| Regeneration | 0.26573537981849 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +86.95652173913% |
Vision
| Sight | 10 |
| Lite | 1 |
| Infravision | 5 |
| See Stealth | 21.388114253578 |
| See Invisible | 21.388114253578 |
Offense: Mainhand
| Damage | 29 |
| Accuracy | 24 |
| Crit Chance | 6% |
| APR | 0 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 16 |
| Accuracy | 24 |
| Crit Chance | 6% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 40 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 41 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +3% |
| Mind | +6% |
| All | 0% |
Offense: Damage Penetration
| Mind | +10% |
Defense: Base
| Armour (hardiness) | 39.687289088362 (65.897138898113%) |
| Defense | 9 |
| Ranged Defense | 9 |
| Fatigue | 35 |
| Physical Save | 14 |
| Spell Save | 27 |
| Mental Save | 38 |
Defense: Resistances
| Darkness | + 19%( 70%) |
| Acid | + 33%( 70%) |
| Light | + 13%( 70%) |
| All | + 3%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Spell / Eldritch shield | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Earthen power | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Earthen vines | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Dwarven nature | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Stone Skin |
| talent | Stone Vines |
| talent | Shards |
| talent | Eldritch Infusion |
| detrimental effect | Reduces global action speed by 15%. Slow |
| detrimental effect | The target is being strangled and may not cast spells and suffers 11 damage each turn. Strangle Hold |
Quests
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 11): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 7): Pacifist | failed |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | scholar's pair of iron boots of speed (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego] Arcane While equipped: dps ---------- Spell.pwr +4 (+1 eff.) Mov.spd +25% ----- def ----- Armour +3 Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | prismatic dwarven-steel helm of strength (+4) (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +4 Str ----- def ----- Armour +4 Fatigue +4% Resists +10% light +10% darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | alchemist's iron gauntlets of the nighthunter (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego++] Arcane/Psionic While equipped: Stats +3 Mag +2 Wil +2 Cun dps ---------- Melee+ 4 acid 4 fire 3 lightning 3 cold Acc +6 (+3 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +6% darkness ---------- misc Infravis +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 13 cooldown Level 2.0 Pwr.cost 13 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 13 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 17 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | wizard's steel ring0.1 T2 ring jewelry [Ego] Arcane While equipped: Stats +2 Mag ----- def ----- Spell.save +4 (+2 eff.) Rings make your fingers look great! |
| Around neck | Blizzardslice the steel amulet0.1 T2 amulet jewelry [Rare] Arcane While equipped: Stats +4 Mag dps ---------- Dmg.mod +6% mind Res.pen +10% mind Melee Ret 8 cold ----- def ----- Resists +15% acid Amulets make your neck look great! |
| In main hand | reinforced steel shield of acid resistance (+16%) (0 def, 7 armour, 11-13 power, 62.5 block)7.0 T2 shield armor Reqs Shield usage training [Ego] Master When used to Attack: Power 11.0 - 13.2 Physical Uses 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +62 While equipped: ----- def ----- Armour +7 Fatigue +8% Resists +16% acid ---------- misc Talents +1 Block Handheld deflection devices. |
| Around waist | noble's rough leather belt1.0 T1 belt armor [Ego+] Master While equipped: Stats +3 Cun +3 Wil dps ---------- Against +15% Summoned ----- def ----- D.Red.from +16% Summoned A belt that goes around your waist. |
| In off hand | steel shield (0 def, 4 armour, 16-19 power, 39.5 block)7.0 T2 shield armor Reqs Shield usage training [Normal] When used to Attack: Power 15.5 - 18.6 Physical Uses 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +40 While equipped: ----- def ----- Armour +4 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Unroremnir the Frostvault (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Dex +1 Cun +4 Con dps ---------- Dmg.mod +3% cold Acc +5 (+3 eff.) ----- def ----- Defense +1 (+1 eff.) Die.at -40.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | enlightening iron mail armour of command (8 def, 8 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego++] Psionic While equipped: Stats +4 Cun +3 Wil ----- def ----- Armour +8 Defense +8 (+8 eff.) Fatigue +12% Mind.save +23 (+8 eff.) A suit of armour made of mail. |
Inventory
regeneration infusion of the wizard (heal 228; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 228 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shatter afflictions rune of the titan (absorb 47; cd 19)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 47 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 174; dur 3; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 174 damage for 3 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
copper amulet of constitution (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Con Amulets make your neck look great! |
restful copper amulet of strength (+3)0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: Stats +3 Str ----- def ----- Fatigue -5% HP.reg +1.00 Amulets make your neck look great! |
