Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.3 |
| Addons | Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Improved player targetting 1.2.0Player's targetting improvements. Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Enhanced Object Compare 1.4.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Shalore |
| Class | Arcane Blade |
| Level / Exp | 13 / 41% |
| Size | big |
| Lifes / Deaths | Killed by Bill the Stone Troll at level 7 on the 3rd Flare 122nd year of Ascendancy at 02:42 0 / 5Killed by Porydhewe the thief at level 12 on the 30th Dusk 122nd year of Ascendancy at 03:00 Killed by Nerelaith the orc assassin at level 13 on the 35th Dusk 122nd year of Ascendancy at 07:08 Killed by Nerelaith the orc assassin at level 13 on the 35th Dusk 122nd year of Ascendancy at 08:23 Killed by Zubonn the rogue at level 13 on the 37th Dusk 122nd year of Ascendancy at 08:50 |
Primary Stats
| Strength | 34 (base 35) |
| Dexterity | 12 (base 10) |
| Constitution | 15 (base 10) |
| Magic | 37 (base 30) |
| Willpower | 19 (base 10) |
| Cunning | 15 (base 13) |
Resources
| Life | -8/360 |
| Mana | 39/72 |
| Stamina | 170/178 |
| Healing Factor | 1.11 |
| Regeneration | 43.0347 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 3 |
Offense: Mainhand
| Damage | 45 |
| Accuracy | 30 |
| Crit Chance | 25% |
| APR | 9 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 9 |
| Accuracy | 30 |
| Crit Chance | 17% |
| APR | 10 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 30.139182325495 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 19.3 |
| Crit Chance | 8% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 17.749396713422 (30%) |
| Defense | 17.7 |
| Ranged Defense | 20.85 |
| Fatigue | 14 |
| Physical Save | 17.15 |
| Spell Save | 22.8 |
| Mental Save | 15.9 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 21% |
| Bleed Resistance | 50% |
| Knockback Resistance | 15% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 193 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Technique / Magical combat | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Spell / Earth | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Stone | 1.10 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Spell / Aegis | 1.10 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 0/5 |
| 2/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Effects
| talent | Stone Skin |
| talent | Inner Power |
| talent | Arcane Combat |
| talent | Shielding |
| talent | Arcane Feed |
| beneficial effect | The mana surge engulfs the target, regenerating 3.21 mana per turn. Surging mana |
| detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
| beneficial effect | Reduces physical damage received by 13%. Earthen Barrier |
| detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
| detrimental effect | The target is poisoned, taking 11.83 nature damage per turn. Poison |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | A flow of life spins around the target, regenerating 38.52 life per turn. Regeneration |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Magic by +2. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * You've found the needed bear paw. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | [vs. pair of iron boots of uncanny dodging (2 def, 3 armour) (On feet)] pair of iron boots of uncanny dodging (2 def, 3 armour)pair of iron boots of uncanny dodging (2 def, 3 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 (-) Defense: +2 (+2 eff.) (-) Ranged Defense: +2 (+1 eff.) (-) Fatigue: +2% (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | [vs. scorching brass lantern of focus (Light source)] scorching brass lantern of focusscorching brass lantern of focus Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 11(-) fire Changes stats: +3(-) Wil Changes resistances: +6%(-) fire Changes damage: +6%(-) mind Light radius: +2 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. Shadeserpent the iron helm (2 def, 3 armour) (On head)] Shadeserpent the iron helm (2 def, 3 armour)Shadeserpent the iron helm (2 def, 3 armour) Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 (-) Defense: +2 (+2 eff.) (-) Ranged Defense: +2 (+1 eff.) (-) Fatigue: +5% (-) Damage when hit (Melee): 4(-) darkness Changes resistances: +6%(-) lightning / +6%(-) temporal Changes damage: +3%(-) darkness Knockback immunity: +15% (-) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | [vs. psychic's iron gauntlets of magic (+2) (0 def, 1 armour) (On