




Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Possessor Bonus Class 1.5.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Madness Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Possessor |
| Level / Exp | 6 / 49% |
| Size | medium |
| Lifes / Deaths | Killed by carrion worm mass at level 6 on the 79th Pyre 122nd year of Ascendancy at 23:35 / 4Killed by carrion worm mass at level 6 on the 79th Pyre 122nd year of Ascendancy at 23:41 Killed by carrion worm mass at level 6 on the 1st Mirth 122nd year of Ascendancy at 00:23 Killed by carrion worm mass at level 6 on the 1st Mirth 122nd year of Ascendancy at 00:31 |
Primary Stats
| Strength | 43.224 (base 14) |
| Dexterity | 20.192 (base 12) |
| Constitution | 10 (base 10) |
| Magic | 35.96 (base 10) |
| Willpower | 29 (base 29) |
| Cunning | 14.992 (base 12) |
Resources
| Life | 780/1015 |
| Psi | 114/136 |
| Vim | 114/120 |
| Healing Factor | 0.76050420168067 |
| Regeneration | 0.19012605042017 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 5 |
| See Stealth | 18.091649819934 |
| See Invisible | 18.091649819934 |
Offense: Mainhand
| Damage | 42 |
| Accuracy | 36 |
| Crit Chance | 10% |
| APR | 1 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 27 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 3.6 (30%) |
| Defense | 11 |
| Ranged Defense | 11 |
| Fatigue | 0 |
| Physical Save | 24 |
| Spell Save | 42 |
| Mental Save | 20 |
Defense: Resistances
| Arcane | + 7%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Psionic / Possession | 1.50 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Psionic / Psionic menace | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Battle psionics | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Psychic blows | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Ravenous mind | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Force Shield |
| detrimental effect | The target is confused, acting randomly (chance 50%) and unable to perform complex actions. Confused |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | The target is poisoned, taking 2.71 nature damage per turn and decreasing all heals received by 23%. Insidious Poison |
| detrimental effect | The gloom has confused the target, making it act randomly (50% chance) and unable to perform complex actions. Confused by the gloom |
| beneficial effect | Mindpower (raw) increased by 7. Sadist |
| beneficial effect | You use the body of one of your fallen victims. You can not heal in this form. Assume Form |
| detrimental effect | Renders a random talent unavailable. No talents will cool down until the effect has worn off. Brainlocked |
Quests
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | active |
Equipment
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Main armor | linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| In main hand | iron battleaxe (16-24 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 16.0 - 24.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% Massive two-handed battleaxes. |
Inventory
healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
iron mace (12.5-17.5 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% Blunt and deadly. |
mossy mindstar (3-3.3 power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 3.0 - 3.3 Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pair of hardened leather boots 'Abyssrazor' (9 def, 15 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +15 Defense: +9 (+9 eff.) Ranged Defense: +9 (+9 eff.) Fatigue: +3% Changes stats: +11 Lck / +5 Dex Changes resistances: +18% fire Stealth bonus: +9 Life regen: +4.20 Infravision radius: +2 Healing mod.: +20% A pair of boots made of leather. |
polar hardened leather gloves of strength (+4) (0 def, 2 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +10 (+5 eff.) Armour: +2 Damage (Melee): 8 cold Changes stats: +4 Str Changes resistances: +6% cold Changes damage: +5% cold Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
insulating drakeskin leather cap of strength (+5) (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +5 Str Changes resistances: +10% fire / +6% cold A cap made of leather. |
spiked drakeskin leather armour of lightning resistance (5 def, 8 armour)Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+5 eff.) Fatigue: +8% Damage when hit (Melee): 10 physical Changes resistances: +21% lightning A suit of armour made of leather. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
Insidious Poison from Ben Cruthdar, the Cursed's Psychic Image hits Ben Cruthdar, the Cursed for 0 nature damage.
Ben Cruthdar, the Cursed misses speedy.
speedy converts some damage to Psi!
Insidious Poison from Ben Cruthdar, the Cursed hits speedy for 0 to psi, 1 nature (2 total damage).
speedy hits Ben Cruthdar, the Cursed for 48 physical damage.
Ben Cruthdar, the Cursed is no longer poisoned.
Possess from Speedy hits Ben Cruthdar, the Cursed for 16 mind damage.
Bleeding from Speedy hits Ben Cruthdar, the Cursed for 2 physical damage.
speedy evades Ben Cruthdar, the Cursed.
Speedy feels pain again.
Talent Psychic Crush is ready to use.
speedy converts some damage to Psi!
Insidious Poison from Ben Cruthdar, the Cursed hits speedy for 0 to psi, 1 nature (2 total damage).
speedy hits Ben Cruthdar, the Cursed for 43 physical damage.
Ben Cruthdar, the Cursed's mind is not convulsing anymore.
Speedy is lost in despair!
Bleeding from Speedy hits Ben Cruthdar, the Cursed for 2 physical damage.
Ben Cruthdar, the Cursed uses Warshout.
Lumberjack wanders around!.
Speedy wanders around!.
speedy converts some damage to Psi!
Insidious Poison from Ben Cruthdar, the Cursed hits speedy for 0 to psi, 2 nature (3 total damage).
Speedy is no longer empowered.
Speedy overcomes the gloom
Speedy deactivates Force Shield.
Speedy seems more focused.
Speedy is no longer poisoned.






























