










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! |
| Campaign | Infinite |
| Mode | Nightmare Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 20 / 36% |
| Size | medium |
| Lifes / Deaths | Killed by elven guard at level 2 on the 75th Pyre 122nd year of Ascendancy at 10:26 / 48Killed by Emelitha the large brown snake at level 4 on the 79th Pyre 122nd year of Ascendancy at 17:50 Killed by Axilkrr the Invoker at level 5 on the 1st Mirth 122nd year of Ascendancy at 09:34 Killed by wretchling at level 5 on the 1st Mirth 122nd year of Ascendancy at 10:42 Killed by wretchling at level 5 on the 1st Mirth 122nd year of Ascendancy at 11:51 Killed by degenerated skeleton warrior at level 5 on the 1st Mirth 122nd year of Ascendancy at 12:54 Killed by Lorim the Bringer of Doom at level 5 on the 1st Mirth 122nd year of Ascendancy at 13:51 Killed by Lorim the Bringer of Doom at level 5 on the 1st Mirth 122nd year of Ascendancy at 14:53 Killed by wretchling at level 7 on the 5th Mirth 122nd year of Ascendancy at 06:08 Killed by Harheor the Bringer of Doom at level 7 on the 5th Mirth 122nd year of Ascendancy at 07:04 Killed by wretchling at level 7 on the 5th Mirth 122nd year of Ascendancy at 08:01 Killed by wretchling at level 7 on the 5th Mirth 122nd year of Ascendancy at 09:02 Killed by water imp at level 7 on the 5th Mirth 122nd year of Ascendancy at 18:48 Killed by carrion worm mass at level 8 on the 6th Mirth 122nd year of Ascendancy at 01:46 Killed by ritch larva at level 8 on the 6th Mirth 122nd year of Ascendancy at 03:07 Killed by midge swarm at level 8 on the 6th Mirth 122nd year of Ascendancy at 05:00 Killed by Blank at level 8 on the 6th Mirth 122nd year of Ascendancy at 08:52 Killed by cold drake hatchling at level 8 on the 6th Mirth 122nd year of Ascendancy at 11:33 Killed by tempest at level 9 on the 6th Mirth 122nd year of Ascendancy at 16:53 Killed by multi-hued drake hatchling at level 9 on the 6th Mirth 122nd year of Ascendancy at 18:05 Killed by elven mage at level 9 on the 6th Mirth 122nd year of Ascendancy at 19:12 Killed by elven mage at level 9 on the 6th Mirth 122nd year of Ascendancy at 20:19 Killed by shivgoroth at level 9 on the 6th Mirth 122nd year of Ascendancy at 23:13 Killed by multi-hued drake hatchling at level 9 on the 7th Mirth 122nd year of Ascendancy at 00:27 Killed by Nerigalle the grey mold at level 10 on the 2nd Summertide 122nd year of Ascendancy at 17:02 Killed by Beleriakira the elven guard at level 11 on the 4th Flare 122nd year of Ascendancy at 08:13 Killed by Ce'Nesena the hornet swarm at level 11 on the 6th Flare 122nd year of Ascendancy at 01:59 Killed by elven mage at level 13 on the 8th Flare 122nd year of Ascendancy at 00:25 Killed by storm drake at level 14 on the 8th Flare 122nd year of Ascendancy at 07:58 Killed by orc archer at level 15 on the 10th Dusk 122nd year of Ascendancy at 19:46 Killed by Saletha the weaver young at level 16 on the 17th Dusk 122nd year of Ascendancy at 07:00 Killed by Porurivea the gigantic bone rat at level 17 on the 18th Dusk 122nd year of Ascendancy at 02:15 Killed by Porurivea the gigantic bone rat at level 17 on the 18th Dusk 122nd year of Ascendancy at 03:24 Killed by Xanorethra the bee swarm at level 17 on the 18th Dusk 122nd year of Ascendancy at 04:42 Killed by Porurivea the gigantic bone rat at level 17 on the 18th Dusk 122nd year of Ascendancy at 07:09 Killed by Glorildata the ink squid at level 17 on the 20th Dusk 122nd year of Ascendancy at 09:14 Killed by Emelimina the fire drake hatchling at level 17 on the 20th Dusk 122nd year of Ascendancy at 13:14 Killed by Islirevea the wolf at level 17 on the 21st Dusk 122nd year of Ascendancy at 20:38 Killed by Islirevea the wolf at level 17 on the 21st Dusk 122nd year of Ascendancy at 21:47 Killed by elven sun-mage at level 19 on the 26th Dusk 122nd year of Ascendancy at 05:35 Killed by elven mage at level 19 on the 26th Dusk 122nd year of Ascendancy at 06:40 Killed by faeros at level 19 on the 26th Dusk 122nd year of Ascendancy at 08:10 Killed by venom drake at level 19 on the 26th Dusk 122nd year of Ascendancy at 17:34 Killed by orc necromancer at level 20 on the 26th Dusk 122nd year of Ascendancy at 18:48 Killed by elven cultist at level 20 on the 26th Dusk 122nd year of Ascendancy at 19:28 Killed by naga myrmidon at level 20 on the 27th Dusk 122nd year of Ascendancy at 06:31 Killed by faeros at level 20 on the 27th Dusk 122nd year of Ascendancy at 07:41 Killed by blade horror at level 20 on the 27th Dusk 122nd year of Ascendancy at 09:01 |
Primary Stats
