Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.4 | 
| Addons | Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! | 
| Campaign | Maj'Eyal | 
| Mode | Easy Exploration | 
| Sex | Male | 
| Race | Dwarf | 
| Class | Berserker | 
| Level / Exp | 33 / 12% | 
| Size | medium | 
| Lifes / Deaths | Killed by Glorenor the ghoulking at level 5 on the 23rd Voratun 122nd year of Ascendancy at 06:09/ 183 Killed by Glorenor the ghoulking at level 5 on the 23rd Voratun 122nd year of Ascendancy at 06:56 Killed by skeleton master archer at level 5 on the 14th Wealth 122nd year of Ascendancy at 13:13 Killed by shadowblade at level 10 on the 29th Loss 122nd year of Ascendancy at 07:08 Killed by shadowblade at level 10 on the 29th Loss 122nd year of Ascendancy at 07:25 Killed by shadowblade at level 11 on the 29th Loss 122nd year of Ascendancy at 07:52 Killed by devourer at level 13 on the 16th Shortage 122nd year of Ascendancy at 01:59 Killed by Weirdling Beast at level 13 on the 16th Shortage 122nd year of Ascendancy at 15:40 Killed by Weirdling Beast at level 13 on the 16th Shortage 122nd year of Ascendancy at 16:14 Killed by slimy ooze at level 13 on the 22nd Shortage 122nd year of Ascendancy at 03:36 Killed by Tolmayal at level 13 on the 22nd Shortage 122nd year of Ascendancy at 04:49 Killed by orc corruptor at level 14 on the 20th Iron 123rd year of Ascendancy at 00:58 Killed by Xanunne the bone giant at level 14 on the 23rd Iron 123rd year of Ascendancy at 00:49 Killed by Xanunne the bone giant at level 14 on the 23rd Iron 123rd year of Ascendancy at 01:04 Killed by Xanunne the bone giant at level 14 on the 23rd Iron 123rd year of Ascendancy at 01:21 Killed by Xanunne the bone giant at level 14 on the 23rd Iron 123rd year of Ascendancy at 01:54 Killed by Xanunne the bone giant at level 14 on the 23rd Iron 123rd year of Ascendancy at 02:37 Killed by will o' the wisp at level 15 on the 23rd Iron 123rd year of Ascendancy at 03:56 Killed by Aerayarin the skeleton warrior at level 15 on the 23rd Iron 123rd year of Ascendancy at 04:18 Killed by Celia at level 15 on the 23rd Iron 123rd year of Ascendancy at 04:39 Killed by Layessra the vampire at level 15 on the 23rd Iron 123rd year of Ascendancy at 04:48 Killed by Aerayarin the skeleton warrior at level 15 on the 23rd Iron 123rd year of Ascendancy at 05:01 Killed by Arorin the master vampire at level 15 on the 23rd Iron 123rd year of Ascendancy at 05:13 Killed by Arorin the master vampire at level 15 on the 23rd Iron 123rd year of Ascendancy at 05:25 Killed by forest wight at level 15 on the 8th Steel 123rd year of Ascendancy at 04:42 Killed by Mayiwen the Guardian at level 15 on the 8th Steel 123rd year of Ascendancy at 04:54 Killed by Mayiwen the Guardian at level 15 on the 8th Steel 123rd year of Ascendancy at 05:09 Killed by devourer at level 15 on the 8th Steel 123rd year of Ascendancy at 11:39 Killed by snow giant thunderer at level 15 on the 8th Steel 123rd year of Ascendancy at 15:49 Killed by quasit at level 15 on the 10th Steel 123rd year of Ascendancy at 00:03 Killed by fire drake hatchling at level 15 on the 10th Steel 123rd year of Ascendancy at 04:57 Killed by cold drake hatchling at level 16 on the 12nd Gold 123rd year of Ascendancy at 03:38 Killed by snow giant thunderer at level 16 on the 13rd Gold 123rd year of Ascendancy at 11:44 Killed by dredgling at level 17 on the 15th Gold 123rd year of Ascendancy at 17:27 Killed by dredge at level 17 on the 15th Gold 123rd year of Ascendancy at 17:59 Killed by dredge at level 17 on the 15th Gold 123rd year of Ascendancy at 18:27 Killed by snow giant thunderer at level 18 on the 16th Gold 123rd year of Ascendancy at 15:43 Killed by Adilrabeth the snow giant chieftain at level 18 on the 16th Gold 123rd year of Ascendancy at 15:59 Killed by snow giant boulder thrower at level 19 on the 16th Gold 123rd year of Ascendancy at 16:31 Killed by snow giant boulder thrower at level 19 on the 16th Gold 123rd year of Ascendancy at 16:54 Killed by Adilrabeth the snow giant chieftain at level 19 on the 16th Gold 123rd year of Ascendancy at 17:24 Killed by snow giant boulder thrower at level 19 on the 16th Gold 123rd year of Ascendancy at 17:39 Killed by snow giant boulder thrower at level 19 on the 16th Gold 123rd year of Ascendancy at 19:01 Killed by Adilrabeth the snow giant chieftain at level 19 on the 16th Gold 123rd year of Ascendancy at 21:32 Killed by Adilrabeth the snow giant chieftain at level 19 on the 16th Gold 123rd year of Ascendancy at 21:58 Killed by Adilrabeth the snow giant chieftain at level 19 on the 17th Gold 123rd year of Ascendancy at 04:35 Killed by skeleton archer at level 20 on the 1st Stralite 123rd year of Ascendancy at 15:53 Killed by spinning beam at level 20 on the 2nd Stralite 123rd year of Ascendancy at 05:57 Killed by master vampire at level 20 on the 2nd Stralite 123rd year of Ascendancy at 16:45 Killed by Neridath the dreadmaster at level 20 on the 3rd Stralite 123rd year of Ascendancy at 11:20 Killed by Neridath the dreadmaster at level 20 on the 3rd Stralite 123rd year of Ascendancy at 11:57 Killed by Neridath the dreadmaster at level 20 on the 3rd Stralite 123rd year of Ascendancy at 13:28 Killed by skeleton magus at level 21 on the 5th Stralite 123rd year of Ascendancy at 23:45 Killed by skeleton mage at level 21 on the 6th Stralite 123rd year of Ascendancy at 00:00 Killed by Borfast the Broken at level 21 on the 6th Stralite 123rd year of Ascendancy at 00:19 Killed by lesser vampire at level 21 on the 6th Stralite 123rd year of Ascendancy at 00:34 Killed by skeleton magus at level 21 on the 6th Stralite 123rd year of Ascendancy at 00:57 Killed by forest wight at level 21 on the 6th Stralite 123rd year of Ascendancy at 01:41 Killed by Borfast the Broken at level 21 on the 6th Stralite 123rd year of Ascendancy at 02:44 Killed by orc blood mage at level 21 on the 6th Stralite 123rd year of Ascendancy at 07:37 Killed by vampire lord at level 21 on the 6th Stralite 123rd year of Ascendancy at 10:59 Killed by skeleton mage at level 21 on the 6th Stralite 123rd year of Ascendancy at 16:39 Killed by skeleton warrior at level 21 on the 6th Stralite 123rd year of Ascendancy at 19:28 Killed by skeleton master archer at level 22 on the 8th Stralite 123rd year of Ascendancy at 06:32 Killed by fire wyrm at level 22 on the 8th Stralite 123rd year of Ascendancy at 09:35 Killed by ghoulking at level 22 on the 9th Stralite 123rd year of Ascendancy at 11:42 Killed by The Master at level 22 on the 9th Stralite 123rd year of Ascendancy at 12:45 Killed by skeleton warrior at level 22 on the 9th Stralite 123rd year of Ascendancy at 14:31 Killed by elder vampire at level 22 on the 9th Stralite 123rd year of Ascendancy at 15:12 Killed by The Master at level 22 on the 9th Stralite 123rd year of Ascendancy at 15:43 Killed by skeleton mage at level 22 on the 9th Stralite 123rd year of Ascendancy at 16:36 Killed by skeleton mage at level 22 on the 9th Stralite 123rd year of Ascendancy at 18:15 Killed by skeleton warrior at level 23 on the 10th Stralite 123rd