Agairit the level 1 Cornac Arcane Blade by etijajo

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceCornac
ClassArcane Blade
Level / Exp1 / 31%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 13)
Dexterity10 (base 10)
Constitution11 (base 11)
Magic15 (base 15)
Willpower10 (base 10)
Cunning13 (base 13)

Resources

Life-4/104
Mana100/100
Stamina100/100
Healing Factor1.0082872928177
Regeneration0.25207182320442

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage10
Accuracy15
Crit Chance3%
APR1
Speed1.00

Offense: Spell

Spellpower15
Crit Chance2%
Speed1

Offense: Mind

Mindpower12
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense1
Ranged Defense1
Fatigue6
Physical Save8
Spell Save8
Mental Save8

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Technique / Magical combat1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.10
1/5
0/5
0/5
0/5
Spell / Earth1.20
0/5
0/5
0/5
0/5
Spell / Fire1.40
2/5
0/5
0/5
0/5
Cunning / Dirty fighting1.20
1/5
0/5
0/5
0/5
Spell / Enhancement1.20
0/5
0/5
0/5
0/5
Spell / Air1.20
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.10
1/5
0/5
0/5
0/5
Spell / Conveyance1.20
1/5
0/5
0/5
0/5
Cunning / Survival1.10
0/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
0/5
0/5
1/5
0/5
0/5

Effects

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Forest troll loses sight!
Agairit loses sight!

Agairit has been illuminated.


Agairit feels pain again.


Agairit is no longer illuminated.

Agairit recovers sight.


Forest troll recovers sight.

Forest troll is no longer illuminated.


Talent Infusion: Wild is ready to use.

Ran for 2 turns (stop reason: hostile spotted to the south (cutpurse)).


Ran for 2 turns (stop reason: hostile spotted to the south (cutpurse)).


Ran for 2 turns (stop reason: hostile spotted to the south (cutpurse)).


Ran for 2 turns (stop reason: hostile spotted to the south (cutpurse)).


Ran for 2 turns (stop reason: hostile spotted to the south (cutpurse)).


Ran for 2 turns (stop reason: hostile spotted to the south (cutpurse)).


Ran for 2 turns (stop reason: hostile spotted to the south (cutpurse)).


Ran for 2 turns (stop reason: taken damage).

Saving game...