Yeller Tusk the level 2 Cornac Adventurer by jordarian84

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceCornac
ClassAdventurer
Level / Exp2 / 73%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 16)
Dexterity12 (base 12)
Constitution12 (base 12)
Magic13 (base 13)
Willpower13 (base 13)
Cunning12 (base 12)

Resources

Mana121/121
Equilibrium11
Life120/120
Positive0/33
Stamina90/90
Healing Factor1.0164835164835
Regeneration0.25412087912088

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage11
Accuracy16
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower13
Crit Chance2%
Speed1

Offense: Mind

Mindpower13
Crit Chance2%
Speed1

Offense: Damage Bonus

Blight+4%

Defense: Base

Armour (hardiness)12.5 (43.636363636364%)
Defense3
Ranged Defense3
Fatigue12
Physical Save9
Spell Save14
Mental Save8

Defense: Resistances

Lightning+ 3%( 70%)
Blight+ 5%( 70%)
Cold+ 3%( 70%)
Fire+ 3%( 70%)
Acid+ 3%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Magical combat1.00
1/5
0/5
0/5
0/5
Technique / Shield offense1.00
1/5
0/5
0/5
0/5
Wild-gift / Summoning (distance)1.00
1/5
0/5
0/5
0/5
Spell / Air1.00
1/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.00
1/5
0/5
0/5
0/5
Celestial / Chants1.00
1/5
0/5
0/5
0/5
Spell / Aegis1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
1/5
0/5
0/5

Effects

talent
talent

Quests

active

Equipment

Main armor
On hands
Light source
Cloak
In main hand

Inventory

Achievements

Log


Talent Ritch Flamespitter is ready to use.
Ran for 3 turns (stop reason: interesting terrain).


Resting starts...

Talent Healing Light is ready to use.
Rested for 19 turns (stop reason: all resources and life at maximum).


There is a way to the next level here (press '' or right click to use).
Ran for 31 turns (stop reason: at exit).


Yeller Tusk wears (replacing
rough leather armour of cold resistance (1 def, 2 armour)): impenetrable iron mail armour (2 def, 10 armour).

You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 0.50 gold from the transmogrification of
rough leather armour (1 def, 2 armour).
You gain 0.77 gold from the transmogrification of
rough leather armour of cold resistance (1 def, 2 armour).
You gain 1.29 gold from the transmogrification of
elm vilestaff of might (10-12 power, 2 apr, darkness element).
Yeller Tusk can not wear (in off hand):
reinforced iron shield of fire resistance (+16%) (4 def, 6 armour, 9-10.8 power, 41.5 block) (missing dependency).
Yeller Tusk wears (replacing
rough leather gloves (0 def, 1 armour)): blighted rough leather gloves (0 def, 1 armour).

You gain 0.25 gold from the transmogrification of
rough leather gloves (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
iron battleaxe (12.5-18.75 power, 1 apr).
You gain 0.56 gold from the transmogrification of
healing infusion (heal 50).
You gain 0.73 gold from the transmogrification of
regeneration infusion (heal 78 over 5 turns).
You gain 0.62 gold from the transmogrification of
sun infusion (rad 5; power 20; turns 3; dispels darkness).
There is a way to the previous level here (press '' or right click to use).
Connection to online server lost, trying to reconnect.
Connection to online server established.
Yeller Tusk deactivates Chant of Resistance.

Yeller Tusk deactivates Arcane Combat.