Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.2 |
| Addons | Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Temporal Warden |
| Level / Exp | 32 / 91% |
| Size | medium |
| Lifes / Deaths | Killed by Emyleldalaith the orc mage-hunter at level 32 on the 4th Decay 123rd year of Ascendancy at 01:20 / 2Killed by Gloronn the dread at level 32 on the 5th Decay 123rd year of Ascendancy at 17:04 |
Primary Stats
| Strength | 25 (base 10) |
| Dexterity | 69 (base 54) |
| Constitution | 19 (base 10) |
| Magic | 74 (base 60) |
| Willpower | 37 (base 24) |
| Cunning | 17 (base 10) |
Resources
| Life | -55/1025 |
| Mana | 0/421 |
| Paradox | 444 |
| Healing Factor | 1.17 |
| Regeneration | 4.9725 |
Speed
| Mental | +12.26808602198% |
| Attack | +12.26808602198% |
| Movement | -1.3322676295502E-13% |
| Spell | +12.26808602198% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| See Stealth | 25.214045812454 |
| See Invisible | 25.214045812455 |
Offense: Mainhand
| Damage | 113 |
| Accuracy | 54 |
| Crit Chance | 56% |
| APR | 46 |
| Speed | 0.89 |
Offense: Offhand
| Damage | 47 |
| Accuracy | 54 |
| Crit Chance | 57% |
| APR | 49 |
| Speed | 0.89 |
Offense: Spell
| Spellpower | 48.666666666667 |
| Crit Chance | 7% |
| Speed | 0.89072508086067 |
Offense: Mind
| Mindpower | 26.35 |
| Crit Chance | 10% |
| Speed | 0.89072508086067 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 63.56 (88.454810495627%) |
| Defense | 40.675908813489 |
| Ranged Defense | 40.675908813489 |
| Fatigue | 39 |
| Physical Save | 45.8 |
| Spell Save | 49.283333333333 |
| Mental Save | 35.45 |
Defense: Resistances
| All | -1%( 70%) |
Defense: Immunities
| Stun Resistance | 40% |
| Bleed Resistance | 100% |
| Confusion Resistance | 10% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 5 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 237.20 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 277 damage for 5 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 470 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Hounds | 1.30 |
| 2/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 3/5 |
| 3/5 |
| 3/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 2/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 4/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Temporal Hounds |
| talent | Weapon Folding |
| beneficial effect | Increases attack, spell, and mind speed by 12%. 2 Time Dilation |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| beneficial effect | Focused on Eilinovena the ghoul, +28% critical damage and +28% critical hit chance against this target. Warden's Focus |
| detrimental effect | The target has been splashed with acid, taking 8.00 acid damage per turn, reducing armour by 8 and attack by 8. Acid Splash |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the injured seer to the recall portal on level 3 of Norgos Lair. Escort: injured seer (level 3 of Norgos Lair)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Old Forest. Escort: lost anorithil (level 1 of Old Forest)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Trollmire. Escort: lost anorithil (level 2 of Trollmire)As a reward you improved Cunning by +2. | done |
You failed to protect the lost warrior from death by Gloryta the orc warrior. Escort: lost warrior (level 1 of Daikara) | failed |
You failed to protect the lost warrior from death by Zuboma the giant army ant. Escort: lost warrior (level 2 of Old Forest) | failed |
You failed to protect the repented thief from death by Burb the snow giant champion. Escort: repented thief (level 2 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 148. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed orc heart. * You've found the needed skeleton mage skull. * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within18 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Boots of the Hunter (2 def, 12 armour) Boots of the Hunter (2 def, 12 armour)Requires: - Talent Armour Training Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour penetration: +15 Physical power: +12 (+4 eff.) Armour: +12 Defense: +2 (+1 eff.) Fatigue: +8% Talent masteries: +0.20 Cursed / Endless hunt +0.20 Cunning / Trapping +0.20 Cursed / Predator Spell save: +10 (+3 eff.) Mental save: +10 (+5 eff.) Stun/Freeze immunity: +40% Maximum life: +80.00 Activating this item is instant. It can be used to boost movement speed by 300% for 4 turns (does not use a turn), costing 32 power out of 7/32. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. This item has been sent to the Item's Vault. |
