









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
CN Showing Items Tier in Inventory 1.7.4This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Modified Item Descriptions 1.7.6这是基于 Cleaner Item Descriptions 制作的插件,为中文玩家进行了汉化。 |
| Campaign | Orcs |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Kruk Yeti |
| Class | Cursed |
| Level / Exp | 15 / 58% |
| Size | medium |
| Lifes / Deaths | Killed by Dozing Ivovena at level 15 on the 29th Retaking 124th year of Ascendancy at 09:57 / 1 |
Primary Stats
| Strength | 41 (base 32) |
| Dexterity | 10 (base 10) |
| Constitution | 32 (base 25) |
| Magic | 10 (base 10) |
| Willpower | 35 (base 27) |
| Cunning | 16 (base 10) |
Resources
| Life | -31/474 |
| Hate | 49/100 |
| Healing Factor | 1.2763616587771 |
| Regeneration | 0.31909041469427 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Mainhand
| Damage | 65 |
| Accuracy | 21 |
| Crit Chance | 3% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 33 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +9% |
| Light | +10% |
| Blight | +6% |
| Physical | +10% |
| All | 0% |
Offense: Damage Penetration
| Light | +5% |
Defense: Base
| Armour (hardiness) | 26.08934837382 (81.151787968034%) |
| Defense | 13 |
| Ranged Defense | 13 |
| Fatigue | 26 |
| Physical Save | 27 |
| Spell Save | 15 |
| Mental Save | 21 |
Defense: Resistances
| Cold | + 40%( 70%) |
| Acid | + 3%( 70%) |
| Light | + 48%( 70%) |
| Darkness | + 5%( 70%) |
| Blight | + 5%( 70%) |
| Physical | + 10%( 70%) |
| Fire | + 20%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Cursed / Gloom | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Predator | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Cursed / Endless hunt | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Yeti | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. | active |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the Yetis | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. | active |
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. | active |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| Light source | Summertide PhialT1Unique lite (1.0 Encumbrance) Nature Power While equipped: offense ------ Damage Change +10% light On-Hit 15 Lite Light Burst (radius 1) defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(90 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | thaloren rough leather cap (Madness) (0 def, 1 armour)T1Ego+ head /armor (2.0 Encumbrance) Masterpiece Keywords: thaloren While equipped: Stats +2Wil defense ------ Armor +1 Resistance +5% blight Mind save +5 (+2 eff.) other ------- Fatigue +1% Curse of Madness A cap made of leather. |
| Tool | The Cog The CogT3Legendary mechanical /cog (0.0 Encumbrance) Unknown Power While equipped: Stats +5Cun +3Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
| On fingers | copper ring of the mountain (+10%)T1Ego ring /jewelry (0.1 Encumbrance) Nature Power Keywords: mountain While equipped: offense ------ Damage Change +10% physical defense ------ Resistance +10% physical Rings make your fingers look great! |
| Around waist | nightruned rough leather belt (Misfortune)T1Ego belt /armor (1.0 Encumbrance) Arcane Power Keywords: nightruned While equipped: defense ------ Resistance +6% light +5% darkness Curse of Misfortune A belt that goes around your waist. |
| In main hand | flaming steel greatmaul of massacre (Corpses) (36-55 power, 2 apr)T2Ego greatmaul 2H /weapon (5.0 Encumbrance) Arcane Power/Masterpiece Keywords: flaming/massacre When used to attack: Weapon Damage 36.5 - 54.8 Uses 120% Str Mastery Weapons Mastery Accuracy bonus +0.2% base dam (max 20%) Ignore Armor +2 Critical Rate +1.0% Attack Speed 100% On-Hit, radius 1 +9 fire Curse of Corpses Massive two-handed mauls. |
