Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.8 |
Addons | Items Vault 1.4.8Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Cornac |
Class | Bulwark |
Level / Exp | 27 / 3% |
Size | medium |
Lifes / Deaths | Killed by gwelgoroth at level 14 on the 55th Dusk 122nd year of Ascendancy at 11:10 0 / 7Killed by shadow at level 25 on the 5th Decay 122nd year of Ascendancy at 00:07 Killed by elven blood mage at level 25 on the 5th Decay 122nd year of Ascendancy at 22:57 Killed by elven tempest at level 25 on the 6th Decay 122nd year of Ascendancy at 07:48 Killed by elven blood mage at level 25 on the 6th Decay 122nd year of Ascendancy at 08:35 Killed by Acolyte of the Sect of Kryl-Feijan at level 25 on the 6th Decay 122nd year of Ascendancy at 18:51 Killed by fire wyrm at level 27 on the 9th Regrowth 123rd year of Ascendancy at 15:37 |
Primary Stats
Strength | 59 (base 50) |
Dexterity | 20 (base 12) |
Constitution | 81 (base 58) |
Magic | 19 (base 10) |
Willpower | 16 (base 10) |
Cunning | 25 (base 10) |
Resources
Life | -81/922 |
Mana | 347/347 |
Stamina | 169/238 |
Healing Factor | 1.15 |
Regeneration | 11.536456619658 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Offense: Mainhand
Damage | 106 |
Accuracy | 49 |
Crit Chance | 24% |
APR | 22 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 9.5 |
Crit Chance | 5% |
Speed | 1 |
Offense: Mind
Mindpower | 20 |
Crit Chance | 12% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 46.75 (90.416666666667%) |
Defense | 28 |
Ranged Defense | 33 |
Fatigue | 23 |
Physical Save | 54 |
Spell Save | 55 |
Mental Save | 37 |
Defense: Resistances
All | + 18%( 73%) |
Defense: Immunities
Pinning Resistance | 0% |
Bleed Resistance | 0% |
Confusion Resistance | 26% |
Teleport Resistance | 15% |
Disarm Resistance | 51% |
Instadeath Resistance | 100% |
Knockback Resistance | 0% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 557 life over 5 turns. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 7. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 101 and cleanse 1 wound and poison effect. Its effects scale with your Cunning stat. |
Class Talents
Technique / Combat veteran | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Shield offense | 1.50 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Technique / Combat techniques | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield defense | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You successfully escorted the injured seer to the recall portal on level 6 of Dreadfell. Escort: injured seer (level 6 of Dreadfell)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You failed to protect the lone alchemist from death by Eilinoreba the snow giant thunderer. Escort: lone alchemist (level 1 of Daikara) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Old Forest. Escort: lost anorithil (level 2 of Old Forest)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 8 of Dreadfell. Escort: lost anorithil (level 8 of Dreadfell)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the repented thief from death by skeleton magus. Escort: repented thief (level 1 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved talent Foresight (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' * You've found the needed snow giant kidney. * You've found the needed warg claw. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | blood-soaked pair of dwarven-steel boots of void walking (0 def, 4 armour) blood-soaked pair of dwarven-steel boots of void walking (0 def, 4 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +6 Physical crit. chance: +4.0% Physical power: +5 (+2 eff.) Armour: +4 Fatigue: +3% Changes resistances: +16% darkness / +20% temporal Changes resistances penetration: +12% darkness / +12% temporal Defense after a teleport: +17 Resist all after a teleport: +12% New effects duration reduction after a teleport: +21% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | brass lantern 'Hurimaldir' brass lantern 'Hurimaldir'Infused by arcane disrupting forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +1 Con / +1 Wil Changes resistances: +9% lightning / +3% light / +3% all Spell save: +7 (+3 eff.) Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Betiwyn (0 def, 3 armour) Betiwyn (0 def, 3 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Damage when hit (Melee): 8 arcane / 4 acid Changes resistances: +15% mind / +5% arcane Changes damage: +6% acid / +3% arcane Mental save: +16 (+6 eff.) Confusion immunity: +26% A cap made of leather. |
