












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. 
 Items Vault 1.7.6Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. OldRPG - Music Mod v2 - Part 3 1.7.6OldRPG Music Mod v2: 
 As of 2.0.5, the base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :) 
 Explanation for new version: due to changes in the codebase that implemented the ability to map levels for zones which were previously one track, OldRPG - Music Mod v2 - Part 2 1.7.6OldRPG Music Mod v2: 
 As of 2.0.5, the base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :) 
 Explanation for new version: due to changes in the codebase that implemented the ability to map levels for zones which were previously one track, Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 OldRPG - Music Mod v2 - Part 4 1.7.6OldRPG Music Mod v2: 
 As of 2.0.5, the base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :) 
 Explanation for new version: due to changes in the codebase that implemented the ability to map levels for zones which were previously one track, OldRPG - Music Mod v2 - Part 1 1.7.6OldRPG Music Mod v2: 
 As of 2.0.5, the base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :) 
 Explanation for new version: due to changes in the codebase that implemented the ability to map levels for zones which were previously one track, Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
  | 
| Campaign | Maj'Eyal | 
| Mode | Nightmare Roguelike | 
| Sex | Male | 
| Race | Dwarf | 
| Class | Writhing One | 
| Level / Exp | 35 / 66% | 
| Size | medium | 
| Lifes / Deaths | Killed by Lrodieko the krog at level 32 on the 29th Shortage 122nd year of Ascendancy at 11:02  / 2Killed by Layora the awoken tentacle tree at level 35 on the 24th Steel 123rd year of Ascendancy at 03:15  | 
Primary Stats
| Strength | 21 (base 14) | 
| Dexterity | 58 (base 50) | 
| Constitution | 60 (base 39) | 
| Magic | 75 (base 50) | 
| Willpower | 37 (base 10) | 
| Cunning | 23 (base 14) | 
Resources
| Life | -120/1289 | 
| Mana | 322/462 | 
| Equilibrium | 35 | 
| Insanity | 0/100 | 
| Healing Factor | 1.3700507772246 | 
| Regeneration | 11.302918912103 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | +32.60995032651% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 20 | 
| Infravision | 8 | 
| See Stealth | 42.975641342752 | 
| See Invisible | 51.975641342752 | 
| ESP Range | 10 | 
| ESP Kinds | animal/canine | 
Offense: Mainhand
| Damage | 70 | 
| Accuracy | 60 | 
| Crit Chance | 14% | 
| APR | 11 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 63 | 
| Crit Chance | 18% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 30 | 
| Crit Chance | 8% | 
| Speed | 1 | 
Offense: Damage Bonus
| Physical | +35% | 
| Lightning | +16% | 
| Light | +23% | 
| Temporal | +19% | 
| Blight | +23% | 
| Arcane | +15% | 
| Darkness | +67% | 
| All | +10% | 
Offense: Damage Penetration
| Physical | +18% | 
| Darkness | +23% | 
| Lightning | +5% | 
| Temporal | +7% | 
Defense: Base
| Armour (hardiness) | 13 (30%) | 
| Defense | 31 | 
| Ranged Defense | 31 | 
| Fatigue | 0 | 
| Physical Save | 50 | 
| Spell Save | 49 | 
| Mental Save | 48 | 
Defense: Resistances
| Lightning | + 39%( 70%) | 
| Darkness | + 60%( 70%) | 
| Temporal | + 33%( 70%) | 
| Blight | + 24%( 70%) | 
| Arcane | + 27%( 70%) | 
| Acid | + 36%( 70%) | 
| All | + 19%( 70%) | 
Defense: Immunities
| Stun Resistance | 57% | 
| Confusion Resistance | 70% | 
| Pinning Resistance | 17% | 
| Knockback Resistance | 0% | 
| Instadeath Resistance | 100% | 
| Blind Resistance | 60% | 
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 520 life over 5 turns. Its effects scale with your Dexterity stat.  | 
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 84 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat.  | 
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 194 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat.  | 
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 475 damage for 5 turns. Its effects scale with your Magic stat.  | 
Class Talents
| Demented / Tentacles | 1.30 | 
  | 5/5 | 
  | 1/5 | 
  | 2/5 | 
  | 1/5 | 
| Demented / Path of horror | 1.30 | 
  | 2/5 | 
  | 1/5 | 
  | 1/5 | 
  | 2/5 | 
| Demented / Disfigured face | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Demented / Friend of the worm | 1.30 | 
  | 5/5 | 
  | 1/5 | 
  | 4/5 | 
  | 1/5 | 
