Geromie the level 10 Ogre Sun Paladin by dingo

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceOgre
ClassSun Paladin
Level / Exp10 / 95%
Sizebig
Lifes / Deaths

Primary Stats

Strength37 (base 33)
Dexterity11 (base 10)
Constitution11 (base 10)
Magic38 (base 33)
Willpower14 (base 10)
Cunning14 (base 10)

Resources

Life305/305
Positive0/47
Stamina137/137
Healing Factor1.3082872928177
Regeneration11.546579581332

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
See Stealth10

Offense: Mainhand

Damage67
Accuracy29
Crit Chance8%
APR7
Speed1.00

Offense: Spell

Spellpower29
Crit Chance8%
Speed1

Offense: Mind

Mindpower17
Crit Chance2%
Speed1

Offense: Damage Bonus

Darkness+3%
Light+6%
Fire+5%
Mind+3%
All0%

Offense: Damage Penetration

Mind+15%

Defense: Base

Armour (hardiness)19.596689338462 (59.10447761194%)
Defense3
Ranged Defense3
Fatigue9
Physical Save29
Spell Save35
Mental Save14

Defense: Resistances

Nature+ 20%( 70%)
Lightning+ 12%( 70%)
Cold+ 43%( 70%)
Mind+ 14%( 70%)
Blight+ 20%( 70%)
Acid+ 12%( 70%)
Fire+ 22%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance40%

Inscriptions (3/3)

Runes
Runes
Infusions

Class Talents

Technique / Combat veteran1.10
5/5
5/5
0/5
0/5
Celestial / Combat1.30
5/5
2/5
1/5
0/5
Celestial / Sun1.30
4/5
2/5
2/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
1/5
1/5
1/5
0/5

Generic Talents

Celestial / Light1.30
4/5
4/5
2/5
0/5
Celestial / Chants1.30
4/5
4/5
2/5
0/5
Race / Ogre1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
0/5
3/5
4/5
0/5

Effects

talent
talent

Quests

active
active
done
done
done
done
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Exploration mode) Got a character to level 10.
By Geromie the Ogre Sun Paladin level 10
4th Flare 122nd year of Ascendancy at 05:37
see stats
The Arena (Exploration mode) Unlocked Arena mode.
By Geromie the Ogre Sun Paladin level 5
1st Mirth 122nd year of Ascendancy at 08:16
see stats

Log


There is nowhere left to explore.

Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


Geromie wears:
Girdle of the Calm Waters.

You gain 0.30 gold from the transmogrification of
quick elm totem of thorny skin [power 12] (14 cooldown).
You gain 1.66 gold from the transmogrification of
survivor's brass lantern.
You gain 0.86 gold from the transmogrification of
cleansing rough leather armour (1 def, 2 armour).
You gain 6.70 gold from the transmogrification of
Yvaba the iron mail armour (2 def, 4 armour).
You gain 0.60 gold from the transmogrification of
rough leather cap of strength (+2) (0 def, 1 armour).
You gain 0.10 gold from the transmogrification of
linen wizard hat (1 def, 0 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (12-16.8 power, 2 apr).
You gain 0.45 gold from the transmogrification of
iron mace of massacre (18.5-25.9 power, 2 apr).
You gain 0.45 gold from the transmogrification of
iron longsword of massacre (17.5-24.5 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron longsword (10-14 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron longsword (12-16.8 power, 2 apr).
You gain 11.00 gold from the transmogrification of
Dourobeisance.
You gain 2.05 gold from the transmogrification of
phase door rune of the warrior (range 9; power 24; dur 3).
There is a Way into the heart of the gloom here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.


Geromie deactivates Chant of Resistance.

Geromie deactivates Weapon of Light.