
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Dwarf |
| Class | Stone Warden |
| Level / Exp | 31 / 10% |
| Size | medium |
| Lifes / Deaths | Killed by Isakira the dredge at level 31 on the 29th Shortage 122nd year of Ascendancy at 02:33 / 2Killed by ROCK AND STONE's Inner Demon at level 31 on the 29th Shortage 122nd year of Ascendancy at 02:36 |
Primary Stats
| Strength | 71 (base 33) |
| Dexterity | 28 (base 10) |
| Constitution | 80 (base 41) |
| Magic | 57 (base 30) |
| Willpower | 85 (base 41) |
| Cunning | 16 (base 10) |
Resources
| Life | -51/1357 |
| Mana | 655/655 |
| Equilibrium | 0 |
| Healing Factor | 1.6910366327278 |
| Regeneration | 27.479345281827 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 4 |
| See Invisible | 6 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 135 |
| Accuracy | 51 |
| Crit Chance | 15% |
| APR | 24 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 55 |
| Accuracy | 51 |
| Crit Chance | 5% |
| APR | 24 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 42 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Mind
| Mindpower | 48 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +15% |
| Blight | +33% |
| Arcane | +6% |
| Mind | +19% |
| All | 0% |
| Darkness | +17% |
| Light | +14% |
| Temporal | +12% |
| Physical | +6% |
| Lightning | +6% |
| Fire | +24% |
| Nature | +24% |
Offense: Damage Penetration
| Blight | +53% |
| Darkness | +18% |
| Temporal | +23% |
| All | +8% |
Defense: Base
| Armour (hardiness) | 45 (60%) |
| Defense | 32 |
| Ranged Defense | 32 |
| Fatigue | 22 |
| Physical Save | 60 |
| Spell Save | 53 |
| Mental Save | 49 |
Defense: Resistances
| Blight | + 42%( 70%) |
| Physical | + 30%( 70%) |
| Cold | + 54%( 70%) |
| All | + 23%( 70%) |
| Darkness | + 51%( 70%) |
| Light | + 33%( 70%) |
| Temporal | + 42%( 70%) |
| Lightning | + 70%( 70%) |
| Mind | + 28%( 70%) |
| Fire | + 26%( 70%) |
| Nature | + 67%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 502 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 33% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 232 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
| Spell / Eldritch shield | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Dwarven nature | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Earthen power | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 3/5 |
| Wild-gift / Earthen vines | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 5/5 |
| 2/5 |
| 4/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | active |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 85. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * You've found the needed chunk of ghoul flesh. * You've found the needed pouch of faeros ash. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
Equipment
| On feet | Ravenimmortal (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +1 Str +2 Mag +7 Wil dps ---------- Res.pen +10% darkness +15% temporal ----- def ----- Armour +3 Resists +19% darkness +17% temporal Def/telep +15 Res/telep +13% Dur/telep +18% ---------- misc Stam/turn +0.60 Max.stam +15.00 Infravis +1 Blink to a nearby random location (rad 10) Puts all charms on 25 cooldown A pair of boots made of leather. |
| Light source | Singetrencher0.0 T3 lite [Random Unique] Arcane/Nature/Master While equipped: Stats +5 Mag dps ---------- Spell.pwr +9 (+3 eff.) Dmg.mod +24% fire Res.pen +25% blight +8% all Apr +5 ----- def ----- Resists +3% fire Max.HP +46.00 ---------- misc Light +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | hardened leather cap 'Poruma' (0 def, 3 armour)2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +10 Str +8 Dex +6 Wil +3 Con dps ---------- Crit.mult +5.00% Phys.pwr +3 (+1 eff.) Dmg.mod +3% blight Acc +10 (+4 eff.) ----- def ----- Armour +3 Fatigue +3% Resists +7% lightning +8% temporal Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 300.3 Physical damage. If the attack hits, the target is confused (33% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
