Zaqeeya the level 2 Higher Arcane Blade by b00nlmn

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceHigher
ClassArcane Blade
Level / Exp2 / 42%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 14)
Dexterity11 (base 10)
Constitution11 (base 11)
Magic15 (base 14)
Willpower11 (base 10)
Cunning13 (base 13)

Resources

Life119/119
Mana81/81
Stamina86/86
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage10
Accuracy16
Crit Chance4%
APR7
Speed1.00

Offense: Spell

Spellpower15
Crit Chance2%
Speed1

Offense: Mind

Mindpower12.9
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)4.9491256201761 (30%)
Defense1.35
Ranged Defense1.35
Fatigue6
Physical Save9.1
Spell Save9.1
Mental Save8.4

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Technique / Magical combat1.30
2/5
0/5
0/5
0/5
Spell / Earth1.20
1/5
0/5
0/5
0/5
Spell / Fire1.20
2/5
0/5
0/5
0/5
Cunning / Dirty fighting1.20
0/5
0/5
0/5
0/5
Spell / Enhancement1.20
0/5
0/5
0/5
0/5
Spell / Air1.20
0/5
0/5
0/5
0/5
Technique / Combat techniques1.10
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.10
0/5
0/5
0/5
0/5
Spell / Aegis1.10
1/5
0/5
0/5
0/5
Spell / Conveyance1.20
0/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
0/5
1/5
0/5
0/5

Effects

talent
talent

Quests

active

Equipment

Tool
Light source
Main armor
In main hand

Inventory

Achievements

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


Zaqeeya wears:
elm totem of thorny skin [power 17] (20 cooldown).

Zaqeeya wears:
self-loading pouch of iron shots of accuracy (18/18, 12.5-15 power, 1 apr).

Zaqeeya switches her weapons to: unarmed.


Zaqeeya wears:
arcing iron waraxe of phasing (12.5-17.5 power, 7 apr).

Only embers of us were left, but the Embers shall burn again. The Embers of Rage!
The orcs are near extinct. The only Pride left standing is facing imminent annihilation by multiple foes.
But they will fight!

Embers of Rage, the second expansion for Tales of Maj'Eyal is now available!
It offers a whole new
campaign to play in, filled to the brim with zones, quests, artifacts, lore, ...
Play as one of the three new classes and three new races and master steam technology to craft powerful items and bring
HOT STEAMY MAYHEM to your foes!

To celebrate the release, I am happy to say I've slipped up
a little present in your inventory too!

You gain 1.36 gold from the transmogrification of
rough leather sling of power.
You gain 0.25 gold from the transmogrification of
iron dagger (10.5-13.65 power, 5 apr).
You gain 1.50 gold from the transmogrification of
phase door rune (range 5; power 15; dur 3).
You gain 0.59 gold from the transmogrification of
manasurge rune (600% regen over 10 turns; 30 instant mana).
You gain 1.00 gold from the transmogrification of
wild infusion (resist 10%; cure physical).
You gain 1.13 gold from the transmogrification of
sun infusion of the psychic (rad 5; power 27; turns 5; dispells darkness).
You gain 0.62 gold from the transmogrification of
sun infusion (rad 5; power 20; turns 4; dispells darkness).
You gain 0.62 gold from the transmogrification of
sun infusion (rad 5; power 20; turns 3; dispells darkness).
There is a way to the previous level here (press '' or right click to use).
Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the southeast (fox - offscreen)).

Saving game...

Saving done.

Zaqeeya deactivates Stone Skin.

Zaqeeya deactivates Arcane Combat.