Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.9 |
| Addons | Items Vault 1.4.8Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Male |
| Race | Halfling |
| Class | Berserker |
| Level / Exp | 21 / 60% |
| Size | small |
| Lifes / Deaths | Killed by Betholelaith the thief at level 9 on the 4th Mirth 122nd year of Ascendancy at 08:10 / 51Killed by greater gwelgoroth at level 14 on the 6th Dusk 122nd year of Ascendancy at 22:41 Killed by greater gwelgoroth at level 14 on the 6th Dusk 122nd year of Ascendancy at 23:53 Killed by ritch flamespitter at level 14 on the 19th Dusk 122nd year of Ascendancy at 04:43 Killed by Ricimun the halfling at level 14 on the 19th Dusk 122nd year of Ascendancy at 05:25 Killed by armoured skeleton warrior at level 14 on the 19th Dusk 122nd year of Ascendancy at 11:52 Killed by skeleton warrior at level 14 on the 19th Dusk 122nd year of Ascendancy at 19:42 Killed by fiery orc wyrmic at level 14 on the 19th Dusk 122nd year of Ascendancy at 20:39 Killed by fiery orc wyrmic at level 14 on the 19th Dusk 122nd year of Ascendancy at 21:01 Killed by Gloradherin the lesser vampire at level 15 on the 20th Dusk 122nd year of Ascendancy at 05:24 Killed by Gloradherin the lesser vampire at level 15 on the 20th Dusk 122nd year of Ascendancy at 05:50 Killed by Gloradherin the lesser vampire at level 15 on the 20th Dusk 122nd year of Ascendancy at 06:34 Killed by gwelgoroth at level 16 on the 71st Dusk 122nd year of Ascendancy at 22:59 Killed by Xerynor the broken golem at level 16 on the 72nd Dusk 122nd year of Ascendancy at 00:27 Killed by Kepopy the dwarf at level 16 on the 1st Haze 122nd year of Ascendancy at 07:41 Killed by Yvinn the greater gwelgoroth at level 16 on the 4th Haze 122nd year of Ascendancy at 10:39 Killed by elven blood mage at level 16 on the 5th Haze 122nd year of Ascendancy at 02:00 Killed by elven blood mage at level 16 on the 5th Haze 122nd year of Ascendancy at 03:09 Killed by elven blood mage at level 16 on the 5th Haze 122nd year of Ascendancy at 06:32 Killed by Grand Corruptor at level 16 on the 5th Haze 122nd year of Ascendancy at 09:31 Killed by Imin the shalore at level 16 on the 6th Haze 122nd year of Ascendancy at 17:24 Killed by Imin the shalore at level 16 on the 6th Haze 122nd year of Ascendancy at 18:31 Killed by Ndiasp the shalore at level 17 on the 36th Haze 122nd year of Ascendancy at 16:03 Killed by skeleton archer at level 17 on the 39th Haze 122nd year of Ascendancy at 07:51 Killed by Adoldassra the skeleton warrior at level 17 on the 41st Haze 122nd year of Ascendancy at 07:22 Killed by gigantic sandworm tunneler at level 18 on the 60th Haze 122nd year of Ascendancy at 01:08 Killed by gigantic gravity worm at level 18 on the 60th Haze 122nd year of Ascendancy at 06:31 Killed by Xerubregawyn the Guardian at level 19 on the 1st Decay 122nd year of Ascendancy at 01:39 Killed by Lisalevea the Guardian at level 20 on the 1st Decay 122nd year of Ascendancy at 10:41 Killed by Ithomare the thalore at level 20 on the 10th Decay 122nd year of Ascendancy at 05:46 Killed by fire drake at level 20 on the 10th Decay 122nd year of Ascendancy at 08:16 Killed by ritch flamespitter at level 20 on the 10th Decay 122nd year of Ascendancy at 09:08 Killed by snow giant boulder thrower at level 20 on the 1st Allure 123rd year of Ascendancy at 13:11 Killed by storm drake at level 20 on the 1st Allure 123rd year of Ascendancy at 14:22 Killed by storm drake at level 20 on the 1st Allure 123rd year of Ascendancy at 16:04 Killed by Uruk the thalore at level 20 on the 2nd Regrowth 123rd year of Ascendancy at 06:00 Killed by Uruk the thalore at level 20 on the 2nd Regrowth 123rd year of Ascendancy at 06:40 Killed by Duan the dwarf at level 20 on the 9th Regrowth 123rd year of Ascendancy at 11:44 Killed by Duan the dwarf at level 20 on the 9th Regrowth 123rd year of Ascendancy at 12:25 Killed by Rslla the thalore at level 20 on the 9th Regrowth 123rd year of Ascendancy at 13:58 Killed by Emeletha the black bear at level 20 on the 21st Regrowth 123rd year of Ascendancy at 19:03 Killed by Ivetira the polar bear at level 20 on the 22nd Regrowth 123rd