| Strength | 12 (base 12) |
| Dexterity | 12 (base 12) |
| Constitution | 15 (base 12) |
| Magic | 50 (base 45) |
| Willpower | 44 (base 39) |
| Cunning | 15 (base 12) |
Resources
| Life | -92/423 |
| Mana | 242/386 |
| Healing Factor | 1.0405405405405 |
| Regeneration | 2.2371621621621 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +59.476490547746% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 2 |
Offense: Mainhand
| Damage | 19 |
| Accuracy | 6 |
| Crit Chance | 6% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 42 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +12% |
| Fire | +11% |
| Darkness | +21% |
| Physical | +27% |
| Mind | +9% |
| All | +6% |
Offense: Damage Penetration
| Acid | +20% |
| Mind | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 16 (30%) |
| Defense | 13 |
| Ranged Defense | 19 |
| Fatigue | 0 |
| Physical Save | 26 |
| Spell Save | 34 |
| Mental Save | 27 |
Defense: Resistances
| Nature | + 6%( 70%) |
| Acid | + 30%( 70%) |
| Cold | + 27%( 70%) |
| Temporal | + 3%( 70%) |
| Mind | + 3%( 70%) |
| Lightning | + 15%( 70%) |
| Fire | + 25%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 23% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Spell / Arcane | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire alchemy | 1.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Explosive admixtures | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Fire | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Spell / Stone alchemy | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Shielding |
| talent | Arcane Shield |
| detrimental effect | Huge cut that bleeds, doing 2.10 physical damage per turn. Bleeding |
| detrimental effect | Slowed by 50% and taking 94 crushing damage per turn. Imploding (slow) |
| detrimental effect | Reduces global action speed by 18%. Slow |
| detrimental effect | Immobilized by telekinetic forces. Immobilized |
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 5) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 15)You completed the challenge and received: Random Artifact: Alanarilin | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 13)You completed the challenge and received: +1 Generic Point | done |
Leave the level in less than 81 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (81) (Level 14)Turns left: 22 You completed the challenge and received: Random Artifact: Mugas (0 def, 1 armour) | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Undeathquench the pair of rough leather boots (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +5 Fatigue: +1% Effects on melee hit: * Slows global speed by 15% Changes resistances: +12% cold / +3% temporal Infravision radius: +2 A pair of boots made of leather. |
| Quiver | 706 alchemist ametrine0.00 Encumbrance. Type: alchemist-gem / yellow ; tier 1 When used as an alchemist bomb: Lights terrain (power 10) Gems can be sold for money or used in arcane rituals. |
| Light source | HanagohellInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +3% mind / +15% acid Changes resistances penetration: +20% acid Changes damage: +6% acid / +3% mind Maximum life: +42.00 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | linen wizard hat 'Delunik' (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes resistances penetration: +10% mind Psi each turn: +0.11 Psi when hit: +0.12 Maximum psi: +10.00 Mindpower: +2 (+1 eff.) Mental crit. chance: +2% Heals friendly targets nearby when you use a nature summon: +10 A pointy cloth hat, very wizardly... |
| Tool | Cracklesweeper the elm wand of clairvoyance [power 9] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Effects on melee hit: * 15% chance to daze at end of turn Changes stats: +3 Con Changes damage: +3% physical Only die when reaching: -40.00 life Maximum stamina: +15.00 Maximum vim: +6.00 It can be used to reveal the area around you, dispelling darkness (radius 9, power 63 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | copper ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Stun/Freeze immunity: +23% Life regen: +1.00 Rings can have magical properties. |
| On fingers | wizard's steel ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Mag Spell save: +6 (+3 eff.) Rings can have magical properties. |
| Around waist | PureministerPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour penetration: +1 Armour: +6 Defense: +6 (+6 eff.) Ranged Defense: +6 (+3 eff.) Fatigue: -5% Changes resistances: +6% nature Changes damage: +9% physical Maximum encumbrance: +20 Physical save: +9 (+4 eff.) A belt that goes around your waist. |