restful steel amulet of magic (+4)0.1 T2 amulet jewelry [Ego] Arcane/Master While equipped: Stats +4 Mag ----- def ----- Fatigue -6% HP.reg +2.00 Amulets make your neck look great! |
warrior's copper amulet of mastery (0.10 Spell / Eldritch stone)0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +6% physical ---------- misc Stam/turn +0.30 Masteries +0.10 Spell/Eldritch stone Amulets make your neck look great! |
steel mace of daylight (16-23 power, 3 apr)3.0 T2 mace 1H weapon [Ego] Arcane Power 16.5 - 23.1 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Melee+ +6 light Against +7% Undead Blunt and deadly. |
throat-seeking rough leather sling4.0 T1 sling 1H weapon Reqs Dex 11 Shoot [Ego+] Disrupt Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +6 Ranged+ +7 nature On Crit: * silences the target While equipped: dps ---------- Res.pen +6% nature Slings are used to hurl stones or metal shots at your foes. |
acidic steel waraxe (14-19 power, 3 apr)3.0 T2 waraxe 1H weapon [Ego] Arcane Power 13.5 - 18.9 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 116 damage over 5 turns and reducing armor and accuracy by 15 One-handed war axes. |
arcing steel waraxe of daylight (14-19 power, 3 apr)3.0 T2 waraxe 1H weapon [Ego] Arcane Power 13.5 - 18.9 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +6 light Against +7% Undead On Hit: * 25% chance for lightning to strike from the target to a second target dealing 69 damage One-handed war axes. |
Xadhewen1.0 T3 belt armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +9% mind Melee Ret 2 arcane ----- def ----- Armour +2 Fatigue -6% Resists +3% fire Pinning- +20% Knockbk- +20% ---------- misc Max.enc +32 A belt that goes around your waist. |
Berygosin the linen cloak (11 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Crit.mult +5.00% Res.pen +5% physical Melee Ret 4 physical ----- def ----- Armour +6 Defense +11 (+11 eff.) Resists +11% cold +12% temporal A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
iron helm of strength (+3) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
miner's rough leather cap of constitution (+3) (0 def, 3 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +3 Con ----- def ----- Armour +3 Fatigue +1% ---------- misc Infravis +1 A cap made of leather. |
rough leather cap of trickery (0 def, 1 armour)2.0 T1 head armor [Ego+] Master While equipped: Stats +2 Cun +3 Dex dps ---------- Apr +5 ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
Belechak (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Random Unique] Master While equipped: ----- def ----- Armour +6 Defense +2 (+2 eff.) Fatigue +12% Resists +15% acid +36% cold HP.reg +4.00 Poison- +10% A suit of armour made of mail. |
Demonwreck (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +6% darkness Res.pen +25% darkness +5% lightning On Hit (Melee): * 10% chance to reduce damage dealt by 22% ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Resists +6% lightning +5% physical Phys.save +11 (+8 eff.) A suit of armour made of mail. |
prismatic cured leather armour (6 def, 4 armour)9.0 T2 light armor [Ego] Arcane While equipped: ----- def ----- Armour +4 Defense +6 (+6 eff.) Fatigue +7% Resists +11% light +10% darkness A suit of armour made of leather. |
dwarven-steel plate armour 'Isluwe' (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training Str 35 [Rare] Arcane While equipped: Stats +1 Wil dps ---------- Spell.pwr +10 (+3 eff.) Dmg.mod +6% blight Res.pen +5% temporal ----- def ----- Armour +11 Fatigue +22% Resists +6% arcane +1% physical Spell.save +10 (+5 eff.) ---------- misc Max.stam +30.00 A suit of armour made of metal plates. |
Bindings of Eternal Night (12 def, 12 armour)6.0 T4 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats +5 Mag +5 Wil dps ---------- Dmg.mod +15% cold +15% arcane +20% darkness Melee Ret 10 darkness ----- def ----- Armour +12 Defense +12 (+11 eff.) Resists +30% blight -10% fire +30% darkness -10% light HP.reg +1.00 Poison- +100% Disease- +100% ---------- misc Light -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
dwarven-steel shield (0 def, 6 armour, 27-32 power, 78.5 block)7.0 T3 shield armor Reqs Shield usage training [Normal] When used to Attack: Power 27.0 - 32.4 Physical Uses 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +78 While equipped: ----- def ----- Armour +6 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
quiver of elm arrows (20/20, 16-22 power, 5 apr)3.0 T1 arrow ammo Reqs Dex 11 [Normal] Power 15.5 - 21.7 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 20 Arrows are used with bows to pierce your foes to death. |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
55 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 38 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 68 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
elm wand of shielding [power 116] (17 cooldown)2.0 T1 wand charm [Ego] Arcane Create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Infinite x10 (Roguelike)
Got to level 10 of the infinite dungeon.By Aroda the Dwarf Stone Warden level 12
1st Acquisition 122nd year of Ascendancy at 06:10 see stats
Level 10 (Roguelike)
Got a character to level 10.By Aroda the Dwarf Stone Warden level 10
27th Voratun 122nd year of Ascendancy at 01:34 see stats
The Restless Dead (Roguelike)
Disturbed an old battlefield and survived the consequences.By Aroda the Dwarf Stone Warden level 12
31st Voratun 122nd year of Ascendancy at 22:20 see stats
Log
Stone Vine from Aroda hits Horned Horror for (14 flat reduction), 0 nature, (14 flat reduction), 0 arcane (0 total damage).
