Tarrant the level 2 Hexkin Reaver by Leonard Wolfe

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHexkin
ClassReaver
Level / Exp2 / 6%
Sizesmall
Lifes / Deaths

Primary Stats

Strength13 (base 16)
Dexterity14 (base 11)
Constitution9 (base 12)
Magic18 (base 16)
Willpower11 (base 10)
Cunning10 (base 10)

Resources

Life130/130
Vim104/104
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+121.63617164164%

Vision

Sight10
Lite2

Offense: Mainhand

Damage9
Accuracy20
Crit Chance4%
APR2
Speed1.00

Offense: Offhand

Damage5
Accuracy20
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower18
Crit Chance1%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense2
Ranged Defense2
Fatigue6
Physical Save7
Spell Save10
Mental Save7

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Corruption / Scourge1.30
3/5
0/5
0/5
0/5
Corruption / Reaving combat1.30
1/5
0/5
0/5
0/5
Corruption / Vim1.30
0/5
0/5
0/5
0/5
Corruption / Sanguisuge1.30
1/5
0/5
0/5
0/5
Corruption / Bone1.30
0/5
0/5
0/5
0/5
Corruption / Plague1.30
1/5
0/5
0/5
0/5

Generic Talents

Race / Hexkin Acceptance1.00
2/5
0/5
0/5
0/5
Corruption / Torment1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
0/5
0/5

Effects

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

Tarrant performs a melee critical strike against Skeleton mage!
Welcome to level 2 [Tarrant].
Tarrant has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.

You have gained one more life (1 remaining).
You collect a new ingredient:
skeleton mage skull (1).
Tarrant hits Skeleton mage for 10 physical, 4 physical (15 total damage).
Tarrant killed Skeleton mage!
Talent Rend is ready to use.

Tarrant feels pain again.


Tarrant stops regenerating health quickly.


Resting starts...

Talent Drain is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Infusion: Wild is ready to use.
Rested for 12 turns (stop reason: all resources and life at maximum).


Ran for 35 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Tarrant picks up (a.):
sun infusion of the titan (rad 5; power 25; turns 3; dispells darkness).
Tarrant picks up (b.):
wild infusion (resist 15%; cure physical).
Tarrant picks up (a.):
regeneration infusion (heal 60 over 5 turns).
Tarrant picks up (d.):
wild infusion (resist 10%; cure magical, mental).
There is a way to the next level here (press '' or right click to use).
Ran for 46 turns (stop reason: at exit).