Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
| Addons | Opt-in Adventurers Parties 1.0.0 No Adventurers Parties 1.0.0 Stone Wardens DLC Class 1.0.0 Constitution based stamina, and other stamina buffs 1.0.0 No Locked Categories 1.0.0 Items Vault 1.0.0 |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 1 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 14 (base 14) |
| Dexterity | 12 (base 12) |
| Constitution | 12 (base 12) |
| Magic | 12 (base 12) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 100/100 |
| Mana | 100/100 |
| Stamina | 96/100 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 17 |
| Accuracy | 26 |
| Crit Chance | 4% |
| APR | 1 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 11.28 (56%) |
| Defense | 2.7 |
| Ranged Defense | 2.7 |
| Fatigue | 12 |
| Physical Save | 9.1 |
| Spell Save | 7.7 |
| Mental Save | 7 |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| beneficial effect | The target is surrounded by a magical shield, absorbing 88/100 damage before it crumbles. Damage Shield |
Quests
Equipment
| Main armor | iron mail armour iron mail armourRequires: - Strength 14 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 |
| In main hand | iron battleaxe iron battleaxeRequires: - Strength 11 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. |
Inventory
Achievements
Log
Bomb de Derth is poisoned!
Thief misses Bomb de Derth.
Thief hits Bomb de Derth for 6 physical damage.
Golem (servant of Bomb de Derth) hits thief for 12 physical damage.
Thief hits Bomb de Derth for 11 nature damage.
Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the southeast (thief)).
Thief misses Bomb de Derth.
Thief hits Bomb de Derth for 7 physical damage.
Talent Throw Bomb is ready to use.
Thief hits Bomb de Derth for 20 nature damage.
Thief hits Bomb de Derth for 7 physical, 5 physical, 4 fire damage (total 15.50).
Thief hits golem (servant of Bomb de Derth) for 0 fire damage.
Golem (servant of Bomb de Derth) hits thief for 12 physical damage.
Thief feels pain again.
Thief hits Bomb de Derth for 27 nature damage.
Bomb de Derth casts Channel Staff.
Thief hits Bomb de Derth for 7 physical, 5 physical, 4 fire damage (total 16.00).
Thief hits golem (servant of Bomb de Derth) for 0 fire damage.
Bomb de Derth hits thief for 9 fire damage.
Golem (servant of Bomb de Derth) hits thief for 15 physical damage.
Character control switched to golem (servant of Bomb de Derth).
Thief hits Bomb de Derth for 27 nature damage.
Thief killed Bomb de Derth!
Thief misses golem (servant of Bomb de Derth).
Thief hits golem (servant of Bomb de Derth) for 1 physical damage.
