





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 15 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 36 (base 31) |
| Dexterity | 13 (base 12) |
| Constitution | 16 (base 12) |
| Magic | 30 (base 27) |
| Willpower | 16 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 313/313 |
| Hate | 100/100 |
| Vim | 86/86 |
| Healing Factor | 0.5483870967742 |
| Regeneration | 0.5483870967742 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +11.09386761032% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 27 |
| Accuracy | 41 |
| Crit Chance | 8% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 15 |
| Accuracy | 41 |
| Crit Chance | 4% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 43 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | -57% |
| Blight | -48% |
| Arcane | -57% |
| Fire | -49% |
| All | -60% |
Offense: Damage Penetration
| Arcane | +10% |
Defense: Base
| Armour (hardiness) | 27.551211628464 (74.117647058824%) |
| Defense | 17 |
| Ranged Defense | 21 |
| Fatigue | 22 |
| Physical Save | 20 |
| Spell Save | 22 |
| Mental Save | 21 |
Defense: Resistances
| Lightning | + 10%(100%) |
| Darkness | + 3%(100%) |
| Cold | + 5%(100%) |
| Blight | +100%(100%) |
| Acid | + 99%(100%) |
| Fire | -23%(100%) |
| All | 0%(100%) |
Defense: Immunities
| Stun Resistance | 100% |
| Disarm Resistance | 24% |
| Confusion Resistance | 22% |
| Blind Resistance | 100% |
Inscriptions (1/1)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Rot | 0.80 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Infestation |
| talent | Worm that Walks Link |
| talent | Ruin |
Quests
Equipment
| On fingers | psionicist's copper ring of clarityInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Wil Mental save: +11 (+5 eff.) Confusion immunity: +22% Rings can have magical properties. |
| On fingers | copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings can have magical properties. |
| On fingers | copper ring of fire (+22%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% fire Changes damage: +11% fire Rings can have magical properties. |
| On fingers | copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings can have magical properties. |
| Around waist | insulating rough leather belt of the giantsCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +2 (+1 eff.) Changes resistances: +5% fire / +5% cold Spell save: +6 (+3 eff.) Size category: +1 A belt that goes around your waist. |
| Main armor | impenetrable steel plate armour of thunder (4 def, 19 armour)Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Physical crit. chance: +4.0% Physical power: +10 (+5 eff.) Armour: +19 Defense: +4 (+3 eff.) Fatigue: +22% Changes stats: +5 Str / +3 Mag / +3 Wil Changes resistances: +10% lightning Spellpower: +10 (+3 eff.) Spell crit. chance: +4% Mindpower: +10 (+5 eff.) Mental crit. chance: +5% A suit of armour made of metal plates. |
| In off hand | Gunesta (12.5-17.5 power, 2 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Blight Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% When wielded/worn: Accuracy: +6 (+2 eff.) Defense: +6 (+4 eff.) Changes resistances: +3% blight Changes resistances penetration: +10% arcane Changes damage: +12% blight / +3% arcane Disarm immunity: +24% Blunt and deadly. |
| In main hand | iron waraxe 'Xith' (16.5-23.1 power, 2 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 16.5 - 23.1 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Defense: +6 (+4 eff.) Ranged Defense: +6 (+3 eff.) Changes stats: +1 Dex / +4 Con Changes damage: +3% physical Critical mult.: +6.00% One-handed war axes. |
Inventory
VeluweInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Damage when hit (Melee): 16 temporal Changes stats: +4 Cun / +2 Str Changes damage: +3% mind Mental crit. chance: +1% Amulets can have magical properties. |
caustic steel mace of purging (14-19.6 power, 3 apr)Requires: - Strength 16 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 14.0 - 19.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% On weapon hit: * 7% chance to corrode armour by 30% * 25% chance to remove a magical effect Damage (Melee): +7 nature When wielded/worn: Changes resistances penetration: +7% acid Life regen: +0.80 Blunt and deadly. |
balanced iron waraxe of massacre (19-26.6 power, 2 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 19.0 - 26.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +6 (+2 eff.) Defense: +5 (+4 eff.) Disarm immunity: +23% One-handed war axes. |
rough leather belt1.00 Encumbrance. Type: armor / belt ; tier 1 A belt that goes around your waist. |
Robe of the Worm (Improved) (2 def, 4 armour)Requires: - Strength 14 - Talent Heavy Armour Training 14.00 Encumbrance. [Cosmetic Item] Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
fortifying steel mail armour (2 def, 6 armour)Requires: - Strength 20 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+2 eff.) Fatigue: +14% Changes stats: +2 Str / +2 Con Maximum life: +40.00 A suit of armour made of mail. |
Achievements
Log
Talent Rend is ready to use.
Talent Infusion: Regeneration is ready to use.
Worm that walks (servant of Jehoel) uses Infusion: Regeneration.
Worm that walks (servant of Jehoel) starts regenerating health quickly.
Jehoel has finished digesting.
Worm that walks (servant of Jehoel) stops regenerating health quickly.
Talent Infusion: Regeneration is ready to use.
Worm that walks (servant of Jehoel) uses Infusion: Regeneration.
Worm that walks (servant of Jehoel) starts regenerating health quickly.
Worm that walks (servant of Jehoel) stops regenerating health quickly.
Talent Infusion: Regeneration is ready to use.
Worm that walks (servant of Jehoel) uses Infusion: Regeneration.
Worm that walks (servant of Jehoel) starts regenerating health quickly.
Worm that walks (servant of Jehoel) stops regenerating health quickly.
Talent Infusion: Regeneration is ready to use.
Jehoel deactivates Chaos Orbs.
Worm that walks (servant of Jehoel) deactivates Worm that Walks Link.
Worm that walks (servant of Jehoel) deactivates Ruin.
Worm that walks (servant of Jehoel) deactivates Infestation.




































