









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
CN Showing Items Tier in Inventory 1.7.4This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Modified Item Descriptions 1.7.6这是基于 Cleaner Item Descriptions 制作的插件,为中文玩家进行了汉化。 |
| Campaign | Orcs |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Orc |
| Class | Oozemancer |
| Level / Exp | 12 / 36% |
| Size | medium |
| Lifes / Deaths | Killed by High Guard Talosis at level 12 on the 20th Retaking 124th year of Ascendancy at 05:00 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 13 (base 10) |
| Dexterity | 15 (base 10) |
| Constitution | 22 (base 21) |
| Magic | 9 (base 10) |
| Willpower | 31 (base 30) |
| Cunning | 26 (base 24) |
Resources
| Life | -2/331 |
| Equilibrium | 117 |
| Healing Factor | 1.1024166372473 |
| Regeneration | 4.354545717127 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 28 |
| Accuracy | 25 |
| Crit Chance | 8% |
| APR | 18 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 25 |
| Accuracy | 25 |
| Crit Chance | 7% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 4.5 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +28% |
Defense: Base
| Armour (hardiness) | 6 (30%) |
| Defense | 5 |
| Ranged Defense | 5 |
| Fatigue | 0 |
| Physical Save | 12 |
| Spell Save | 22 |
| Mental Save | 22 |
Defense: Resistances
| Darkness | + 14%( 70%) |
| Blight | + 14%( 70%) |
| Arcane | + 14%( 70%) |
| Nature | + 47%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 23% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Wild-gift / Moss | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Slime | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Ooze | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mucus | 1.30 |
| 4/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Orc | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.50 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. | active |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the Yetis | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You must assault the Vaporous Emporium to crush the morale of the Atmos tribe! * You have explored the yeti cave and vanquished the Yeti Patriarch. | active |
Equipment
| On hands | heroic hardened leather gloves of the verdant (0 def, 6 armour)T2Ego++ hands /armor (1.0 Encumbrance) Antimagic Power/Masterpiece Keywords: verdant/heroic While equipped: defense ------ Armor +6 Resistance +7% blight +8% darkness +7% arcane Affinity +5% nature Spell save +10 (+5 eff.) Mind save +5 (+2 eff.) Life +51.00 other ------- Masteries +0.20 Wild-gift/Antimagic Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | linen wizard hat of nature (+18%) (1 def, 0 armour)T1Ego head /armor (2.0 Encumbrance) Nature Power Keywords: nature While equipped: offense ------ Damage Change +12% nature defense ------ Defense +1 (+1 eff.) Resistance +18% nature A pointy cloth hat, very wizardly... |
| Tool | woodsman's iron pickaxe (dig speed 38 turns)T1Ego digger /tool (3.0 Encumbrance) Nature Power Keywords: woodsman While equipped: Stats +1Str offense ------ Damage Change +6% nature defense ------ Resistance +10% nature While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | marksman's steel ring of perseveranceT2Ego ring /jewelry (0.1 Encumbrance) Masterpiece Keywords: marksman/perseverance While equipped: Stats +3Dex offense ------ Accuracy +6 (+3 eff.) defense ------ Life Regen +3.00 Immune +23% Stun Rings make your fingers look great! |
| In main hand | vined mindstar of life (5-6 power, 18 apr, nature damage)T2Ego mindstar 1H /weapon (3.0 Encumbrance) Nature Power Keywords: life When used to attack: Weapon Damage 5.0 - 5.5 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy bonus +0.2% crit chance (max 25%) Accuracy Stat Willpower Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Mind Crit +2% Mindpower +4 (+2 eff.) defense ------ Life +16.00 Life Regen +0.70 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Light source | brass lanternT1Normal lite (2.0 Encumbrance) While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| In off hand | mossy mindstar (3-3 power, 12 apr, nature damage)T1Normal mindstar 1H /weapon (3.0 Encumbrance) Nature Power When used to attack: Weapon Damage 3.0 - 3.3 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy bonus +0.2% crit chance (max 25%) Accuracy Stat Willpower Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Mind Crit +1% Mindpower +2 (+1 eff.) other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | linen cloak of Eldoral (1 def, 0 armour)T1Ego cloak /armor (2.0 Encumbrance) Masterpiece Keywords: eldoral While equipped: Stats +1Cun +1Dex defense ------ Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | linen robe of nature (+15%) (0 def, 0 armour)T1Ego cloth /armor (2.0 Encumbrance) Nature Power Keywords: nature While equipped: offense ------ Damage Change +10% nature defense ------ Resistance +15% nature +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