year of Ascendancy at 22:45 Killed by shadow at level 20 on the 22nd Regrowth 123rd year of Ascendancy at 23:39 Killed by Polologu the halfling at level 20 on the 25th Regrowth 123rd year of Ascendancy at 08:10 Killed by Polologu the halfling at level 20 on the 25th Regrowth 123rd year of Ascendancy at 08:39 Killed by snow giant boulder thrower at level 21 on the 63rd Regrowth 123rd year of Ascendancy at 07:36 Killed by snow giant boulder thrower at level 21 on the 63rd Regrowth 123rd year of Ascendancy at 08:43 Killed by Shasshhiy'Kaish at level 21 on the 63rd Regrowth 123rd year of Ascendancy at 17:57 Killed by ultimate telugoroth at level 21 on the 64th Regrowth 123rd year of Ascendancy at 00:52 Killed by ultimate telugoroth at level 21 on the 64th Regrowth 123rd year of Ascendancy at 01:51 Killed by Dancy at level 21 on the 64th Regrowth 123rd year of Ascendancy at 01:56 |
Primary Stats
| Strength | 55 (base 50) |
| Dexterity | 26 (base 14) |
| Constitution | 41 (base 38) |
| Magic | 10 (base 10) |
| Willpower | 21 (base 10) |
| Cunning | 34 (base 10) |
Resources
| Life | 660/660 |
| Stamina | 188/188 |
| Healing Factor | 1.21 |
| Regeneration | 11.066844479001 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 115 |
| Accuracy | 49 |
| Crit Chance | 18% |
| APR | 13 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 20 (30%) |
| Defense | 31 |
| Ranged Defense | 31 |
| Fatigue | 14 |
| Physical Save | 27 |
| Spell Save | 43 |
| Mental Save | 30 |
Defense: Resistances
| All | + 7%( 70%) |
Defense: Immunities
| Bleed Resistance | 50% |
| Instadeath Resistance | 100% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 358 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 248 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 131 and cleanse 1 wound and poison effect. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 111.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 49. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 5 for 8 turns. While Heroism is active, you will only die when reaching -223 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. |
Class Talents
| Technique / Two-handed assault | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Technique / Berserker's strength | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Dexterity by +1. | done |
You failed to protect the lost warrior from death by wretchling. Escort: lost warrior (level 1 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Strength by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of iron boots 'Strikebearer' (0 def, 8 armour) pair of iron boots 'Strikebearer' (0 def, 8 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +8 Fatigue: +2% Damage when hit (Melee): 4 lightning Changes resistances: +6% light Infravision radius: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | Glarequench (19/19, 13.5-18.9 power, 5 apr) Glarequench (19/19, 13.5-18.9 power, 5 apr)Requires: - Dexterity 11 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 13.5 - 18.9 Uses stats: 50% Str, 70% Dex Damage type: Light Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 19 On weapon hit: * 40% chance to gain 10% of a turn Damage (Ranged): +6 nature / +6 temporal / +4 light Arrows are used with bows to pierce your foes to death. |
| Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (71 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | Crown of Burning Pain (13 def, 0 armour) Crown of Burning Pain (13 def, 0 armour)Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +0 Defense: +13 (+7 eff.) Fatigue: +4% Changes stats: +6 Cun / +6 Wil Changes resistances: +35% fire Changes damage: +35% fire It can be used to activate talent Meteor Rain (costing 25 power out of 50/50) : Effective talent level: 2.0 Power cost: 25 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Uses arcane forces to summon 3 meteors that fall on the ground, smashing all around in a radius 2 for 56.71 fire and 42.01 physical damage. The hit zone will also turn into lava for 8 turns. The effects will increase with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