year of Ascendancy at 16:17 Killed by grave wight at level 23 on the 10th Stralite 123rd year of Ascendancy at 19:20 Killed by skeleton magus at level 23 on the 10th Stralite 123rd year of Ascendancy at 19:43 Killed by venom drake at level 23 on the 10th Stralite 123rd year of Ascendancy at 20:17 Killed by venom wyrm at level 23 on the 10th Stralite 123rd year of Ascendancy at 20:47 Killed by venom drake at level 23 on the 10th Stralite 123rd year of Ascendancy at 21:05 Killed by forest wight at level 23 on the 10th Stralite 123rd year of Ascendancy at 21:50 Killed by orc corruptor at level 23 on the 10th Stralite 123rd year of Ascendancy at 22:35 Killed by Ivorasena the vampire at level 23 on the 23rd Stralite 123rd year of Ascendancy at 22:03 Killed by Mayudhetta the skeleton mage at level 23 on the 23rd Stralite 123rd year of Ascendancy at 22:34 Killed by Gloronn the vampire at level 23 on the 23rd Stralite 123rd year of Ascendancy at 22:47 Killed by Ivorasena the vampire at level 23 on the 23rd Stralite 123rd year of Ascendancy at 23:11 Killed by Ivorasena the vampire at level 23 on the 23rd Stralite 123rd year of Ascendancy at 23:35 Killed by Ivorasena the vampire at level 23 on the 24th Stralite 123rd year of Ascendancy at 00:16 Killed by Ivorasena the vampire at level 23 on the 24th Stralite 123rd year of Ascendancy at 00:58 Killed by Arorin the master vampire at level 23 on the 24th Stralite 123rd year of Ascendancy at 02:55 Killed by ritch flamespitter at level 23 on the 7th Voratun 123rd year of Ascendancy at 02:38 Killed by Islavea the luminous horror at level 23 on the 7th Voratun 123rd year of Ascendancy at 04:56 Killed by ritch flamespitter at level 23 on the 7th Voratun 123rd year of Ascendancy at 05:44 Killed by elven cultist at level 24 on the 7th Voratun 123rd year of Ascendancy at 12:59 Killed by elven blood mage at level 24 on the 7th Voratun 123rd year of Ascendancy at 23:58 Killed by elven blood mage at level 24 on the 8th Voratun 123rd year of Ascendancy at 00:25 Killed by elven warrior at level 24 on the 9th Voratun 123rd year of Ascendancy at 09:47 Killed by elven cultist at level 24 on the 9th Voratun 123rd year of Ascendancy at 10:33 Killed by Acolyte of the Sect of Kryl-Feijan at level 24 on the 9th Voratun 123rd year of Ascendancy at 18:57 Killed by Kryl-Feijan at level 24 on the 9th Voratun 123rd year of Ascendancy at 19:11 Killed by elven blood mage at level 24 on the 9th Voratun 123rd year of Ascendancy at 19:47 Killed by elven corruptor at level 25 on the 10th Voratun 123rd year of Ascendancy at 05:13 Killed by Kra'Tor the Gluttonous at level 26 on the 1st Profit 123rd year of Ascendancy at 09:31 Killed by Kra'Tor the Gluttonous at level 26 on the 1st Profit 123rd year of Ascendancy at 10:04 Killed by Kra'Tor the Gluttonous at level 26 on the 1st Profit 123rd year of Ascendancy at 10:49 Killed by skeleton warrior at level 27 on the 4th Profit 123rd year of Ascendancy at 22:56 Killed by Araldatta the forest troll at level 27 on the 6th Profit 123rd year of Ascendancy at 21:36 Killed by Golbug the Destroyer at level 27 on the 7th Profit 123rd year of Ascendancy at 13:39 Killed by orc soldier at level 27 on the 7th Profit 123rd year of Ascendancy at 13:53 Killed by Golbug the Destroyer at level 27 on the 7th Profit 123rd year of Ascendancy at 14:29 Killed by summoned tentacle at level 27 on the 7th Profit 123rd year of Ascendancy at 15:09 Killed by orc necromancer at level 28 on the 25th Profit 123rd year of Ascendancy at 04:34 Killed by fiery orc wyrmic at level 29 on the 5th Dearth 123rd year of Ascendancy at 01:43 Killed by orc high pyromancer at level 29 on the 18th Dearth 123rd year of Ascendancy at 13:13 Killed by orc soldier at level 29 on the 18th Dearth 123rd year of Ascendancy at 23:47 Killed by eldritch eye at level 29 on the 19th Dearth 123rd year of Ascendancy at 10:48 Killed by orc pyromancer at level 29 on the 19th Dearth 123rd year of Ascendancy at 16:39 Killed by orc cryomancer at level 29 on the 19th Dearth 123rd year of Ascendancy at 17:00 Killed by orc pyromancer at level 29 on the 19th Dearth 123rd year of Ascendancy at 18:36 Killed by orc pyromancer at level 29 on the 19th Dearth 123rd year of Ascendancy at 20:20 Killed by fiery orc wyrmic at level 29 on the 19th Dearth 123rd year of Ascendancy at 21:03 Killed by orc high pyromancer at level 29 on the 19th Dearth 123rd year of Ascendancy at 22:38 Killed by orc high pyromancer at level 29 on the 19th Dearth 123rd year of Ascendancy at 23:08 Killed by Warmaster Gnarg at level 29 on the 20th Dearth 123rd year of Ascendancy at 00:26 Killed by orc soldier at level 29 on the 20th Dearth 123rd year of Ascendancy at 00:47 Killed by orc high cryomancer at level 29 on the 20th Dearth 123rd year of Ascendancy at 01:04 Killed by orc assassin at level 29 on the 20th Dearth 123rd year of Ascendancy at 01:17 Killed by icy orc wyrmic at level 29 on the 20th Dearth 123rd year of Ascendancy at 01:56 Killed by overpowered greater multi-hued wyrm at level 29 on the 20th Dearth 123rd year of Ascendancy at 10:30 Killed by multi-hued drake at level 29 on the 20th Dearth 123rd year of Ascendancy at 10:36 Killed by overpowered greater multi-hued wyrm at level 29 on the 20th Dearth 123rd year of Ascendancy at 10:41 Killed by overpowered greater multi-hued wyrm at level 29 on the 20th Dearth 123rd year of Ascendancy at 10:48 Killed by overpowered greater multi-hued wyrm at level 29 on the 20th Dearth 123rd year of Ascendancy at 11:10 Killed by overpowered greater multi-hued wyrm at level 29 on the 20th Dearth 123rd year of Ascendancy at 11:35 Killed by overpowered greater multi-hued wyrm at level 30 on the 20th Dearth 123rd year of Ascendancy at 12:01 Killed by overpowered greater multi-hued wyrm at level 30 on the 20th Dearth 123rd year of Ascendancy at 12:30 Killed by overpowered greater multi-hued wyrm at level 30 on the 20th Dearth 123rd year of Ascendancy at 13:17 Killed by overpowered greater multi-hued wyrm at level 30 on the 20th Dearth 123rd year of Ascendancy at 13:43 Killed by overpowered greater multi-hued wyrm at level 30 on the 20th Dearth 123rd year of Ascendancy at 14:58 Killed by overpowered greater multi-hued wyrm at level 31 on the 20th Dearth 123rd year of Ascendancy at 15:31 Killed by overpowered greater multi-hued wyrm at level 31 on the 20th Dearth 123rd year of Ascendancy at 16:05 Killed by overpowered greater multi-hued wyrm at level 31 on the 20th Dearth 123rd year of Ascendancy at 16:32 Killed by overpowered greater multi-hued wyrm at level 31 on the 20th Dearth 123rd year of Ascendancy at 16:43 Killed by overpowered greater multi-hued wyrm at level 31 on the 20th Dearth 123rd year of Ascendancy at 17:38 Killed by overpowered greater multi-hued wyrm at level 31 on the 20th Dearth 123rd year of Ascendancy at 18:14 Killed by overpowered greater multi-hued wyrm at level 31 on the 20th Dearth 123rd year of Ascendancy at 18:45 Killed by orc corruptor at level 32 on the 32nd Dearth 123rd year of Ascendancy at 00:59 Killed by orc necromancer at level 32 on