| In main hand | Aeregaba the ash starstaff (15-18 power, 3 apr, darkness element)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour penetration: +2 Changes damage: +15% darkness / +9% physical Talent granted: +1 Command Staff Physical save: +3 (+1 eff.) Mana each turn: +0.24 Maximum mana: +92.00 Spellpower: +6 (+2 eff.) Spell crit. chance: +9% Staves designed for wielders of magic, by the greats of the art. |
| On hands | Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 43.01 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| Main armor | tormentor's linen robe of power (0 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +1 Cun Changes damage: +6% all Critical mult.: +10.00% Hate when firing a critical mind attack: +2.00 Psi when firing a critical mind attack: +1.00 Spellpower: +10 (+3 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | regal linen cloak of the guardian (6 def, 3 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +3 Defense: +6 (+6 eff.) Changes stats: +2 Wil Physical save: +11 (+5 eff.) Spell save: +11 (+6 eff.) Mental save: +15 (+8 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | restful steel amulet of magic (+2)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -4% Changes stats: +2 Mag Life regen: +0.90 Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level.regeneration infusion of the sneak (heal 174 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 174 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Jetsweeper the copper amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Effects on melee hit: * 15% chance to inflict 15% damage reduction Changes resistances: +6% darkness Changes resistances penetration: +10% darkness / +20% mind Changes damage: +3% mind Talent mastery: +0.11 Corruption / Vim Amulets can have magical properties. |
rogue's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +4 (+4 eff.) Changes stats: +2 Cun Rings can have magical properties. |
rogue's copper ring of light (+22%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +4 (+4 eff.) Changes stats: +2 Cun Changes resistances: +22% light Changes damage: +11% light Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level.Boltstalker the steel dagger (17-22.1 power, 6 apr) Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 17.0 - 22.1 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage Shield penetration (this weapon only): +20% Damage (Melee): +12 lightning When wielded/worn: Changes stats: +5 Con Critical mult.: +6.00% Maximum stamina: +10.00 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.steel dagger (14-18.2 power, 6 apr) Requires: - Dexterity 16 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 14.0 - 18.2 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.truestriking steel dagger (11.5-14.95 power, 6 apr) Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 11.5 - 15.0 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +7 (+7 eff.) Armour penetration: +5 Changes resistances penetration: +6% physical Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.insidious stralite greatmaul of persecution (55.5-83.25 power, 3 apr) Requires: - Strength 35 Infused by nature Infused by arcane disrupting forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 55.5 - 83.3 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% Damage (Melee): +23 insidious poison Damage against: +10% Unnatural When wielded/worn: Changes stats: +3 Wil Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.yew longbow Requires: - Dexterity 24 - Talent Shoot 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.balanced iron longsword of massacre (15.5-21.7 power, 2 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 15.5 - 21.7 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Accuracy: +7 (+7 eff.) Defense: +6 (+6 eff.) Disarm immunity: +21% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.vined mindstar of clarity (5.5-6.05 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.5 - 6.1 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Mental save: +3 (+2 eff.) Maximum psi: +11.00 Mindpower: +4 (+2 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.Alanarilin Requires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 2 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +7 Burst (radius 1) on hit: +2 arcane When wielded/worn: Changes resistances: +3% mind Changes resistances penetration: +5% mind / +10% physical Changes damage: +6% mind / +20% physical Talents cooldown: Fragmentation Shot (-2 turns) Pin Down (-1 turn) Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level.steady hardened leather sling of fire Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 3 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +8 Damage (Ranged): +7 fire When wielded/worn: Accuracy: +7 (+7 eff.) Physical crit. chance: +3.0% Changes damage: +12% fire Slings are used to hurl stones or metal shots at your foes. |