| Tool | Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+3 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 80% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | Urthybers UrthybersInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 14% chance to cause random gloom Damage (Melee): 17 bleed Effects on ranged hit: * 14% chance to cause random gloom Damage (Ranged): 14 bleed Changes stats: +2 Str / +2 Dex / +4 Cun Hate when firing a critical mind attack: +2.00 Maximum hate: +8.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. |
| On fingers | Singewyrd SingewyrdCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Defense: +12 (+6 eff.) Changes stats: +6 Cun Changes resistances: +12% fire Changes resistances penetration: +10% fire Changes damage: +6% light Rings can have magical properties. |
| Around waist | balancing rough leather belt of unlife balancing rough leather belt of unlifePowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +5.0% Changes stats: +3 Cun / +4 Dex Changes resistances: +6% blight Mental crit. chance: +6% The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
| In main hand | acidic stralite greatsword of phasing (50-80 power, 13 apr) acidic stralite greatsword of phasing (50-80 power, 13 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 50.0 - 80.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +13 Physical crit. chance: +4.5% Attack speed: 100% On weapon crit: * splashes the target with acid Damage Shield penetration (this weapon only): +31% Damage (Melee): +14 acid Massive two-handed swords. |
| On hands | rough leather gloves 'Gloomknave' (0 def, 1 armour) rough leather gloves 'Gloomknave' (0 def, 1 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Effects on melee hit: * 15% chance to inflict damage reduction Damage (Melee): 5 temporal Damage (Ranged): 7 temporal Changes resistances: +5% arcane / +7% temporal Changes damage: +3% temporal Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | spiked hardened leather armour of command (10 def, 11 armour) spiked hardened leather armour of command (10 def, 11 armour)Requires: - Strength 16 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +11 Defense: +10 (+5 eff.) Fatigue: +8% Damage when hit (Melee): 12 physical Changes stats: +2 Cun Mental save: +10 (+5 eff.) A suit of armour made of leather. |
| Cloak | Dimrend the linen cloak (1 def, 0 armour) Dimrend the linen cloak (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Damage when hit (Melee): 8 darkness / 12 fire Changes stats: +2 Str / +2 Con A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | copper amulet of healing copper amulet of healingInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Cut immunity: +50% Healing mod.: +11% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 1.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 142 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Inventory
mighty elven-wood longbow of fire mighty elven-wood longbow of fireRequires: - Dexterity 35 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 Damage (Ranged): +9 fire When wielded/worn: Physical power: +5 (+1 eff.) Changes stats: +3 Str Changes damage: +13% fire Longbows are used to shoot arrows at your foes. |
Yeek-fur Robe (9 def, 3 armour) Yeek-fur Robe (9 def, 3 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +3 Defense: +9 (+5 eff.) Changes resistances: +20% cold Changes damage: +5% mind Mental save: +10 (+5 eff.) Mindpower: +5 (+3 eff.) A beautifully soft robe of fine white fur. It looks designed for a halfling noble, with glorious sapphires sewn across the hems. But entrancing as it is, you can't help but feel a little queasy wearing it. |
Vorutta the cashmere wizard hat (2 def, 0 armour) Vorutta the cashmere wizard hat (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Damage when hit (Melee): 16 mind Changes resistances: +18% darkness Changes damage: +12% darkness / +9% temporal A pointy cloth hat, very wizardly... |