the 32nd Dearth 123rd year of Ascendancy at 01:55 Killed by Tolmayal at level 32 on the 32nd Dearth 123rd year of Ascendancy at 05:02 Killed by Tolmayal at level 32 on the 32nd Dearth 123rd year of Ascendancy at 06:31 Killed by Tolmayal at level 32 on the 32nd Dearth 123rd year of Ascendancy at 08:01 Killed by Tolmayal at level 32 on the 32nd Dearth 123rd year of Ascendancy at 09:31 Killed by Tolmayal at level 32 on the 32nd Dearth 123rd year of Ascendancy at 11:01 Killed by Tolmayal at level 32 on the 32nd Dearth 123rd year of Ascendancy at 12:31 Killed by Tolmayal at level 32 on the 32nd Dearth 123rd year of Ascendancy at 14:01 Killed by Tolmayal at level 32 on the 32nd Dearth 123rd year of Ascendancy at 15:31 Killed by Tolmayal at level 32 on the 32nd Dearth 123rd year of Ascendancy at 17:01 Killed by orc pyromancer at level 32 on the 33rd Dearth 123rd year of Ascendancy at 10:02 Killed by orc cryomancer at level 32 on the 33rd Dearth 123rd year of Ascendancy at 10:46 Killed by orc pyromancer at level 32 on the 33rd Dearth 123rd year of Ascendancy at 13:42 Killed by naga myrmidon at level 32 on the 33rd Dearth 123rd year of Ascendancy at 16:33 Killed by naga myrmidon at level 32 on the 33rd Dearth 123rd year of Ascendancy at 17:55 Killed by Xeryvena the Tidebender at level 32 on the 33rd Dearth 123rd year of Ascendancy at 18:47 Killed by Xeryvena the Tidebender at level 32 on the 33rd Dearth 123rd year of Ascendancy at 19:16 Killed by naga psyren at level 32 on the 33rd Dearth 123rd year of Ascendancy at 19:34 Killed by runed bone giant at level 32 on the 35th Dearth 123rd year of Ascendancy at 02:25 Killed by orc pyromancer at level 32 on the 35th Dearth 123rd year of Ascendancy at 03:10 Killed by orc high pyromancer at level 32 on the 35th Dearth 123rd year of Ascendancy at 04:56 Killed by orc high pyromancer at level 32 on the 35th Dearth 123rd year of Ascendancy at 05:35 Killed by orc grand master assassin at level 32 on the 35th Dearth 123rd year of Ascendancy at 05:48 Killed by dreadmaster at level 32 on the 35th Dearth 123rd year of Ascendancy at 08:05 Killed by dreadmaster at level 32 on the 35th Dearth 123rd year of Ascendancy at 08:44 Killed by dread at level 32 on the 35th Dearth 123rd year of Ascendancy at 09:37 Killed by dread at level 32 on the 35th Dearth 123rd year of Ascendancy at 11:16 Killed by orc high cryomancer at level 32 on the 35th Dearth 123rd year of Ascendancy at 13:34 Killed by orc high cryomancer at level 32 on the 35th Dearth 123rd year of Ascendancy at 14:51 Killed by runed bone giant at level 32 on the 35th Dearth 123rd year of Ascendancy at 17:31 Killed by runed bone giant at level 32 on the 35th Dearth 123rd year of Ascendancy at 19:26 Killed by orc high cryomancer at level 32 on the 35th Dearth 123rd year of Ascendancy at 23:10 Killed by orc corruptor at level 32 on the 23rd Loss 123rd year of Ascendancy at 20:26 Killed by Doomed Shade of Tolmayal at level 32 on the 24th Loss 123rd year of Ascendancy at 04:39 Killed by Doomed Shade of Tolmayal at level 32 on the 24th Loss 123rd year of Ascendancy at 05:22 Killed by skeleton master archer at level 33 on the 2nd Shortage 123rd year of Ascendancy at 10:58 Killed by Emuselaith the orc berserker at level 33 on the 20th Shortage 123rd year of Ascendancy at 09:15 Killed by Emonor the orc elite berserker at level 33 on the 20th Shortage 123rd year of Ascendancy at 09:28 | 
| Antimagic | Follower | 
Primary Stats
| Strength | 60 (base 44) | 
| Dexterity | 40 (base 35) | 
| Constitution | 50 (base 31) | 
| Magic | 10 (base 12) | 
| Willpower | 30 (base 22) | 
| Cunning | 35 (base 21) | 
Resources
| Life | 1176/1176 | 
| Stamina | 246/246 | 
| Healing Factor | 1 | 
| Regeneration | 9.9416538834955 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | -60% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 11 | 
| Infravision | 6 | 
| ESP Range | 10 | 
| ESP Kinds | animal/canine | 
Offense: Mainhand
| Damage | 125 | 
| Accuracy | 46 | 
| Crit Chance | 12% | 
| APR | 16 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 10 | 
| Crit Chance | 8% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 32.5 | 
| Crit Chance | 8% | 
| Speed | 1 | 
Offense: Damage Bonus
| All | 0% | 
Defense: Base
| Armour (hardiness) | 56.2 (93.924050632911%) | 
| Defense | 21.75 | 
| Ranged Defense | 21.75 | 
| Fatigue | 15 | 
| Physical Save | 45.830173896622 | 
| Spell Save | 28.995260844933 | 
| Mental Save | 43.580173896622 | 
Defense: Resistances
| All | + 13%( 70%) | 
Defense: Immunities
| Stun Resistance | 0% | 
| Instadeath Resistance | 100% | 
| Disarm Resistance | 52% | 
| Pinning Resistance | 20% | 
| Poison Resistance | 10% | 
| Knockback Resistance | 97% | 
Inscriptions (4/5)
| Infusions | Effective talent level: 1.0Infusion: Wild Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. | 
| Infusions | Effective talent level: 1.0Infusion: Regeneration Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 187 life over 5 turns. | 
| Infusions | Effective talent level: 1.0Infusion: Healing Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. | 
| Infusions | Effective talent level: 1.0Infusion: Regeneration Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 187 life over 5 turns. Its effects scale with your Cunning stat. | 
Class Talents
| Technique / Berserker's strength | 1.30 | 
| 
 | 3/5 | 
| 
 | 5/5 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| Technique / Two-handed assault | 1.30 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| Technique / Combat veteran | 1.30 | 
| 
 | 1/5 | 
| 
 | 4/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Combat techniques | 1.30 | 
| 
 | 4/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
Generic Talents
| Race / Dwarf | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| Cunning / Survival | 1.00 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Wild-gift / Antimagic | 1.00 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Conditioning | 1.30 | 
| 
 | 3/5 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Technique / Combat training | 1.30 | 
| 
 | 4/5 | 
| 
 | 5/5 | 
| 
 | 3/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased.Zero Gravity | 
Quests
| Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire.A mysterious staff On your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done | 
| You met a novice mage who was tasked to collect an arcane powered artifact.An apprentice task He asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done | 
| Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope.And now for a grave You searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done | 
| After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline.Back and Back and Back to the Future | done | 
| You failed to protect the injured seer from death by snow giant boulder thrower.Escort: injured seer (level 2 of Daikara) | failed | 
| You failed to protect the lone alchemist from death by Tolmayal.Escort: lone alchemist (level 1 of Dreadfell) | failed | 