| Demented / Horrific body | 1.30 | 
  | 5/5 | 
  | 1/5 | 
  | 4/5 | 
  | 1/5 | 
| Demented / Controlled horrors | 1.30 | 
  | 3/5 | 
  | 1/5 | 
  | 1/5 | 
  | 4/5 | 
Generic Talents
| Race / Dwarf | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 5/5 | 
  | 0/5 | 
| Cunning / Survival | 1.30 | 
  | 3/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Staff combat | 1.20 | 
  | 1/5 | 
  | 5/5 | 
  | 1/5 | 
  | 0/5 | 
| Technique / Combat training | 1.00 | 
  | 3/5 | 
  | 1/5 | 
  | 0/5 | 
  | 3/5 | 
  | 1/5 | 
  | 0/5 | 
| Wild-gift / Harmony | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
| Demented / Beyond sanity | 1.30 | 
  | 5/5 | 
  | 2/5 | 
  | 2/5 | 
  | 2/5 | 
Prodigies
  | 1/1 | 
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff.  | done | 
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item.  | done | 
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments.  | done | 
You successfully escorted the injured seer to the recall portal on level 5 of Dreadfell. Escort: injured seer (level 5 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)).  | done | 
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved talent Staff Mastery (+1 level(s)).  | done | 
You failed to protect the lost defiler from death by carrion worm mass. Escort: lost defiler (level 2 of Lost Dwarven Kingdom of Reknor) | failed | 
You failed to protect the lost defiler from death by skeleton archer. Escort: lost defiler (level 4 of Dreadfell) | failed | 
You successfully escorted the lost tinker to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost tinker (level 1 of Ruins of Kor'Pul)As a reward you improved talent Endless Endurance (+1 level(s)).  | done | 
You successfully escorted the lost warrior to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Vitality (+1 level(s)).  | done | 
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Vitality (+1 level(s)).  | done | 
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)).  | done | 
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)).  | done | 
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking.  | done | 
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there.  | done | 
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years.  | active | 
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade.  | done | 
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 558.  | active | 
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic.  | active | 
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of precision without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed naga tongue. You have aided Ungrol of Last Hope in creating an elixir of foundations.  | active | 
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself!  | done | 
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope.  | done | 
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary.  | done | 
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done | 
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died.  | done | 
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them!  | done | 
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex.  | done | 
Equipment
| On feet |  Voryvena the Bleakrip (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Rare] Master While equipped: offense ------ Damage +18% darkness Ignore resists +10% darkness When Hit 8 lightning On-Hit (Melee): * 20% chance to reduce armor by 39% * 20% chance to reduce damage dealt by 17% defense ------ Armor +5 Fatigue -10% Resistance +12% acid +6% darkness +15% lightning Physical save +14 (+5 eff.) other ------- Encumbrance +34 A pair of boots made of leather.  | 
| Light source |  bright alchemist's lamp of health1.0 Encumbrance T3 lite [Ego] Nature/Master While equipped: defense ------ Life +49.00 other ------- Light +7 A normal brass lantern, enhanced by alchemy to make it brighter.  | 
| On head |  Helm of the Dwarven Emperors (0 def, 6 armour)3.0 Encumbrance T2 head armor [Unique] Master While equipped: Stats +10 Mag +10 Wil +10 Con offense ------ Damage +10% light defense ------ Armor +6 Fatigue +4% Resistance +10% darkness Blind Resist +60% Confus Resist +60% other ------- Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows.  | 