On hands | Eilinovena (0 def, 2 armour) Eilinovena (0 def, 2 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 9 temporal Damage (Ranged): 9 temporal Damage when hit (Melee): 4 blight Changes stats: +6 Con Changes resistances: +8% temporal Changes damage: +6% arcane / +3% temporal Physical save: +27 (+8 eff.) Spell save: +11 (+4 eff.) Mental save: +11 (+4 eff.) Disarm immunity: +51% Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 5.2 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 35% and provides a 20% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Kokor (dig speed 30 turns) Kokor (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Fatigue: -6% Damage when hit (Melee): 8 temporal Changes stats: +5 Str / +2 Mag / +1 Wil Light radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +6 Con / +4 Wil Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 10.39 cold and 9.48 physical damage (based on Willpower) each turn and knocking opponents back, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
On fingers | Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+3 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+5 eff.) Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 11 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Around neck | protective gold amulet of dexterity (+2) protective gold amulet of dexterity (+2)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Armour: +4 Defense: +8 (+4 eff.) Changes stats: +2 Dex Changes resistances cap: +3% all Physical save: +7 (+2 eff.) Amulets can have magical properties. |
In main hand | Corpathus (40-56 power, 12 apr) Corpathus (40-56 power, 12 apr)Requires: - Strength 40 Crafted by a master Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Physical crit. chance: +8.0% Attack speed: 100% On weapon crit: * grows in power On weapon kill: * grows dramatically in power Damage (Melee): +18 draining blight When wielded/worn: Changes damage: +5% blight Critical mult.: +4.00% Cut immunity: -25% Maximum vim: +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
Around waist | Goresnake GoresnakePowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +8.0% Damage when hit (Melee): 4 nature Changes stats: +5 Dex / +3 Mag / +5 Cun Changes resistances: +3% temporal / +9% mind / +7% fire / +6% nature / +7% cold Changes damage: +12% mind Mana each turn: +0.15 Maximum mana: +41.00 Mental crit. chance: +7% A belt that goes around your waist. |
In off hand | crackling stralite shield of radiance (10 def, 2 armour, 43-51.6 power, 141.5 block) crackling stralite shield of radiance (10 def, 2 armour, 43-51.6 power, 141.5 block)Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 43.0 - 51.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +141 Damage (Melee): +14 lightning / +12 light When wielded/worn: Armour: +2 Defense: +10 (+5 eff.) Ranged Defense: +10 (+5 eff.) Fatigue: +14% Effects when hit in melee: * 18% chance to blind * 14% chance to daze Changes stats: +1 Dex / +4 Mag / +4 Con Changes resistances: +11% lightning / +12% light Talent granted: +4 Block Handheld deflection devices. |