Staff of Destruction (20-24 power, 4 apr, fire element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 150% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% lightning / +20% fire / +20% arcane / +20% cold Talent granted: +1 Command Staff Spellpower: +10 (+3 eff.) Spell crit. chance: +15% Talent on hit(spell): Impending Doom (10% chance level 1). This unique-looking staff is carved with runes of destruction. |
This item will automatically be transmogrified when you leave the level.ash starstaff (15-18 power, 3 apr, darkness element) Requires: - Magic 16 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% darkness Talent granted: +1 Command Staff Spellpower: +6 (+2 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.potent elven-wood vilestaff of might (28-33.6 power, 5 apr, blight element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 28.0 - 33.6 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +28% blight Talent granted: +1 Command Staff Spellpower: +14 (+4 eff.) Spell crit. chance: +13% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.shimmering elven-wood vilestaff of warding (25-30 power, 5 apr, darkness element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +5 Defense: +5 (+5 eff.) Maximum wards: +2 darkness Changes damage: +25% darkness Talents granted: +1 Command Staff +2 Ward Mana each turn: +0.10 Maximum mana: +59.00 Spellpower: +12 (+4 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.shimmering yew starstaff (20-24 power, 4 apr, temporal element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% temporal Talent granted: +1 Command Staff Mana each turn: +0.19 Maximum mana: +30.00 Spellpower: +9 (+3 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
short elm magestaff of illumination (10-12 power, 2 apr, lightning element)Requires: - Magic 11 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 1 Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.3% procs dam / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Defense: +5 (+5 eff.) Effects on melee hit: * 6% chance to blind Changes damage: +10% lightning Talent granted: +1 Command Staff Spellpower: +3 (+1 eff.) Spell crit. chance: +1% Light radius: +2 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 82.59 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.blue-steel trident (16-25.6 power, 8 apr) Requires: - Strength 16 3.00 Encumbrance. Type: weapon / trident ; tier 2 It must be held with both hands. Base power: 16.0 - 25.6 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +8 Crit. chance: +2.0% Attack speed: 100% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level.nightruned rough leather belt of the mystic Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% light / +6% darkness Mental save: +6 (+3 eff.) Spellpower: +4 (+1 eff.) A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level.rough leather belt 1.00 Encumbrance. Type: armor / belt ; tier 1 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level.rough leather belt of the giants Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 (+3 eff.) Spell save: +6 (+3 eff.) Size category: +1 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level.slimy woollen robe of lightning (+16%) (0 def, 0 armour) Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Effects when hit in melee: * Slows global speed by 5% * 3 arcane resource burn Changes resistances: +16% lightning Changes damage: +11% lightning A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.slimy woollen robe of the mountain (+12%) (0 def, 0 armour) Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Effects when hit in melee: * Slows global speed by 4% * 3 arcane resource burn Changes resistances: +12% physical Changes damage: +12% physical A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.miner's pair of rough leather boots of uncanny dodging (3 def, 6 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +6 Defense: +3 (+3 eff.) Ranged Defense: +3 (+2 eff.) Fatigue: +1% Infravision radius: +1 A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level.Mugas (0 def, 1 armour) Infused by nature Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +16 (+14 eff.) Armour penetration: +6 Physical power: +5 (+5 eff.) Armour: +1 Damage (Melee): 7 cold Changes stats: +2 Dex Changes resistances: +6% blight / +5% cold / +6% nature / +3% temporal Changes damage: +3% cold Spell save: +11 (+6 eff.) Poison immunity: +5% Stun/Freeze immunity: +5% Knockback immunity: +5% Maximum psi: +10.00 Heals friendly targets nearby when you use a nature summon: +10 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
