Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! Everything is Unique! 1.1.3Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Starting prodigy 1.0.4Prodigies have minimal requirements and you can get one at level 1. Blood Knight Class 1.1.5Contains a new melee class - the Blood Knight Details & discussion here: Infinite500 v2.2: Revised high level play for ToME 1.1.4Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Adjustable Exp 1.0.4This addon allows players to adjust the amount of exp they gain per kill via Game Options. The current allowable range is 0% - 1000%, with 100% being the default rate. The range can be expanded if there's demand for it. The adjustment rate will be set to the default of 100% for each new character made, and once set will remain persistent for that specific character. Also, the level cap on gaining exp from lower leveled opponents has been removed for increased flexibility. Please let me know if there are any issues. Adventurer Plus Addon 1.1.3Incompatibilities: There shouldn't be, unless you name your class "Hero" also. |
| Campaign | Infinite |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Shalore |
| Class | Hero |
| Level / Exp | 64 / 63% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
| Strength | 13 (base 9) |
| Dexterity | 15 (base 9) |
| Constitution | 84 (base 70) |
| Magic | 84 (base 70) |
| Willpower | 81 (base 70) |
| Cunning | 22 (base 16) |
Resources
| Life | 1750/1750 |
| Mana | 482/482 |
| Equilibrium | 15 |
| Vim | 281/339 |
| Healing Factor | 1 |
| Regeneration | 141.32 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +181.53943100486% |
Vision
| Sight | 10 |
| Lite | 5 |
| See Stealth | 21 |
| See Invisible | 15 |
Offense: Mainhand
| Damage | 52 |
| Accuracy | 20 |
| Crit Chance | 55% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 64.75 |
| Crit Chance | 99% |
| Speed | 1 |
| Cooldown Reduction | 40 |
Offense: Mind
| Mindpower | 43.166666666667 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +11% |
| Blight | +50% |
| Physical | +11% |
| Cold | +26% |
| All | 0% |
| Lightning | +13% |
| Mind | +12% |
| Temporal | +8% |
| Darkness | +8% |
| Arcane | +17% |
| Fire | +23% |
| Nature | +12% |
Offense: Damage Penetration
| Lightning | +10% |
| Temporal | +35% |
| Blight | +12% |
| Physical | +11% |
| Fire | +14% |
| Darkness | +10% |
Defense: Base
| Armour (hardiness) | 17 (30%) |
| Defense | 44.916666666667 |
| Ranged Defense | 47.583333333333 |
| Fatigue | 0 |
| Physical Save | 46.4 |
| Spell Save | 50 |
| Mental Save | 38.15 |
Defense: Resistances
| Blight | + 26%( 70%) |
| Physical | + 7%( 70%) |
| Cold | + 51%( 70%) |
| All | 0%( 70%) |
| Darkness | + 44%( 70%) |
| Light | + 25%( 70%) |
| Temporal | + 17%( 70%) |
| Arcane | -8%( 70%) |
| Fire | + 70%( 70%) |
| Nature | -3%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Knockback Resistance | 10% |
| Poison Resistance | 15% |
| Blind Resistance | 80% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical effects and reduce all damage taken by 13% for 5 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 694 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Spell / Meta | 1.20 |
| 3/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| Corruption / Blood | 1.20 |
| 6/5 |
| 1/5 |
| 5/5 |
| 6/5 |
| Corruption / Shadowflame | 1.20 |
| 1/5 |
| 1/5 |
| 6/5 |
| 1/5 |
| Spell / Temporal | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 6/5 |
| Corruption / Bone | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 6/5 |
| Corruption / Vim | 1.20 |
| 1/5 |
| 6/5 |
| 0/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.20 |
| 6/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Blight | 1.20 |
| 6/5 |
| 4/5 |
| 1/5 |
| 2/5 |
Generic Talents
| Wild-gift / Fungus | 1.20 |
| 5/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 6/5 |
| 1/5 |
| 5/5 |
| Spell / Conveyance | 1.20 |
| 5/5 |
| 1/5 |
| 6/5 |
| 1/5 |
| Corruption / Torment | 1.20 |
| 6/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Secrets of the Eternals |
| talent | Wild Growth |
| talent | Overkill |
| talent | Bone Shield |
| talent | Flame of Urh'Rok |
| talent | Quicken Spells |
| talent | Blood Fury |
| talent | Willful Tormenter |
| talent | Essence of Speed |
| talent | Probability Travel |
| talent | Spellcraft |
| talent | Dark Ritual |
| beneficial effect | A flow of life spins around the target, regenerating 138.92 life per turn. Regeneration |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
Quests
You failed to protect the lost warrior from death by Voryba the brown bear. Escort: lost warrior (level 3 of Infinite Dungeon) | failed |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | pair of drakeskin leather boots 'Lustrewild' (29 def, 5 armour) pair of drakeskin leather boots 'Lustrewild' (29 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +29 Ranged Defense: +8 Fatigue: +5% Changes stats: +4 Mag Damage when the wearer hits(melee): 10 light Damage when the wearer is hit: 16 darkness Spell save: +4 Lowers spell cool-downs by: 10% Light radius: +3 It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 3.6 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 24% chance to completely evade them and granting you 12 defense for 13 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. |