| On hands | Arutha the Radiancebender (Nightmares) (0 def, 2 armour)T2Rare hands /armor (1.5 Encumbrance) Masterpiece Keywords: strength While equipped: Stats +4Str offense ------ Damage Change +9% acid Ignore resists +5% light Physical Power +7 (+3 eff.) On-Hit (Melee): * 10% chance to reduce all saves and defense by 22 defense ------ Armor +2 Resistance +12% light +3% acid other ------- Fatigue +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Nightmares Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Therapeutic Platemail (Nightmares) (4 def, 10 armour)T2Unique massive /armor (12.0 Encumbrance) Masterpiece/Steamtech While equipped: Stats +3Dex +3Con offense ------ Steampower +10 (+5 eff.) defense ------ Armor +10 Defense +4 (+4 eff.) Resistance +15% cold +10% fire Healmod +30% other ------- Fatigue +22% Curse of Nightmares Cleanse up to 3 poisons or wounds detrimental effects. Uses 12 power out of 20/20 This thick sealed armor utilizes a ventilation system to heal your wounds using a heated mist. |
| Cloak | Yeti-fur Cloak (Misfortune) (9 def, 2 armour)T1Unique cloak /armor (2.0 Encumbrance) Nature Power While equipped: offense ------ Physical Power +5 (+2 eff.) defense ------ Armor +2 Defense +9 (+8 eff.) Resistance +15% cold Physical save +10 (+5 eff.) Curse of Misfortune This fur cloak is thick and matted, yet remains incredibly soft to the touch. |
| Around neck | steel amulet 'Sootkiller'T2Random Unique amulet /jewelry (0.1 Encumbrance) Nature Power Keywords: willpower/cunning/insulating While equipped: Stats +2Cun +4Wil offense ------ Damage Change +6% blight On-Hit (Melee): * 10% chance to reduce damage dealt by 18% defense ------ Resistance +10% fire +10% cold Amulets make your neck look great! |
Inventory
schematic: Air RecyclerT1Normal schematic /scroll (0.1 Encumbrance) Requires: - Talent Create Tinker [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Antimagic ShellT1Normal schematic /scroll (0.1 Encumbrance) Requires: - Talent Create Tinker [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Explosive ShellT1Normal schematic /scroll (0.1 Encumbrance) Requires: - Talent Create Tinker [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Flare ShellT1Normal schematic /scroll (0.1 Encumbrance) Requires: - Talent Create Tinker [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: HeadlampT1Normal schematic /scroll (0.1 Encumbrance) Requires: - Talent Create Tinker [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Healing SalveT1Normal schematic /scroll (0.1 Encumbrance) Requires: - Talent Create Tinker [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Iron GripT1Normal schematic /scroll (0.1 Encumbrance) Requires: - Talent Create Tinker [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Itching PowderT1Normal schematic /scroll (0.1 Encumbrance) Requires: - Talent Create Tinker [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Kinetic StabiliserT1Normal schematic /scroll (0.1 Encumbrance) Requires: - Talent Create Tinker [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Razor EdgeT1Normal schematic /scroll (0.1 Encumbrance) Requires: - Talent Create Tinker [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: SteamgunT1Normal schematic /scroll (0.1 Encumbrance) Requires: - Talent Create Tinker [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: SteamsawT1Normal schematic /scroll (0.1 Encumbrance) Requires: - Talent Create Tinker [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Thunderclap CoatingT1Normal schematic /scroll (0.1 Encumbrance) Requires: - Talent Create Tinker [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Waterproof CoatingT1Normal schematic /scroll (0.1 Encumbrance) Requires: - Talent Create Tinker [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Winterchill EdgeT1Normal schematic /scroll (0.1 Encumbrance) Requires: - Talent Create Tinker [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
