
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Tier-1 Short Circuit Option 1.0.4 Items Vault 1.0.3 Equipment Tweaks 1.0.4 Plenum Tooltip: Enhanced actor tooltip display for TOME v1.10 1.0.4 Adjustable Exp 1.0.4 Rest Tweaks (Rechargeables, Auto-use and More!) 1.0.4 |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Rogue |
| Level / Exp | 43 / 2% |
| Size | medium |
| Lifes / Deaths | Killed by shivgoroth at level 13 on the 3rd Mirth 122nd year of Ascendancy at 12:15 / 29Killed by fire drake hatchling at level 14 on the 4th Mirth 122nd year of Ascendancy at 04:56 Killed by elven tempest at level 20 on the 10th Flare 122nd year of Ascendancy at 11:48 Killed by red crystal at level 20 on the 4th Dusk 122nd year of Ascendancy at 21:41 Killed by Iandli the halfling at level 20 on the 20th Dusk 122nd year of Ascendancy at 19:47 Killed by Iandli the halfling at level 20 on the 20th Dusk 122nd year of Ascendancy at 21:33 Killed by Iroan the halfling at level 31 on the 52nd Dusk 122nd year of Ascendancy at 18:31 Killed by Shardskin at level 32 on the 56th Dusk 122nd year of Ascendancy at 15:50 Killed by luminous horror at level 33 on the 58th Dusk 122nd year of Ascendancy at 22:10 Killed by Lisuna the blade horror at level 33 on the 59th Dusk 122nd year of Ascendancy at 01:55 Killed by Lisuna the blade horror at level 33 on the 59th Dusk 122nd year of Ascendancy at 02:58 Killed by poison ooze at level 35 on the 77th Dusk 122nd year of Ascendancy at 09:18 Killed by poison ooze at level 36 on the 78th Dusk 122nd year of Ascendancy at 01:46 Killed by black jelly at level 36 on the 78th Dusk 122nd year of Ascendancy at 10:36 Killed by poison ooze at level 37 on the 78th Dusk 122nd year of Ascendancy at 15:58 Killed by poison ooze at level 37 on the 78th Dusk 122nd year of Ascendancy at 20:07 Killed by Layariatta the poison ooze at level 38 on the 79th Dusk 122nd year of Ascendancy at 11:00 Killed by war hound at level 38 on the 79th Dusk 122nd year of Ascendancy at 12:32 Killed by Eilinoratha the white jelly at level 38 on the 79th Dusk 122nd year of Ascendancy at 20:17 Killed by slimy ooze at level 38 on the 79th Dusk 122nd year of Ascendancy at 21:29 Killed by slimy ooze at level 39 on the 1st Time of Equilibrium 122nd year of Ascendancy at 05:44 Killed by red jelly at level 39 on the 1st Time of Equilibrium 122nd year of Ascendancy at 12:51 Killed by poison ooze at level 39 on the 1st Time of Equilibrium 122nd year of Ascendancy at 16:31 Killed by Bethurin the crimson ooze at level 39 on the 1st Time of Equilibrium 122nd year of Ascendancy at 20:46 Killed by poison ooze at level 40 on the 1st Haze 122nd year of Ascendancy at 03:49 Killed by poison ooze at level 40 on the 1st Haze 122nd year of Ascendancy at 11:40 Killed by Corrupted Oozemancer at level 42 on the 1st Haze 122nd year of Ascendancy at 13:03 Killed by slimy ooze at level 42 on the 2nd Haze 122nd year of Ascendancy at 02:42 Killed by poison ooze at level 42 on the 2nd Haze 122nd year of Ascendancy at 04:09 |
Primary Stats
| Strength | 41 (base 30) |
| Dexterity | 84 (base 60) |
| Constitution | 46 (base 28) |
| Magic | 10 (base 10) |
| Willpower | 11 (base 10) |
| Cunning | 77 (base 60) |
Resources
| Life | 989/989 |
| Stamina | 178/178 |
| Equilibrium | 0 |
| Healing Factor | 1.13 |
| Regeneration | 19.6055 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 10 |
Offense: Mainhand
| Damage | 98 |
| Accuracy | 81 |
| Crit Chance | 82% |
| APR | 47 |
| Speed | 1.11 |
Offense: Offhand
| Damage | 111 |
| Accuracy | 81 |
| Crit Chance | 82% |
| APR | 47 |
| Speed | 1.11 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29.25 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +7% |
| Mind | +6% |
| All | 0% |
Offense: Damage Penetration
| Mind | +5% |
| Physical | +5% |
Defense: Base
| Armour (hardiness) | 37 (30%) |
| Defense | 63.190541176471 |
| Ranged Defense | 63.190541176471 |
| Fatigue | 5 |
| Physical Save | 41.775 |
| Spell Save | 35.6125 |
| Mental Save | 28.3375 |
Defense: Resistances
| Lightning | + 37%( 70%) |
| Mind | + 7%( 70%) |
| Acid | + 18%( 70%) |
| Fire | + 26%( 70%) |
| Cold | + 32%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: Insidious PoisonUse mode: Activated Range: 4.00 Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 37.29 nature damage per turns for 7 turns, and reducing the target's healing received by 21%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 246 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 27% for 5 turns. Its effects scale with your Cunning stat. |
Class Talents
| Cunning / Stealth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual weapons | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 3/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 4/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| Cunning / Scoundrel | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
| talent | Precision |
| talent | Precise Strikes |
| talent | Lacerating Strikes |
| talent | Numbing Poison |
