Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.9 |
| Addons | Items Vault 1.4.8Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Female |
| Race | Dwarf |
| Class | Berserker |
| Level / Exp | 18 / 76% |
| Size | medium |
| Lifes / Deaths | Killed by orc archer at level 1 on the 17th Voratun 122nd year of Ascendancy at 03:48 / 52Killed by Brotoq the Reaver at level 3 on the 18th Voratun 122nd year of Ascendancy at 08:13 Killed by Gloratira the drem master at level 5 on the 18th Voratun 122nd year of Ascendancy at 18:15 Killed by The Shade at level 12 on the 20th Wealth 122nd year of Ascendancy at 11:06 Killed by greater gwelgoroth at level 14 on the 28th Wealth 122nd year of Ascendancy at 15:08 Killed by greater gwelgoroth at level 14 on the 28th Wealth 122nd year of Ascendancy at 16:41 Killed by Isletta the rogue at level 14 on the 4th Dearth 122nd year of Ascendancy at 04:11 Killed by Isletta the rogue at level 14 on the 4th Dearth 122nd year of Ascendancy at 05:30 Killed by thief at level 14 on the 6th Dearth 122nd year of Ascendancy at 02:03 Killed by enthralled slave at level 15 on the 16th Dearth 122nd year of Ascendancy at 05:29 Killed by enthralled slave at level 15 on the 16th Dearth 122nd year of Ascendancy at 15:43 Killed by orc necromancer at level 16 on the 43rd Dearth 122nd year of Ascendancy at 09:19 Killed by Belitira the Guardian at level 16 on the 43rd Dearth 122nd year of Ascendancy at 16:05 Killed by Malorloc the Guardian at level 16 on the 44th Dearth 122nd year of Ascendancy at 02:51 Killed by armoured skeleton warrior at level 16 on the 44th Dearth 122nd year of Ascendancy at 12:15 Killed by Betenor the elven tempest at level 17 on the 24th Loss 122nd year of Ascendancy at 15:44 Killed by elven cultist at level 17 on the 24th Loss 122nd year of Ascendancy at 22:36 Killed by greater gwelgoroth at level 17 on the 25th Loss 122nd year of Ascendancy at 06:21 Killed by elven blood mage at level 17 on the 25th Loss 122nd year of Ascendancy at 08:09 Killed by elven blood mage at level 17 on the 25th Loss 122nd year of Ascendancy at 13:14 Killed by elven blood mage at level 17 on the 25th Loss 122nd year of Ascendancy at 13:39 Killed by elven tempest at level 17 on the 25th Loss 122nd year of Ascendancy at 15:59 Killed by elven cultist at level 17 on the 25th Loss 122nd year of Ascendancy at 16:15 Killed by elven cultist at level 17 on the 25th Loss 122nd year of Ascendancy at 17:12 Killed by Grand Corruptor at level 17 on the 25th Loss 122nd year of Ascendancy at 18:11 Killed by Grand Corruptor at level 17 on the 25th Loss 122nd year of Ascendancy at 18:30 Killed by elven cultist at level 17 on the 25th Loss 122nd year of Ascendancy at 19:20 Killed by Grand Corruptor at level 17 on the 25th Loss 122nd year of Ascendancy at 19:34 Killed by Grand Corruptor at level 17 on the 25th Loss 122nd year of Ascendancy at 20:42 Killed by elven blood mage at level 17 on the 25th Loss 122nd year of Ascendancy at 22:19 Killed by Grand Corruptor at level 17 on the 25th Loss 122nd year of Ascendancy at 23:39 Killed by Grand Corruptor at level 17 on the 26th Loss 122nd year of Ascendancy at 04:24 Killed by tormentor at level 17 on the 28th Loss 122nd year of Ascendancy at 00:07 Killed by Aletta Soultorn at level 17 on the 28th Loss 122nd year of Ascendancy at 01:26 Killed by forest wight at level 18 on the 28th Loss 122nd year of Ascendancy at 22:51 Killed by skeleton magus at level 18 on the 28th Loss 122nd year of Ascendancy at 23:47 Killed by skeleton magus at level 18 on the 29th Loss 122nd year of Ascendancy at 01:32 Killed by barrow wight at level 18 on the 29th Loss 122nd year of Ascendancy at 03:14 Killed by forest wight at level 18 on the 29th Loss 122nd year of Ascendancy at 04:17 Killed by skeleton magus at level 18 on the 29th Loss 122nd year of Ascendancy at 05:50 Killed by naga myrmidon at level 18 on the 29th Loss 122nd year of Ascendancy at 06:40 Killed by skeleton magus at level 18 on the 29th Loss 122nd year of Ascendancy at 07:01 Killed by skeleton mage at level 18 on the 29th Loss 122nd year of Ascendancy at 09:25 Killed by elder