| You failed to protect the lost anorithil from death by bee swarm.Escort: lost anorithil (level 3 of Old Forest) | failed | 
| You successfully escorted the lost sun paladin to the recall portal on level 6 of Dreadfell.Escort: lost sun paladin (level 6 of Dreadfell) As a reward you gained talent category Technique / Mobility (at mastery 0.80). | done | 
| You failed to protect the lost sun paladin from death by cold drake.Escort: lost sun paladin (level 8 of Dreadfell) | failed | 
| You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire.Escort: lost warrior (level 2 of Trollmire) As a reward you improved talent Vitality (+1 level(s)). | done | 
| You failed to protect the repented thief from death by skeleton assassin.Escort: repented thief (level 7 of Dreadfell) | failed | 
| Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold.From bellow, it devours Maybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | active | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done | 
| The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence.Let's hunt some Orc Find out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done | 
| You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor.Reknor is lost! When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done | 
| You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center.Sher'Tul Fortress With one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 112. | active | 
| As you approached Derth you saw a huge dark cloud over the small town.Storming the city When you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | active | 
| You arrived through the farportal in a cave, probably in the Far East.Strange new world Upon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done | 
| Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid.The Brotherhood of Alchemists Stire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed bloated horror heart. * You've found the needed snow giant kidney. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one red crystal shard. I hear these can be found in a cave near Elvala. I also hear that they can cause you to spontaneously combust, so no need to explain if you come back hideously scarred.' * You've found the needed pouch of luminous horror dust. * You've found the needed xorn fragment. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed hummerhorn wing. | active | 
| You have been invited to join a group called the Ziguranth, dedicated to opposing magic.The Curse of Magic | done | 
| You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell.The Island of Dread There are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done | 
| You discovered a sect worshipping a demon named Kryl-Feijan in a crypt.The Sect of Kryl-Feijan They were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed | 
| You were asked to prove your worth as a fighter by a rogue, in order to participate in the arenaThe agent of the arena | done | 
| You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people.The beast within 6 lumberjacks have died. | done | 
| Investigate the bastions of the Pride.The many Prides of the Orcs * Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active | 
| There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues.The wild wild east | done | 
| Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you.There and back again * You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active | 
| You heard a plea for help and decided to investigate...Trapped! Only to find yourself trapped inside an unknown tunnel complex. | done | 
Equipment
| On feet | Frost Treads (1 def, 4 armour)Frost Treads (1 def, 4 armour) Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+0 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. | 
| Light source | UmbraphageUmbraphage Infused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+3 eff.) Mindpower: +10 (+5 eff.) Light radius: +10 Absorbs all darkness (power 85, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 138). It can be used to release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 168.47 darkness damage (based on Mindpower and charge), costing 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. | 
| On head | thaloren dwarven-steel helm of trickery (0 def, 4 armour)thaloren dwarven-steel helm of trickery (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +6 Armour: +4 Fatigue: +4% Changes stats: +3 Dex / +2 Wil / +3 Cun Changes resistances: +7% blight Mental save: +7 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
| Tool | The CogThe Cog Powered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. | 
| On fingers | treant's gold ring of tenacitytreant's gold ring of tenacity Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +5% nature / +7% blight Poison immunity: +10% Disease immunity: +12% Disarm immunity: +28% Pinning immunity: +20% Knockback immunity: +27% Maximum life: +24.00 Rings can have magical properties. | 
| On fingers | gladiator's gold ringgladiator's gold ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +9 (+2 eff.) Changes stats: +6 Str / +6 Con Rings can have magical properties. | 
| Around waist | Mighty GirdleMighty Girdle Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. | 
| In main hand | warbringer's stralite greatsword of erosion (47.5-76 power, 3 apr)warbringer's stralite greatsword of erosion (47.5-76 power, 3 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 47.5 - 76.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +17 nature / +10 temporal When wielded/worn: Physical power: +13 (+3 eff.) Changes stats: +3 Con Changes resistances penetration: +7% physical Disarm immunity: +24% Massive two-handed swords. | 
| On hands | heroic dwarven-steel gauntlets of the nighthunter (0 def, 6 armour)heroic dwarven-steel gauntlets of the nighthunter (0 def, 6 armour) Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +6 (+2 eff.) Armour: +6 Changes stats: +2 Cun Changes resistances: +8% darkness Mental save: +7 (+2 eff.) Maximum life: +48.00 Infravision radius: +2 It can be used to activate talent Track, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 23 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. | 
| Main armor | Borfast's Cage (10 def, 20 armour)Borfast's Cage (10 def, 20 armour) Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +10 (+5 eff.) Fatigue: +24% Changes stats: +5 Con Changes resistances: -15% acid / +15% physical Reduces opponents crit chance: 20% Physical save: +15 (+5 eff.) Knockback immunity: +30% Life regen: +2.00 Maximum life: +50.00 Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. | 
| Cloak | resilient cashmere cloak of Iron Throne (2 def, 0 armour)resilient cashmere cloak of Iron Throne (2 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +2 Str / +2 Con Maximum life: +36.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Around neck | Feathersteel AmuletFeathersteel Amulet Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. | 
Inventory
| movement infusion (354% speed; 4 turns)movement infusion (354% speed; 4 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 354% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. | 
