Krom the level 5 Ogre Arcane Blade by garry

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceOgre
ClassArcane Blade
Level / Exp5 / 39%
Sizebig
Lifes / Deaths

Primary Stats

Strength16 (base 13)
Dexterity9 (base 10)
Constitution10 (base 10)
Magic18 (base 13)
Willpower8 (base 10)
Cunning15 (base 13)

Resources

Life-16/171
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage13
Accuracy14
Crit Chance4%
APR1
Speed1.00

Offense: Spell

Spellpower18
Crit Chance2%
Speed1

Offense: Mind

Mindpower11
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense0
Ranged Defense0
Fatigue6
Physical Save9
Spell Save9
Mental Save18

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Magical combat1.30
0/5
0/5
0/5
0/5
Spell / Earth1.20
0/5
0/5
0/5
0/5
Spell / Fire1.20
0/5
0/5
0/5
0/5
Spell / Enhancement1.20
0/5
0/5
0/5
0/5
Technique / Combat techniques1.10
0/5
0/5
0/5
0/5
Spell / Air1.20
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.20
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.10
0/5
0/5
0/5
0/5
Spell / Aegis1.10
0/5
0/5
0/5
0/5
Spell / Conveyance1.20
0/5
0/5
0/5
0/5
Race / Ogre1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
0/5
1/5
0/5
0/5

Effects

detrimental effect

Quests

active

Equipment

Main armor
On fingers
Light source
In main hand

Inventory

Achievements

Log

Krom picks up (d.): acidic iron waraxe of projection (12-16.8 power, 2 apr).
Krom picks up (d.):
potent elm magestaff of projection (13-15.6 power, 2 apr, fire element).
Krom picks up (i.):
deadly quiver of elm arrows of accuracy (16/16, 17.5-24.5 power, 5 apr).
Krom picks up (i.):
spiked rough leather armour of lightning resistance (1 def, 2 armour).
Krom picks up (b.):
mighty elm longbow.

You somehow avoid the trap (Swordsmith).


Cyryma the ogre rune-spinner is asphyxiating!


You feel a surge of power as a powerful creature falls nearby.


Krom picks up (a.):
sun infusion of the warrior (rad 5; power 29; turns 5; dispells darkness).
Krom picks up (a.):
regeneration infusion of the titan (heal 94 over 5 turns).
Krom picks up (g.):
vined mindstar 'Emulaith' (5-5.5 power, 20 apr, nature damage).
Krom picks up (h.):
elm starstaff of fate (10-12 power, 2 apr, physical element).
Krom picks up (o.):
spiked rough leather armour of resilience (1 def, 2 armour).
Krom picks up (d.):
balanced iron greatsword of erosion (16.5-26.4 power, 1 apr).
Krom picks up (e.):
flaming iron greatsword of projection (15-24 power, 1 apr).

You somehow avoid the trap (Swordsmith).


Ran for 6 turns (stop reason: suffocating).


Ran for 2 turns (stop reason: suffocating).


Krom starts suffocating to death!
Krom is suffocating.


Saving game...