vampire at level 18 on the 29th Loss 122nd year of Ascendancy at 10:54 Killed by skeleton magus at level 18 on the 29th Loss 122nd year of Ascendancy at 11:30 Killed by dread at level 18 on the 29th Loss 122nd year of Ascendancy at 19:58 Killed by skeleton master archer at level 18 on the 29th Loss 122nd year of Ascendancy at 23:17 Killed by dreadmaster at level 18 on the 30th Loss 122nd year of Ascendancy at 09:17 Killed by dread at level 18 on the 30th Loss 122nd year of Ascendancy at 10:41 Killed by dread at level 18 on the 30th Loss 122nd year of Ascendancy at 12:21 Killed by minotaur at level 18 on the 1st Shortage 122nd year of Ascendancy at 14:55 Killed by war hound at level 18 on the 1st Shortage 122nd year of Ascendancy at 15:46 |
Primary Stats
| Strength | 60 (base 46) |
| Dexterity | 20 (base 16) |
| Constitution | 34 (base 31) |
| Magic | 16 (base 10) |
| Willpower | 30 (base 10) |
| Cunning | 16 (base 10) |
Resources
| Life | 560/560 |
| Mana | 3/302 |
| Stamina | 181/181 |
| Healing Factor | 1.1 |
| Regeneration | 10.060767708182 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| See Stealth | 5 |
| See Invisible | 21 |
Offense: Mainhand
| Damage | 115 |
| Accuracy | 51 |
| Crit Chance | 11% |
| APR | 13 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 33 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 31 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 47.2 (93.924050632911%) |
| Defense | 21 |
| Ranged Defense | 21 |
| Fatigue | 31 |
| Physical Save | 29 |
| Spell Save | 44 |
| Mental Save | 33 |
Defense: Resistances
| All | + 4%( 70%) |
Defense: Immunities
| Confusion Resistance | 30% |
| Stun Resistance | 30% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 82 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 102 and cleanse 1 wound and poison effect. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 185 life over 5 turns. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Two-handed assault | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Berserker Rage |
Quests
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell. Escort: lone alchemist (level 3 of Dreadfell)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Heart of the Gloom. Escort: lost sun paladin (level 1 of Heart of the Gloom)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved Strength by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Dreadfell. Escort: temporal explorer (level 2 of Dreadfell)As a reward you improved talent Foresight (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | failed |
Equipment
| On feet | Adassra the pair of dwarven-steel boots (0 def, 4 armour) Adassra the pair of dwarven-steel boots (0 def, 4 armour)Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +3 Mag / +3 Wil Mental save: +12 (+6 eff.) Equilibrium when hit: +0.04 Heals friendly targets nearby when you use a nature summon: +20 It can be used to blink to a nearby random location (rad 9), putting all charms on cooldown for 25 turns. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | survivor's brass lantern of clarity survivor's brass lantern of clarityInfused by nature Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Light radius: +2 See stealth: +5 See invisible: +5 Healing mod.: +10% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Ragoharavon (0 def, 4 armour) Ragoharavon (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Damage when hit (Melee): 8 arcane Changes stats: +2 Wil Changes resistances: +8% blight / +6% acid Changes damage: +3% arcane / +3% acid Mental save: +6 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | supercharged iron torque of thermal psionic shield [power 35] (27 cooldown) supercharged iron torque of thermal psionic shield [power 35] (27 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 35 for 7 turns, putting all charms on cooldown for 27 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | psionicist's steel ring of pilfering psionicist's steel ring of pilferingCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +7 (+3 eff.) Armour penetration: +11 Defense: +7 (+3 eff.) Changes stats: +3 Wil Mental save: +6 (+3 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| On fingers | marksman's gold ring of power marksman's gold ring of powerPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 (+3 eff.) Physical power: +7 (+2 eff.) Changes stats: +4 Dex Spellpower: +8 (+4 eff.) Mindpower: +6 (+3 eff.) Rings can have magical properties. |