Cracklehash the voratun plate armour (9 def, 16 armour) Cracklehash the voratun plate armour (9 def, 16 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+5 eff.) Fatigue: +26% Changes stats: +6 Str Changes resistances: +12% lightning / +12% physical / +14% darkness Critical mult.: +10.00% Light radius: +1 Heals friendly targets nearby when you use a nature summon: +10 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 23 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
quiver of elven-wood arrows of crippling (14/19, 45-63 power, 14 apr) quiver of elven-wood arrows of crippling (14/19, 45-63 power, 14 apr)Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 45.0 - 63.0 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +10.5% Capacity: 19 On weapon crit: * cripple the target Arrows are used with bows to pierce your foes to death. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine 4 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal 5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
woodsman's iron pickaxe (dig speed 37 turns) woodsman's iron pickaxe (dig speed 37 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +10% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
8 spinel 8 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Glitterwind GlitterwindInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances penetration: +5% light Physical save: +6 (+3 eff.) Light radius: +4 Healing mod.: +11% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
7 amethyst 7 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Dancy the Halfling Berserker level 15
26th Dusk 122nd year of Ascendancy at 05:26 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Dancy the Halfling Berserker level 17
28th Haze 122nd year of Ascendancy at 14:47 see stats
Fool of a Took! (Exploration mode)
Killed oneself as a halfling.By Dancy the Halfling Berserker level 21
64th Regrowth 123rd year of Ascendancy at 01:56 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Dancy the Halfling Berserker level 10
5th Mirth 122nd year of Ascendancy at 23:36 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Dancy the Halfling Berserker level 20
1st Decay 122nd year of Ascendancy at 05:47 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Dancy the Halfling Berserker level 15
41st Dusk 122nd year of Ascendancy at 05:05 see stats
Shasshhiy'Kaish (Exploration mode)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Dancy the Halfling Berserker level 21
63rd Regrowth 123rd year of Ascendancy at 18:27 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Dancy the Halfling Berserker level 8
1st Mirth 122nd year of Ascendancy at 11:11 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Dancy the Halfling Berserker level 15
42nd Dusk 122nd year of Ascendancy at 21:32 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Dancy the Halfling Berserker level 20
2nd Wintertide 123rd year of Ascendancy at 16:25 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Dancy the Halfling Berserker level 19
60th Haze 122nd year of Ascendancy at 23:13 see stats
Log
Talent Stunning Blow is ready to use.
Dancy receives 30 healing.
Dancy receives 30 healing.
Ultimate telugoroth casts Stop.
Dancy is stunned!
Ultimate telugoroth hits Ultimate telugoroth for 15 temporal damage.
Ultimate telugoroth hits Ultimate telugoroth for 15 temporal damage.
Ultimate telugoroth hits Dancy for 133 temporal damage.
Ultimate telugoroth casts Echoes From The Past.
Ultimate telugoroth casts Turn Back the Clock.
Ultimate telugoroth hits Ultimate telugoroth for 14 temporal, 4 temporal (18 total damage).
Ultimate telugoroth hits Dancy for 120 temporal, 65 temporal (185 total damage).
Dancy receives 30 healing.
Ultimate telugoroth's Turn Back the Clock hits Dancy for 88 temporal damage.
Dancy the level 21 halfling berserker was timewarped to death by an ultimate telugoroth and lost outside time on level 1 of Temporal Rift.
Dancy has returned to its natural state.
Dancy has finished recovering.
Dancy is no longer evading attacks.
Dancy is not stunned anymore.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Ultimate telugoroth's Turn Back the Clock killed Dancy!
Talent Dig is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Stunning Blow is ready to use.
Saving done.
Personal New Achievement: Fool of a Took! (Exploration mode)!
Saving game...