hands)] psychic's iron gauntlets of magic (+2) (0 def, 1 armour)psychic's iron gauntlets of magic (+2) (0 def, 1 armour) Requires: - Talent Armour Training Powered by arcane forces Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 (-) Damage (Melee): 6(-) mind Changes stats: +2(-) Mag Changes resistances: +6%(-) mind Changes damage: +3%(-) arcane / +3%(-) mind Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | [vs. Tooth of the Mouth (dig speed 12 turns) (Tool)] Tooth of the Mouth (dig speed 12 turns)Tooth of the Mouth (dig speed 12 turns) Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 (-) Damage when hit (Melee): 15(-) blight Changes damage: +4%(-) blight When carried: Talents granted: +1.00(-) Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | [vs. psionicist's copper ring (On fingers, 1 of 2)] psionicist's copper ringpsionicist's copper ring Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2(-) Wil Mental save: +4 (+4 eff.) (-) Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. psionicist's copper ring (On fingers, 1 of 2)] steel ring of arcana(+0.12/turn)steel ring of arcana(+0.12/turn) Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +0(-2) Wil Mental save: +0 (+0 eff.) (-4 (-4 eff.)) Silence immunity: +21% Mana each turn: +0.12 Rings can have magical properties. Tap to cycle through comparison choices |
| Around neck | [vs. copper amulet of healing (Around neck)] copper amulet of healingcopper amulet of healing Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Cut immunity: +50% (-) Healing mod.: +11% (-) It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 1.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 123 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
| In main hand | [vs. Skullcleaver (120% power, 4 apr) (In main hand)] Skullcleaver (120% power, 4 apr)Skullcleaver (120% power, 4 apr) Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Power: 121% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 (-) Physical crit. chance: +12.0% (-) Attack speed: 100% (-) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +10% (-) Damage conversion: 25%(-) blight When wielded/worn: Changes damage: +8%(-) blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
| Around waist | [vs. Drirekor (Around waist)] DrirekorDrirekor Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +2 (+1 eff.) (-) Damage when hit (Melee): 4(-) mind Changes damage: +12%(-) mind Spell save: +6 (+3 eff.) (-) Size category: +1 (-) A belt that goes around your waist. |
| In off hand | [vs. Skullcleaver (120% power, 4 apr) (In main hand, 1 of 2)] iron dagger of massacre (109% power, 5 apr)iron dagger of massacre (109% power, 5 apr) Requires: - Dexterity 11 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Power: 109% (-12%) Range: 1.3x (-0.1x) Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 (+1) Physical crit. chance: +4.0% (-8.0%) Attack speed: 100% (-) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Changes damage: +0%(-8%) blight Sharp, short and deadly. Tap to cycle through comparison choices |
| Cloak | [vs. linen cloak 'Chalular' (1 def, 0 armour) (Cloak)] linen cloak 'Chalular' (1 def, 0 armour)linen cloak 'Chalular' (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) (-) Changes resistances: +6%(-) darkness / +3%(-) fire Maximum life: +30.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. Skin of Many (12 def, 6 armour) (Main armor)] Skin of Many (12 def, 6 armour)Skin of Many (12 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 (-) Defense: +12 (+12 eff.) (-) Fatigue: +7% (-) Changes stats: +4(-) Con Talent masteries: -0.20(-) Cunning / Stealth Maximum life: +40.00 (-) Infravision radius: +3 (-) The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
Inventory
[vs. Rune: Manasurge (on body)] manasurge rune of the psychic (902% regen over 10 turns; 45 instant mana)manasurge rune of the psychic (902% regen over 10 turns; 45 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 902%(+282%) for 10(-) turns and instantly restoring 45(+14) mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your +Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. Skullcleaver (120% power, 4 apr) (In main hand)] hateful steel battleaxe (118% power, 2 apr)This item will automatically be transmogrified when you leave the level. hateful steel battleaxe (118% power, 2 apr) Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Power: 118% (-3%) Range: 1.5x (+0.1x) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 (-2) Physical crit. chance: +5.0% (-7.0%) Attack speed: 100% (-) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage (Melee): +9 darkness Damage conversion: 0%(-25%) blight Damage against: +9% Living When wielded/worn: Changes damage: +0%(-8%) blight Massive two-handed battleaxes. |
