Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.3 |
Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.3.0Donators/Buyers bonus! QuickTome: Zone Overhaul 1.4.0 |
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Construct |
Class | Golem |
Level / Exp | 20 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
Strength | 46 (base 42) |
Dexterity | 15 (base 13) |
Constitution | 20 (base 18) |
Magic | 15 (base 13) |
Willpower | 16 (base 10) |
Cunning | 15 (base 10) |
Resources
Life | 480/480 |
Mana | 206/206 |
Stamina | 172/172 |
Healing Factor | 1.1 |
Regeneration | 0.275 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 42 |
Accuracy | 30 |
Crit Chance | 4% |
APR | 3 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 15 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 17.2 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 22.1 (74.530927835052%) |
Defense | 20.375 |
Ranged Defense | 24.375 |
Fatigue | 34 |
Physical Save | 24.80162436659 |
Spell Save | 23.299967132364 |
Mental Save | 22.146988454545 |
Defense: Resistances
All | + 6%(100%) |
Defense: Immunities
Disarm Resistance | 20% |
Bleed Resistance | 100% |
Fear Resistance | 100% |
Stoning Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (2/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 66 with a minimum range of 15. Its effects scale with your Strength stat. |
Class Talents
Golem / Fighting | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 2/5 |
Golem / Arcane | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
Quests
Equipment
Socketed Gems | aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Socketed Gems | opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
In off hand | coruscating dwarven-steel shield (8 def, 2 armour, 83 block) coruscating dwarven-steel shield (8 def, 2 armour, 83 block)Requires: - Strength 24 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+4 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +12% Damage when hit (Melee): 11 fire Changes stats: +2 Str Changes resistances: +11% fire Talent granted: +3 Block Handheld deflection devices. |
Main armor | enlightening steel plate armour of spell shielding (4 def, 9 armour) enlightening steel plate armour of spell shielding (4 def, 9 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Powered by arcane forces Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 (+2 eff.) Fatigue: +22% Changes stats: +3 Cun / +4 Wil Changes resistances: +5% arcane Spell save: +12 (+6 eff.) Mental save: +10 (+5 eff.) A suit of armour made of metal plates. |
In main hand | Stormward (112% power, 3 apr) Stormward (112% power, 3 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 2 Power: 112% Range: 1.4x Uses stat: 100% Str Damage type: Fire Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown On weapon crit: * splashes the target with acid Damage (Melee): +5 acid When wielded/worn: Accuracy: +6 (+3 eff.) Defense: +7 (+4 eff.) Effects on melee hit: * 15% chance to daze Changes resistances penetration: +10% lightning Disarm immunity: +20% Sharp, long, and deadly. |
Inventory
Eremuromihell (140% power, 2 apr) Eremuromihell (140% power, 2 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Power: 141% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% When wielded/worn: Accuracy: +16 (+7 eff.) Defense: +13 (+6 eff.) Changes resistances: +4% physical Disarm immunity: +32% Confusion immunity: +5% Mindpower: +6 (+4 eff.) Massive two-handed battleaxes. |
Stormfront (120% power, 2 apr) Stormfront (120% power, 2 apr)Requires: - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Power: 121% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% On weapon crit: * inflicts either shocked or wet, chosen at random Damage (Melee): +10 lightning / +10 cold When wielded/worn: Changes damage: +10% lightning / +10% cold The blade glows faintly blue, and reflects a sky full of stormy clouds. |
steel greatsword of the leech (125% power, 2 apr) steel greatsword of the leech (125% power, 2 apr)Requires: - Strength 16 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Power: 125% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * Slows global speed by 9% * leeches stamina from the target When wielded/worn: Damage when hit (Melee): 9 nature slow Massive two-handed swords. |
Unlightmoon the elven-wood longbow Unlightmoon the elven-wood longbowRequires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 Burst (radius 2) on crit: +2 darkness When wielded/worn: Changes resistances penetration: +15% darkness Changes damage: +10% physical Talents cooldown: Volley of Arrows (-2 turns) Steady Shot (-1 turn) Pinning Shot (-1 turn) Longbows are used to shoot arrows at your foes. |
Chuhell the Flashreign (119% power, 2 apr) Chuhell the Flashreign (119% power, 2 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 1 Power: 120% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 8 light Changes resistances: +3% lightning Changes resistances penetration: +10% light Changes damage: +3% lightning Blunt and deadly. |