| Around waist | Neira's Memory Neira's MemoryPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to surround yourself with a magical shield (strength 140, based on Magic) for 10 turns, costing 20 power out of 20/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
| In main hand | acidic dwarven-steel greatsword of vileness (36.5-58.4 power, 2 apr) acidic dwarven-steel greatsword of vileness (36.5-58.4 power, 2 apr)Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 36.5 - 58.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 19% chance to disease On weapon crit: * splashes the target with acid Damage (Melee): +19 blight / +12 acid Massive two-handed swords. |
| On hands | umbral dwarven-steel gauntlets of strength (+3) (0 def, 2 armour) umbral dwarven-steel gauntlets of strength (+3) (0 def, 2 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +7 (+2 eff.) Armour: +2 Damage (Melee): 7 darkness Changes stats: +3 Str Changes resistances: +5% darkness Changes damage: +4% darkness Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | dwarven-steel plate armour 'Silidaritha' (5 def, 11 armour) dwarven-steel plate armour 'Silidaritha' (5 def, 11 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Physical crit. chance: +6.0% Physical power: +10 (+3 eff.) Armour: +11 Defense: +5 (+2 eff.) Fatigue: +24% Changes stats: +3 Str / +5 Mag / +4 Wil / +2 Cun Changes resistances: +12% lightning Reduces incoming crit damage: 5.00% Spellpower: +18 (+8 eff.) Spell crit. chance: +6% Mindpower: +10 (+5 eff.) Mental crit. chance: +6% See invisible: +6 A suit of armour made of metal plates. |
| Cloak | thick cashmere cloak of Eldoral (2 def, 8 armour) thick cashmere cloak of Eldoral (2 def, 8 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +8 Defense: +2 (+1 eff.) Changes stats: +2 Cun / +1 Dex Changes resistances: +12% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Choker of Dread Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Blindness immunity: +100% Spellpower: +5 (+3 eff.) See invisible: +10 It can be used to summon an elder vampire to your side for 15 turns, costing 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
Inventory
manasurge rune of the warrior (993% regen over 10 turns; 50 instant mana) manasurge rune of the warrior (993% regen over 10 turns; 50 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 993% for 10 turns and instantly restoring 50 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
starlit gold amulet of dexterity (+6) starlit gold amulet of dexterity (+6)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +6 Dex Changes resistances: +12% light / +18% darkness Blindness immunity: +20% Amulets can have magical properties. |
warrior's steel ring of power warrior's steel ring of powerPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +6 (+2 eff.) Armour: +4 Changes stats: +2 Str Spellpower: +7 (+4 eff.) Mindpower: +6 (+3 eff.) Rings can have magical properties. |
dwarven-steel greatsword 'Lisabeth' (33.5-53.6 power, 5 apr) dwarven-steel greatsword 'Lisabeth' (33.5-53.6 power, 5 apr)Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 33.5 - 53.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +12 darkness Damage against: +12% Living When wielded/worn: Changes damage: +6% physical Only die when reaching: -20.00 life Maximum life: +20.00 Massive two-handed swords. |
Stormmistress StormmistressRequires: - Dexterity 24 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 On weapon hit: * 20% chance to daze When wielded/worn: Changes stats: +3 Con Changes resistances penetration: +5% lightning Talent mastery: +0.20 Wild-gift / Fungus Mental save: +6 (+3 eff.) Mental crit. chance: +1% It can be used to regenerate 102 life over 5 turns, putting all charms on cooldown for 20 turns. Longbows are used to shoot arrows at your foes. |
