Gloredhema the level 16 Skeleton Archer by zjh19921

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.4
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceSkeleton
ClassArcher
Level / Exp16 / 47%
Sizemedium
Lifes / Deaths

Primary Stats

Strength56 (base 35)
Dexterity62 (base 43)
Constitution15 (base 10)
Magic15 (base 10)
Willpower24 (base 10)
Cunning16 (base 12)

Resources

Life412/412
Stamina160/160
Healing Factor1.52
Regeneration2.66

Speed

Mental-7.547169811321%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage108
Accuracy69
Crit Chance38%
APR38
Speed0.87

Offense: Spell

Spellpower20
Crit Chance3%
Speed1

Offense: Mind

Mindpower24.1
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)21.73 (48.103448275862%)
Defense20.1
Ranged Defense20.1
Fatigue22
Physical Save31.425
Spell Save25.825
Mental Save35.5

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Pinning Resistance20%
Bleed Resistance100%
Instadeath Resistance100%
Fear Resistance100%
Disarm Resistance48%
Poison Resistance100%
Knockback Resistance22%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Archery - bows1.30
5/5
1/5
4/5
0/5
Technique / Archery - slings1.30
0/5
0/5
0/5
0/5
Technique / Archery prowess1.50
3/5
1/5
1/5
5/5
Technique / Archery training1.30
4/5
1/5
0/5
0/5
Technique / Combat veteran0.90
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Field control1.00
1/5
1/5
1/5
0/5
Undead / Skeleton1.10
5/5
1/5
3/5
1/5
Technique / Combat training1.30
0/5
1/5
4/5
0/5
0/5

Effects

talent
beneficial effect

Quests

done
done
done
done
done
done
done
active
active
active
active
done
done
done
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

A different point of view (Nightmare (Adventure) difficulty) Learned the five chapters of Orc history through loremaster Hadak's tales.
By Gloredhema the Skeleton Archer level 14
36th Dusk 122nd year of Ascendancy at 10:44
see stats
Curse Lifter (Nightmare (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By Gloredhema the Skeleton Archer level 16
61st Dusk 122nd year of Ascendancy at 03:36
see stats
Home sweet home (Nightmare (Adventure) difficulty) Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By Gloredhema the Skeleton Archer level 14
36th Dusk 122nd year of Ascendancy at 10:17
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Gloredhema the Skeleton Archer level 10
6th Dusk 122nd year of Ascendancy at 11:02
see stats
Rescuer of the lost (Nightmare (Adventure) difficulty) Rescued the merchant from the assassin lord.
By Gloredhema the Skeleton Archer level 16
49th Dusk 122nd year of Ascendancy at 16:02
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Gloredhema the Skeleton Archer level 7
9th Mirth 122nd year of Ascendancy at 20:13
see stats
The Legend of Garkul (Nightmare (Adventure) difficulty) Learned the five chapters of the Legend of Garkul.
By Gloredhema the Skeleton Archer level 14
36th Dusk 122nd year of Ascendancy at 10:44
see stats
The secret city (Nightmare (Adventure) difficulty) Discovered the truth about mages.
By Gloredhema the Skeleton Archer level 4
4th Mirth 122nd year of Ascendancy at 11:07
see stats

Log

Gloredhema shoots!
Gloredhema's Shoot hits Fire drake hatchling for
132 physical damage.
Gloredhema's Shoot killed Fire drake hatchling!

Gloredhema uses Dual Arrows.

Gloredhema's Dual Arrows hits Fire drake hatchling for
305 physical, 8 nature, 10 temporal (323 total damage).

Gloredhema's Dual Arrows killed Fire drake hatchling!
Gloredhema's Dual Arrows hits Fire drake hatchling for
253 physical, 8 nature, 10 temporal (271 total damage).

Gloredhema shoots!

Gloredhema's Shoot hits Fire drake hatchling for
145 physical damage.
Gloredhema's Shoot killed Fire drake hatchling!

Resting starts...

Talent Scatter Shot is ready to use.
Talent Dual Arrows is ready to use.
Rested for 23 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

You pickup 0.90 gold pieces.

You pickup 0.50 gold pieces.

You pickup 0.70 gold pieces.

You pickup 0.70 gold pieces.

You pickup 0.95 gold pieces.

You pickup 0.80 gold pieces.

Ran for 9 turns (stop reason: hostile spotted to the northwest (xorn)).


Gloredhema deactivates Aim.