| Light source | alchemist's lamp 'Haruthad' alchemist's lamp 'Haruthad'Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +6 (+2 eff.) Changes stats: +4 Wil Changes resistances: +2% physical / +5% arcane / +9% fire Critical mult.: +12.00% Physical save: +6 (+2 eff.) Maximum life: +44.00 Light radius: +3 Healing mod.: +17% A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Serpentwend (6 def, 9 armour) Serpentwend (6 def, 9 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +9 Defense: +6 (+2 eff.) Fatigue: +5% Effects on melee hit: * Slows global speed by 40% * 40% chance to inflict damage reduction Damage when hit (Melee): 8 nature Changes stats: +8 Con Changes resistances: +6% nature / +6% all Changes damage: +3% nature Physical save: +27 (+9 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | voratun gauntlets 'Duvurig' (0 def, 9 armour) voratun gauntlets 'Duvurig' (0 def, 9 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +2.0% Armour: +9 Damage (Melee): 15 darkness Changes resistances: +14% darkness Changes resistances penetration: +5% arcane Changes damage: +9% darkness Reduces incoming crit damage: 5.00% Physical save: +19 (+6 eff.) Mental save: +14 (+6 eff.) Life regen: +4.00 Stamina each turn: +1.80 Maximum life: +103.00 Maximum stamina: +33.00 Metal gloves protecting the hands up to the middle of the lower arm. This item has been sent to the Item's Vault. |
| Tool | dwarven-steel pickaxe 'Yaruhad' (dig speed 10 turns) dwarven-steel pickaxe 'Yaruhad' (dig speed 10 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 3 When wielded/worn: Armour penetration: +15 Armour: +2 Defense: +6 (+2 eff.) Changes stats: +7 Str Changes resistances: +3% acid / +7% physical / +6% blight / +6% nature / +3% lightning Spell save: +3 (+1 eff.) When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 2.0 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +57 accuracy and allowing you to attack creatures you cannot see without penalty for the next 3 turns. Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Glintquarry the gold ring Glintquarry the gold ringPowered by arcane forces Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour penetration: +4 Changes stats: +5 Wil / +6 Mag Changes resistances: +18% acid / +2% physical / +40% cold / +18% lightning / +13% fire Changes resistances penetration: +10% light Changes damage: +13% cold Spellpower: +9 (+3 eff.) Rings can have magical properties. |
| On fingers | steel ring 'Ulfegund' steel ring 'Ulfegund'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +3% nature / +3% lightning Physical save: +10 (+3 eff.) Spell save: +15 (+5 eff.) Mental save: +8 (+4 eff.) Confusion immunity: +10% Defense after a teleport: +15 Resist all after a teleport: +6% New effects duration reduction after a teleport: +25% Rings can have magical properties. |
| Around neck | starseer's gold amulet of murder starseer's gold amulet of murderRequires: - Level 15 Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +6 Physical crit. chance: +4.0% Changes stats: +3 Mag Changes damage: +5% physical / +6% temporal / +6% light / +4% darkness Critical mult.: +13.00% Spellpower: +3 (+1 eff.) Spell crit. chance: +4% Amulets can have magical properties. This item has been sent to the Item's Vault. |
| In main hand | voratun waraxe 'Weeptreason' (41.5-58.1 power, 6 apr) voratun waraxe 'Weeptreason' (41.5-58.1 power, 6 apr)Requires: - Magic 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 41.5 - 58.1 Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon crit: * cripple the target Damage (Melee): +4 nature / +20 cold Burst (radius 1) on hit: +13 fire When wielded/worn: Physical crit. chance: +12.0% Effects on melee hit: * Slows global speed by 30% Changes resistances: +6% mind Changes damage: +15% nature One-handed war axes. |
| Around waist | balancing hardened leather belt of recklessness balancing hardened leather belt of recklessnessCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +13.0% Physical power: +4 (+1 eff.) Changes stats: +3 Cun / +4 Dex Critical mult.: +8.00% Mental crit. chance: +7% A belt that goes around your waist. |
| In off hand | Sepsissting the stralite dagger (30.5-39.65 power, 9 apr) Sepsissting the stralite dagger (30.5-39.65 power, 9 apr)Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 30.5 - 39.6 Uses stats: 45% Dex, 45% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon crit: * cripple the target Damage (Melee): +8 nature Burst (radius 1) on hit: +4 acid When wielded/worn: Physical crit. chance: +11.0% Effects on melee hit: * Slows global speed by 30% Changes stats: +2 Dex / +2 Mag Changes resistances: +3% nature Sharp, short and deadly. This item has been sent to the Item's Vault. |