| movement infusion (355% speed; 5 turns)movement infusion (355% speed; 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 355% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. | 
| movement infusion of the warrior (540% speed; 5 turns)movement infusion of the warrior (540% speed; 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 540% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. | 
| regeneration infusion (heal 82 over 5 turns)regeneration infusion (heal 82 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 82 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. | 
| regeneration infusion (heal 121 over 5 turns)regeneration infusion (heal 121 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 121 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. | 
| regeneration infusion (heal 92 over 5 turns)regeneration infusion (heal 92 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 92 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. | 
| regeneration infusion (heal 70 over 5 turns)regeneration infusion (heal 70 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 70 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. | 
| regeneration infusion of the duelist (heal 428 over 5 turns)regeneration infusion of the duelist (heal 428 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 428 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. | 
| Rune of the Rift (270.00 temporal damage, removed from time 4 turns)Rune of the Rift (270.00 temporal damage, removed from time 4 turns) Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 270.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. | 
| manasurge rune (784% regen over 10 turns; 39 instant mana)manasurge rune (784% regen over 10 turns; 39 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 784% for 10 turns and instantly restoring 39 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. | 
| shielding rune of the wizard (absorb 215 for 3 turns)shielding rune of the wizard (absorb 215 for 3 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 215 damage for 3 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. | 
| Sealed Scroll of Last HopeSealed Scroll of Last Hope 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. | 
| Fiery ChokerFiery Choker Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: +20% fire / -20% cold Changes damage: +10% fire / -5% cold Damage affinity(heal): +30% fire Blindness immunity: +40% Spellpower: +7 (+7 eff.) Spell crit. chance: +8% Talent on hit(spell): Volcano (10% chance level 3). A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. | 
| mindweaver's steel amulet of teleportationmindweaver's steel amulet of teleportation Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Wil Mental save: +5 (+2 eff.) Confusion immunity: +12% Teleport immunity: +50% Mindpower: +6 (+3 eff.) It can be used to teleport you randomly (rad 34), putting all charms on cooldown for 15 turns. Amulets can have magical properties. | 
| stralite amulet 'Radhirach'stralite amulet 'Radhirach' Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +24% mind Changes resistances penetration: +15% physical Confusion immunity: +34% Life regen: +0.20 Only die when reaching: -40.00 life Maximum life: +10.00 Amulets can have magical properties. | 
| wanderer's stralite amulet of the eclipsewanderer's stralite amulet of the eclipse Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -6% Damage (Melee): 9 light / 9 darkness Effects when hit in melee: * 10% chance to inflict damage reduction * 9% chance to blind Changes stats: +7 Dex / +5 Cun / +5 Con Changes damage: +7% light / +6% darkness Life regen: +0.80 Stamina each turn: +0.70 Movement speed: +10% Amulets can have magical properties. | 
| Mardadoblek the gold ringMardadoblek the gold ring Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Damage when hit (Melee): 4 mind Changes resistances: +32% acid Changes damage: +16% acid / +6% mind Critical mult.: +5.00% Mindpower: +2 (+1 eff.) Mental crit. chance: +3% Heals friendly targets nearby when you use a nature summon: +10 Rings can have magical properties. | 
| Ring of the ArchlichRing of the Archlich Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. It desires to be surrounded by undeath. When wielded/worn: Changes resistances: +10% darkness / +10% cold Changes damage: +10% darkness / +10% cold Spell save: +8 (+4 eff.) Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +8 (+8 eff.) This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. | 
| Stokesever the stralite ringStokesever the stralite ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +17 (+4 eff.) Changes resistances penetration: +10% blight Changes damage: +12% fire / +8% all Critical mult.: +5.00% Mana each turn: +0.12 Spellpower: +13 (+12 eff.) Spell crit. chance: +2% Mindpower: +10 (+5 eff.) Rings can have magical properties. | 
| gladiator's gold ringgladiator's gold ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +8 (+2 eff.) Changes stats: +6 Str / +6 Con Rings can have magical properties. | 
| mule's gold ring of the mind (+12%)mule's gold ring of the mind (+12%) Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Fatigue: -5% Changes resistances: +12% mind Changes damage: +12% mind Maximum encumbrance: +23 Rings can have magical properties. | 
| treant's stralite ring of lifetreant's stralite ring of life Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +11% nature / +9% blight Poison immunity: +14% Disease immunity: +16% Life regen: +1.30 Maximum life: +46.00 Healing mod.: +10% Rings can have magical properties. | 
| balanced stralite battleaxe (43-64.5 power, 3 apr)balanced stralite battleaxe (43-64.5 power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 43.0 - 64.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% When wielded/worn: Accuracy: +9 (+3 eff.) Defense: +7 (+4 eff.) Disarm immunity: +39% Massive two-handed battleaxes. | 
| glacial stralite battleaxe of erosion (47-70.5 power, 3 apr)glacial stralite battleaxe of erosion (47-70.5 power, 3 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 47.0 - 70.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Damage (Melee): +14 nature / +13 temporal Burst (radius 2) on crit: +19 ice When wielded/worn: Armour: +14 Changes resistances penetration: +13% cold Massive two-handed battleaxes. | 
| hateful voratun battleaxe of purging (56-84 power, 4 apr)hateful voratun battleaxe of purging (56-84 power, 4 apr) Requires: - Strength 48 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 56.0 - 84.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +27 nature / +7 darkness Damage against: +19% Living Massive two-handed battleaxes. | 
| warbringer's dwarven-steel battleaxe of purging (34-51 power, 2 apr)warbringer's dwarven-steel battleaxe of purging (34-51 power, 2 apr) Requires: - Strength 24 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 34.0 - 51.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +14 nature When wielded/worn: Physical power: +12 (+3 eff.) Changes stats: +5 Con Changes resistances penetration: +10% physical Disarm immunity: +21% Massive two-handed battleaxes. | 