[vs. Skullcleaver (120% power, 4 apr) (In main hand)] steel battleaxe of persecution (125% power, 2 apr)This item will automatically be transmogrified when you leave the level. steel battleaxe of persecution (125% power, 2 apr) Requires: - Strength 16 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Power: 125% (+4%) Range: 1.5x (+0.1x) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 (-2) Physical crit. chance: +5.0% (-7.0%) Attack speed: 100% (-) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight Damage against: +9% Unnatural When wielded/worn: Changes stats: +3 Wil Changes damage: +0%(-8%) blight Massive two-handed battleaxes. |
[vs. Skullcleaver (120% power, 4 apr) (In main hand, 1 of 2)] Spellblaze Shard (120% power, 10 apr)Spellblaze Shard (120% power, 10 apr) Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Power: 121% (+0%) Range: 1.3x (-0.1x) Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 (+6) Physical crit. chance: +12.0% (-) Attack speed: 100% (-) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +6% (-4%) Damage (Melee): +10 blight / +10 fire burn Burst (radius 2) on crit: +20 infective blight / +20 fire Damage conversion: 0%(-25%) blight When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire Changes damage: +0%(-8%) blight This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. Tap to cycle through comparison choices |
[vs. Skullcleaver (120% power, 4 apr) (In main hand, 1 of 2)] Umbral Razor (129% power, 10 apr)Umbral Razor (129% power, 10 apr) Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Power: 129% (+8%) Range: 1.3x (-0.1x) Uses stats: 45% Str, 10% Mag, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 (+6) Physical crit. chance: +9.0% (-3.0%) Attack speed: 100% (-) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 50% darkness / 0%(-25%) blight When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness / +0%(-8%) blight Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 8 power out of 10/10) : Effective talent level: 2.0 Power cost: 8 out of 10/10. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of darkness, doing 82.81 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. Tap to cycle through comparison choices |
[vs. Skullcleaver (120% power, 4 apr) (In main hand, 1 of 2)] balanced steel dagger of massacre (119% power, 6 apr)balanced steel dagger of massacre (119% power, 6 apr) Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Power: 120% (-1%) Range: 1.3x (-0.1x) Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 (+2) Physical crit. chance: +5.0% (-7.0%) Attack speed: 100% (-) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage conversion: 0%(-25%) blight When wielded/worn: Accuracy: +5 (+2 eff.) Defense: +5 (+4 eff.) Changes damage: +0%(-8%) blight Disarm immunity: +16% Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. Skullcleaver (120% power, 4 apr) (In main hand)] chilling steel waraxe of massacre (118% power, 3 apr)This item will automatically be transmogrified when you leave the level. chilling steel waraxe of massacre (118% power, 3 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Power: 118% (-3%) Range: 1.4x (+0.0x) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 (-1) Physical crit. chance: +4.0% (-8.0%) Attack speed: 100% (-) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +0% (-10%) Damage (Melee): +11 cold Damage conversion: 0%(-25%) blight When wielded/worn: Changes damage: +0%(-8%) blight One-handed war axes. |
[vs. pair of iron boots of uncanny dodging (2 def, 3 armour) (On feet)] miner's pair of rough leather boots (0 def, 6 armour)This item will automatically be transmogrified when you leave the level. miner's pair of rough leather boots (0 def, 6 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +6 (+3) Defense: +0 (+0 eff.) (-2 (-2 eff.)) Ranged Defense: +0 (+0 eff.) (-2 (-1 eff.)) Fatigue: +1% (-1%) Infravision radius: +1 A pair of boots made of leather. |