| Cloak | cashmere cloak 'Nerorin' (2 def, 0 armour) cashmere cloak 'Nerorin' (2 def, 0 armour)Requires: - Level 15 Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Damage when hit (Melee): 4 arcane Changes stats: +1 Mag Changes resistances: +7% acid / +7% lightning / +7% cold / +3% nature / +7% fire Only die when reaching: -40.00 life Defense after a teleport: +15 Resist all after a teleport: +6% New effects duration reduction after a teleport: +25% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This item has been sent to the Item's Vault. |
| Main armor | Torykalthodig the voratun plate armour (9 def, 25 armour) Torykalthodig the voratun plate armour (9 def, 25 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +25 Defense: +9 (+3 eff.) Fatigue: +26% Damage (Melee): 21 acid / 21 fire Damage when hit (Melee): 16 acid / 16 fire Changes stats: +2 Mag / +4 Wil / +1 Con Changes resistances: +38% acid / +13% physical / +10% lightning / +40% fire / +7% arcane / +13% cold Spell save: +21 (+7 eff.) Light radius: +3 A suit of armour made of metal plates. This item has been sent to the Item's Vault. |
Inventory
acid wave rune (205 acid damage; dur 5; apply 20) acid wave rune (205 acid damage; dur 5; apply 20)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 205.00 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 20. The surge of natural acids will remove one detrimental magical effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acid wave rune of the duelist (164 acid damage; dur 5; apply 55) acid wave rune of the duelist (164 acid damage; dur 5; apply 55)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 163.80 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 55. The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the warrior (range 10) controlled phase door rune of the warrior (range 10)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (89% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 10. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune of the psychic (198 fire damage) heat beam rune of the psychic (198 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: 5 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 197.60 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. lightning rune of the psychic (145 lightning damage)lightning rune of the psychic (145 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 48.20 to 144.60 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune (range 10; power 15; dur 5) phase door rune (range 10; power 15; dur 5)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (89% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the duelist (range 12; power 38; dur 6) phase door rune of the duelist (range 12; power 38; dur 6)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (89% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 12. Afterwards you stay out of phase for 6 turns. In this state all new negative status effects duration is reduced by 38%, your defense is increased by 38 and all your resistances by 38%. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the psychic (range 12; power 37; dur 4) phase door rune of the psychic (range 12; power 37; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (89% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 12. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 37%, your defense is increased by 37 and all your resistances by 37%. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the psychic (absorb 161 for 4 turns) shielding rune of the psychic (absorb 161 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 161 damage for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the sneak (absorb 125 for 4 turns) shielding rune of the sneak (absorb 125 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 125 damage for 4 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the sneak (range 55) teleportation rune of the sneak (range 55)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (89% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 55 with a minimum range of 15. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Camarig the gold amulet Camarig the gold amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +8 (+3 eff.) Effects on melee hit: * 30% chance to disease Changes resistances penetration: +10% blight Changes damage: +9% blight / +8% physical / +9% temporal Combat speed: +10% Amulets can have magical properties. |