| Tool |  powerful dwarven-steel torque of clear mind [power 2]  (3/25 cooldown)2.0 Encumbrance T3 torque charm [Ego+] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown 100% to increase all damage by 10% for 2 turns. Torques are made by powerful psionics to store psionic powers.  | 
| On fingers |  sneakthief's steel ring of perseverance0.1 Encumbrance T2 ring jewelry [Ego+] Master While equipped: Stats +5 Cun +5 Dex offense ------ Accuracy +8 (+2 eff.) defense ------ Life Regen +2.00 Stun Resist +25% Rings make your fingers look great!  | 
| On fingers |  Bloodcaller0.1 Encumbrance T4 ring jewelry [Unique] Psionic While equipped: defense ------ Fatigue -5% Mind save -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 65.12 You won the Ring of Blood trial, and this is your reward.  | 
| Around waist |  spiritwalker's hardened leather belt of valiance1.0 Encumbrance T3 belt armor [Ego++] Arcane/Psionic While equipped: Stats +6 Mag +4 Wil defense ------ Mind save +7 (+3 eff.) Life +77.00 other ------- Mana/turn +0.12 Max mana +23.00 A belt that goes around your waist.  | 
| In main hand |  magewarrior's short yew starstaff of protection (20-24 power, 4 apr, darkness element)5.0 Encumbrance T3 staff 1H weapon [Ego++] Arcane/Master Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Physical Crit +7.0% Spell Crit +6% Physical Power +8 (+3 eff.) Spellpower +15 (+4 eff.) Damage +20% darkness Accuracy +8 (+2 eff.) defense ------ Resistance +10% darkness other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art.  | 
| On hands |  blighted hardened leather gloves of spellstriking (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego+] Arcane While equipped: Stats +4 Mag +5 Wil offense ------ Spellpower +6 (+2 eff.) On-Hit 7 arcane 8 blight Damage +5% arcane +4% blight defense ------ Armor +2 Resistance +5% arcane +6% blight Unarmed combat: Weapon Damage 16.5 - 18.2 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-hit +7 arcane On-crit, radius 2 +7 blight On Hit: 20% Soul Rot level 3 On Hit: 10% Manathrust level 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
| Main armor |  Voidreign of the Blightspawn (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +3 Mag offense ------ Spell Crit +1% Mind Crit +3% Spellpower +23 (+6 eff.) Mindpower +6 (+3 eff.) Damage +9% temporal +25% physical +10% darkness +10% all Ignore resists +18% physical +8% darkness +7% temporal When Hit: * 28% chance to reduce strength, dexterity, and constitution by 29 * 28% chance to reduce damage dealt by 17% defense ------ Resistance +11% all Anomaly Control +11 other ------- Max hate +5.00 Light +2 Infravision +2 See Invisibility +9 A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
| Cloak |  Murkbrand of the Blightspawn (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +3 Str +4 Mag +5 Wil +3 Con offense ------ Spell Crit +6% Damage +6% lightning Ignore resists +5% darkness +5% lightning When Hit 4 darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 17% When Hit: * 27% chance to reduce strength, dexterity, and constitution by 29 * 31% chance to reduce damage dealt by 17% defense ------ Defense +2 (+1 eff.) Resistance +9% lightning +17% temporal +18% darkness Out-of-Phase Defense +13 Out-of-Phase Resistance +12% Out-of-Phase Resilience +18% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Around neck |  Star's kiss0.1 Encumbrance T2 amulet jewelry [Rare] Master While equipped: Stats +5 Dex +4 Cun +5 Con offense ------ Move Speed +10% Damage +3% light On-Hit (Melee): * 10% chance to slow global speed by 46% defense ------ Fatigue -5% Resistance +9% acid +5% arcane +6% darkness Life Regen +3.00 other ------- Stamina/turn +0.50 Light +3 Amulets make your neck look great!  | 
Inventory
 teleportation rune (range 29; cd 16)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 29 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 Arthehir0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats +3 Str +7 Cun +3 Con defense ------ Resistance +15% lightning Stun Resist +32% other ------- Infravision +1 Amulets make your neck look great!  | 
 Daneth's Neckguard2.0 Encumbrance T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con defense ------ Armor +10 Fatigue +2% Resistance +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion.  | 
 Daystalker the voratun amulet0.1 Encumbrance T5 amulet jewelry [Rare] Nature While equipped: Stats +5 Dex +9 Wil offense ------ Physical Power +15 (+5 eff.) Damage +9% blight Ignore resists +15% light +20% fire defense ------ Defense +30 (+13 eff.) Resistance +3% physical Amulets make your neck look great!  | 