| Dagger of the Past (25-32.5 power, 20 apr)Dagger of the Past (25-32.5 power, 20 apr) Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Potentially it would go with a sword in the future. Base power: 25.0 - 32.5 Uses stats: 50% Mag, 50% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +20.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Defense: +10 (+5 eff.) Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spell save: +10 (+5 eff.) Movement speed: +20% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. | 
| balanced stralite greatmaul (52.5-78.75 power, 3 apr)balanced stralite greatmaul (52.5-78.75 power, 3 apr) Requires: - Strength 35 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 52.5 - 78.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Accuracy: +12 (+4 eff.) Defense: +19 (+10 eff.) Disarm immunity: +29% Massive two-handed mauls. | 
| insidious stralite greatmaul of projection (56-84 power, 3 apr)insidious stralite greatmaul of projection (56-84 power, 3 apr) Requires: - Strength 35 Infused by nature Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 56.0 - 84.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Damage (Melee): +12 mind / +42 insidious poison It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Massive two-handed mauls. | 
| stralite greatmaul of evisceration (55-82.5 power, 3 apr)stralite greatmaul of evisceration (55-82.5 power, 3 apr) Requires: - Strength 35 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 55.0 - 82.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% On weapon crit: * wounds the target reducing their healing When wielded/worn: Physical crit. chance: +12.0% Physical power: +12 (+3 eff.) Massive two-handed mauls. | 
| glacial stralite greatsword of massacre (60.5-96.8 power, 3 apr)glacial stralite greatsword of massacre (60.5-96.8 power, 3 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 60.5 - 96.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Burst (radius 2) on crit: +7 ice When wielded/worn: Armour: +13 Changes resistances penetration: +12% cold Massive two-handed swords. | 
| hateful stralite greatsword of projection (49-78.4 power, 3 apr)hateful stralite greatsword of projection (49-78.4 power, 3 apr) Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 49.0 - 78.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +14 mind / +13 darkness Damage against: +23% Living It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Massive two-handed swords. | 
| quick stralite greatsword of evisceration (46-73.6 power, 3 apr)quick stralite greatsword of evisceration (46-73.6 power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 46.0 - 73.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 111% On weapon crit: * wounds the target reducing their healing When wielded/worn: Accuracy: +13 (+4 eff.) Physical crit. chance: +9.0% Physical power: +13 (+3 eff.) Changes stats: +6 Dex Massive two-handed swords. | 
| Lightshaper (21.5-30.1 power, 4 apr)Lightshaper (21.5-30.1 power, 4 apr) Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 3 Base power: 21.5 - 30.1 Uses stat: 100% Str Damage type: Blight Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 20% chance to disease Burst (radius 2) on crit: +11 ice When wielded/worn: Accuracy: +7 (+2 eff.) Physical power: +8 (+2 eff.) Armour: +5 Defense: +9 (+4 eff.) Changes stats: +1 Con Changes resistances: +3% light Changes resistances penetration: +7% cold / +15% light / +9% physical Changes damage: +6% light / +6% blight Disarm immunity: +39% Sharp, long, and deadly. | 
| insidious stralite longsword of massacre (40-56 power, 5 apr)insidious stralite longsword of massacre (40-56 power, 5 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +22 insidious poison Sharp, long, and deadly. | 
| Psionic Fury (12-13.2 power, 25 apr, mind damage)Psionic Fury (12-13.2 power, 25 apr, mind damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 Base power: 12.0 - 13.2 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +25 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +3 Wil Changes resistances: +10% mind Changes damage: +15% mind / +5% physical Mindpower: +10 (+5 eff.) Mental crit. chance: +8% It can be used to release a wave of psionic power, dealing 104.00 mind damage (based on Willpower) to all within radius 5, costing 40 power out of 40/40. This mindstar constantly shakes and vibrates, as if a powerful force is desperately trying to escape. | 
| hateful pulsing mindstar of sand (13.5-14.85 power, 32 apr, mind damage)hateful pulsing mindstar of sand (13.5-14.85 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This psionic mindstar hates not to be wrathful. This natural sand should be returned to the wyrm. Base power: 13.5 - 14.9 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 11 physical Changes resistances: +13% physical Changes resistances penetration: +11% physical / +12% mind / +9% darkness Changes damage: +7% physical / +13% mind / +9% darkness Mindpower: +8 (+4 eff.) Mental crit. chance: +4% It can be used to activate talent Burrow, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift and a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 17 of target armor and 8% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
| hateful thorny mindstar (9.5-10.45 power, 24 apr, nature damage)hateful thorny mindstar (9.5-10.45 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. This psionic mindstar hates not to be wrathful. Base power: 9.5 - 10.5 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances penetration: +7% mind / +7% darkness Changes damage: +8% mind / +11% darkness Mindpower: +6 (+3 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
| Blood-Letter (33-46.2 power, 4.5 apr)Blood-Letter (33-46.2 power, 4.5 apr) Requires: - Dexterity 24 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 3 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +7.0% Attack speed: 100% When this weapon hits: Ice Breath (15% chance level 2). Damage conversion: 50% ice When wielded/worn: Armour: +20 Changes resistances penetration: +20% cold Ice block penetration: +25% A hand axe carved out of the most frozen parts of the northern wasteland. | 
| noble's hardened leather belt of carryingnoble's hardened leather belt of carrying Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Fatigue: -5% Reduced damage from: +15% Summoned Maximum encumbrance: +23 A belt that goes around your waist. | 