blurring rough leather belt of the mystic blurring rough leather belt of the mysticPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +10 (+5 eff.) Stealth bonus: +5 Mental save: +6 (+3 eff.) Spellpower: +2 (+1 eff.) A belt that goes around your waist. |
dwarven-steel gauntlets 'Gylar' (0 def, 2 armour) dwarven-steel gauntlets 'Gylar' (0 def, 2 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +3 Str / +3 Dex / +3 Cun / +2 Con Changes resistances penetration: +5% physical Talent cooldown: Double Strike (-1 turn) Physical save: +10 (+5 eff.) Metal gloves protecting the hands up to the middle of the lower arm. |
Hornet Stingers (19/20, 18-25.2 power, 10 apr) Hornet Stingers (19/20, 18-25.2 power, 10 apr)Requires: - Dexterity 18 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 2 Base power: 18.0 - 25.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Physical crit. chance: +5.0% Capacity: 20 Damage (Ranged): +45 crippling poison A vile poison drips from the tips of these arrows. |
quiver of yew arrows (20/20, 35.5-49.7 power, 10 apr) quiver of yew arrows (20/20, 35.5-49.7 power, 10 apr)Requires: - Dexterity 24 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 35.5 - 49.7 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 20 Arrows are used with bows to pierce your foes to death. |
5 agate 5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
13 spinel 13 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 259/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
6 amethyst 6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
4 ametrine 4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine 8 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Exterminator (Exploration mode)
Killed 1000 creatures.By Bstaina the Dwarf Berserker level 16
43rd Dearth 122nd year of Ascendancy at 15:54 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Bstaina the Dwarf Berserker level 10
29th Profit 122nd year of Ascendancy at 04:31 see stats
Squadmate (Exploration mode)
Escaped from Reknor alive with your squadmate Norgan.By Bstaina the Dwarf Berserker level 5
18th Voratun 122nd year of Ascendancy at 11:23 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Bstaina the Dwarf Berserker level 15
18th Dearth 122nd year of Ascendancy at 01:37 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Bstaina the Dwarf Berserker level 15
17th Dearth 122nd year of Ascendancy at 14:45 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Bstaina the Dwarf Berserker level 18
29th Loss 122nd year of Ascendancy at 21:41 see stats
Log
Talent Infusion: Wild is ready to use.
Talent Resilience of the Dwarves is ready to use.
Talent Infusion: Healing is ready to use.
Your summoned elder vampire disappears.
Talent Stone Touch is ready to use.
Talent Warshout is ready to use.
Talent Infusion: Regeneration is ready to use.
You are yanked out of this place!
Ran for 7 turns (stop reason: dialog is displayed).
You gain 1.76 gold from the transmogrification of prismatic hardened leather armour of stability (3 def, 6 armour).
You gain 1.81 gold from the transmogrification of shimmering cashmere robe of light (+18%) (2 def, 0 armour).
You gain 4.25 gold from the transmogrification of pulsing mindstar of flames (13.5-14.85 power, 32 apr, nature damage).
You gain 2.56 gold from the transmogrification of nature's thorny mindstar of the jelly (8.5-9.35 power, 24 apr, nature damage).
You gain 2.50 gold from the transmogrification of ash longbow of recursion.
You gain 2.69 gold from the transmogrification of dwarven-steel greatsword of daylight (34.5-55.2 power, 2 apr).
You gain 3.29 gold from the transmogrification of acidic dwarven-steel greatsword of erosion (33-52.8 power, 2 apr).
You gain 1.42 gold from the transmogrification of shielding rune (absorb 143 for 7 turns).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Today is the 2nd Shortage of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:13.
Today is the 3rd Shortage of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:38.
Bstaina deactivates Berserker Rage.