| On hands | Balumalach (0 def, 8 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Arcane/Nature/Psionic While equipped: dps ---------- Melee+ 7 physical 9 darkness 8 mind Dmg.mod +6% physical +5% darkness +4% mind ----- def ----- Armour +8 Fatigue +3% Resists +5% darkness +6% mind ---------- misc Light +3 Infravis +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 12 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | gladiator's gold ring of misery0.1 T3 ring jewelry [Ego++] Master/Psionic While equipped: Stats +4 Str +4 Cun +6 Con dps ---------- Phys.pwr +7 (+2 eff.) Melee+ 8 physical Ranged+ 8 physical On Hit (Melee): * 10% chance to reduce all saves and defense by 30 On Hit (Ranged): * 10% chance to reduce all saves and defense by 30 ---------- misc Hate/m.crit +2.00 Max.hate +5.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
| On fingers | Brenuvon the Loamglean0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +5 Str +6 Con dps ---------- Phys.pwr +5 (+2 eff.) Dmg.mod +9% nature +12% temporal Acc +8 (+3 eff.) Apr +12 ----- def ----- Defense +10 (+5 eff.) Resists +9% nature Max.HP +55.00 HP.reg +10.00 Heal.mod +14% Def/telep +5 Res/telep +5% Dur/telep +5% Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 99% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around neck | Porobrewen0.1 T4 amulet jewelry [Random Unique] Nature While equipped: Stats +2 Str +1 Dex +2 Wil +10 Con dps ---------- Dmg.mod +15% blight ----- def ----- Resists +9% physical ---------- misc Stam/turn +0.50 Amulets make your neck look great! |
| In main hand | Vorevena the voratun shield (10 def, 10 armour, 61-73 power, 227 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Arcane/Master When used to Attack: Power 61.0 - 73.2 Physical Uses 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +13.0% Block +227 Melee+ +32 lightning While equipped: Stats +3 Str +11 Dex dps ---------- Melee Ret 41 lightning ----- def ----- Armour +10 Defense +10 (+5 eff.) Fatigue +8% Resists +61% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
| Around waist | hardened leather belt 'Arcmaster'1.0 T3 belt armor [Random Unique] Arcane/Psionic While equipped: Stats +11 Mag +10 Wil dps ---------- Spell.crit +8% Mind.pwr +4 (+1 eff.) Dmg.mod +6% lightning +6% arcane Melee Ret 6 arcane ----- def ----- Resists +6% lightning Phys.save +7 (+2 eff.) A belt that goes around your waist. |
| In off hand | dwarven-steel shield 'Layyth' (0 def, 6 armour, 34-41 power, 81.5 block)7.0 T3 shield armor Reqs Shield usage training [Random Unique] Arcane/Master When used to Attack: Power 34.0 - 40.8 Physical Uses 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +82 Melee+ +13 light +13 darkness While equipped: Stats +2 Cun +6 Mag dps ---------- Dmg.mod +15% blight +14% light +12% darkness Res.pen +10% blight ----- def ----- Armour +6 Fatigue +8% Resists +40% cold +13% light +12% darkness ---------- misc Max.vim +20.00 Talents +1 Block Handheld deflection devices. |
| Cloak | elven-silk cloak 'Dairygohek' (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +4 Str +2 Wil +6 Con dps ---------- Res.pen +10% blight ----- def ----- Defense +3 (+2 eff.) Resists +18% nature +24% blight Phys.save +12 (+3 eff.) Max.HP +140.00 HP.reg +6.00 Heal.mod +13% ---------- misc Infravis +1 See.Invis +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+5 eff.) Resists +30% nature +11% all Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+4 eff.) Spell.save +15 (+5 eff.) Mind.save -7 (-3 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Mardedur0.1 T3 amulet jewelry [Random Unique] Nature While equipped: dps ---------- Phys.pwr +5 (+2 eff.) ----- def ----- Armour +8 Resists +6% lightning +15% temporal +15% light +17% darkness Spell.save +3 (+1 eff.) Blind- +47% Pinning- +20% Knockbk- +21% ---------- misc Infravis +2 Sight +2 See.Invis +7 Amulets make your neck look great! |
Gleamnigh the steel ring0.1 T2 ring jewelry [Random Unique] Arcane/Nature/Psionic While equipped: Stats +4 Cun +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) Dmg.mod +11% acid +12% darkness +15% light ----- def ----- Resists +22% acid +24% darkness Def/telep +10 Res/telep +10% Dur/telep +10% Rings make your fingers look great! |
Guldarin0.1 T1 ring jewelry [Rare] Master While equipped: Stats +5 Con dps ---------- Phys.crit +1.0% ----- def ----- Phys.save +18 (+5 eff.) Max.HP +21.00 Disarm- +22% Pinning- +22% Knockbk- +21% Rings make your fingers look great! |
dwarven-steel helm 'Veluldann' (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +6 Str dps ---------- Phys.crit +1.0% Acc +30 (+10 eff.) On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +4 Fatigue +4% Resists +5% arcane Spell.save +12 (+4 eff.) Die.at -80.00 life A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