| cashmere cloak of the voidstalker (2 def, 0 armour)cashmere cloak of the voidstalker (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +15% darkness / +16% temporal Defense after a teleport: +13 Resist all after a teleport: +12% New effects duration reduction after a teleport: +10% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| thick cashmere cloak of implacability (2 def, 7 armour)thick cashmere cloak of implacability (2 def, 7 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +7 Defense: +2 (+1 eff.) Changes resistances: +18% cold Physical save: +10 (+3 eff.) Mental save: +8 (+3 eff.) Only die when reaching: -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Evermoss Robe (12 def, 0 armour)Evermoss Robe (12 def, 0 armour) Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +12 (+6 eff.) Damage when hit (Melee): 35 nature slow Changes stats: +5 Wil Changes resistances: +25% nature Changes resistances penetration: +10% nature Changes damage: +30% nature Talent mastery: +0.10 Wild-gift / Moss Physical save: +15 (+5 eff.) Life regen: +0.20 Mindpower: +12 (+6 eff.) Mental crit. chance: +5% Healing mod.: +15% This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. | 
| Robe of Force (12 def, 8 armour)Robe of Force (12 def, 8 armour) Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +8 Defense: +12 (+6 eff.) Changes stats: +3 Cun / +4 Wil Changes resistances: +15% acid / +12% physical Changes resistances penetration: +10% mind / +10% physical Changes damage: +5% mind / +5% physical Physical save: +10 (+3 eff.) Mindpower: +8 (+4 eff.) Mental crit. chance: +4% It can be used to send out a range 5 beam of kinetic energy, dealing 29.33 to 36.67 physical damage (based on Willpower and Cunning) with knockback, costing 10 power out of 10/10. This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. | 
| Robe of the Archmage (10 def, 10 armour)Robe of the Archmage (10 def, 10 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +10 Defense: +10 (+5 eff.) Damage when hit (Melee): 15 arcane Changes stats: +4 Mag / +4 Wil / +4 Cun Changes resistances: +10% fire / +10% cold Changes damage: +12% all Spell save: +18 (+9 eff.) Mental save: +15 (+5 eff.) Blindness immunity: +40% Mana each turn: +1.00 Spellpower: +15 (+12 eff.) Light radius: +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. | 
| The Calm (15 def, 0 armour)The Calm (15 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +15 (+8 eff.) Changes stats: +10 Mag / +8 Wil / +6 Cun Changes resistances: +20% lightning Changes resistances penetration: +15% lightning Changes damage: +25% lightning Spellpower: +20 (+15 eff.) Movement speed: +10% Slows Projectiles: +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. | 
| verdant silk robe of the mind (+15%) (3 def, 0 armour)verdant silk robe of the mind (+15%) (3 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+2 eff.) Changes stats: +6 Con Changes resistances: +15% mind Changes damage: +5% nature / +15% mind Poison immunity: +27% Disease immunity: +33% A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
| Mardizilaldir (0 def, 6 armour)Mardizilaldir (0 def, 6 armour) Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +6 Fatigue: +3% Changes resistances: +3% lightning Disease immunity: +30% Silence immunity: +29% Confusion immunity: +28% Stun/Freeze immunity: +35% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
| Adilaith the voratun gauntlets (0 def, 3 armour)Adilaith the voratun gauntlets (0 def, 3 armour) Requires: - Talent Armour Training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Changes resistances: +9% darkness Physical save: +25 (+8 eff.) Stun/Freeze immunity: +10% Life regen: +3.30 Stamina each turn: +1.80 Maximum stamina: +27.00 Metal gloves protecting the hands up to the middle of the lower arm. | 
| Sludgegrip (0 def, 0 armour)Sludgegrip (0 def, 0 armour) Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) These gloves are coated with a thick, green liquid. | 
| Storm Bringer's Gauntlets (0 def, 3 armour)Storm Bringer's Gauntlets (0 def, 3 armour) Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +3 Changes stats: +4 Mag Changes resistances: +15% lightning Changes resistances cap: +5% lightning Changes damage: +10% lightning Critical mult.: +20.00% Spell crit. chance: +5% It can be used to activate talent Chain Lightning (costing 16 power out of 16/16) : Effective talent level: 3.0 Power cost: 16 out of 16/16. Range: 10 Travel Speed: instantaneous Is: a spell Description: Invokes a forking beam of lightning doing 13.95 to 41.84 damage and forking to another target. It can hit up to 6 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. | 
| Eye of the Forest (8 def, 0 armour)Eye of the Forest (8 def, 0 armour) Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+4 eff.) Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 (+4 eff.) Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 It can be used to activate talent Earth's Eyes (costing 35 power out of 35/35) : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. | 
| Malslek the Accursed's Hat (2 def, 0 armour)Malslek the Accursed's Hat (2 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Defense: +2 (+1 eff.) Damage (Melee): 30 % chance of gloom effects Changes resistances: +20% fire Changes damage: +10% darkness / +10% physical Talent mastery: +0.20 Cursed / Punishments Mental save: -10 (-3 eff.) Hate when firing a critical mind attack: +2.00 Hate per kill: +2.00 Maximum hate: +20.00 Spellpower: +10 (+10 eff.) Mindpower: +15 (+8 eff.) Mental crit. chance: +10% Healing mod.: -10% Talent on hit(spell): Agony (10% chance level 2). Talent on hit(mindpower): Hateful Whisper (10% chance level 2). This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. | 
| Stormwind the dwarven-steel helm (0 def, 4 armour)Stormwind the dwarven-steel helm (0 def, 4 armour) Requires: - Talent Armour Training Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Effects on melee hit: * 40% chance to daze Changes stats: +4 Cun / +4 Wil Changes resistances: +3% acid Changes resistances penetration: +5% lightning Changes damage: +9% lightning Mindpower: +3 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
| champion's dwarven-steel helm of knowledge (0 def, 4 armour)champion's dwarven-steel helm of knowledge (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +3 Str / +7 Wil / +3 Cun Mental save: +9 (+3 eff.) Mindpower: +4 (+2 eff.) Light radius: +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
| prismatic dwarven-steel helm of knowledge (0 def, 4 armour)prismatic dwarven-steel helm of knowledge (0 def, 4 armour) Requires: - Talent Armour Training Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +3 Cun / +3 Wil Changes resistances: +13% light / +12% darkness Mindpower: +4 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
| fortifying stralite mail armour of command (16 def, 13 armour)fortifying stralite mail armour of command (16 def, 13 armour) Requires: - Strength 38 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +13 Defense: +16 (+8 eff.) Fatigue: +16% Changes stats: +4 Str / +3 Cun / +4 Con Mental save: +10 (+3 eff.) Maximum life: +70.00 A suit of armour made of mail. | 
| Titanic (20 def, 18 armour, 320 block)Titanic (20 def, 18 armour, 320 block) Requires: - Strength 37 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +20 (+10 eff.) Ranged Defense: +10 (+5 eff.) Fatigue: +30% Talent granted: +4 Block This shield made of the darkest stralite is huge, heavy and very solid. | 
