Camelotuz the level 4 Ghoul Temporal Warden by camelotus

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceGhoul
ClassTemporal Warden
Level / Exp4 / 78%
Sizemedium
Lifes / Deaths

Primary Stats

Strength24 (base 10)
Dexterity17 (base 16)
Constitution26 (base 10)
Magic23 (base 23)
Willpower10 (base 12)
Cunning11 (base 10)

Resources

Life-4/208
Paradox300
Healing Factor1.1224489795918
Regeneration0.28061224489796

Speed

Mental0%
Attack0%
Movement-2.2204460492503E-14%
Spell0%
Global+80%

Vision

Sight10
Lite5

Offense: Mainhand

Damage22
Accuracy24
Crit Chance3%
APR2
Speed1.00

Offense: Offhand

Damage9
Accuracy24
Crit Chance4%
APR5
Speed1.00

Offense: Spell

Spellpower21
Crit Chance1%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Offense: Damage Bonus

Light+10%

Defense: Base

Armour (hardiness)2 (38.536585365854%)
Defense23
Ranged Defense23
Fatigue0
Physical Save17
Spell Save11
Mental Save13

Defense: Resistances

Light+ 18%( 70%)
All+ 4%( 70%)

Defense: Immunities

Stun Resistance50%
Bleed Resistance100%
Fear Resistance100%
Instadeath Resistance100%
Poison Resistance80%
Disarm Resistance20%

Inscriptions (2/3)

Runes
Runes

Class Talents

Chronomancy / Bow Threading1.30
1/5
0/5
0/5
0/5
Chronomancy / Speed Control1.30
1/5
0/5
0/5
0/5
Chronomancy / Spacetime Folding1.30
0/5
0/5
0/5
0/5
Chronomancy / Temporal Combat1.30
3/5
0/5
0/5
0/5
Chronomancy / Temporal Guardian1.30
1/5
0/5
0/5
0/5
Chronomancy / Blade Threading1.30
1/5
0/5
0/5
0/5

Generic Talents

Chronomancy / Chronomancy1.30
0/5
0/5
0/5
0/5
Undead / Ghoul1.10
3/5
0/5
0/5
0/5
Chronomancy / Spacetime Weaving1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
1/5
0/5
1/5
1/5
0/5
0/5

Effects

talent

Quests

active
done

Equipment

Main armor
In main hand
In off hand
On head
Light source

Inventory

Achievements

Log

Resting starts...
Rested for 1 turns (stop reason: taken damage).

Camelotuz shrugs off the effect 'Frozen Feet'!
Spinning beam trap hits
Camelotuz for 11 cold damage.

Resting starts...

Camelotuz warms up.

Rested for 22 turns (stop reason: taken damage).

Spinning beam trap hits
Camelotuz for 11 cold damage.
Spinning beam trap hits
Camelotuz for 11 cold damage.

Camelotuz casts Rune: Shielding.

A shield forms around Camelotuz.

Resting starts...

Rested for 1 turns (stop reason: taken damage).

Camelotuz is frozen to the ground!

Spinning beam trap hits
Camelotuz for (11 absorbed), 0 cold (0 total damage).

Resting starts...

Rested for 1 turns (stop reason: taken damage).

Camelotuz shrugs off the effect 'Frozen Feet'!
Spinning beam trap hits
Camelotuz for (11 absorbed), 0 cold (0 total damage).

Resting starts...

Camelotuz warms up.

The shield around Camelotuz crumbles.

Talent Rune: Shielding is ready to use.
Rested for 22 turns (stop reason: taken damage).

Spinning beam trap hits
Camelotuz for 11 cold damage.
Saving game...