| talent | Crippling Poison |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Norgos Lair. Escort: repented thief (level 3 of Norgos Lair)As a reward you improved Dexterity by +2. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved Dexterity by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 174. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed naga tongue. * You've found the needed warg claw. * You've found the needed giant spider spinneret. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | restorative pair of dwarven-steel boots of disengagement (0 def, 4 armour) restorative pair of dwarven-steel boots of disengagement (0 def, 4 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +3 Cun / +3 Dex Life regen: +2.90 Healing mod.: +13% It can be used to activate talent Disengage, placing all other charms into a 22 cooldown : Effective talent level: 3.0 Power cost: 22 out of 25/25. Range: 7.00 Travel Speed: instantaneous Description: Jump away 5 grids from your target. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | bright alchemist's lamp of the forge bright alchemist's lamp of the forgeCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when the wearer hits(melee): 17 dreamforge Damage when the wearer is hit: 13 dreamforge Changes resistances: +7% mind / +7% fire Light radius: +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | aegis cashmere wizard hat of earthrunes (2 def, 3 armour) aegis cashmere wizard hat of earthrunes (2 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Defense: +2 Changes stats: +3 Con Talent mastery: +0.17 Spell / Aegis Life regen: +3.50 Maximum life: +47.00 It can be used to activate talent Stone Wall, placing all other charms into a 69 cooldown : Effective talent level: 3.0 Power cost: 69 out of 80/80. Range: 7.00 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 3 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 62.34 physical dmage. Duration and damage will improve with your Spellpower. A pointy cloth hat, very wizardly... |
| On hands | brawler's hardened leather gloves of the juggernaut (0 def, 2 armour) brawler's hardened leather gloves of the juggernaut (0 def, 2 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +3 Str / +3 Dex / +3 Cun / +3 Con Talent cooldown: Double Strike (-1 turn) Physical save: +18 Spell save: +3 Mental save: +5 It can be used to activate talent Juggernaut, placing all other charms into a 26 cooldown : Effective talent level: 4.0 Power cost: 26 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 30% for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 Changes stats: +5 Lck Trap disarming bonus: +5 A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its course on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is it stinks. |
| On fingers | gladiator's gold ring of pilfering gladiator's gold ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +9 Armour penetration: +9 Physical power: +7 Defense: +9 Changes stats: +6 Str / +6 Con It can be used to activate talent Disengage, placing all other charms into a 26 cooldown : Effective talent level: 2.0 Power cost: 26 out of 30/30. Range: 7.00 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| On fingers | marksman's stralite ring of warding marksman's stralite ring of wardingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +12 Changes stats: +6 Dex Changes resistances: +19% fire / +22% cold / +17% lightning / +18% acid Rings can have magical properties. |
| Around neck | wanderer's stralite amulet of seduction wanderer's stralite amulet of seductionCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -6% Changes stats: +7 Dex / +9 Cun / +6 Con Changes resistances penetration: +5% mind Changes damage: +6% mind Life regen: +0.80 Stamina each turn: +0.90 Stamina when hit: +0.60 Mana when hit: +1.60 Equilibrium when hit: +0.70 Psi when hit: +0.90 Hate when hit: +0.10 Movement speed: +10% It can be used to forces nearby enemies to attack you (rad 10), placing all other charms into a 13 cooldown. Amulets can have magical properties. |
| In main hand | icy stralite dagger of ruin (26.5-34.45 power, 9 apr) icy stralite dagger of ruin (26.5-34.45 power, 9 apr)Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 26.5 - 34.5 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Damage when this weapon hits: +10 ice When wielded/worn: Armour penetration: +6 Physical crit. chance: +7.0% Critical mult.: +12.00% Sharp, short and deadly. |
| Around waist | hardened hardened leather belt of shielding hardened hardened leather belt of shieldingPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +16 Defense: +8 Physical save: +16 It can be used to create a temporary shield that absorbs 185 damage, placing all other charms into a 26 cooldown. A belt that goes around your waist. |
| In off hand | stralite dagger 'Flashzeal' (30-39 power, 9 apr) stralite dagger 'Flashzeal' (30-39 power, 9 apr)Requires: - Dexterity 35 Infused by nature Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 30.0 - 39.0 Uses stats: 45% Dex, 45% Str Damage type: Physical Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon crits: wounds the target Damage when this weapon hits: +12 light / +27 insidious poison Burst (radius 1) on hit: +8 mind When wielded/worn: Armour penetration: +8 Physical crit. chance: +10.0% Physical power: +9 Changes stats: +1 Wil Changes resistances penetration: +5% physical Changes damage: +7% physical Psi when firing a critical mind attack: +4.00 Sharp, short and deadly. |
