Dedsun the level 9 Ghoul Sun Paladin by bpk2001

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.4
AddonsItems Vault 1.0.3
Stone Wardens DLC Class 1.0.3
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceGhoul
ClassSun Paladin
Level / Exp9 / 85%
Sizemedium
Lifes / Deaths

Primary Stats

Strength35 (base 26)
Dexterity19 (base 10)
Constitution21 (base 10)
Magic32 (base 30)
Willpower15 (base 10)
Cunning8 (base 10)

Resources

Life335/335
Positive0/64
Stamina136/136
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+80%

Vision

Sight10
Lite2
Infravision1

Offense: Mainhand

Damage31
Accuracy36
Crit Chance9%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower30
Crit Chance0%
Speed1

Offense: Mind

Mindpower18.7
Crit Chance0%
Speed1

Offense: Damage Bonus

Mind+10%
Acid+13%

Defense: Base

Armour (hardiness)34.32 (74%)
Defense12.15
Ranged Defense18.15
Fatigue35
Physical Save19.6
Spell Save16.45
Mental Save19.05

Defense: Resistances

Mind+ 8%( 70%)
Acid+ 23%( 70%)
Cold+ 17%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance50%
Bleed Resistance100%
Fear Resistance100%
Poison Resistance80%
Instadeath Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Celestial / Combat1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.10
5/5
4/5
0/5
0/5
Celestial / Sun1.00
1/5
2/5
0/5
0/5
Technique / Combat veteran1.10
0/5
0/5
0/5
0/5

Generic Talents

Undead / Ghoul1.10
3/5
1/5
1/5
0/5
Celestial / Chants1.30
0/5
0/5
0/5
0/5
Celestial / Light1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
4/5
2/5
2/5
0/5

Effects

talent
beneficial effect

Quests

done
done
done
active
active
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

The Arena Unlocked Arena mode.
By Dedsun the Ghoul Sun Paladin level 8
8th Mirth 122nd year of Ascendancy at 18:51
see stats

Log

Rested for 10 turns (stop reason: all resources and life at maximum).

Resting starts...

Talent Retch is ready to use.
Rested for 5 turns (stop reason: all resources and life at maximum).


Dedsun uses Retch.


You are yanked out of this place!

Ran for 6 turns (stop reason: dialog is displayed).


You gain 0.51 gold from the transmogrification of
barbed pouch of iron shots (14/14, 9.5-11.4 power, 1 apr).
You gain 1.18 gold from the transmogrification of
spiked iron plate armour (3 def, 7 armour).
You gain 0.25 gold from the transmogrification of
iron gauntlets (0 def, 1 armour).
You gain 0.10 gold from the transmogrification of
pair of rough leather boots (0 def, 1 armour).
You gain 0.43 gold from the transmogrification of
grounding pair of rough leather boots (0 def, 1 armour).
You gain 0.68 gold from the transmogrification of
linen robe of fire (+16%) (0 def, 0 armour).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 0.25 gold from the transmogrification of
iron longsword (6.5-9.1 power, 2 apr).
You gain 0.05 gold from the transmogrification of
copper ring.
Saving done.

Saving done.

There is a Passageway into Norgos' Lair here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving done.

Saving done.

Saving game...

Saving done.

Saving done.

Saving game...