| dwarven-steel shield of cold resistance (+17%) (8 def, 2 armour, 83.5 block)dwarven-steel shield of cold resistance (+17%) (8 def, 2 armour, 83.5 block) Requires: - Strength 24 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+4 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +12% Changes resistances: +17% cold Talent granted: +3 Block Handheld deflection devices. | 
| stralite shield (10 def, 2 armour, 140 block)stralite shield (10 def, 2 armour, 140 block) Requires: - Strength 35 - Talent Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 (+5 eff.) Ranged Defense: +10 (+5 eff.) Fatigue: +14% Talent granted: +4 Block Handheld deflection devices. | 
| voratun shield of radiance (12 def, 3 armour, 180.5 block)voratun shield of radiance (12 def, 3 armour, 180.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+6 eff.) Ranged Defense: +12 (+6 eff.) Fatigue: +14% Effects when hit in melee: * 28% chance to blind Changes stats: +2 Mag / +4 Con Changes resistances: +14% light Talent granted: +5 Block Handheld deflection devices. | 
| agateagate 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
| 6 onyx6 onyx 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
| 5 aquamarine5 aquamarine 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
| 10 lapis lazuli10 lapis lazuli 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
| 8 opal8 opal 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
| 7 sapphire7 sapphire 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
| 3 topaz3 topaz 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
| dwarven-steel pickaxe of wreckage (dig speed 24 turns)dwarven-steel pickaxe of wreckage (dig speed 24 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour penetration: +10 Changes stats: +3 Str When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 2.6 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +67 accuracy and allowing you to attack creatures you cannot see without penalty for the next 3 turns. Allows you to dig a wall, remove a tree, create ways. | 
| miner's dwarven-steel pickaxe (dig speed 24 turns)miner's dwarven-steel pickaxe (dig speed 24 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
| Rungof's FangRungof's Fang Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. | 
| 10 emerald10 emerald 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
| jadejade 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
| 4 spinel4 spinel 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
| 5 turquoise5 turquoise 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
| Heart of the Sandworm QueenHeart of the Sandworm Queen Infused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. | 
| brass lantern of healthbrass lantern of health Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +43.00 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| scorching brass lantern of clarityscorching brass lantern of clarity Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 11 fire Changes resistances: +6% fire Mental save: +6 (+2 eff.) Light radius: +2 See stealth: +6 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| Blood-Runed AthameBlood-Runed Athame 1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. | 
| Orb of Many WaysOrb of Many Ways Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. | 
| Scrying OrbScrying Orb Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. | 
| fire opalfire opal 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
| 9 garnet9 garnet 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
| 2 ruby2 ruby 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
| Rod of Recall (1/1)Rod of Recall (1/1) Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
| Transmogrification ChestTransmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
| psionic dwarven-steel torque of kinetic psionic shield [power 75]  (20 cooldown)psionic dwarven-steel torque of kinetic psionic shield [power 75]  (20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 75 for 7 turns, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 5 psi. Torques are made by powerful psionics to store psionic powers. | 
| quick yew totem of healing [power 97]  (13 cooldown)quick yew totem of healing [power 97]  (13 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to heal a target within range 7 (based on Willpower) for 97, putting all charms on cooldown for 13 turns. Natural totems are made by powerful wilders to store nature power. | 
| supercharged ash totem of healing [power 135]  (26 cooldown)supercharged ash totem of healing [power 135]  (26 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to heal a target within range 7 (based on Willpower) for 135, putting all charms on cooldown for 26 turns. Natural totems are made by powerful wilders to store nature power. | 
| 4 amethyst4 amethyst 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. | 
| diamonddiamond 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
| 5 quartz5 quartz 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
| amberamber 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
| 4 ametrine4 ametrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
| 2 citrine2 citrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
| 6 zircon6 zircon 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
Achievements
Log
Giant spider hits Tolmayal for 42 nature damage.
Tolmayal is invigorated by the attack!
Orc berserker hits Tolmayal for 36 physical, 10 fire (46 total damage).
Emuselaith the orc berserker lashes out with a spinning backhand.
The Cog spins up and deflects the blow from Tolmayal!
Tolmayal is invigorated by the attack!
Emuselaith the orc berserker uses Perfect Control.
Emuselaith the orc berserker hits Tolmayal for 0 physical, 9 arcane (9 total damage).
Aeramida the orc fighter summons a Ritch Flamespitter!
Tolmayal is invigorated by the attack!
The shattering blow creates a shockwave!
Emonor the orc elite berserker roars triumphantly.
Tolmayal's mind surges with critical power!
Tolmayal is invigorated by the attack!
Emonor the orc elite berserker's Beyond the Flesh hits Aeramida the orc fighter for 12 physical damage.
Emonor the orc elite berserker's Beyond the Flesh hits Orc berserker for 12 physical damage.
Emonor the orc elite berserker's Beyond the Flesh hits Giant spider for 12 physical damage.
Emonor the orc elite berserker's Beyond the Flesh hits Orc fighter for 12 physical damage.
Emonor the orc elite berserker's Beyond the Flesh hits Tolmayal for 11 physical, 8 nature, , 15 physical (35 total damage).
Emonor the orc elite berserker's Beyond the Flesh hits Emuselaith the orc berserker for (12 resist armour), 0 physical (0 total damage).
Emonor the orc elite berserker hits Tolmayal for 16 lightning damage.
Tolmayal the level 33 dwarf berserker was shocked to death by Emonor the orc elite berserker on level 1 of Grushnak Pride.
Tolmayal speeds up.
Tolmayal is not stunned anymore.
Tolmayal is no longer attuned.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Emonor the orc elite berserker killed Tolmayal!
Saving done.