Gloribrebeth the gold amulet Gloribrebeth the gold amuletPowered by arcane forces Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage when hit (Melee): 12 blight Changes stats: +1 Mag Changes resistances: +16% light / +17% darkness Changes resistances penetration: +5% mind Changes damage: +20% blight / +19% fire / +6% mind Critical mult.: +23.00% Blindness immunity: +25% Mana each turn: +0.12 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +15 (+5 eff.) Amulets can have magical properties. |
clarifying copper amulet clarifying copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +11% mind Confusion immunity: +24% Amulets can have magical properties. |
copper amulet of willpower (+3) copper amulet of willpower (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Wil Amulets can have magical properties. |
Blastwisp BlastwispCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +10 (+3 eff.) Damage when hit (Melee): 4 lightning Changes stats: +5 Cun Changes resistances: +15% lightning Changes resistances penetration: +10% lightning / +10% acid Rings can have magical properties. |
Brandbraze BrandbrazeInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage when hit (Melee): 4 fire Changes stats: +5 Cun / +5 Wil Changes resistances: +6% fire Changes resistances penetration: +5% light Mindpower: +6 (+3 eff.) Rings can have magical properties. |
Chamurath ChamurathInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage when hit (Melee): 8 physical Changes resistances: +22% cold Changes damage: +11% cold Maximum encumbrance: +10 Rings can have magical properties. |
Hyrab the Umbrabraid Hyrab the UmbrabraidInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Con Changes resistances penetration: +10% darkness Physical save: +6 (+2 eff.) Rings can have magical properties. |
Isuthra the copper ring Isuthra the copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -4% Damage when hit (Melee): 12 mind Changes resistances: +3% acid / +6% lightning Maximum encumbrance: +21 Rings can have magical properties. |
Sparktickler the copper ring Sparktickler the copper ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes damage: +18% lightning Mental save: +6 (+3 eff.) Confusion immunity: +21% Rings can have magical properties. |
Tulyharakath TulyharakathPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Fatigue: -4% Changes stats: +4 Mag / +3 Wil / +4 Cun Critical mult.: +10.00% Maximum encumbrance: +26 Spell save: +3 (+1 eff.) Disarm immunity: +34% Pinning immunity: +22% Knockback immunity: +21% Maximum life: +28.00 Maximum vim: +10.00 Spellpower: +9 (+3 eff.) Rings can have magical properties. |
copper ring of tenacity copper ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Disarm immunity: +20% Pinning immunity: +21% Knockback immunity: +20% Maximum life: +23.00 Rings can have magical properties. |
gladiator's stralite ring of perseverance gladiator's stralite ring of perseveranceRequires: - Level 25 Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +7 (+2 eff.) Changes stats: +6 Str / +7 Con Stun/Freeze immunity: +40% Life regen: +2.00 Rings can have magical properties. This item has been sent to the Item's Vault. |
steel ring 'Mavon' steel ring 'Mavon'Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +24% acid / +3% physical Changes damage: +12% acid Only die when reaching: -40.00 life Maximum stamina: +10.00 Rings can have magical properties. |
steel ring 'Windwar' steel ring 'Windwar'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +4 (+1 eff.) Armour penetration: +5 Physical crit. chance: +1.0% Armour: +8 Damage when hit (Melee): 12 nature Changes stats: +4 Str Healing mod.: +5% Rings can have magical properties. |
steel ring 'Xanidheda' steel ring 'Xanidheda'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +8 Changes stats: +7 Str / +1 Dex Changes resistances: +3% temporal Light radius: +1 Rings can have magical properties. |
warrior's gold ring of arcana(+0.13/turn) =arc= warrior's gold ring of arcana(+0.13/turn) =arc=Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Str Silence immunity: +29% Mana each turn: +0.13 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. steel mace 'Zanotar' (13.5-18.9 power, 3 apr)steel mace 'Zanotar' (13.5-18.9 power, 3 apr) Requires: - Magic 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 13.5 - 18.9 Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +8 acid When wielded/worn: Damage when hit (Melee): 4 blight Changes stats: +2 Dex / +4 Mag Reduces incoming crit damage: 10.00% Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% Blunt and deadly. |