acidic steel battleaxe of massacre (Corpses) (32-49 power, 2 apr)T2Ego battleaxe 2H /weapon (3.0 Encumbrance) Arcane Power/Masterpiece Keywords: acidic/massacre When used to attack: Weapon Damage 32.5 - 48.8 Uses 120% Str Mastery Weapons Mastery Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% On Critical: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Curse of Corpses Massive two-handed battleaxes. |
arcing iron battleaxe of massacre (Nightmares) (24-36 power, 1 apr)T1Ego battleaxe 2H /weapon (3.0 Encumbrance) Arcane Power/Masterpiece Keywords: arcing/massacre When used to attack: Weapon Damage 24.0 - 36.0 Uses 120% Str Mastery Weapons Mastery Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +1 Critical Rate +4.5% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Curse of Nightmares Massive two-handed battleaxes. |
chilling steel battleaxe of daylight (Misfortune) (18-27 power, 2 apr)T2Ego battleaxe 2H /weapon (3.0 Encumbrance) Arcane Power Keywords: chilling/daylight When used to attack: Weapon Damage 18.0 - 27.0 Uses 120% Str Mastery Weapons Mastery Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% On-hit +10 light +9 cold Damage Against +10% Undead Curse of Misfortune Massive two-handed battleaxes. |
iron battleaxe (Misfortune) (14-20 power, 1 apr)T1Normal battleaxe 2H /weapon (3.0 Encumbrance) When used to attack: Weapon Damage 13.5 - 20.2 Uses 120% Str Mastery Weapons Mastery Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +1 Critical Rate +4.5% Attack Speed 100% Curse of Misfortune Massive two-handed battleaxes. |
balanced iron greatmaul (Shrouds) (18-28 power, 1 apr)T1Ego greatmaul 2H /weapon (5.0 Encumbrance) Masterpiece Keywords: balanced When used to attack: Weapon Damage 18.5 - 27.8 Uses 120% Str Mastery Weapons Mastery Accuracy bonus +0.2% base dam (max 20%) Ignore Armor +1 Critical Rate +0.5% Attack Speed 100% While equipped: offense ------ Accuracy +9 (+5 eff.) defense ------ Defense +7 (+7 eff.) Immune +28% Disarm Curse of Shrouds Massive two-handed mauls. |
swiftstrike steel steamgun (Corpses)T2Ego+ steamgun 1H /weapon (4.0 Encumbrance) Masterpiece/Steamtech Requires: - Dexterity 16 - Talent Shoot - Talent Steam Pool Keywords: swiftstrike When used to attack: Accuracy bonus +0.2% base dam (max 20%) Ignore Armor +6 Attack Speed 100% Range +7 Projectile Speed +800% Uses 2.0 Steam While equipped: Stats +1Cun offense ------ Combat Speed +10% Curse of Corpses Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
rough leather belt of carrying (Madness)T1Ego belt /armor (1.0 Encumbrance) Arcane Power Keywords: carrying While equipped: other ------- Encumbrance +20 Fatigue -4% Curse of Madness A belt that goes around your waist. |
Iverira (Madness) (0 def, 0 armour)T2Random Unique cloth /armor (2.0 Encumbrance) Arcane Power/Psionic Power Keywords: shimmering/mind/power While equipped: offense ------ Damage Change +10% mind +10% arcane +5% all Spellpower +11 (+10 eff.) When Hit 6 temporal defense ------ Resistance +10% mind +9% all Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Resource +28.00 Max mana Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Stralite Sand Shredder (Corpses) (0 def, 1 armour)T4Quest hands /armor (1.0 Encumbrance) Steamtech While equipped: defense ------ Armor +1 other ------- Talents +1 Sand Shredder Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Corpses Automatically deploy a huge rotating drill when you hit a sandwall, carving out a big part of it quickly. |