Aroda hits Horned Horror for (2 flat reduction), 0 nature, (3 flat reduction), 0 acid, (2 flat reduction), 0 cold, (3 flat reduction), 0 fire, (7 flat reduction), 0 arcane, (1 flat reduction), 0 lightning, (3 flat reduction), 0 nature, (3 flat reduction), 0 acid, (2 flat reduction), 0 cold, (3 flat reduction), 0 fire, (7 flat reduction), 0 arcane, (1 flat reduction), 0 lightning (0 total damage).
Horned Horror hits Aroda for (11 blocked), 0 physical, (11 blocked), 0 lightning (0 total damage).
Strangle Hold from Horned Horror hits Aroda for (5 blocked), 0 nature (0 total damage).
Horned Horror is free from the stone vine.
Horned Horror throws two quick punches.
Horned Horror casts Chain Lightning.
Melee retaliation hits Horned Horror for (4 flat reduction), 0 cold, (3 flat reduction), 0 arcane, (4 flat reduction), 0 cold, (3 flat reduction), 0 arcane (0 total damage).
Horned Horror hits Aroda for (9 blocked), 0 physical, (11 blocked), 0 lightning, (37 blocked), 0 lightning, (8 blocked), 0 physical, (11 blocked), 0 lightning (0 total damage).
Aroda uses Rockswallow.
Aroda hits Horned Horror for (13 flat reduction), 0 physical, (3 flat reduction), 0 acid, (2 flat reduction), 0 cold, (3 flat reduction), 0 fire, (7 flat reduction), 0 arcane, (1 flat reduction), 0 lightning, (7 flat reduction), 0 physical, (2 flat reduction), 0 acid, (2 flat reduction), 0 cold, (2 flat reduction), 0 fire, (6 flat reduction), 0 arcane, (1 flat reduction), 0 lightning (0 total damage).
Horned Horror is seized by a stone vine.
Strangle Hold from Horned Horror hits Aroda for (5 flat reduction), 0 nature (0 total damage).
Horned Horror casts Chain Lightning.
Aroda counter attacks Horned Horror with her shield shards!
Stone Vine from Aroda hits Horned Horror for (14 flat reduction), 0 nature, (14 flat reduction), 0 arcane (0 total damage).
Melee retaliation hits Horned Horror for (4 flat reduction), 0 cold, (3 flat reduction), 0 arcane (0 total damage).
Aroda hits Horned Horror for (2 flat reduction), 0 nature, (2 flat reduction), 0 acid, (2 flat reduction), 0 cold, (2 flat reduction), 0 fire, (6 flat reduction), 0 arcane, (1 flat reduction), 0 lightning, (3 flat reduction), 0 nature, (2 flat reduction), 0 acid, (2 flat reduction), 0 cold, (2 flat reduction), 0 fire, (6 flat reduction), 0 arcane, (1 flat reduction), 0 lightning (0 total damage).
Horned Horror hits Aroda for 13 physical, (11 flat reduction), 0 lightning, (33 flat reduction), 9 lightning (22 total damage).
Aroda uses Rockswallow.
Horned Horror is not dazed anymore.
Aroda hits Horned Horror for (18 flat reduction), 49 nature (49 total damage).
Aroda is not stunned anymore.
Aroda's skin returns to normal.
Strangle Hold from Horned Horror hits Aroda for (10 flat reduction), 0 nature (0 total damage).
Horned Horror lashes out with a flurry of fists.
Aroda counter attacks Horned Horror with her shield shards!
Horned Horror casts Chain Lightning.













































