Flashoracle the steel waraxe (12-16.8 power, 3 apr) Flashoracle the steel waraxe (12-16.8 power, 3 apr)Requires: - Magic 16 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 2 Base power: 12.0 - 16.8 Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 2). On weapon hit: * 15% chance to cause random gloom * 20% chance to daze * 9% chance to disease Damage (Melee): +9 darkness / +9 blight / +9 mind Damage against: +9% Living When wielded/worn: Effects on melee hit: * 15% chance to daze Changes stats: +6 Cun / +5 Wil Changes damage: +6% lightning Disease immunity: +14% One-handed war axes. |
noble's hardened leather belt of shielding noble's hardened leather belt of shieldingPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +7 Reduced damage from: +15% Summoned It can be used to create a temporary shield that absorbs 242 damage, putting all charms on cooldown for 30 turns. A belt that goes around your waist. |
Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)Requires: - Level 15 Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed by 29% (based on Cunning), costing 50 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. This item has been sent to the Item's Vault. |
Blindhue the dwarven-steel gauntlets (0 def, 2 armour) Blindhue the dwarven-steel gauntlets (0 def, 2 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +9 (+3 eff.) Armour: +2 Changes stats: +5 Str Changes resistances: +3% mind Changes damage: +18% mind Metal gloves protecting the hands up to the middle of the lower arm. |
Radhychak the hardened leather gloves (0 def, 9 armour) Radhychak the hardened leather gloves (0 def, 9 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +9 Effects on melee hit: * Slows global speed by 30% Damage (Melee): 9 physical Changes stats: +3 Mag Changes resistances: +3% blight / +3% fire / +3% darkness Changes damage: +7% physical Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Satyrwrest (0 def, 1 armour) Satyrwrest (0 def, 1 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Armour: +1 Changes stats: +2 Cun Changes resistances: +7% darkness / +6% acid Changes damage: +9% acid Infravision radius: +2 It can be used to activate talent Track, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 18 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Beleharadir the hardened leather cap (0 def, 3 armour) Beleharadir the hardened leather cap (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+2 eff.) Armour: +3 Fatigue: +3% Damage when hit (Melee): 6 physical Changes stats: +3 Str / +5 Dex / +7 Lck Critical mult.: +6.00% Maximum encumbrance: +20 Spell crit. chance: +3% Mental crit. chance: +3% It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 107.5 Physical damage. If the attack hits, the target is confused (43% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
Gilohir (0 def, 3 armour) Gilohir (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +2 Dex / +5 Con Grants telepathy: Demon/Minor Demon/Major Infravision radius: +2 A cap made of leather. |
Hat of Arcane Understanding (2 def, 0 armour) Hat of Arcane Understanding (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. Only supremacy of the arcane can release its full power. When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +20% arcane Talent mastery: +0.20 Spell / Meta Talent cooldown: Disruption Shield (-10 turns) Mana each turn: +2.00 A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages. Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it. |
Helm of the Dwarven Emperors (0 def, 6 armour) Helm of the Dwarven Emperors (0 def, 6 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +4 Mag / +3 Wil Changes damage: +8% light Blindness immunity: +30% Confusion immunity: +30% Light radius: +1 It can be used to activate talent Sun Flare (costing 30 power out of 30/30) : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 39.34 light damage within radius 3. The damage done will increase with your Spellpower. A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
dwarven-steel helm of sanctity (0 def, 4 armour) dwarven-steel helm of sanctity (0 def, 4 armour)Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes resistances: +8% blight / +8% darkness Spell save: +7 (+2 eff.) Mental save: +8 (+4 eff.) Activating this item is instant. It can be used to activate talent Circle of Sanctity, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 6 turns. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Layuba (120/120, 44.5-62.3 power, 20 apr) Layuba (120/120, 44.5-62.3 power, 20 apr)Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 3 Base power: 44.5 - 62.3 Uses stats: 70% Dex, 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +20 Physical crit. chance: +2.0% Capacity: 120 Turns elapse between self-loadings: 3 Burst (radius 1) on hit: +13 fire Burst (radius 2) on crit: +12 acid Arrows are used with bows to pierce your foes to death. |