steel ring of corrosion (+20%)T2Ego ring /jewelry (0.1 Encumbrance) Nature Power Keywords: corrosion While equipped: offense ------ Damage Change +10% acid defense ------ Resistance +20% acid Rings make your fingers look great! |
iron dagger (10-12 power, 5 apr)T1Normal dagger 1H /weapon (1.0 Encumbrance) When used to attack: Weapon Damage 9.5 - 12.3 Uses 50% Str, 50% Dex Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% Sharp, short and deadly. |
mossy mindstar (2-3 power, 12 apr, nature damage)T1Normal mindstar 1H /weapon (3.0 Encumbrance) Nature Power When used to attack: Weapon Damage 2.5 - 2.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy bonus +0.2% crit chance (max 25%) Accuracy Stat Willpower Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Mind Crit +1% Mindpower +2 (+1 eff.) other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
linen robe (0 def, 0 armour)T1Normal cloth /armor (2.0 Encumbrance) While equipped: defense ------ Resistance +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
agateT1Normal black /gem (0.0 Encumbrance) While equipped: Stats +1Str +1Dex +1Mag +1Wil +1Cun +1Con Item imbue powers: Stats +1Str +1Dex +1Mag +1Wil +1Cun +1Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Yeti's Muscle Tissue (Patriarch)Quest muscle /flesh (1.0 Encumbrance) Nature Power Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
Automated Portable ExtractorQuest power /tinker (0.0 Encumbrance) Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rod of Recall (1/1)Quest rod /charm (2.0 Encumbrance) Unknown Power Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
powerful elm totem of thorny skin [power 16] (20 cooldown)T1Ego totem /charm (2.0 Encumbrance) Nature Power Keywords: thorny/powerful Harden the skin for 7 turns increasing armour by 16 and armour hardiness by 30% Puts all charms on 20 turn cooldown 100% to increase all damage by 11% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
zirconT1Normal yellow /gem (0.0 Encumbrance) While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A Fistful of Gold (Insane (Roguelike) difficulty)
Buy an item from an AAA.By PauseChamp the Orc Oozemancer level 11
18th Retaking 124th year of Ascendancy at 15:30 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By PauseChamp the Orc Oozemancer level 10
16th Retaking 124th year of Ascendancy at 08:36 see stats
Log
PauseChamp uses Infusion: Healing.
PauseChamp receives 55 healing from Infusion: Healing.
PauseChamp's mucus ooze uses Slime Spit.
High Guard Talosis slows down.
PauseChamp's mucus ooze hits High Guard Talosis for 30 nature damage.
PauseChamp's manaburn arcane area effect hits High Guard Talosis for 21 arcane damage.
Talent Slime Spit is ready to use.
Talent Acid Splash is ready to use.
Crippling Poison from PauseChamp hits High Guard Talosis for 23 nature damage.
PauseChamp uses Acid Splash.
PauseChamp's mind surges with critical power!
PauseChamp's mucus ooze uses Slime Spit.
PauseChamp's mucus ooze hits High Guard Talosis for 18 nature damage.
PauseChamp hits High Guard Talosis for 66 acid damage.
High Guard Talosis strafes with his steamguns!
PauseChamp's mucus ooze uses Slime Spit.
PauseChamp's mucus ooze hits High Guard Talosis for 30 nature damage.
High Guard Talosis is poisoned!
PauseChamp's manaburn arcane area effect hits High Guard Talosis for 25 arcane damage.
High Guard Talosis is not silenced anymore.
PauseChamp resists the knockback!
PauseChamp shares damage with her oozes!
High Guard Talosis's Strafe hits PauseChamp's mucus ooze for 10 lightning damage.
High Guard Talosis's Strafe hits PauseChamp for 39 physical, 98 physical, 8 lightning (145 total damage).
High Guard Talosis's Strafe hits Bloated ooze for 88 physical damage.
High Guard Talosis's Strafe hits PauseChamp for 23 physical damage.
Poison from PauseChamp hits High Guard Talosis for 23 nature damage.
Crippling Poison from PauseChamp hits High Guard Talosis for 27 nature damage.
PauseChamp the level 12 orc oozemancer was maimed to death by High Guard Talosis on level 3 of Vaporous Emporium.

























































