I Killed "Don't Die on Me the level 6 Cornac Necromancer by Mikael22

Character

GameTales of Maj'Eyal: Age of Ascendancy 0.9.44
AddonsItems Vault 0.9.44
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassNecromancer
Level / Exp6 / 89%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic31 (base 29)
Willpower17 (base 17)
Cunning11 (base 11)

Resources

Life132/132
Mana130/130
Positive0/65
Souls0/10
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
See Invisible2

Offense: Mainhand

Damage15
Accuracy4
Crit Chance2%
APR5
Speed1.00

Offense: Spell

Spellpower29
Crit Chance9%
Speed1

Offense: Mind

Mindpower18.3
Crit Chance1%
Speed1

Offense: Damage Bonus

Blight+14%
Acid+10%
Fire+10%
Darkness+10%

Defense: Base

Armour (hardiness)5 (30%)
Defense6
Ranged Defense6
Fatigue1
Physical Save7
Spell Save16.8
Mental Save9.8

Defense: Resistances

Cold+ 5%( 70%)
Fire+ 5%( 70%)
All 0%( 70%)

Inscriptions (4/4)

Infusions
Infusions
Runes
Runes

Class Talents

Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Nightfall1.30
4/5
0/5
0/5
0/5
Spell / Necrosis1.30
1/5
0/5
0/5
0/5
Spell / Necrotic minions1.30
5/5
1/5
0/5
0/5

Generic Talents

Spell / Divination1.20
0/5
0/5
0/5
0/5
Spell / Conveyance1.20
5/5
1/5
0/5
0/5
Cunning / Survival0.90
0/5
0/5
0/5
0/5

Effects

talent
talent

Quests

done
done
active
done
active

Equipment

Tool
On feet
Around waist
Main armor
Light source
Cloak
In main hand

Inventory

Achievements

That was close Kill your target while having only 1 life left.
By I Killed "Don't Die on Me the Cornac Necromancer level 2
75th Pyre 122nd year of Ascendancy at 09:58
see stats

Log


Talent Infusion: Regeneration is ready to use.
I Killed "Don't Die on Me stops regenerating health quickly.


Talent Infusion: Regeneration is ready to use.

I Killed "Don't Die on Me uses Infusion: Regeneration.

I Killed "Don't Die on Me starts regenerating health quickly.


I Killed "Don't Die on Me stops regenerating health quickly.


Talent Infusion: Regeneration is ready to use.

Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 40 turns (stop reason: all resources and life at maximum).


You gain 1.10 gold from the transmogrification of
quick-loading pouch of iron shots of crippling (15/15, 9.5-11.4 power, 1 apr).
You gain 0.10 gold from the transmogrification of
rough leather cap (0 def, 1 armour).
You gain 1.76 gold from the transmogrification of
blighted rough leather gloves of magic (+3) (0 def, 1 armour).
You gain 1.12 gold from the transmogrification of
potent elm magestaff (12-14.4 power, 2 apr, lightning damage).
You gain 1.35 gold from the transmogrification of
elm vilestaff of fate (10-12 power, 2 apr, fire damage).
You gain 0.87 gold from the transmogrification of
iron mace of crippling (7.5-10.5 power, 2 apr).
You gain 3.50 gold from the transmogrification of
tree trunk.
You gain 1.67 gold from the transmogrification of
cleansing copper amulet of dexterity (+2).
Saving done.

There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.