scouring iron gauntlets of strength (+3) (Madness) (0 def, 1 armour)T1Ego+ hands /armor (1.5 Encumbrance) Antimagic Power/Masterpiece Keywords: scouring/strength While equipped: Stats +3Str offense ------ Physical Power +7 (+3 eff.) When Hit: * 16 arcane resource burn defense ------ Armor +1 Spell save +9 (+7 eff.) other ------- Fatigue +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Madness Metal gloves protecting the hands up to the middle of the lower arm. |
rough leather cap (Madness) (0 def, 1 armour)T1Normal head /armor (2.0 Encumbrance) While equipped: defense ------ Armor +1 other ------- Fatigue +1% Curse of Madness A cap made of leather. |
impenetrable iron mail armour of resilience (Corpses) (2 def, 11 armour)T1Ego heavy /armor (14.0 Encumbrance) Nature Power/Masterpiece Keywords: impenetrable/resilience While equipped: defense ------ Armor +11 Defense +2 (+2 eff.) Life +20.00 other ------- Fatigue +12% Curse of Corpses A suit of armour made of mail. |
iron mail armour (Nightmares) (2 def, 4 armour)T1Normal heavy /armor (14.0 Encumbrance) While equipped: defense ------ Armor +4 Defense +2 (+2 eff.) other ------- Fatigue +12% Curse of Nightmares A suit of armour made of mail. |
iron mail armour of the deep (Corpses) (2 def, 6 armour)T1Ego+ heavy /armor (14.0 Encumbrance) Nature Power Keywords: deep While equipped: defense ------ Armor +6 Defense +2 (+2 eff.) Resistance +6% acid +6% cold other ------- Fatigue +12% Breathe water Curse of Corpses A suit of armour made of mail. |
radiant steel mail armour of Eyal (Corpses) (2 def, 6 armour)T2Ego++ heavy /armor (14.0 Encumbrance) Nature Power Keywords: eyal/radiant While equipped: Stats +2Wil defense ------ Armor +6 Defense +2 (+2 eff.) Resistance +12% blight +13% darkness Life +20.00 Life Regen +2.00 Healmod +11% other ------- Light +1 Fatigue +12% Curse of Corpses A suit of armour made of mail. |
rough leather armour of Toknor (Corpses) (3 def, 2 armour)T1Ego+ light /armor (9.0 Encumbrance) Masterpiece Keywords: toknor While equipped: offense ------ Critical power +10.00% Physical Crit +4.0% Physical Power +5 (+2 eff.) defense ------ Armor +2 Defense +3 (+3 eff.) other ------- Fatigue +6% Curse of Corpses A suit of armour made of leather. |
icy iron shield (Corpses) (0 def, 2 armour, 10-12 power, 20.5 block)T1Ego shield /armor (7.0 Encumbrance) Nature Power Keywords: icy When used to attack (with talents): Weapon Damage 10.0 - 12.0 Uses 100% Str Accuracy bonus +2.0% proc dam (max 200%) Critical Rate +2.5% Block +20 While equipped: offense ------ On-Hit 5 cold When Hit 2 ice defense ------ Armor +2 other ------- Fatigue +8% Talents +1 Block Curse of Corpses Handheld deflection devices. |
agateT1Normal black /gem (0.0 Encumbrance) While equipped: Stats +1Str +1Dex +1Mag +1Wil +1Cun +1Con Item imbue powers: Stats +1Str +1Dex +1Mag +1Wil +1Cun +1Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
onyxT3Normal black /gem (0.0 Encumbrance) While equipped: Stats +3Str +3Dex +3Mag +3Wil +3Cun +3Con Item imbue powers: Stats +3Str +3Dex +3Mag +3Wil +3Cun +3Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarineT2Normal blue /gem (0.0 Encumbrance) While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topazT2Normal blue /gem (0.0 Encumbrance) While equipped: Defense +4 (+4 eff.) Physical save +4 (+2 eff.) Spell save +4 (+4 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Physical save +4 (+2 eff.) Spell save +4 (+4 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tower DetonatorQuest bomb /tinker (0.0 Encumbrance) Steamtech Place the bomb on the structural weakness.. This bomb was tailored to weaken the structure of the Dominion's port tower. If placed at the right spot it will explode after 100 turns and destroy the whole port. |
spinelT1Normal green /gem (0.0 Encumbrance) While equipped: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lanternT1Normal lite (2.0 Encumbrance) While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Yeti's Muscle Tissue (Patriarch)Quest muscle /flesh (1.0 Encumbrance) Nature Power Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