437 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
survivor's alchemist's lamp of health1.0 T3 lite [Ego] Nature While equipped: ----- def ----- Phys.save +5 (+2 eff.) Max.HP +54.00 Heal.mod +15% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Pouch of the Subconscious (20/20, 38-46 power, 15 apr)3.0 T4 shot ammo [Unique] Psionic Power 38.0 - 45.6 Physical Uses 10% Wil, 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 20 Ranged+ +25 mind +30 mind slow On Hit: * 50% chance to reload 1 ammo You find yourself constantly fighting an urge to handle this strange pouch of shot. |
6 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
14 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By ROCK AND STONE the Dwarf Stone Warden level 29
19th Shortage 122nd year of Ascendancy at 22:15 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By ROCK AND STONE the Dwarf Stone Warden level 15
44th Dearth 122nd year of Ascendancy at 07:42 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By ROCK AND STONE the Dwarf Stone Warden level 30
25th Shortage 122nd year of Ascendancy at 23:37 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By ROCK AND STONE the Dwarf Stone Warden level 23
6th Shortage 122nd year of Ascendancy at 00:54 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By ROCK AND STONE the Dwarf Stone Warden level 27
17th Shortage 122nd year of Ascendancy at 08:22 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By ROCK AND STONE the Dwarf Stone Warden level 29
19th Shortage 122nd year of Ascendancy at 23:12 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By ROCK AND STONE the Dwarf Stone Warden level 10
5th Profit 122nd year of Ascendancy at 04:06 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By ROCK AND STONE the Dwarf Stone Warden level 20
26th Loss 122nd year of Ascendancy at 06:42 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By ROCK AND STONE the Dwarf Stone Warden level 30
25th Shortage 122nd year of Ascendancy at 00:12 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By ROCK AND STONE the Dwarf Stone Warden level 30
25th Shortage 122nd year of Ascendancy at 00:59 see stats
Squadmate (Insane (Roguelike) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By ROCK AND STONE the Dwarf Stone Warden level 6
18th Voratun 122nd year of Ascendancy at 17:14 see stats
Tales of the Spellblaze (Insane (Roguelike) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By ROCK AND STONE the Dwarf Stone Warden level 29
19th Shortage 122nd year of Ascendancy at 22:15 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By ROCK AND STONE the Dwarf Stone Warden level 29
19th Shortage 122nd year of Ascendancy at 22:15 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By ROCK AND STONE the Dwarf Stone Warden level 8
1st Profit 122nd year of Ascendancy at 21:45 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By ROCK AND STONE the Dwarf Stone Warden level 22
5th Shortage 122nd year of Ascendancy at 07:05 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By ROCK AND STONE the Dwarf Stone Warden level 17
5th Loss 122nd year of Ascendancy at 21:25 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By ROCK AND STONE the Dwarf Stone Warden level 31
29th Shortage 122nd year of Ascendancy at 02:33 see stats
Log
ROCK AND STONE's Inner Demon hits ROCK AND STONE's Inner Demon for 84 arcane, 9 lightning, 8 physical, 5 darkness, 15 arcane, 6 mind, 70 arcane (196 total damage).
ROCK AND STONE's Inner Demon hits ROCK AND STONE for 101 arcane, 10 lightning, 10 physical, 6 darkness, 18 arcane, 7 mind, 73 arcane, 11 light, 10 darkness, 12 physical, 7 darkness, 21 arcane, 8 mind (292 total damage).
ROCK AND STONE's Inner Demon hits ROCK AND STONE's Inner Demon for (95 blocked), 0 arcane, (9 blocked), 0 lightning, (8 blocked), 0 physical, (5 blocked), 0 darkness, (15 blocked), 0 arcane, 6 mind, (47 blocked), 0 nature, (9 blocked), 0 lightning, (8 blocked), 0 physical, (5 blocked), 0 darkness, (15 blocked), 0 arcane, 6 mind, (38 blocked), 0 nature, (8 blocked), 0 light, (7 blocked), 0 darkness, (8 blocked), 0 physical, (5 blocked), 0 darkness, (15 blocked), 0 arcane, 6 mind, (74 blocked), 0 arcane, (8 blocked), 0 light, (7 blocked), 0 darkness, (8 blocked), 0 physical, (5 blocked), 0 darkness, (15 blocked), 0 arcane, 6 mind (23 total damage).