[vs. Shadeserpent the iron helm (2 def, 3 armour) (On head)] bladed rough leather cap of constitution (+3) (0 def, 1 armour)Newly picked up bladed rough leather cap of constitution (+3) (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 (-2) Defense: +0 (+0 eff.) (-2 (-2 eff.)) Ranged Defense: +0 (+0 eff.) (-2 (-1 eff.)) Fatigue: +1% (-4%) Damage when hit (Melee): 0(-4) darkness / 5 physical Changes stats: +3 Str / +3 Con Changes resistances: +0%(-6%) lightning / +0%(-6%) temporal Changes damage: +0%(-3%) darkness Knockback immunity: +0% (-15%) It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 64.4 Physical damage. If the attack hits, the target is confused (27% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
[vs. Skin of Many (12 def, 6 armour) (Main armor)] cured leather armour of fire resistance (2 def, 4 armour)This item will automatically be transmogrified when you leave the level. cured leather armour of fire resistance (2 def, 4 armour) Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 (-2) Defense: +2 (+2 eff.) (-10 (-10 eff.)) Fatigue: +7% (-) Changes stats: +0(-4) Con Changes resistances: +16% fire Talent mastery: +0.00(+0.20) Cunning / Stealth Maximum life: +0.00 (-40.00) Infravision radius: +0 (-3) A suit of armour made of leather. |
[vs. iron dagger of massacre (109% power, 5 apr) (In off hand)] iron shield of arcane resistance (+11%) (4 def, 2 armour, 18 block)This item will automatically be transmogrified when you leave the level. iron shield of arcane resistance (+11%) (4 def, 2 armour, 18 block) Requires: - Strength 11 - Talent Armour Training (level 2) Infused by arcane disrupting forces 7.00 Encumbrance. Type: armor / shield ; tier 1 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.0%) Attack speed: inf% (inf%) When wielded/worn: Armour: +2 Defense: +4 (+3 eff.) Ranged Defense: +4 (+2 eff.) Fatigue: +6% Changes resistances: +11% arcane Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. Ivebeth the quiver of ash arrows (16/16, 120% power, 7 apr)Ivebeth the quiver of ash arrows (16/16, 120% power, 7 apr) Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Power: 121% Range: 1.4x Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +7.5% Capacity: 16 On weapon hit: * Slows global speed by 40% * 40 arcane resource burn On weapon crit: * cripple the target Arrows are used with bows to pierce your foes to death. |
5 agate 5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
77 alchemist agate 77 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+3 eff.) Physical save: +4 (+3 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+4 eff.) When used to imbue an object: Defense: +4 (+3 eff.) Physical save: +4 (+3 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
[vs. scorching brass lantern of focus (Light source)] brass lanternThis item will automatically be transmogrified when you leave the level. brass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 0(-11) fire Changes stats: +0(-3) Wil Changes resistances: +0%(-6%) fire Changes damage: +0%(-6%) mind Light radius: +2 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine 9 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon 8 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Martyn the Shalore Arcane Blade level 10
9th Flare 122nd year of Ascendancy at 01:56 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Martyn the Shalore Arcane Blade level 11
15th Dusk 122nd year of Ascendancy at 08:01 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By Martyn the Shalore Arcane Blade level 12
32nd Dusk 122nd year of Ascendancy at 15:00 see stats
Log
Zubonn the rogue casts Shadow Tunnel.
Ghast tries to evade attacks.
Skeleton archer tries to evade attacks.
Bleeding from Martyn hits Zubonn the rogue for 5 physical damage.
Martyn casts Earthen Barrier.
Martyn hardens its skin.
Skeleton archer resists the mind attack!
Skeleton archer hits Martyn for 3 physical damage.
Martyn hits Skeleton archer for 2 darkness, 7 blight, 4 fire, 1 mind (14 total damage).
Poison from Ghast hits Martyn for 12 nature damage.
Skeleton mage casts Manathrust.
Martyn hits Ghast for 2 darkness, 7 blight, 4 fire, 2 mind (15 total damage).
Skeleton mage hits Zubonn the rogue for 75 arcane damage.
Skeleton mage hits Ghast for 108 arcane damage.
Skeleton mage hits Martyn for 108 arcane damage.
Ghast hits Martyn for 9 physical damage.
Zubonn the rogue stops bleeding.
Zubonn the rogue casts Undeath Link.
Martyn casts Rune: Manasurge.
Martyn starts to surge mana.
Martyn slows down.
Martyn seems more focused.
Skeleton archer resists the mind attack!
Skeleton archer hits Martyn for 3 physical damage.
Martyn hits Skeleton archer for 2 darkness, 7 blight, 4 fire, 1 mind (14 total damage).
Poison from Ghast hits Martyn for 12 nature damage.
Zubonn the rogue casts Invoke Darkness.
Saving game...
