Yea the level 7 Halfling Skirmisher by tadaoismad

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHalfling
ClassSkirmisher
Level / Exp7 / 13%
Sizesmall
Lifes / Deaths

Primary Stats

Strength11 (base 13)
Dexterity30 (base 27)
Constitution15 (base 10)
Magic12 (base 10)
Willpower15 (base 13)
Cunning20 (base 17)

Resources

Life207/207
Stamina130/130
Healing Factor1.1
Regeneration0.935

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision8

Offense: Mainhand

Damage32
Accuracy35
Crit Chance7%
APR1
Speed0.80

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower12
Crit Chance4%
Speed1

Offense: Mind

Mindpower18
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)5 (30%)
Defense23
Ranged Defense26
Fatigue13
Physical Save9
Spell Save4
Mental Save7

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Cunning / Called Shots1.30
5/5
1/5
0/5
0/5
Technique / Skirmisher - Slings1.30
2/5
2/5
0/5
0/5
Technique / Tireless Combatant1.30
1/5
0/5
0/5
0/5
Technique / Buckler Training1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
3/5
1/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
2/5
0/5
0/5
Technique / Acrobatics1.30
1/5
1/5
0/5
0/5

Effects

detrimental effect

Quests

done
done
done
active

Equipment

On feet
Quiver
Light source
On head
Tool
Around waist
Main armor
In off hand
Cloak
In main hand

Inventory

Achievements

Fool of a Took! Killed oneself as a halfling.
By Yea the Halfling Skirmisher level 7
2nd Summertide 122nd year of Ascendancy at 12:38
see stats

Log

Resting starts...
Today is the 2nd Summertide of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 11:26.

Talent Swift Shot is ready to use.
Rested for 3 turns (stop reason: all resources and life at maximum).


Talent Kill Shot is ready to use.
Talent Kneecapper is ready to use.

Resting starts...

Talent Infusion: Wild is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Luck of the Little Folk is ready to use.
Rested for 37 turns (stop reason: all resources and life at maximum).


The rod emits a strange noise, glows briefly and returns to normal.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Personal New Achievement: Fool of a Took!!
Saving game...