| Light source | preserving brass lantern preserving brass lanternInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +2 Con Changes resistances: +6% blight Life regen: +1.40 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | eldritch linen wizard hat of blight (+11%) (1 def, 0 armour) eldritch linen wizard hat of blight (+11%) (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes resistances: +11% blight Changes damage: +11% blight Mana each turn: +0.70 Mana when hit: +0.80 Maximum mana: +40.00 Spellpower: +6 It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown : Effective talent level: 1.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 12 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
| Tool | Skull of the Rat Lich Skull of the Rat LichPowered by arcane forces 1.00 Encumbrance. [Unique] Type: tool / skull ; tier 3 When wielded/worn: Damage when the wearer is hit: 12 darkness Spellpower: +10 Spell crit. chance: +4% It can be used to raise undead rats, costing 70 power out of 70/70. This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eyes |
| On fingers | Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a tidal wave, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
| On fingers | Galudur GaludurPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +4 Armour: +12 Changes stats: +6 Str / +2 Dex / +6 Con Physical save: +12 Blindness immunity: +40% Stamina each turn: +1.00 See stealth: +21 See invisible: +15 Rings can have magical properties. |
| Around waist | Shadekarma the hardened leather belt Shadekarma the hardened leather beltCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +10 Damage when the wearer hits(melee): 2 darkness Changes resistances: +5% arcane / +10% fire / +8% cold / +3% darkness Critical mult.: +6.00% Spell save: +10 A belt that goes around your waist. |
| In main hand | Ematha the dragonbone magestaff (30-36 power, 6 apr, blight damage) Ematha the dragonbone magestaff (30-36 power, 6 apr, blight damage)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Blight Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +12 arcane Damage conversion: 30% mind When wielded/worn: Physical crit. chance: +14.0% Changes stats: +2 Cun Changes damage: +6% arcane / +12% mind / +30% blight Talent granted: +1 Command Staff Critical mult.: +23.00% Physical save: +13 Spell save: +13 Mental save: +15 Spellpower: +15 Spell crit. chance: +27% Mindpower: +4 Staves designed for wielders of magic, by the greats of the art. |
| On hands | Crystle's Astral Bindings (0 def, 0 armour) Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 Spell crit. chance: +3% Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
| Main armor | silk robe 'Flashbrand' (3 def, 0 armour) silk robe 'Flashbrand' (3 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Damage when the wearer is hit: 4 temporal Changes resistances: +8% physical / -13% arcane / +13% fire / +38% cold / -13% nature / +9% blight / +6% temporal Changes resistances penetration: +11% physical / +14% fire / +10% lightning / +12% blight / +25% temporal Changes damage: +11% physical / +11% arcane / +13% fire / +31% cold / +13% lightning / +11% acid / +12% nature / +9% blight Spellpower on spell critical (stacks up to 3 times): +8 Spellpower: +15 Spell crit. chance: +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Cyrudamina the Flarecast (28 def, 0 armour) Cyrudamina the Flarecast (28 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour penetration: +1 Physical crit. chance: +7.0% Physical power: +5 Defense: +28 Fatigue: -6% Changes stats: +3 Dex Damage when the wearer is hit: 4 fire Changes resistances: +25% light / +25% fire / +3% temporal Stealth bonus: +15 Physical save: +15 Poison immunity: +15% Knockback immunity: +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Fiery Choker Fiery ChokerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: +20% fire / -20% cold Changes damage: +10% fire / -5% cold Damage affinity(heal): +30% fire Blindness immunity: +40% Spellpower: +7 Spell crit. chance: +8% Talent on hit(spell): Volcano (10% chance level 3). A choker made of pure flame, forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
Inventory
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Earthen Beads Earthen BeadsInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Wil Damage affinity(heal): +15% nature Life regen: +0.20 Mindpower: +5 Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 40 power out of 40/40) : Effective talent level: 2.4 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 254 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in the Age of Dusk, in an attempt to enhance their connection with Nature. |
Jetbiter the steel amulet Jetbiter the steel amuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Changes stats: +4 Dex / +4 Cun / +5 Con Damage when the wearer hits(melee): 4 darkness Changes resistances: +9% fire Talent mastery: +0.12 Technique / Finishing moves Life regen: +0.50 Stamina each turn: +0.30 Movement speed: +10% Amulets can have magical properties. |
voratun amulet 'Islovena' voratun amulet 'Islovena'Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +10 Changes stats: +4 Wil Changes resistances: +6% darkness Changes resistances cap: +6% all Talent mastery: +0.40 Wild-gift / Venom drake aspect Physical save: +41 Spell save: +23 Mental save: +22 Cut immunity: +15% Teleport immunity: +10% Infravision radius: +1 Amulets can have magical properties. |
