Ngden the level 6 Higher Necromancer by Marol0

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassNecromancer
Level / Exp6 / 60%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic30 (base 29)
Willpower17 (base 16)
Cunning12 (base 12)

Resources

Life138/138
Mana140/140
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite1
Infravision6

Offense: Mainhand

Damage14
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower26.5
Crit Chance3%
Speed1

Offense: Mind

Mindpower16.7
Crit Chance2%
Speed1

Offense: Damage Bonus

Darkness+10%
Physical+3%

Defense: Base

Armour (hardiness)11 (30%)
Defense0.35
Ranged Defense0.35
Fatigue1
Physical Save7.35
Spell Save16.45
Mental Save10.15

Defense: Resistances

Mind+ 11%( 70%)
All 0%( 70%)

Defense: Immunities

Confusion Resistance22%
Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Grave1.30
1/5
1/5
0/5
0/5
Spell / Necrosis1.30
2/5
1/5
0/5
0/5
Spell / Nightfall1.30
5/5
1/5
0/5
0/5
Spell / Necrotic minions1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Divination1.20
0/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.20
5/5
1/5
0/5
0/5
Cunning / Survival0.90
0/5
0/5
0/5
0/5

Effects

talent

Quests

active
done
active

Equipment

Tool
On feet
Around neck
Main armor
On hands
Light source
Around waist
In main hand

Inventory

Achievements

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

You gain 0.50 gold from the transmogrification of
rough leather armour (1 def, 2 armour).
You gain 0.96 gold from the transmogrification of
cured leather armour of lightning resistance (2 def, 4 armour).
You gain 1.35 gold from the transmogrification of
spiked iron mail armour (2 def, 4 armour).
You gain 0.95 gold from the transmogrification of
mossy mindstar of life (2.5-2.75 power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of
iron mace (6-8.4 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (4-5.2 power, 5 apr).
There is a way to the hidden trollmire treasure here (press '' or right click to use).
You feel very confident walking into this place.
There is a way to the previous level here (press '' or right click to use).
Ran for 66 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Ran for 27 turns (stop reason: interesting terrain).


There is no way out of this level here.

Ran for 2 turns (stop reason: interesting terrain).


There is an exit to the worldmap here (press '' or right click to use).
Ran for 38 turns (stop reason: at exit).


There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.