Automated Portable ExtractorQuest power /tinker (0.0 Encumbrance) Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
garnetT3Normal red /gem (0.0 Encumbrance) While equipped: Damage Change +6% all Spell Crit +3% Mind Crit +3% Physical Crit +3.0% Item imbue powers: Damage Change +6% all Spell Crit +3% Mind Crit +3% Physical Crit +3.0% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Quest rod /charm (2.0 Encumbrance) Unknown Power Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
storming pouch of iron shots (16/16, 13-16 power, 1 apr)T1Ego shot /ammo (3.0 Encumbrance) Nature Power Requires: - Dexterity 11 Keywords: storm When used to attack: Weapon Damage 13.0 - 15.6 Uses 50% Cun, 70% Dex Accuracy bonus +0.2% base dam (max 20%) Ignore Armor +1 Critical Rate +4.0% Capacity 16 On-ranged-hit +9 lightning On-crit, radius 2 +6 lightning Shots are used with slings to pummel your foes to death. |
supercharged ash wand of conjuration [power 210] (18 cooldown)T2Ego wand /charm (2.0 Encumbrance) Arcane Power Keywords: supercharged/conjure Fire a magical bolt dealing 229 acid damage Puts all charms on 18 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quartzT3Normal white /gem (0.0 Encumbrance) While equipped: Immune +30% Stun Item imbue powers: Immune +30% Stun Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
citrineT1Normal yellow /gem (0.0 Encumbrance) While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A Fistful of Gold (Nightmare (Roguelike) difficulty)
Buy an item from an AAA.By There is no hope the Kruk Yeti Cursed level 8
15th Retaking 124th year of Ascendancy at 21:39 see stats
Across the Narrow Sea (Nightmare (Roguelike) difficulty)
Destroyed the Sunwall Outpost to secure a way to the mainland.By There is no hope the Kruk Yeti Cursed level 11
22nd Retaking 124th year of Ascendancy at 17:46 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By There is no hope the Kruk Yeti Cursed level 10
17th Retaking 124th year of Ascendancy at 13:34 see stats
Log
Dozing Ivovena hits There is no hope for 26 physical, 46 physical (73 total damage).
There is no hope hits Dozing Ivovena for 30 physical, 7 light, 3 fire (40 total damage).
Talent Blindside is ready to use.
Talent Slash is ready to use.
Mindrot hits Dozing Ivovena for 2 mind, 2 darkness (3 total damage).
Dozing Ivovena uses Skullcracker.
The Cog spins up and deflects the blow from There is no hope!
There is no hope wanders around!
Dozing Ivovena hits There is no hope for 0 physical damage.
Dozing Ivovena's is vulnerable to attacks and effects!
There is no hope hits Dozing Ivovena for 43 physical, 7 light, 3 fire (53 total damage).
Talent Reckless Charge is ready to use.
Mindrot hits Dozing Ivovena for 2 mind, 2 darkness (3 total damage).
Dozing Ivovena no longer revels in blood quite so much.
Dozing Ivovena has finished recovering.
Dozing Ivovena uses Wing Buffet.
There is no hope is knocked back!
There is no hope is knocked back!
Dozing Ivovena hits There is no hope for 75 physical, 38 physical (113 total damage).
There is no hope hits Dozing Ivovena for 44 physical, 7 light, 3 fire (54 total damage).
Talent Slash is ready to use.
Mindrot hits Dozing Ivovena for 2 mind, 2 darkness (3 total damage).
Dozing Ivovena uses Ice Claw.
Dozing Ivovena performs a melee critical strike against There is no hope!
Dozing Ivovena revels in the spilt blood and grows stronger!
Dozing Ivovena hits There is no hope for 60 cold, 58 cold (118 total damage).
There is no hope the level 15 kruk yeti cursed was frozen to death by Dozing Ivovena on level 1 of Hidden Vault - Dominion Port: Sewers 1.
Dozing Ivovena is no longer being stalked by There is no hope.















































































