Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
Addons | Items Vault 1.0.3 Stone Wardens DLC Class 1.0.3 |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Higher |
Class | Adventurer |
Level / Exp | 4 / 29% |
Size | medium |
Lifes / Deaths | Killed by Xeramitira the dire wolf at level 4 on the 8th Mirth 122nd year of Ascendancy at 22:45 / 1 |
Primary Stats
Strength | 18 (base 17) |
Dexterity | 13 (base 12) |
Constitution | 12 (base 12) |
Magic | 20 (base 19) |
Willpower | 13 (base 12) |
Cunning | 12 (base 12) |
Resources
Life | -4/147 |
Positive | 0/59 |
Stamina | 116/116 |
Vim | 45/72 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -50% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Offense: Mainhand
Damage | 12 |
Accuracy | 7 |
Crit Chance | 4% |
APR | 2 |
Speed | 1.00 |
Offense: Offhand
Damage | 6 |
Accuracy | 7 |
Crit Chance | 4% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 20 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 13.9 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +9% |
Offense: Damage Penetration
Nature | +5% |
Defense: Base
Armour (hardiness) | 2 (30%) |
Defense | 2.05 |
Ranged Defense | 2.05 |
Fatigue | 6 |
Physical Save | 10.5 |
Spell Save | 11.55 |
Mental Save | 8.75 |
Defense: Resistances
Lightning | + 24%( 70%) |
Acid | + 22%( 70%) |
All | + 14%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Blood | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Sanguisuge | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Bone | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Reaving combat | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Higher | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Light | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Ruin |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
detrimental effect | The target is stunned, reducing damage by 70%, putting random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * 'Needed: one skeleton mage skull. If the eyes are still glowing, please bash it around a bit until they fade. I'll not have another one of those coming alive and wreaking havoc in my lab.' | active |
Equipment
Around waist | Filthpain FilthpainInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 2 nature Changes resistances penetration: +5% nature Changes damage: +9% lightning A belt that goes around your waist. |
Main armor | spiked rough leather armour (1 def, 2 armour) spiked rough leather armour (1 def, 2 armour)Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Damage when the wearer is hit: 11 physical A suit of armour made of leather. |
In off hand | Dawnwing (7-9.8 power, 2 apr) Dawnwing (7-9.8 power, 2 apr)Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 7.0 - 9.8 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Burst (radius 2) on crit: +4 mind When wielded/worn: Damage when the wearer hits(melee): 4 mind Light radius: +3 One-handed war axes. |
In main hand | acidic iron waraxe of massacre (12-16.8 power, 2 apr) acidic iron waraxe of massacre (12-16.8 power, 2 apr)Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Special effect when this weapon crits: splashes the target with acid Damage when this weapon hits: +5 acid One-handed war axes. |
Light source | Strikebile StrikebileInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +12% lightning / +9% acid Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
This item will automatically be transmogrified when you leave the level. ranger's rough leather sling of dampeningranger's rough leather sling of dampening Requires: - Dexterity 11 - Talent Shoot Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 1 Attack speed: 80% Firing range: +7 When wielded/worn: Changes stats: +1 Dex Changes resistances: +5% fire / +6% cold / +5% lightning / +6% acid Spell save: +5 Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. Sparkbait (8/8, 8.5-11.9 power, 5 apr)Sparkbait (8/8, 8.5-11.9 power, 5 apr) Requires: - Dexterity 11 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 8.5 - 11.9 Uses stats: 50% Str, 70% Dex Damage type: Physical Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 8 Damage when this weapon hits(ranged): +12 fire / +4 lightning daze Burst (radius 1) on hit: +4 lightning Arrows are used with bows to pierce your foes to death. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Xeramitira the dire wolf rushes out!
T'est is dazed!
T'est hits Xeramitira the dire wolf for 11 physical, 11 physical damage (total 22.00).
Xeramitira the dire wolf hits T'est for 9 physical, 4 acid, 6 acid, 7 fire, 5 physical, 4 acid, 6 acid, 7 fire damage (total 41.19).
T'est uses Infusion: Wild.
T'est is not dazed anymore.
T'est is cured!
T'est lessens the pain.
T'est casts Rend.
T'est drains life from Xeramitira the dire wolf!
T'est misses Xeramitira the dire wolf.
Xeramitira the dire wolf starts to bleed.
T'est misses Xeramitira the dire wolf.
T'est drains life from Xeramitira the dire wolf!
T'est hits Xeramitira the dire wolf for 11 physical, 5 acid, 4 mind, 2 nature, 7 blight, 4 blight, 4 mind, 2 nature, 7 blight damage (total 44.08).
Xeramitira the dire wolf hits T'est for 5 acid, 5 fire, 5 acid, 5 fire damage (total 17.61).
Xeramitira the dire wolf uses Dirty Fighting.
T'est is stunned!
T'est hits Xeramitira the dire wolf for 11 physical, 11 physical damage (total 22.00).
Xeramitira the dire wolf hits T'est for 5 physical, 3 acid, 5 acid, 6 fire, 3 physical, 3 acid, 5 acid, 6 fire damage (total 31.15).
T'est hits Xeramitira the dire wolf for 2 physical damage.
Xeramitira the dire wolf uses Dual Strike.
T'est hits Xeramitira the dire wolf for 2 physical, 3 physical, 3 physical damage (total 6.91).
Xeramitira the dire wolf hits T'est for 5 physical, 3 acid, 5 acid, 6 fire, 10 physical, 3 acid, 5 acid, 6 fire damage (total 38.96).
Xeramitira the dire wolf uses Skullcracker.
Saving done.
Saving done.
Saving game...