Chamukan ChamukanRequires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 3 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +8 Damage (Ranged): +11 lightning When wielded/worn: Changes stats: +2 Dex / +2 Wil Changes damage: +15% lightning / +9% temporal Slings are used to hurl stones or metal shots at your foes. |
Shinepyre the cured leather sling Shinepyre the cured leather slingRequires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 2 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +7 Damage (Ranged): +16 lightning When wielded/worn: Accuracy: +6 (+3 eff.) Changes resistances: +3% light Changes damage: +20% lightning / +9% light Talent cooldown: Steady Shot (-1 turn) Light radius: +3 Slings are used to hurl stones or metal shots at your foes. |
Duvidokor the stralite waraxe (141% power, 5 apr) Duvidokor the stralite waraxe (141% power, 5 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Power: 142% Range: 1.4x Uses stat: 100% Str Damage type: Mind Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% On weapon crit: * wounds the target reducing their healing When wielded/worn: Physical crit. chance: +9.0% Physical power: +9 (+3 eff.) Defense: +4 (+2 eff.) Ranged Defense: +4 (+2 eff.) Changes resistances: +3% mind / +3% light Reduces incoming crit damage: 5.00% Silence immunity: +10% One-handed war axes. |
Shadestone the stralite waraxe (139% power, 5 apr) Shadestone the stralite waraxe (139% power, 5 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Power: 139% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Damage (Melee): +16 darkness When wielded/worn: Accuracy: +9 (+4 eff.) Effects on melee hit: * 30% chance to inflict damage reduction Changes stats: +3 Str Changes damage: +9% physical Stamina when hit: +1.00 One-handed war axes. |
enveloping linen cloak of Eldoral (6 def, 0 armour) enveloping linen cloak of Eldoral (6 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 (+3 eff.) Changes stats: +2 Cun / +2 Dex Physical save: +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick cashmere cloak of the Shaloren (2 def, 5 armour) thick cashmere cloak of the Shaloren (2 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +5 Defense: +2 (+1 eff.) Changes stats: +1 Mag / +1 Wil Changes resistances: +14% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Gekan (0 def, 3 armour) Gekan (0 def, 3 armour)Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Physical power: +6 (+2 eff.) Armour: +3 Fatigue: +3% Changes stats: +1 Str Changes resistances: +5% lightning / +8% temporal Reduces incoming crit damage: 5.00% Physical save: +10 (+5 eff.) A pair of boots made of leather. |
Godondur the Shineslicer (0 def, 2 armour) Godondur the Shineslicer (0 def, 2 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes resistances: +6% light Changes resistances penetration: +10% fire Changes damage: +3% light Life regen: +2.20 Stamina each turn: +1.00 Maximum stamina: +18.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
dwarven-steel helm 'Khelyfast' (0 def, 4 armour) dwarven-steel helm 'Khelyfast' (0 def, 4 armour)Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes resistances: +10% lightning / +8% temporal / +3% mind Infravision radius: +3 See invisible: +9 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
grounding hardened leather cap of dexterity (+2) (0 def, 3 armour) grounding hardened leather cap of dexterity (+2) (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +2 Dex Changes resistances: +8% lightning / +8% temporal A cap made of leather. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
steel torque of clear mind [power 2] (10 cooldown) steel torque of clear mind [power 2] (10 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to absorb and nullify at most 2 detrimental mental status effects in the next 10 turns, putting all charms on cooldown for 10 turns. Torques are made by powerful psionics to store psionic powers. |
natural ash totem of thorny skin [power 26] (20 cooldown) natural ash totem of thorny skin [power 26] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to harden the skin for 7 turns increasing armour by 26 and armour hardiness by 40%, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 4 equilibrium. Natural totems are made by powerful wilders to store nature power. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
You transfer Wanderer's Rest (4 def, 0 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.
Today is the 25th Regrowth of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 17:15.
Character control switched to golem (servant of Aereir).
Golem (servant of Aereir) switches his weapons to: unarmed.
Golem (servant of Aereir) switches his weapons to: Stormward
coruscating dwarven-steel shield.
Axiguen deactivates Defensive Posture.
Axiguen deactivates Acid Infusion.
Axiguen deactivates Secrets of the Eternals.
Axiguen deactivates Premonition.