Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Draconians 1.0.4 Runic Golem 1.0.4 Items Vault 1.0.3 Midnight 1.0.4 Beholder 1.0.4 Glutton 1.0.4 Rare item Egos update 1.0.4 Wights 1.0.4 Starting prodigy 1.0.4 Trolls 1.0.4 New Gem types 1.0.4 Everything is Unique! - Dancing on Needles Edition 1.0.4 Turtle race 1.0.4 |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | MegaTurtle |
| Class | Glutton |
| Level / Exp | 5 / 25% |
| Size | huge |
| Lifes / Deaths | Killed by ritch flamespitter at level 5 on the 3rd Mirth 122nd year of Ascendancy at 07:17 0 / 4Killed by Porynne the dreaming great wolf at level 5 on the 3rd Mirth 122nd year of Ascendancy at 08:40 Killed by Mayiwe the dreaming wolf at level 5 on the 3rd Mirth 122nd year of Ascendancy at 09:52 Killed by Gloretira the dozing dire wolf at level 5 on the 3rd Mirth 122nd year of Ascendancy at 11:11 |
Primary Stats
| Strength | 15 (base 15) |
| Dexterity | 10 (base 10) |
| Constitution | 55 (base 15) |
| Magic | 1 (base 10) |
| Willpower | 18 (base 20) |
| Cunning | 13 (base 10) |
Resources
| Life | -67/456 |
| Stamina | 132/132 |
| Equilibrium | 30 |
| Healing Factor | 0.85 |
| Regeneration | 44.846 |
Speed
| Mental | 0% |
| Attack | -50% |
| Movement | 0% |
| Spell | -50% |
| Global | +35% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 13 |
| Accuracy | 14 |
| Crit Chance | 3% |
| APR | 1 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 1 |
| Crit Chance | 1% |
| Speed | 2 |
Offense: Mind
| Mindpower | 17.8 |
| Crit Chance | 1% |
| Speed | 2 |
Defense: Base
| Armour (hardiness) | 38.746738085359 (30%) |
| Defense | 3 |
| Ranged Defense | 3 |
| Fatigue | 9 |
| Physical Save | 22.25 |
| Spell Save | 6.65 |
| Mental Save | 10.85 |
Defense: Resistances
| Lightning | + 8%( 70%) |
| Light | + 12%( 70%) |
| Temporal | + 8%( 70%) |
| Darkness | + 12%( 70%) |
| All | + 3%( 70%) |
| Cold | + 19%( 70%) |
| Nature | + 12%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 5 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 120 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: SunUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 5 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 10). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 20) for 5 turns. |
Class Talents
| Cursed / Predator | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Endless hunt | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Gluttony / Feast | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Gluttony / Pica | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Gluttony / Famine | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Gluttony / Digestion | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Megaturtle | 1.00 |
| 1/1 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Mega Spiked Shell |
| talent | Stalk |
| talent | Icy Skin |
| talent | Heart of the Mega Turtle |
| beneficial effect | An aura of death surrounds you. Level 1 Curse of Corpses 1Penalty: Fear of Death: -2% resistance against damage from the undead. Level 1: Power over Death: +4% damage against the undead. Level 2: -1 Luck, +2 Strength, +2 Magic Level 3: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 4. Level 4: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
| detrimental effect | Huge cut that bleeds, doing 0.22 physical damage per turn. Bleeding |
| detrimental effect | Huge cut that bleeds, doing 5.31 physical damage per turn and decreasing all heals received by 15%. Deep Wound |
| detrimental effect | The target is on fire, taking 24.30 fire damage per turn. Burning |
| detrimental effect | Trial is fed upon by Nerorin the dozing giant brown rat. Fed Upon |
Quests
You failed to protect the worried loremaster from death by Velirialrabeth the slumbering giant white mouse. Escort: worried loremaster (level 1 of Heart of the Gloom) | failed |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You must explore the Heart of the Gloom. | active |
Equipment
| Tool | woodsman's iron pickaxe (dig speed 39 turns) woodsman's iron pickaxe (dig speed 39 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes resistances: +10% nature It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. Allows you to dig a wall, remove a tree, create ways. |