Quiver of Domination (13/20, 24-33.6 power, 8 apr) Quiver of Domination (13/20, 24-33.6 power, 8 apr)Requires: - Dexterity 24 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 24.0 - 33.6 Uses stats: 20% Wil, 50% Mag, 60% Dex Damage type: Mind Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Physical crit. chance: +2.0% Capacity: 20 On weapon crit: * dominate the target Powerful telepathic forces emanate from the arrows of this quiver. The tips appear dull, but touching them causes you intense pain. |
6 agate 6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1217 alchemist agate 1217 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire 2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 garnet 2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Deepsriver [power 173] (27 cooldown) Deepsriver [power 173] (27 cooldown)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 5 When wielded/worn: Effects on melee hit: * 10 arcane resource burn Changes resistances: +6% light / +3% temporal Changes resistances penetration: +10% darkness Changes damage: +9% darkness It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 173 for 7 turns, putting all charms on cooldown for 27 turns. Torques are made by powerful psionics to store psionic powers. |
Yarenik [power 25] (38 cooldown) Yarenik [power 25] (38 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Changes damage: +18% arcane / +6% blight It can be used to teleport randomly (rad 25), putting all charms on cooldown for 38 turns. Torques are made by powerful psionics to store psionic powers. |
Flashbreacher [power 78] (32 cooldown) Flashbreacher [power 78] (32 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Effects on melee hit: * 15% chance to daze Changes stats: +3 Dex / +2 Mag It can be used to harden the skin for 7 turns increasing armour by 78 and armour hardiness by 50%, putting all charms on cooldown for 32 turns. Natural totems are made by powerful wilders to store nature power. |
quick yew wand of trap destruction [power 49] (11 cooldown) quick yew wand of trap destruction [power 49] (11 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to disarm traps (49 bonus disarm power, based on Magic) along a range 4 line, putting all charms on cooldown for 11 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
4 quartz 4 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
A different point of view (Madness (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Skeltal the Skeleton Temporal Warden level 28
47th Dusk 123rd year of Ascendancy at 03:41 see stats
Bringer of Doom (Madness (Roguelike) difficulty)
Killed a Bringer of Doom.By Skeltal the Skeleton Temporal Warden level 29
70th Dusk 123rd year of Ascendancy at 19:10 see stats
Can you bear it? So much bearness! (Madness (Roguelike) difficulty)
Killed Borius in the Bearscape.By Skeltal the Skeleton Temporal Warden level 30
50th Haze 123rd year of Ascendancy at 15:10 see stats
Curse Lifter (Madness (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Skeltal the Skeleton Temporal Warden level 23
43rd Pyre 123rd year of Ascendancy at 15:39 see stats
Exterminator (Madness (Roguelike) difficulty)
Killed 1000 creatures.By Skeltal the Skeleton Temporal Warden level 18
8th Allure 123rd year of Ascendancy at 14:05 see stats
Eye of the storm (Madness (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Skeltal the Skeleton Temporal Warden level 29
1st Haze 123rd year of Ascendancy at 10:52 see stats
Home sweet home (Madness (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Skeltal the Skeleton Temporal Warden level 28
47th Dusk 123rd year of Ascendancy at 03:19 see stats
Impossible Death (Madness (Roguelike) difficulty)
Got killed by your future self.By Skeltal the Skeleton Temporal Warden level 26
28th Dusk 123rd year of Ascendancy at 09:56 see stats
Level 10 (Madness (Roguelike) difficulty)
Got a character to level 10.By Skeltal the Skeleton Temporal Warden level 10
23rd Dusk 122nd year of Ascendancy at 15:59 see stats
Level 20 (Madness (Roguelike) difficulty)
Got a character to level 20.By Skeltal the Skeleton Temporal Warden level 20
39th Regrowth 123rd year of Ascendancy at 12:58 see stats
Level 30 (Madness (Roguelike) difficulty)