polar rough leather gloves of magic (+2) (0 def, 1 armour)Powered by arcane forces Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 6 cold Changes stats: +2 Mag Changes resistances: +6% cold Changes damage: +3% arcane / +4% cold Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level.restful hardened leather gloves of strength (+4) (0 def, 2 armour) Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +5 (+5 eff.) Armour: +2 Changes stats: +4 Str Life regen: +1.80 Stamina each turn: +0.50 Maximum stamina: +15.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level.Morningtide (0 def, 3 armour) Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +5 Armour: +3 Fatigue: +3% Effects on melee hit: * 30% chance to blind Changes stats: +3 Cun / +3 Dex Changes resistances: +7% lightning / +7% temporal / +6% light / +6% fire / +9% cold A cap made of leather. |
This item will automatically be transmogrified when you leave the level.insulating hardened leather cap of strength (+4) (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +4 Str Changes resistances: +6% cold / +5% fire A cap made of leather. |
This item will automatically be transmogrified when you leave the level.miner's dwarven-steel helm of dexterity (+4) (0 def, 7 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +7 Fatigue: +4% Changes stats: +4 Dex Infravision radius: +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level.rejuvenating steel mail armour (2 def, 6 armour) Requires: - Strength 20 - Talent Heavy Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+2 eff.) Fatigue: +14% Life regen: +3.70 Stamina each turn: +0.90 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.steel mail armour of acid resistance (2 def, 6 armour) Requires: - Strength 20 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+2 eff.) Fatigue: +14% Changes resistances: +15% acid A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.steel mail armour of fire resistance (2 def, 6 armour) Requires: - Strength 20 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+2 eff.) Fatigue: +14% Changes resistances: +16% fire A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.prismatic dwarven-steel plate armour of fire resistance (5 def, 11 armour) Requires: - Strength 35 - Talent Heavy Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+5 eff.) Fatigue: +24% Changes resistances: +17% fire / +10% light / +12% darkness A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.Fire Dragon Shield (16 def, 9 armour, 220 block) Requires: - Strength 28 - Talent Heavy Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When wielded/worn: Armour: +9 Defense: +16 (+11 eff.) Ranged Defense: +15 (+8 eff.) Fatigue: +20% Damage when hit (Melee): 17 fire Changes resistances: +35% fire Damage affinity(heal): +15% fire Talent granted: +5 Block Special effect on block: 30% chance that you'll breath stunning fire in a cone at the attacker (if within range 6). This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
1582 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
141 alchemist onyx0.00 Encumbrance. Type: alchemist-gem / black ; tier 3 When used as an alchemist bomb: Bomb damage +15% Gems can be sold for money or used in arcane rituals. |
670 alchemist aquamarine0.00 Encumbrance. Type: alchemist-gem / blue ; tier 2 When used as an alchemist bomb: Mana regain 20 Gems can be sold for money or used in arcane rituals. |
193 alchemist lapis lazuli0.00 Encumbrance. Type: alchemist-gem / blue ; tier 3 When used as an alchemist bomb: Mana regain 30 Gems can be sold for money or used in arcane rituals. |
418 alchemist opal0.00 Encumbrance. Type: alchemist-gem / blue ; tier 2 When used as an alchemist bomb: Bomb damage +10% Gems can be sold for money or used in arcane rituals. |
66 alchemist sapphire0.00 Encumbrance. Type: alchemist-gem / blue ; tier 4 When used as an alchemist bomb: Additional 30 ice damage Gems can be sold for money or used in arcane rituals. |
699 alchemist topaz0.00 Encumbrance. Type: alchemist-gem / blue ; tier 2 When used as an alchemist bomb: Bomb thrown range +3 Gems can be sold for money or used in arcane rituals. |
