Sus the level 17 Whitehoof Shadowblade by ShardsOfMind

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignOrcs
ModeInsane Adventure
SexFemale
RaceWhitehoof
ClassShadowblade
Level / Exp17 / 35%
Sizebig
Lifes / Deaths

Primary Stats

Strength23 (base 10)
Dexterity36 (base 31)
Constitution19 (base 10)
Magic24 (base 15)
Willpower10 (base 10)
Cunning52 (base 44)

Resources

Life490/490
Mana146/146
Stamina138/138
Steam100/100
Healing Factor1.1991723257556
Regeneration4.851660627935

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight11
Lite-997
Infravision9
See Stealth10
See Invisible10
Stealth57

Offense: Mainhand

Damage53
Accuracy49
Crit Chance28%
APR13
Speed1.00

Offense: Offhand

Damage39
Accuracy49
Crit Chance27%
APR12
Speed1.00

Offense: Spell

Spellpower29
Crit Chance14%
Speed1

Offense: Mind

Mindpower23
Crit Chance14%
Speed1

Offense: Damage Bonus

Darkness+13%
Mind+9%
Arcane+3%

Offense: Damage Penetration

Fire+5%
All0%

Defense: Base

Armour (hardiness)25 (30%)
Defense28
Ranged Defense28
Fatigue10
Physical Save28
Spell Save21
Mental Save20

Defense: Resistances

Darkness+ 14%( 70%)
Light+ 6%( 70%)
Fire+ 10%( 70%)
Cold+ 15%( 70%)
Physical+ 11%( 70%)
Mind+ 3%( 70%)
All 0%( 70%)

Defense: Immunities

Disarm Resistance46%
Bleed Resistance100%
Instadeath Resistance100%
Silence Resistance50%
Pinning Resistance21%
Poison Resistance100%
Knockback Resistance22%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Duelist1.00
5/5
0/5
0/5
0/5
Cunning / Shadow magic1.30
1/5
0/5
0/5
0/5
Cunning / Stealth1.30
5/5
2/5
1/5
1/5
Technique / Dual techniques1.00
5/5
1/5
1/5
0/5
Spell / Phantasm1.00
0/5
0/5
0/5
0/5
Cunning / Ambush1.30
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.00
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Whitehooves1.00
1/5
0/5
0/5
0/5
Steamtech / Physics1.00
1/5
0/5
0/5
0/5
Steamtech / Chemistry1.00
1/5
0/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.00
1/5
1/5
0/5
0/5
Cunning / Lethality1.30
5/5
2/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
5/5
0/5
4/5

Effects

talent
talent
detrimental effect
beneficial effect
beneficial effect

Quests

active
active
active
done
active
active
done

Equipment

Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
In off hand
Cloak
Main armor

Inventory

Achievements

A Fistful of Gold (Insane (Adventure) difficulty) Buy an item from an AAA.
By Sus the Whitehoof Shadowblade level 3
11st Retaking 124th year of Ascendancy at 19:40
see stats
Across the Narrow Sea (Insane (Adventure) difficulty) Destroyed the Sunwall Outpost to secure a way to the mainland.
By Sus the Whitehoof Shadowblade level 12
7th Revenge 124th year of Ascendancy at 13:28
see stats
Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By Sus the Whitehoof Shadowblade level 10
19th Retaking 124th year of Ascendancy at 23:06
see stats
That was close (Insane (Adventure) difficulty) Killed your target while having only 1 life left.
By Sus the Whitehoof Shadowblade level 2
10th Retaking 124th year of Ascendancy at 23:09
see stats

Log

Sus's fades into the shadows.
Nerinor the red jelly hits Sus for 148 fire damage.
Burning from Nerinor the red jelly hits
Sus for 26 fire damage.
Nerinor the red jelly deactivates
Kinetic Aura.
Sus is knocked back!

Nerinor the red jelly hits Sus for 159 fire damage.
Sus the level 17 whitehoof shadowblade was boiled to death by Nerinor the red jelly on level 1 of Ruined Dungeon.
You have no more lives left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Nerinor the red jelly killed Sus!
Saving game...

Saving done.

Resting starts...

Stealth is still on cooldown for 10 turns.

Stealth is still on cooldown for 9 turns.

Stealth is still on cooldown for 8 turns.

Stealth is still on cooldown for 7 turns.

Stealth is still on cooldown for 6 turns.

Talent Shadow Combat is ready to use.
Stealth is still on cooldown for 5 turns.

Sus activates
Shadow Combat.
Stealth is still on cooldown for 3 turns.

Stealth is still on cooldown for 2 turns.

Stealth is still on cooldown for 1 turns.

Talent Stealth is ready to use.
Sus activates
Stealth.
Talent Shadowguard is ready to use.
Rested for 13 turns (stop reason: all resources and life at maximum).