Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.6 |
Addons | Items Vault 1.3.0Donators/Buyers bonus! |
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Humanoid |
Class | Human |
Level / Exp | 21 / 1% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 10 (base 10) |
Dexterity | 32 (base 15) |
Constitution | 7 (base 7) |
Magic | 6 (base 6) |
Willpower | 10 (base 10) |
Cunning | 49 (base 15) |
Resources
Life | 131/323 |
Stamina | 160/160 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
Offense: Mainhand
Damage | 32 |
Accuracy | 38 |
Crit Chance | 23% |
APR | 5 |
Speed | 1.00 |
Offense: Offhand
Damage | 16 |
Accuracy | 38 |
Crit Chance | 23% |
APR | 5 |
Speed | 1.00 |
Offense: Spell
Spellpower | 6 |
Crit Chance | 13% |
Speed | 1 |
Offense: Mind
Mindpower | 23 |
Crit Chance | 13% |
Speed | 1 |
Offense: Damage Bonus
All | -15% |
Defense: Base
Armour (hardiness) | 5 (30%) |
Defense | 13 |
Ranged Defense | 13 |
Fatigue | 6 |
Physical Save | 8 |
Spell Save | 24 |
Mental Save | 22 |
Inscriptions (1/3)
Infusions | Effective talent level: 1.0 Infusion: SunUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 5 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 17). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 34) for 3 turns. |
Class Talents
Generic Talents
Effects
talent | Numbing Poison |
talent | Deadly Poison |
detrimental effect | The target's mind has been shattered. Its body remains as a thrall to Ccc. Mental Domination |
Quests
Equipment
In off hand | iron dagger iron daggerRequires: - Dexterity 11 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Weapon Damage: PHYSICAL, acid It can cause special effects when it strikes in combat. |
Main armor | rough leather armour rough leather armourRequires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 |
In main hand | iron dagger iron daggerRequires: - Dexterity 11 Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Weapon Damage: PHYSICAL, temporal, nature, darkness |
Inventory
gold pieces (worth 0.75) gold pieces (worth 0.75)0.00 Encumbrance. Type: money / money All that glitters is not gold; all that is gold does not glitter. |
gold pieces (worth 0.70) gold pieces (worth 0.70)0.00 Encumbrance. Type: money / money All that glitters is not gold; all that is gold does not glitter. |
Achievements
Log
Digging starts...
Shadow casts Phase Door.
Ccc stops regenerating health quickly.
Talent Devour Life is ready to use.
Shadow casts Phase Door.
Talent Infusion: Regeneration is ready to use.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Dug for 30 turns.
Wall turns into floor.
Shadow casts Phase Door.
Ccc uses Devour Life.
You must begin feeding before you can Devour Life.
Ccc uses Feed.
Ccc uses Devour Life.
ccc consumes 24 life from Skeleton warrior!
ccc hits Skeleton warrior for 24 physical damage.
ccc receives 24 healing from Skeleton warrior.
Skeleton warrior uses Stunning Blow.
Skeleton warrior performs a melee critical strike against ccc!
Your hatred grows even as your life fades! (+84 hate)
Character control switched to thief.
Skeleton warrior hits Ccc for 192 physical damage.
Skeleton warrior killed Ccc!
Thief deactivates Numbing Poison.
Thief deactivates Deadly Poison.