5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level.iron pickaxe (dig speed 38 turns) 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
113 alchemist emerald0.00 Encumbrance. Type: alchemist-gem / green ; tier 3 When used as an alchemist bomb: Additional 50 poison damage Gems can be sold for money or used in arcane rituals. |
1074 alchemist spinel0.00 Encumbrance. Type: alchemist-gem / green ; tier 1 When used as an alchemist bomb: Mana regain 10 Gems can be sold for money or used in arcane rituals. |
114 alchemist turquoise0.00 Encumbrance. Type: alchemist-gem / green ; tier 4 When used as an alchemist bomb: Additional 30 acid damage Gems can be sold for money or used in arcane rituals. |
Gloryta the brass lanternInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to disease Changes resistances: +3% mind / +3% blight Changes resistances penetration: +10% blight / +5% mind Maximum life: +44.00 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
52 alchemist garnet0.00 Encumbrance. Type: alchemist-gem / red ; tier 3 When used as an alchemist bomb: Life regen 5% of max life Gems can be sold for money or used in arcane rituals. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level.supercharged dwarven-steel torque of thermal psionic shield [power 95] (26 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 95 for 7 turns, putting all charms on cooldown for 26 turns. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level.natural yew totem of cure ailments [power 2] (10 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to remove up to 2 poisons or diseases from a target within range 8 (based on Willpower), putting all charms on cooldown for 10 turns. When used: 100% chance to regenerate 6 equilibrium. Natural totems are made by powerful wilders to store nature power. |
521 alchemist amethyst0.00 Encumbrance. Type: alchemist-gem / violet ; tier 2 When used as an alchemist bomb: Additional 25 arcane damage Gems can be sold for money or used in arcane rituals. |
107 alchemist moonstone0.00 Encumbrance. Type: alchemist-gem / white ; tier 5 When used as an alchemist bomb: 20% chance to stun for 3 turns Gems can be sold for money or used in arcane rituals. |
181 alchemist ametrine0.00 Encumbrance. Type: alchemist-gem / yellow ; tier 1 When used as an alchemist bomb: Lights terrain (power 10) Gems can be sold for money or used in arcane rituals. |
985 alchemist citrine0.00 Encumbrance. Type: alchemist-gem / yellow ; tier 1 When used as an alchemist bomb: Bomb thrown range +1 Gems can be sold for money or used in arcane rituals. |
1174 alchemist zircon0.00 Encumbrance. Type: alchemist-gem / yellow ; tier 1 When used as an alchemist bomb: 20% chance to daze for 3 turns Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Blank the Cornac Adventurer level 5
1st Mirth 122nd year of Ascendancy at 15:52 see stats
Infinite x10 (Exploration mode)
Got to level 10 of the infinite dungeon.By Blank the Cornac Adventurer level 15
10th Dusk 122nd year of Ascendancy at 14:54 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Blank the Cornac Adventurer level 10
9th Mirth 122nd year of Ascendancy at 01:25 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Blank the Cornac Adventurer level 20
26th Dusk 122nd year of Ascendancy at 18:43 see stats
Log
Blank hits Blade horror for (78 to psi shield), 171 physical (171 total damage).
Blank killed Orc assassin!
Kinetic Aura hits Blank for 28 physical damage.
Blade horror uses Kinetic Leech.
Blank slows down.
Faeros slows down.
Blank casts Inferno.
Kinetic Aura hits Blank for 28 physical damage.
Blank starts to bleed.
Blade horror hits Blank for 21 physical damage.
Faeros hits Blank for 18 fire damage.
Blade horror uses Implode.
Blank is being crushed.
Blank is bound by telekinetic forces!
Blade horror hits Blank for 94 physical damage.
Imploding (slow) from Blade horror hits Blank for 94 physical damage.
Bleeding from Blade horror hits Blank for 2 physical damage.
Blank's cleansing fire area effect hits Faeros for 0 fire damage.
Blank's cleansing fire area effect hits Blank for 17 fire damage.
Blank's cleansing fire area effect hits Blade horror for 23 fire damage.
Blank's cleansing fire area effect hits Minotaur for 23 fire damage.
Kinetic Aura hits Blank for 28 physical damage.
Blade horror uses Knife Storm.
Faeros hits Blank for 19 fire damage.
Blank casts Fireflash.
Blank's spell attains critical power!
Imploding (slow) from Blade horror hits Blank for 94 physical damage.
Bleeding from Blade horror hits Blank for 2 physical damage.

























































