Cloak | Unrygalin (1 def, 8 armour) Unrygalin (1 def, 8 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +8 Defense: +1 (+1 eff.) Changes resistances: +12% cold / +2% physical Teleport immunity: +15% Only die when reaching: -20.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Emagalaith (4 def, 8 armour) Emagalaith (4 def, 8 armour)Requires: - Strength 38 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 4 When wielded/worn: Armour penetration: +4 Armour: +8 Defense: +4 (+2 eff.) Fatigue: +16% Changes stats: +4 Str / +6 Con Changes resistances: +15% fire / +15% light / +11% darkness Stamina each turn: +0.20 Only die when reaching: -60.00 life Maximum life: +62.00 Healing mod.: +15% A suit of armour made of mail. |
Inventory
This item will automatically be transmogrified when you leave the level. Zubytira (32.5-52 power, 2 apr)Zubytira (32.5-52 power, 2 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 32.5 - 52.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +14 (+4 eff.) Defense: +16 (+8 eff.) Changes stats: +2 Dex / +1 Wil Disease immunity: +15% Cut immunity: +5% Disarm immunity: +35% Teleport immunity: +5% Light radius: +2 Massive two-handed swords. |
radiant dwarven-steel plate armour of command (15 def, 16 armour) radiant dwarven-steel plate armour of command (15 def, 16 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +16 Defense: +15 (+8 eff.) Fatigue: +24% Damage when hit (Melee): 7 light Changes stats: +4 Cun / +3 Wil Changes resistances: +16% blight / +17% darkness Mental save: +11 (+4 eff.) Light radius: +1 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. mummy wrappings of the deep (5 def, 5 armour)mummy wrappings of the deep (5 def, 5 armour) Requires: - Dexterity 15 Infused by nature 6.00 Encumbrance. Type: armor / mummy ; tier 3 When wielded/worn: Armour: +5 Defense: +5 (+3 eff.) Fatigue: +2% Changes resistances: +7% acid / -25% fire / +7% cold Allows you to breathe in: water Decaying mummy wrappings. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By 455 the Cornac Bulwark level 26
4th Regrowth 123rd year of Ascendancy at 07:10 see stats
By 455 the Cornac Bulwark level 18
48th Haze 122nd year of Ascendancy at 15:08 see stats
By 455 the Cornac Bulwark level 10
6th Mirth 122nd year of Ascendancy at 12:16 see stats
By 455 the Cornac Bulwark level 20
73rd Haze 122nd year of Ascendancy at 05:34 see stats
By 455 the Cornac Bulwark level 13
18th Dusk 122nd year of Ascendancy at 09:52 see stats
By 455 the Cornac Bulwark level 25
6th Decay 122nd year of Ascendancy at 19:44 see stats
By 455 the Cornac Bulwark level 25
6th Decay 122nd year of Ascendancy at 01:31 see stats
By 455 the Cornac Bulwark level 8
2nd Mirth 122nd year of Ascendancy at 11:57 see stats
By 455 the Cornac Bulwark level 18
47th Haze 122nd year of Ascendancy at 12:19 see stats
By 455 the Cornac Bulwark level 23
2nd Decay 122nd year of Ascendancy at 08:49 see stats
Log
455 performs a melee critical strike against Fire drake hatchling!
455 drains life from Fire drake hatchling!
Fire drake hatchling hits 455 for 8 healing, 3 fire (3 total damage) [9 healing].
455 hits Fire drake hatchling for 271 physical, 18 blight, 9 temporal (300 total damage).
455 shrugs off the effect 'Frozen'!
Something hits 455 for 78 cold damage.
Fire drake hatchling misses 455.
455 hits Fire drake hatchling for , 4 nature, , 4 acid, 4 blight, 8 arcane, 8 temporal (29 total damage).
Fire drake hatchling hits 455 for 20 physical damage.
455 uses Repulsion.
Fire drake hatchling resists the knockback!
Fire drake hatchling resists the knockback!
Talent Shield Pummel is ready to use.
Fire drake hatchling hits 455 for 17 physical damage.
Fire drake hatchling hits 455 for 20 physical damage.
455 hits Fire drake hatchling for , 4 nature, , 4 acid, 4 blight, 8 arcane, 8 temporal (29 total damage).
455 hits Fire drake hatchling for , 4 nature, , 3 acid, 4 blight, 8 arcane, 8 temporal (29 total damage).
Fire drake hatchling is dazed!
455 performs a melee critical strike against Fire drake hatchling!
Corpathus bursts open, unleashing a horrific mass!
Fire drake hatchling hits 455 for 3 fire damage.
455 hits Fire drake hatchling for 261 physical damage.
455 killed Fire drake hatchling!
Talent Vitality is ready to use.
Vilespawn activates Blood Fury.
Fire wyrm breathes fire!
Saving game...