Cyrilralle the Bogstun Cyrilralle the BogstunCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +13 Defense: +20 Changes stats: +9 Str / +10 Cun / +10 Con Damage when the wearer hits(melee): 2 nature Changes resistances penetration: +5% nature Grants telepathy: Dragon Spell save: +20 Maximum stamina: +31.00 Mindpower: +2 Rings can have magical properties. |
voratun ring 'Kheluduhad' voratun ring 'Kheluduhad'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +16 Armour penetration: +16 Defense: +16 Damage when the wearer hits(melee): 2 mind / 2 arcane Changes resistances: +24% fire / +28% cold / +21% lightning / +29% acid / +36% light Changes damage: +6% arcane / +18% light / +6% acid Grants telepathy: Demon/Minor Demon/Major Psi when hit: +0.04 Psi when firing a critical mind attack: +3.00 It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.4 Power cost: 30 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Silent Blade (25-32.5 power, 10 apr) Silent Blade (25-32.5 power, 10 apr)Requires: - Cunning 25 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 35% Str, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% When used from stealth a simple attack with it will not break stealth. Damage when this weapon hits: +10 silence When wielded/worn: Accuracy: +10 A thin, dark dagger that seems to meld seamlessly into the shadows. |
Umbral Razor (25-32.5 power, 10 apr) Umbral Razor (25-32.5 power, 10 apr)Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 45% Dex, 10% Mag, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +9.0% Attack speed: 100% Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 8 power out of 10/10) : Effective talent level: 2.4 Power cost: 8 out of 10/10. Range: 10.0 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of darkness, doing 156.29 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Spectral Blade (24-38.4 power, 25 apr) Spectral Blade (24-38.4 power, 25 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 0.10 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 24.0 - 38.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +25 Physical crit. chance: +3.0% Attack speed: 111% Damage when this weapon hits: +10 arcane When wielded/worn: Mana each turn: +0.50 Spellpower: +5 See invisible: +10 Blind-Fight:This item allows the wearer to attack unseen targets without any penalties. This sword appears weightless, and nearly invisible. |
Balegarim (25-30 power, 5 apr, blight damage) Balegarim (25-30 power, 5 apr, blight damage)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Blight Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage Shield penetration (this weapon only): +20% When wielded/worn: Changes stats: +6 Mag / +4 Cun / +5 Con Changes resistances: +12% blight / +9% cold / +11% temporal Changes damage: +12% mind / +25% blight Talent granted: +1 Command Staff Critical mult.: +19.00% Vim when firing critical spell: +5.00 Maximum vim: +32.00 Spellpower: +12 Spell crit. chance: +4% Damage Shield penetration: +10% Defense after a teleport: +19 Resist all after a teleport: +16% New effects duration reduction after a teleport: +29% Reduces paradox failures(equivalent to willpower): +32 Staves designed for wielders of magic, by the greats of the art. |
Eclipse (18-21.6 power, 4 apr, darkness damage) Eclipse (18-21.6 power, 4 apr, darkness damage)Requires: - Magic 32 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 18.0 - 21.6 Uses stat: 110% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +15% physical / +15% light / +15% darkness / +15% temporal Talents cooldown: Twilight (-1 turn) Moonlight Ray (-1 turn) Searing Light (-1 turn) Talent granted: +1 Command Staff P.Energy each turn: +0.10 N.Energy each turn: +0.10 Spellpower: +12 Spell crit. chance: +8% This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
magewarrior's short ash vilestaff of blasting (20-24 power, 3 apr, acid damage) magewarrior's short ash vilestaff of blasting (20-24 power, 3 apr, acid damage)Requires: - Magic 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Acid Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +7 Physical crit. chance: +7.0% Physical power: +7 Damage when the wearer hits(melee): 14 silence Changes damage: +15% acid Talent granted: +1 Command Staff Critical mult.: +14.00% Spellpower: +20 Spell crit. chance: +16% It can be used to project damage in a circle from the staff, placing all other charms into a 10 cooldown. Staves designed for wielders of magic, by the greats of the art. |
magewarrior's short ash vilestaff of illumination (22-26.4 power, 3 apr, blight damage) magewarrior's short ash vilestaff of illumination (22-26.4 power, 3 apr, blight damage)Requires: - Magic 16 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 Base power: 22.0 - 26.4 Uses stat: 100% Mag Damage type: Blight Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +9 Physical crit. chance: +7.0% Physical power: +7 Defense: +6 Damage when the wearer hits(melee): 10 blinding light / 14 silence Changes damage: +15% blight Talent granted: +1 Command Staff Critical mult.: +12.00% Spellpower: +13 Spell crit. chance: +9% Light radius: +3 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.4 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 113.22 light damage. Staves designed for wielders of magic, by the greats of the art. |