ROCK AND STONE's Inner Demon hits ROCK AND STONE's Inner Demon for (15 flat reduction), (19 to stone), 0 nature, (13 flat reduction), 0 lightning, (7 to stone), 0 physical, (5 flat reduction), 0 darkness, (14 flat reduction), 0 arcane, (5 flat reduction), 0 mind, (15 flat reduction), (14 to stone), 0 nature, (7 flat reduction), 0 light, (7 flat reduction), 0 darkness, (7 to stone), 0 physical, (5 flat reduction), 0 darkness, (14 flat reduction), 0 arcane, (5 flat reduction), 0 mind (0 total damage).
Melee retaliation hits ROCK AND STONE's Inner Demon for (8 flat reduction), 0 lightning, (5 flat reduction), 0 nature, (6 flat reduction), 0 arcane, (1 flat reduction), 0 nature, (15 flat reduction), (2 to stone), 0 lightning, (11 flat reduction), 0 nature, (13 flat reduction), 0 arcane, (2 flat reduction), 0 nature, (15 flat reduction), (2 to stone), 0 lightning, (11 flat reduction), 0 nature, (13 flat reduction), 0 arcane, (2 flat reduction), 0 nature, (8 flat reduction), 0 lightning, (5 flat reduction), 0 nature, (6 flat reduction), 0 arcane, (1 flat reduction), 0 nature (0 total damage).
ROCK AND STONE's Inner Demon speeds up.
Stone Vine from ROCK AND STONE hits ROCK AND STONE's Inner Demon for (27 blocked), 0 nature, (47 blocked), 0 arcane (0 total damage).
Poison from ROCK AND STONE hits ROCK AND STONE's Inner Demon for (8 blocked), 0 nature (0 total damage).
Poison from ROCK AND STONE's Inner Demon hits ROCK AND STONE for 2 nature damage.
Poison from ROCK AND STONE's Inner Demon hits ROCK AND STONE's Inner Demon for (4 flat reduction), 0 nature (0 total damage).
Isakira the dredge is free from the stone vine.
Isakira the dredge receives 11 healing (13 psi heal).
Isakira the dredge uses Mind Sear.
Isakira the dredge hits ROCK AND STONE for 211 mind damage.
ROCK AND STONE's Inner Demon uses Infusion: Wild.
ROCK AND STONE's Inner Demon stops being poisoned.
ROCK AND STONE's Inner Demon is cured!
ROCK AND STONE's Inner Demon lessens the pain.
ROCK AND STONE's Inner Demon casts Eldritch Slam.
The stone shield around ROCK AND STONE's Inner Demon explodes!
ROCK AND STONE's Inner Demon slows down.
ROCK AND STONE's Inner Demon is poisoned!
ROCK AND STONE instinctively hardens her skin and ignores the attack!
ROCK AND STONE repels an attack from ROCK AND STONE's Inner Demon.
Melee retaliation hits ROCK AND STONE's Inner Demon for (15 flat reduction), 0 lightning, (9 flat reduction), 0 nature, (1 flat reduction), 0 nature, (3 flat reduction), 0 arcane (0 total damage).
ROCK AND STONE's Inner Demon hits ROCK AND STONE for (21 flat reduction), 148 arcane (148 total damage).
ROCK AND STONE's Inner Demon hits ROCK AND STONE's Inner Demon for (21 flat reduction), (63 to stone), 42 arcane, (13 flat reduction), 0 lightning, 7 physical, (5 flat reduction), 0 darkness, (14 flat reduction), 0 arcane, (5 flat reduction), 0 mind, (21 flat reduction), 26 arcane, (5 flat reduction), 0 light, (5 flat reduction), 0 darkness, 5 physical, (4 flat reduction), 0 darkness, (9 flat reduction), 0 arcane, (2 flat reduction), 0 mind (80 total damage).
Melee retaliation hits ROCK AND STONE's Inner Demon for 8 lightning, 5 nature, 6 arcane, 1 nature, 8 lightning, 5 nature, 6 arcane, 1 nature (41 total damage).
ROCK AND STONE's Inner Demon hits ROCK AND STONE for 188 arcane damage.
ROCK AND STONE the level 31 dwarf stone warden was blasted to death by a ROCK AND STONE's Inner Demon on level 3 of Temporal Rift.
















































