| On feet | Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed, costing 50 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
| Main armor | prismatic rough leather armour of cold resistance (1 def, 2 armour) prismatic rough leather armour of cold resistance (1 def, 2 armour)Requires: - Strength 10 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Changes resistances: +16% cold / +10% darkness / +10% light A suit of armour made of leather. |
| Light source | bright brass lantern bright brass lanternCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | grounding rough leather cap (0 def, 1 armour) grounding rough leather cap (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +6% lightning / +6% temporal A cap made of leather. |
| In main hand | flaming iron greatmaul of massacre (21.5-32.25 power, 1 apr) (Corpses) flaming iron greatmaul of massacre (21.5-32.25 power, 1 apr) (Corpses)Requires: - Strength 11 Powered by arcane forces Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 21.5 - 32.2 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +0.5% Attack speed: 100% Burst (radius 1) on hit: +6 fire Curse of Corpses Massive two-handed maul. |
Inventory
wild infusion of the wizard (resist 11%; cure magical) wild infusion of the wizard (resist 11%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 11% for 4 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
iron helm of constitution (+3) (0 def, 3 armour) iron helm of constitution (+3) (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Con A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
spinel spinel0.00 Encumbrance. Type: gem / red ; tier 1 When wielded/worn: Lowers spell cool-downs by: 1% Combat speed: +1% Casting speed: +1% Mental speed: +1% When used to imbue an object: Lowers spell cool-downs by: 1% Combat speed: +1% Casting speed: +1% Mental speed: +1% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / violet ; tier 1 When wielded/worn: Changes resistances penetration: +2% all Critical mult.: +2.00% When used to imbue an object: Changes resistances penetration: +2% all Critical mult.: +2.00% Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Trial tries to devour Gloretira the dozing dire wolf.
Gloretira the dozing dire wolf resists trial's Devour attempt.
Shadow casts Blindside.
Gloretira the dozing dire wolf hits trial for 29 physical, 7 lightning damage (total 34.83).
Trial hits Gloretira the dozing dire wolf for 9 physical, 4 physical, 1 lightning, 4 cold damage (total 16.00).
Trial hits Mayiwe the dreaming wolf for 1 nature, 4 cold, 1 nature, 4 cold damage (total 8.21).
Mayiwe the dreaming wolf hits trial for 8 nature, 8 nature damage (total 14.39).
Zubatha the slumbering giant white mouse uses Pyrokinesis.
Xanina the dreaming giant rabbit uses Reproach.
Cyrelrath the dozing giant brown mouse uses Block.
Thought-forged bowman misses trial.
Bethuwe the slumbering giant white rat uses Block.
Talent Devour is ready to use.
Bethuwe the slumbering giant white rat hits trial for 1 physical, 5 physical damage (total 4.29).
Velirialrabeth the slumbering giant white mouse hits trial for 24 fire damage.
Gloretira the dozing dire wolf hits trial for 44 physical, 7 lightning damage (total 49.76).
Trial hits Bethuwe the slumbering giant white rat for 0 physical, 0 physical damage (total 0.00).
Trial hits Velirialrabeth the slumbering giant white mouse for 3 fire damage.
Trial hits Gloretira the dozing dire wolf for 5 physical, 1 lightning, 4 cold damage (total 9.24).
Trial hits Mayiwe the dreaming wolf for 1 nature, 4 cold, 1 nature, 4 cold damage (total 8.01).
Mayiwe the dreaming wolf hits trial for 7 nature, 7 nature damage (total 12.59).
Xanina the dreaming giant rabbit uses Reproach.
Velirialrabeth the slumbering giant white mouse uses Block.
Thought-forged bowman hits trial for 9 physical damage.
Trial hits thought-forged bowman for 2 physical, 4 cold damage (total 4.67).
Gloretira the dozing dire wolf uses Slash.
Gloretira the dozing dire wolf performs a critical strike!
Saving done.
Saving done.
Saving game...
