Vantedaen the level 6 Shalore Archmage by rsill4

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceShalore
ClassArchmage
Level / Exp6 / 62%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity11 (base 10)
Constitution13 (base 10)
Magic30 (base 28)
Willpower21 (base 18)
Cunning12 (base 11)

Resources

Life132/132
Mana125/125
Healing Factor1.0283363011315
Regeneration0.25708407528288

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
See Stealth10
See Invisible10

Offense: Mainhand

Damage11
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower34
Crit Chance6%
Speed1

Offense: Mind

Mindpower22
Crit Chance2%
Speed1

Offense: Damage Bonus

Physical+12%

Defense: Base

Armour (hardiness)6 (30%)
Defense4
Ranged Defense4
Fatigue1
Physical Save7
Spell Save26
Mental Save11

Defense: Resistances

Arcane+ 20%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
5/5
2/5
0/5
0/5
Spell / Phantasm1.30
2/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
1/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
2/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
3/5
0/5
0/5
0/5

Effects

talent
talent

Quests

active
done
failed

Equipment

On hands
Around neck
Main armor
Around waist
Light source
On head
In main hand

Inventory

Achievements

Log

Vantedaen picks up (r.): zircon.
Vantedaen picks up (r.):
zircon.
Vantedaen picks up (i.):
agate.
There is a way to the previous level here (press '' or right click to use).
Ran for 22 turns (stop reason: at exit).


Vantedaen deactivates
Shielding.
Vantedaen activates
Shielding.
Vantedaen deactivates
Arcane Power.
Vantedaen activates
Arcane Power.
Space around you starts to dissolve...


Resting starts...

Rested for 5 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 35 turns (stop reason: dialog is displayed).


You gain 1.02 gold from the transmogrification of
slimey pouch of iron shots (22/22, 111% power, 1 apr).
You gain 0.30 gold from the transmogrification of
deadly quiver of elm arrows (20/20, 128% power, 5 apr).
You gain 0.26 gold from the transmogrification of
iron shield of lightning resistance (+15%) (0 def, 2 armour, 21.5 block).
You gain 0.10 gold from the transmogrification of
rough leather cap (0 def, 1 armour).
You gain 1.45 gold from the transmogrification of
earthen elm magestaff (100% power, 2 apr, fire element).
You gain 1.03 gold from the transmogrification of
flaming iron greatmaul (117% power, 1 apr).
You gain 3.50 gold from the transmogrification of
Bill's Tree Trunk (136% power, 7 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.