| Cloak | thick linen cloak of Eldoral (1 def, 5 armour) thick linen cloak of Eldoral (1 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +5 Defense: +1 Changes stats: +2 Cun / +1 Dex Changes resistances: +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | rejuvenating reinforced leather armour of lightning resistance (4 def, 7 armour) rejuvenating reinforced leather armour of lightning resistance (4 def, 7 armour)Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 Fatigue: +8% Changes resistances: +20% lightning Life regen: +4.90 Stamina each turn: +0.80 A suit of armour made of leather. |
Inventory
movement infusion of the warrior (755% speed; 6 turns) movement infusion of the warrior (755% speed; 6 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 755% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the wizard (heal 453 over 5 turns) regeneration infusion of the wizard (heal 453 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 453 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
vision rune of the sneak (radius 12; dur 19; see demon) vision rune of the sneak (radius 12; dur 19; see demon)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to get a vision of the area surrounding you (12 radius) and to allow you to see invisible and stealthed creatures (power 30) for 19 turns. Your mind will become more receptive for 19 turns, allowing you to sense any demon around. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 174 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
rushing elven-wood totem of cure illness [power 3] (18 cooldown) rushing elven-wood totem of cure illness [power 3] (18 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Talent granted: +4 Rushing Claws It can be used to removes up to 3 diseases from the target, placing all other charms into a 18 cooldown. Natural totems are made by powerful wilders to store nature power. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
4 amber 4 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
Achievements
Exterminator (Exploration mode)
Killed 1000 creatures.By Yoink the Cornac Rogue level 34
77th Dusk 122nd year of Ascendancy at 03:40 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Yoink the Cornac Rogue level 34
59th Dusk 122nd year of Ascendancy at 23:23 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Yoink the Cornac Rogue level 10
77th Pyre 122nd year of Ascendancy at 02:30 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Yoink the Cornac Rogue level 20
8th Mirth 122nd year of Ascendancy at 11:58 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Yoink the Cornac Rogue level 30
50th Dusk 122nd year of Ascendancy at 20:12 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Yoink the Cornac Rogue level 40
1st Haze 122nd year of Ascendancy at 02:08 see stats
Oozemancer (Exploration mode)
Destroyed the corrupted oozemancer.By Yoink the Cornac Rogue level 40
1st Haze 122nd year of Ascendancy at 12:52 see stats
Pest Control (Exploration mode)
Killed 1000 reproducing vermin.By Yoink the Cornac Rogue level 37
79th Dusk 122nd year of Ascendancy at 07:17 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Yoink the Cornac Rogue level 23
23rd Dusk 122nd year of Ascendancy at 16:29 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Yoink the Cornac Rogue level 30
51st Dusk 122nd year of Ascendancy at 11:39 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Yoink the Cornac Rogue level 13
78th Pyre 122nd year of Ascendancy at 19:06 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Yoink the Cornac Rogue level 30
51st Dusk 122nd year of Ascendancy at 11:39 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Yoink the Cornac Rogue level 20
16th Dusk 122nd year of Ascendancy at 03:22 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Yoink the Cornac Rogue level 34
59th Dusk 122nd year of Ascendancy at 23:38 see stats
Log
Yoink drops on the floor: Zemekkys' Broken Hourglass.
Your Zemekkys' Broken Hourglass is magically sorted by the storage room and put in a pile with the others items of the same type.
Yoink drops on the floor: gladiator's stralite ring of sensing.
Your gladiator's stralite ring of sensing is magically sorted by the storage room and put in a pile with the others items of the same type.
Yoink drops on the floor: Blood of Life.
Your Blood of Life is magically sorted by the storage room.
Yoink drops on the floor: Gwai's Burninator.
Your Gwai's Burninator is magically sorted by the storage room.
You gain 0.66 gold from the transmogrification of burglar's alchemist's lamp of the moons.
Yoink drops on the floor: ethereal alchemist's lamp of corpselight.
Your ethereal alchemist's lamp of corpselight is magically sorted by the storage room.
You gain 9.38 gold from the transmogrification of Bokobar of thorny skin [power 59] (18 cooldown).
Yoink wears(replacing): rushing elven-wood totem of cure illness [power 3] (18 cooldown).
Talent Rushing Claws is ready to use.
Yoink dashes quickly!
Resting starts...
Talent Nimble Movements is ready to use.
Rested for 6 turns (stop reason: all resources and life at maximum).
Yoink wears(replacing): Prox's Lucky Halfling Foot.
