Uralathandur the level 10 Serpent Hydra by Marol0

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceSerpent
ClassHydra
Level / Exp10 / 47%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 11)
Dexterity15 (base 10)
Constitution29 (base 23)
Magic10 (base 10)
Willpower35 (base 34)
Cunning15 (base 10)

Resources

Life459/459
Stamina190/190
Equilibrium30
Healing Factor1.1223748160053
Regeneration0.28059370400134

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Spell

Spellpower5
Crit Chance9%
Speed1

Offense: Mind

Mindpower41
Crit Chance11%
Speed1

Offense: Damage Bonus

All+2%

Defense: Base

Armour (hardiness)0 (30%)
Defense30
Ranged Defense30
Fatigue0
Physical Save27
Spell Save27
Mental Save40

Defense: Immunities

Instadeath Resistance100%

Inscriptions (0/0)

Class Talents

Wild-heart / Breath Hydra1.30
5/5
1/5
2/5
0/5
Wild-heart / Feral Hydra1.30
1/5
1/5
1/5
0/5
Wild-heart / Glare Hydra1.30
1/5
1/5
1/5
0/5

Generic Talents

Wild-heart / Prudence1.10
0/5
0/5
0/5
0/5
Ego / Serpent1.00
0/5
0/5
0/5
0/5
Wild-heart / Hoarding Beast1.10
1/5
1/5
0/5
0/5
Wild-heart / Hydragon1.30
4/5
4/5
4/5
1/5
Wild-heart / Regenerate1.30
1/5
3/5
0/5
0/5
Wild-heart / Natural Combat1.20
3/10
0/10
0/10
0/10
0/10
2/10
0/10
4/10
0/10
0/10
0/10
0/10
0/10
0/10
0/10
0/10

Effects

talent
talent
talent
beneficial effect
beneficial effect
detrimental effect
beneficial effect
beneficial effect

Quests

done
done
done
done
active
active
done

Equipment

1st feral head
2nd feral head
1st drool head
Light source
2nd glare head
Tool
2nd drool head
1st glare head
3rd feral head
Cloak
3rd glare head

Inventory

Achievements

Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Uralathandur the Serpent Hydra level 10
1st Flare 122nd year of Ascendancy at 02:54
see stats

Log


Resting starts...

Talent Drag In is ready to use.
Rested for 28 turns (stop reason: all resources and life at maximum).


Uralathandur picks up (s.):
iron waraxe of phasing (11-15.4 power, 8 apr).
There is a ladder to the previous level here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

You gain 0.30 gold from the transmogrification of
supercharged elm totem of thorny skin [power 21] (30 cooldown).
You gain 0.05 gold from the transmogrification of
elm totem of thorny skin [power 16] (20 cooldown).
You gain 2.70 gold from the transmogrification of
high-capacity pouch of iron shots of wind (47/47, 14-16.8 power, 1 apr).
You gain 2.07 gold from the transmogrification of
bright brass lantern.
You gain 3.76 gold from the transmogrification of
linen wizard hat 'Hanodovor' (1 def, 0 armour).
You gain 4.55 gold from the transmogrification of
Duathelbearer (0 def, 1 armour).
You gain 1.75 gold from the transmogrification of
iron waraxe of phasing (11-15.4 power, 8 apr).
You gain 2.05 gold from the transmogrification of
shimmering elm starstaff (10-12 power, 2 apr, physical element).
You gain 0.59 gold from the transmogrification of
manasurge rune (639% regen over 10 turns; 32 instant mana).
There is a ladder to the next level here (press '' or right click to use).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the previous level here (press '' or right click to use).
Ran for 23 turns (stop reason: at exit).


Uralathandur deactivates Hydra Mixture.

Uralathandur deactivates Recuperate.

Uralathandur deactivates Hydra Toxin.