Skullcleaver (18-25.2 power, 3 apr) Skullcleaver (18-25.2 power, 3 apr)Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Base power: 18.0 - 25.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +12.0% Attack speed: 100% When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +10% Damage conversion: 25% blight When wielded/worn: Changes damage: +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
Rope Belt of the Thaloren Rope Belt of the ThalorenInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +12 The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
spellcowled linen cloak (1 def, 0 armour) spellcowled linen cloak (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes stats: +1 Mag / +1 Wil Spell save: +6 Maximum mana: +44.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
brawler's rough leather gloves (0 def, 1 armour) brawler's rough leather gloves (0 def, 1 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +3 Str / +3 Dex / +3 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +6 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
iron helm of the bounder (0 def, 3 armour) iron helm of the bounder (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +6 Str / +6 Dex A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
3 agate 3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
338 alchemist agate 338 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 aquamarine 6 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
5 opal 5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
dwarven iron pickaxe (dig speed 29 turns) dwarven iron pickaxe (dig speed 29 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Physical save: +7 Spell save: +6 Mental save: +7 Maximum life: +48.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
steel torque of psychoportation [power 27] (30 cooldown) steel torque of psychoportation [power 27] (30 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to teleport randomly (rad 27), placing all other charms into a 30 cooldown. Torques are made by powerful psionics to store psionic powers. |
Furnacebreaker the ash totem of cure poisons [power 2] (20 cooldown) Furnacebreaker the ash totem of cure poisons [power 2] (20 cooldown)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 2 When wielded/worn: Damage when the wearer hits(melee): 2 fire Damage when the wearer is hit: 4 fire Changes damage: +6% blight / +12% fire It can be used to remove up to 2 poisons from the target, placing all other charms into a 20 cooldown. When used: 200% chance to regenerate 3 stamina. Natural totems are made by powerful wilders to store nature power. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Infinite x10 (Nightmare (Adventure) difficulty)
Got to level 10 of the infinite dungeon.By Dordos the Shalore Hero level 60
2nd Dusk 122nd year of Ascendancy at 13:13 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Dordos the Shalore Hero level 10
76th Pyre 122nd year of Ascendancy at 10:47 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Dordos the Shalore Hero level 20
79th Pyre 122nd year of Ascendancy at 19:12 see stats
Level 30 (Nightmare (Adventure) difficulty)
Got a character to level 30.By Dordos the Shalore Hero level 30
4th Mirth 122nd year of Ascendancy at 00:02 see stats
Level 40 (Nightmare (Adventure) difficulty)
Got a character to level 40.By Dordos the Shalore Hero level 40
7th Mirth 122nd year of Ascendancy at 02:35 see stats
Level 50 (Nightmare (Adventure) difficulty)
Got a character to level 50.By Dordos the Shalore Hero level 50
3rd Flare 122nd year of Ascendancy at 12:56 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By Dordos the Shalore Hero level 36
5th Mirth 122nd year of Ascendancy at 19:47 see stats
The Rat Lich (Nightmare (Adventure) difficulty)
Killed the terrible Rat Lich.By Dordos the Shalore Hero level 42
9th Mirth 122nd year of Ascendancy at 02:19 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Dordos the Shalore Hero level 49
2nd Flare 122nd year of Ascendancy at 18:56 see stats
Log
Dordos starts regenerating health quickly.
Dordos stops regenerating health quickly.
Talent Infusion: Regeneration is ready to use.
Dordos uses Infusion: Regeneration.
Dordos starts regenerating health quickly.
Dordos stops regenerating health quickly.
Today is the 8th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Talent Infusion: Regeneration is ready to use.
Dordos uses Infusion: Regeneration.
Dordos starts regenerating health quickly.
Dordos stops regenerating health quickly.
Talent Infusion: Regeneration is ready to use.
Dordos uses Infusion: Regeneration.
Dordos starts regenerating health quickly.
Dordos stops regenerating health quickly.
Talent Infusion: Regeneration is ready to use.
Dordos uses Infusion: Regeneration.
Dordos starts regenerating health quickly.
Dordos stops regenerating health quickly.
Talent Infusion: Regeneration is ready to use.
Dordos uses Infusion: Regeneration.
Dordos starts regenerating health quickly.
Rested for 638 turns (stop reason: all resources and life at maximum).
Dordos activates Bone Shield.
Dordos activates Blood Fury.
Dordos activates Probability Travel.