 Earthen Beads0.1 Encumbrance T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil offense ------ Mindpower +5 (+3 eff.) defense ------ Affinity +15% nature Life Regen +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Effective talent level: 2.0 Power cost 35 out of 35/35. Range melee/personal Cooldown: 15 Travel.spd instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 190 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature.  | 
 Feathersteel Amulet0.1 Encumbrance T2 amulet jewelry [Unique] Master While equipped: offense ------ Move Speed +25% defense ------ Defense +15 (+8 eff.) Fatigue -20% Slow Projectiles +15% other ------- Encumbrance +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck.  | 
 Gunukor the Serpentshear0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: offense ------ Damage +12% fire When Hit 4 nature On-Hit (Melee): * 10% chance to slow global speed by 46% defense ------ Resistance +3% fire Healmod +11% Cut Resist +40% Heal: Puts all charms on 35 turn cooldown Effective talent level: 1.0 Power cost 35 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 154 life. The life healed will increase with your Mindpower. Amulets make your neck look great!  | 
 clarifying copper amulet of cunning (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun defense ------ Resistance +12% mind Confus Resist +23% Amulets make your neck look great!  | 
 copper amulet of cunning (+2)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Cun Amulets make your neck look great!  | 
 Blindwasp the steel ring0.1 Encumbrance T2 ring jewelry [Rare] Psionic While equipped: Stats +5 Cun +10 Wil offense ------ Mindpower +9 (+5 eff.) On-Hit (Melee): * 20% chance to reduce damage dealt by 17% defense ------ Resistance +6% blight Crit Resistance 10.00% other ------- Light +2 See Invisibility +12 Rings make your fingers look great!  | 
 conjurer's gold ring of arcana (+0.12/turn)0.1 Encumbrance T3 ring jewelry [Ego+] Arcane While equipped: Stats +4 Mag +5 Wil offense ------ Spellpower +5 (+2 eff.) defense ------ Silence Resist +22% other ------- Mana/turn +0.12 Rings make your fingers look great!  | 
 gladiator's gold ring of pilfering0.1 Encumbrance T3 ring jewelry [Ego++] Master While equipped: Stats +5 Str +6 Con offense ------ Physical Power +6 (+2 eff.) Accuracy +9 (+3 eff.) Ignore Armor +9 defense ------ Defense +9 (+5 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great!  | 
 mule's gold ring of tenacity0.1 Encumbrance T3 ring jewelry [Ego] Master While equipped: defense ------ Fatigue -6% Life +28.00 Disarm Resist +20% Pinning Resist +31% Knockbk Resist +20% other ------- Encumbrance +26 Rings make your fingers look great!  | 
 painweaver's stralite ring of misery0.1 Encumbrance T4 ring jewelry [Ego++] Master/Psionic While equipped: Stats +2 Cun offense ------ Physical Power +14 (+5 eff.) Spellpower +13 (+4 eff.) Mindpower +10 (+5 eff.) On-Hit 21 physical On-Ranged-Hit 15 physical Damage +5% all On-Hit (Melee): * 11% chance to reduce all saves and defense by 20 On-Hit (Ranged): * 13% chance to reduce all saves and defense by 20 other ------- Hate-on-crit +1.00 Max hate +9.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great!  | 
 pixie's steel ring0.1 Encumbrance T2 ring jewelry [Ego+] Arcane While equipped: Stats +3 Cun +3 Mag offense ------ Spellpower +8 (+2 eff.) Rings make your fingers look great!  | 
 savior's copper ring of the mind (+11%)0.1 Encumbrance T1 ring jewelry [Ego] Master/Psionic While equipped: offense ------ Damage +11% mind defense ------ Resistance +11% mind Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +7 (+3 eff.) Rings make your fingers look great!  | 
 solipsist's gold ring of power0.1 Encumbrance T3 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +5 Cun +6 Wil offense ------ Physical Power +6 (+2 eff.) Spellpower +6 (+2 eff.) Mindpower +17 (+9 eff.) Rings make your fingers look great!  | 
 titan's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con defense ------ Physical save +6 (+2 eff.) Rings make your fingers look great!  | 