Got a character to level 30.By Skeltal the Skeleton Temporal Warden level 30
48th Haze 123rd year of Ascendancy at 13:20 see stats
Paradoxology (Madness (Roguelike) difficulty)
Both killed your future self and got killed by your future self.By Skeltal the Skeleton Temporal Warden level 26
28th Dusk 123rd year of Ascendancy at 09:56 see stats
Poisonous (Madness (Roguelike) difficulty)
Sided with the assassin lord.By Skeltal the Skeleton Temporal Warden level 16
32nd Haze 122nd year of Ascendancy at 18:39 see stats
Size is everything (Madness (Roguelike) difficulty)
Did over 1500 damage in one attack.By Skeltal the Skeleton Temporal Warden level 29
71st Dusk 123rd year of Ascendancy at 09:54 see stats
Size matters (Madness (Roguelike) difficulty)
Did over 600 damage in one attack.By Skeltal the Skeleton Temporal Warden level 28
59th Dusk 123rd year of Ascendancy at 11:00 see stats
Tales of the Spellblaze (Madness (Roguelike) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Skeltal the Skeleton Temporal Warden level 28
47th Dusk 123rd year of Ascendancy at 03:41 see stats
The Arena (Madness (Roguelike) difficulty)
Unlocked Arena mode.By Skeltal the Skeleton Temporal Warden level 12
38th Dusk 122nd year of Ascendancy at 12:29 see stats
The Legend of Garkul (Madness (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Skeltal the Skeleton Temporal Warden level 28
47th Dusk 123rd year of Ascendancy at 03:41 see stats
The Right thing to do (Madness (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Skeltal the Skeleton Temporal Warden level 21
13rd Pyre 123rd year of Ascendancy at 22:42 see stats
The secret city (Madness (Roguelike) difficulty)
Discovered the truth about mages.By Skeltal the Skeleton Temporal Warden level 8
15th Dusk 122nd year of Ascendancy at 06:03 see stats
Treasure Hoarder (Madness (Roguelike) difficulty)
Amassed 3000 gold pieces.By Skeltal the Skeleton Temporal Warden level 23
71st Pyre 123rd year of Ascendancy at 01:23 see stats
Treasure Hunter (Madness (Roguelike) difficulty)
Amassed 1000 gold pieces.By Skeltal the Skeleton Temporal Warden level 15
1st Time of Equilibrium 122nd year of Ascendancy at 13:59 see stats
Unstoppable (Madness (Roguelike) difficulty)
Returned from the dead.By Skeltal the Skeleton Temporal Warden level 32
4th Decay 123rd year of Ascendancy at 01:20 see stats
Log
Skeltal hits Eilinovena the ghoul for 121 physical, 3 nature, 19 cold, 13 fire, , , 18 acid, 11 darkness, 53 temporal, 8 fire, 49 physical, 6 nature, 13 fire, , , 18 acid, 11 darkness, 53 temporal, 3 acid (398 total damage).
Skeltal hits Gloronn the dread for 6 fire, 2 acid (8 total damage).
Skeltal hits Skeleton warrior for (12 absorbed), 0 fire, (3 absorbed), 0 acid (0 total damage).
Skeltal hits Ghast for 12 fire, 3 acid (15 total damage).
Eilinovena the ghoul hits Skeltal for 14 light, 14 light (29 total damage).
Gloronn the dread performs a melee critical strike against Skeltal!
Skeltal hits Gloronn the dread for 9 acid, 7 fire, 2 arcane, 5 nature, 9 acid, 7 fire, 2 arcane, 5 nature (47 total damage).
Gloronn the dread hits Skeltal for 305 physical, 9 blight, , 3 cold, 6 arcane, 208 physical, 3 acid, 6 arcane (541 total damage).
Eilinovena the ghoul uses Stun.
Eilinovena the ghoul misses Skeltal.
The smoke around Skeltal dissipate.
Skeltal has recovered!
Talent Dimensional Step is ready to use.
Gloronn the dread resists the confusion!
Ghast resists the blindness!
Eilinovena the ghoul shrugs off the effect 'Stunned'!
Skeleton warrior wanders around!.
Acid Splash from Gloronn the dread hits Skeltal for 3 acid damage.
Eilinovena the ghoul receives 67 healing from Ghast's purging blight area effect.
Skeleton warrior receives 67 healing from Ghast's purging blight area effect.
Gloronn the dread receives 67 healing from Ghast's purging blight area effect.
Skeltal's temporal clone's Shoot hits Eilinovena the ghoul for 177 physical, 8 lightning, , 5 light, 10 fire, 11 physical, 12 blight, 10 cold, 8 temporal, 10 temporal, 10 physical, 52 temporal (314 total damage).
Skeltal's temporal clone's Shoot hits Gloronn the dread for 11 temporal, 12 physical (23 total damage).
Skeltal's temporal clone's Shoot hits Skeleton warrior for (9 absorbed), 0 temporal, (16 absorbed), 0 physical (0 total damage).
Skeltal's temporal clone's Shoot hits Ghast for 16 temporal, 10 physical (26 total damage).
Gloronn the dread performs a melee critical strike against Skeltal!
Skeltal shrugs off the critical damage!
Gloronn the dread performs a melee critical strike against Skeltal!
Skeltal shrugs off the critical damage!
Saving game...