 Aeredir (38-49 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Rare] Nature Weapon Damage 38.0 - 49.4 Physical Uses 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% While equipped: Stats +4 Str +2 Dex +21 Wil +20 Con offense ------ Ignore resists +20% arcane defense ------ Life +53.00 other ------- Light +2 Sharp, short and deadly.  | 
 Aerogawen (20-25 power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Random Unique] Arcane/Nature/Master Weapon Damage 19.5 - 25.4 Physical Uses 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-Hit, radius 1 +8 fire While equipped: Stats +6 Str +7 Dex +5 Mag +5 Wil +5 Cun +5 Con offense ------ Spell Crit +2% Spellpower/crit +10 Ignore resists +8% physical Accuracy +6 (+2 eff.) Ignore Armor +8 Sharp, short and deadly.  | 
 magewarrior's short yew starstaff (20-24 power, 4 apr, darkness element)5.0 Encumbrance T3 staff 1H weapon [Ego+] Master Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Physical Crit +7.0% Spell Crit +5% Physical Power +5 (+2 eff.) Spellpower +14 (+4 eff.) Damage +20% darkness Accuracy +6 (+2 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art.  | 
 Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens.  | 
 noble's rough leather belt of unlife1.0 Encumbrance T1 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Cun +4 Wil offense ------ Against +18% Summoned defense ------ Resistance +5% blight Resist Against +18% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist.  | 
 shadow cashmere cloak of battle (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego+] Master While equipped: offense ------ Physical Crit +3.0% Physical Power +2 (+1 eff.) Damage +10% darkness Ignore resists +5% darkness defense ------ Defense +2 (+1 eff.) Fatigue -4% Resistance +19% darkness Stealth +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 Firewalker (15 def, 2 armour)2.0 Encumbrance T3 cloth armor [Unique] Arcane While equipped: Stats +6 Cun +10 Mag offense ------ Spellpower +12 (+3 eff.) Damage +20% fire Ignore resists +20% fire When Hit 18 fire defense ------ Armor +2 Defense +15 (+8 eff.) Resistance +50% fire -10% cold +11% all Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot.  | 
 Silk Current (12 def, 0 armour)2.0 Encumbrance T1 cloth armor [Unique] Arcane While equipped: offense ------ Spellpower +5 (+2 eff.) Move Speed +15% Damage +10% cold Ignore resists +8% cold When Hit 10 cold defense ------ Defense +12 (+6 eff.) Resistance +7% all +15% cold other ------- Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Frost alchemy +0.30 Spell/Grave +0.30 Spell/Ice On Spell Hit: 5% Water Jet level 1 This deep blue robe flows and ripples as if pushed by an invisible tide.  | 
 Boltstone the pair of hardened leather boots (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Arcane While equipped: Stats +2 Wil +6 Mag offense ------ Spellpower +28 (+7 eff.) Damage +6% lightning Ignore resists +15% arcane defense ------ Armor +3 A pair of boots made of leather.  | 
 Vorida (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: defense ------ Armor +1 Resistance +3% darkness Life +40.00 Disease Resist +20% Teleport Resist +20% other ------- Stamina/turn +0.40 Max stamina +12.00 A pair of boots made of leather.  | 
 pair of iron boots 'Halusatir' (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Nature While equipped: defense ------ Armor +3 Fatigue +2% Resistance +6% lightning +6% temporal +5% arcane +1% physical Unlife -80.00 life Life Regen +2.00 Knockbk Resist +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
 heroic dwarven-steel gauntlets (0 def, 6 armour)1.5 Encumbrance T2 hands armor [Ego+] Master While equipped: defense ------ Armor +6 Fatigue +3% Mind save +5 (+2 eff.) Life +44.00 Unarmed combat: Weapon Damage 25.0 - 35.0 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% base damage (max 20%) Accuracy +4 Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On Hit: 10% Battle Shout level 3 Metal gloves protecting the hands up to the middle of the lower arm.  | 
 Aloregorion the Skywell (0 def, 5 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +4 Str +3 Dex +3 Cun +3 Con offense ------ Ignore resists +15% lightning defense ------ Armor +5 Fatigue +3% Resistance +12% lightning Confus Resist +20% Stun Resist +20% A cap made of leather.  | 
 Corrupted Gaze (4 def, 8 armour)3.0 Encumbrance T4 head armor [Unique] Arcane While equipped: Stats +8 Mag +4 Wil +8 Cun offense ------ Damage +20% blight Ignore resists +10% blight Accuracy +10 (+3 eff.) defense ------ Armor +8 Defense +4 (+2 eff.) Fatigue +6% Resistance +20% blight Disease Resist +50% other ------- See Stealth +12 See Invisibility +12 Masteries +0.30 Corruption/Vim On Spell Hit: 10% Vimsense level 3 This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind.  | 
 aegis cashmere wizard hat of the Brotherhood (2 def, 0 armour)2.0 Encumbrance T3 head armor [Ego++] Arcane While equipped: Stats +3 Mag +4 Con offense ------ Damage +7% arcane defense ------ Defense +2 (+1 eff.) Shield Power +10% Life Regen +1.80 Arcane Eye: (Instant) Puts all charms on 10 turn cooldown Effective talent level: 5.0 Power cost 10 out of 10/10. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly...  | 
 cashmere wizard hat of the Brotherhood (2 def, 0 armour)2.0 Encumbrance T3 head armor [Ego+] Arcane While equipped: Stats +1 Mag +1 Con offense ------ Damage +5% arcane defense ------ Defense +2 (+1 eff.) Arcane Eye: (Instant) Puts all charms on 10 turn cooldown Effective talent level: 5.0 Power cost 10 out of 10/10. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly...  | 
 hardened leather cap 'Hetteleg' (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +6 Str +2 Dex +4 Mag +3 Wil +8 Cun +3 Con defense ------ Armor +3 Fatigue +3% Resistance +15% acid A cap made of leather.  | 
 Silolratira the Dusktrail (3 def, 2 armour)9.0 Encumbrance T1 light armor [Rare] Nature While equipped: offense ------ Damage +6% darkness Ignore resists +10% nature When Hit 2 darkness defense ------ Armor +2 Defense +3 (+2 eff.) Fatigue +6% Resistance +3% acid +9% blight +5% arcane +15% lightning Life +37.00 Life Regen +3.30 Healmod +11% A suit of armour made of leather.  | 
 Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow.  | 
 dwarven-steel pickaxe 'Ebonylord' (dig speed 16 turns)3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +2 Str offense ------ Ignore resists +25% arcane On-Hit (Melee): * 20% chance to reduce damage dealt by 17% defense ------ Armor +2 Defense +6 (+3 eff.) Resistance +7% physical Healmod +5% Disease Resist +20% Pinning Resist +20% Stun Resist +20% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
 miner's iron pickaxe (dig speed 29 turns)3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +1 Str other ------- Infravision +2 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
 Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood.  | 
 Forbidden Tome: "A View From The Gallery"2.0 Encumbrance T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on.  | 
 Xiwe the brass lantern2.0 Encumbrance T1 lite [Rare] Master While equipped: defense ------ Resistance +1% physical +9% mind +3% cold Crit Resistance 5.00% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
 Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+3 eff.) defense ------ Mind save +10 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 20 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist.  | 
 Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find.  | 
 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 Gwai's Burninator2.0 Encumbrance T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 495.00 fire damage (based on Magic). Uses 50 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell.  | 
 Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
 Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
 Glowing Core1.0 Encumbrance T4 white gem [Unique] Arcane While equipped: Resistance +50% light +50% fire Affinity +20% light +20% fire Blind Resist +100% See Invisibility +20 While carried: Light +2 Item imbue powers: Resistance +50% light +50% fire Affinity +20% light +20% fire Blind Resist +100% Light +4 See Invisibility +20 Latent Damage Type: Light This is all that's left of the Searing Horror. Even after its death, the object in your hand glows just as brightly as it did before.  | 
Achievements
			A dangerous secret (Nightmare (Roguelike) difficulty)
			Found the mysterious staff and told Last Hope about it.By Hulaf the Dwarf Writhing One level 31
13rd Shortage 122nd year of Ascendancy at 18:30 see stats
			A different point of view (Nightmare (Roguelike) difficulty)
			Learned the five chapters of Orc history through loremaster Hadak's tales.By Hulaf the Dwarf Writhing One level 21
38th Profit 122nd year of Ascendancy at 11:02 see stats
			Against all odds (Nightmare (Roguelike) difficulty)
			Killed Ukruk in the ambush.By Hulaf the Dwarf Writhing One level 30
12nd Shortage 122nd year of Ascendancy at 00:43 see stats
			Bringer of Doom (Nightmare (Roguelike) difficulty)
			Killed a Bringer of Doom.By Hulaf the Dwarf Writhing One level 22
3rd Dearth 122nd year of Ascendancy at 00:50 see stats
			Curse Lifter (Nightmare (Roguelike) difficulty)
			Killed Ben Cruthdar the Cursed.By Hulaf the Dwarf Writhing One level 34
12nd Steel 123rd year of Ascendancy at 16:24 see stats
			Earth Master (Nightmare (Roguelike) difficulty)
			Killed Harkor'Zun.By Hulaf the Dwarf Writhing One level 22
45th Dearth 122nd year of Ascendancy at 18:18 see stats
			Exterminator (Nightmare (Roguelike) difficulty)
			Killed 1000 creatures.By Hulaf the Dwarf Writhing One level 20
36th Profit 122nd year of Ascendancy at 12:32 see stats
			Fear me not! (Nightmare (Roguelike) difficulty)
			Survived the Fearscape!By Hulaf the Dwarf Writhing One level 35
21st Steel 123rd year of Ascendancy at 16:53 see stats
			Home sweet home (Nightmare (Roguelike) difficulty)
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Hulaf the Dwarf Writhing One level 21
38th Profit 122nd year of Ascendancy at 10:26 see stats
			Is that how it feels to be an escort quest?! (Nightmare (Roguelike) difficulty)
			Got saved from death in the Godfeaster by Malyu and managed to escape.By Hulaf the Dwarf Writhing One level 32
23rd Shortage 122nd year of Ascendancy at 10:38 see stats
			Level 10 (Nightmare (Roguelike) difficulty)
			Got a character to level 10.By Hulaf the Dwarf Writhing One level 10
28th Voratun 122nd year of Ascendancy at 07:38 see stats
			Level 20 (Nightmare (Roguelike) difficulty)
			Got a character to level 20.By Hulaf the Dwarf Writhing One level 20
35th Profit 122nd year of Ascendancy at 11:27 see stats
			Level 30 (Nightmare (Roguelike) difficulty)
			Got a character to level 30.By Hulaf the Dwarf Writhing One level 30
11st Shortage 122nd year of Ascendancy at 01:59 see stats
			Myths of an age past (Nightmare (Roguelike) difficulty)
			Learned all there is to learn about the Gods and the Godslayers.By Hulaf the Dwarf Writhing One level 21
38th Profit 122nd year of Ascendancy at 11:02 see stats
			Poisonous (Nightmare (Roguelike) difficulty)
			Sided with the assassin lord.By Hulaf the Dwarf Writhing One level 21
24th Wealth 122nd year of Ascendancy at 15:39 see stats
			Savior of the damsels in distress (Nightmare (Roguelike) difficulty)
			Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Hulaf the Dwarf Writhing One level 32
17th Shortage 122nd year of Ascendancy at 13:14 see stats
			Size matters (Nightmare (Roguelike) difficulty)
			Did over 600 damage in one attack.By Hulaf the Dwarf Writhing One level 18
33rd Profit 122nd year of Ascendancy at 02:42 see stats
			Tales of the Spellblaze (Nightmare (Roguelike) difficulty)
			Learned the eight chapters of the Spellblaze Chronicles.By Hulaf the Dwarf Writhing One level 21
38th Profit 122nd year of Ascendancy at 11:02 see stats
			The Arena (Nightmare (Roguelike) difficulty)
			Unlocked Arena mode.By Hulaf the Dwarf Writhing One level 6
18th Voratun 122nd year of Ascendancy at 22:09 see stats
			The Legend of Garkul (Nightmare (Roguelike) difficulty)
			Learned the five chapters of the Legend of Garkul.By Hulaf the Dwarf Writhing One level 21
38th Profit 122nd year of Ascendancy at 11:02 see stats
			The secret city (Nightmare (Roguelike) difficulty)
			Discovered the truth about mages.By Hulaf the Dwarf Writhing One level 6
20th Voratun 122nd year of Ascendancy at 16:28 see stats
			Treasure Hoarder (Nightmare (Roguelike) difficulty)
			Amassed 3000 gold pieces.By Hulaf the Dwarf Writhing One level 31
15th Shortage 122nd year of Ascendancy at 13:29 see stats
			Treasure Hunter (Nightmare (Roguelike) difficulty)
			Amassed 1000 gold pieces.By Hulaf the Dwarf Writhing One level 21
37th Profit 122nd year of Ascendancy at 12:51 see stats
			Unstoppable (Nightmare (Roguelike) difficulty)
			Returned from the dead.By Hulaf the Dwarf Writhing One level 32
29th Shortage 122nd year of Ascendancy at 11:02 see stats
			Vampire crusher (Nightmare (Roguelike) difficulty)
			Destroyed the Master in its lair of the Dreadfell.By Hulaf the Dwarf Writhing One level 30
11st Shortage 122nd year of Ascendancy at 15:16 see stats
Log
Layora the awoken tentacle tree misses Hulaf.
Hulaf is caught by a slimy tendril.
Melee retaliation hits Layora the awoken tentacle tree for (6 turned into osmosis), 6 lightning, (3 turned into osmosis), 3 darkness, (6 turned into osmosis), 6 lightning, (3 turned into osmosis), 3 darkness (18 total damage).
Layora the awoken tentacle tree hits Hulaf for 58 physical, 6 cold, 12 fire, 58 darkness, 5 cold, 10 fire (149 total damage).
Layora the awoken tentacle tree's fire area effect hits Hulaf for 39 fire damage.
Hulaf burns with dark flames.
Hulaf redirects the effect 'Burning'!
Melee retaliation hits Layora the awoken tentacle tree for (3 turned into osmosis), 3 lightning, (2 turned into osmosis), 2 darkness (4 total damage).
Burning from Layora the awoken tentacle tree hits Hulaf for 23 fire damage.
Layora the awoken tentacle tree hits Hulaf for 15 fire, 49 fire (65 total damage).
Tentacle Constriction from Layora the awoken tentacle tree hits Hulaf for 98 darkness, 7 cold (105 total damage).
Melee retaliation hits Layora the awoken tentacle tree for (2 turned into osmosis), 2 lightning, (1 turned into osmosis), 1 darkness, (2 turned into osmosis), 2 lightning, (1 turned into osmosis), 1 darkness (7 total damage).
Layora the awoken tentacle tree hits Hulaf for 49 physical, 4 cold, 10 fire, 61 darkness, 6 cold, 7 fire (137 total damage).
Layora the awoken tentacle tree is fully armored again.
Agony from Bloated horror hits Layora the awoken tentacle tree for (65 turned into osmosis), 68 mind (68 total damage).
Rain of Fire hits Hulaf for 49 physical, 31 fire (80 total damage).
Burning from Layora the awoken tentacle tree hits Layora the awoken tentacle tree for 6 fire damage.
Osmosis Shield hits Layora the awoken tentacle tree for (6 turned into osmosis) damage.
Layora the awoken tentacle tree receives 75 healing.
Tentacle Constriction from Layora the awoken tentacle tree performs a melee critical strike against Hulaf!
Talent Carrion Feet is ready to use.
Layora the awoken tentacle tree misses Hulaf.
Layora the awoken tentacle tree performs a melee critical strike against Hulaf!
Melee retaliation hits Layora the awoken tentacle tree for (2 turned into osmosis), 2 lightning, (1 turned into osmosis), 1 darkness, (2 turned into osmosis), 2 lightning, (1 turned into osmosis), 1 darkness (6 total damage).
Burning from Layora the awoken tentacle tree hits Hulaf for 26 fire damage.
Layora the awoken tentacle tree hits Hulaf for 15 fire, 37 fire, 58 darkness (110 total damage).
Only Ashes Left from Layora the awoken tentacle tree hits Hulaf for 14 darkness damage.
Tentacle Constriction from Layora the awoken tentacle tree hits Hulaf for 165 darkness, 3 cold (168 total damage).
Hulaf the level 35 dwarf writhing one was darkened to death by Layora the awoken tentacle tree on level 2 of Lost Dwarven Kingdom of Reknor.









































































































