












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Oozemancer |
| Level / Exp | 50 / 662% |
| Size | medium |
| Lifes / Deaths | Killed by forest troll at level 2 on the 75th Pyre 122nd year of Ascendancy at 21:53 / 91Killed by forest troll at level 2 on the 76th Pyre 122nd year of Ascendancy at 05:16 Killed by forest troll at level 2 on the 76th Pyre 122nd year of Ascendancy at 06:48 Killed by white wolf at level 3 on the 77th Pyre 122nd year of Ascendancy at 04:38 Killed by Prox the Mighty at level 3 on the 77th Pyre 122nd year of Ascendancy at 12:35 Killed by Bill the Stone Troll at level 5 on the 78th Pyre 122nd year of Ascendancy at 04:47 Killed by Emera the degenerated skeleton warrior at level 6 on the 79th Pyre 122nd year of Ascendancy at 13:17 Killed by Emera the degenerated skeleton warrior at level 6 on the 79th Pyre 122nd year of Ascendancy at 13:31 Killed by Emera the degenerated skeleton warrior at level 6 on the 79th Pyre 122nd year of Ascendancy at 13:44 Killed by armoured skeleton warrior at level 7 on the 1st Mirth 122nd year of Ascendancy at 15:16 Killed by degenerated skeleton warrior at level 7 on the 1st Mirth 122nd year of Ascendancy at 15:55 Killed by elven cultist at level 12 on the 8th Dusk 122nd year of Ascendancy at 08:36 Killed by Dadas the shalore at level 13 on the 13rd Dusk 122nd year of Ascendancy at 14:22 Killed by Cyretha the white worm mass at level 14 on the 15th Dusk 122nd year of Ascendancy at 06:52 Killed by Cyretha the white worm mass at level 14 on the 15th Dusk 122nd year of Ascendancy at 07:27 Killed by Assassin Lord at level 16 on the 28th Dusk 122nd year of Ascendancy at 14:49 Killed by snow giant chieftain at level 16 on the 29th Dusk 122nd year of Ascendancy at 21:54 Killed by Betonn the snow giant thunderer at level 17 on the 30th Dusk 122nd year of Ascendancy at 19:47 Killed by Betonn the snow giant thunderer at level 17 on the 30th Dusk 122nd year of Ascendancy at 21:50 Killed by Layirawe the white wolf at level 17 on the 30th Dusk 122nd year of Ascendancy at 23:19 Killed by luminous horror at level 20 on the 42nd Dusk 122nd year of Ascendancy at 17:06 Killed by Grgglck the Devouring Darkness at level 20 on the 42nd Dusk 122nd year of Ascendancy at 20:38 Killed by Emeluldasera the blade horror at level 20 on the 42nd Dusk 122nd year of Ascendancy at 21:26 Killed by Grgglck the Devouring Darkness at level 20 on the 42nd Dusk 122nd year of Ascendancy at 23:59 Killed by luminous horror at level 20 on the 43rd Dusk 122nd year of Ascendancy at 08:10 Killed by ghoulking at level 21 on the 66th Dusk 122nd year of Ascendancy at 13:32 Killed by Bethogada the Guardian at level 21 on the 66th Dusk 122nd year of Ascendancy at 21:29 Killed by Bethogada the Guardian at level 21 on the 66th Dusk 122nd year of Ascendancy at 22:16 Killed by Adiletta the Guardian at level 21 on the 67th Dusk 122nd year of Ascendancy at 02:46 Killed by Adiletta the Guardian at level 21 on the 67th Dusk 122nd year of Ascendancy at 04:14 Killed by Glagavena the storm drake hatchling at level 21 on the 67th Dusk 122nd year of Ascendancy at 07:20 Killed by Aerabreba the Guardian at level 21 on the 67th Dusk 122nd year of Ascendancy at 07:54 Killed by elven tempest at level 22 on the 11st Haze 122nd year of Ascendancy at 09:22 Killed by elven blood mage at level 22 on the 12nd Haze 122nd year of Ascendancy at 02:14 Killed by Grand Corruptor at level 22 on the 12nd Haze 122nd year of Ascendancy at 08:42 Killed by skeleton master archer at level 22 on the 33rd Haze 122nd year of Ascendancy at 13:22 Killed by Borfast the Broken at level 22 on the 34th Haze 122nd year of Ascendancy at 05:50 Killed by Borfast the Broken at level 22 on the 34th Haze 122nd year of Ascendancy at 07:33 Killed by Borfast the Broken at level 22 on the 34th Haze 122nd year of Ascendancy at 08:29 Killed by skeleton mage at level 23 on the 38th Haze 122nd year of Ascendancy at 16:11 Killed by Ivasera the skeleton warrior at level 23 on the 38th Haze 122nd year of Ascendancy at 17:25 Killed by Ivasera the skeleton warrior at level 23 on the 38th Haze 122nd year of Ascendancy at 21:02 Killed by Bethevena the skeleton mage at level 23 on the 39th Haze 122nd year of Ascendancy at 20:36 Killed by Betuwyn the armoured skeleton warrior at level 23 on the 40th Haze 122nd year of Ascendancy at 07:08 Killed by skeleton warrior at level 24 on the 41st Haze 122nd year of Ascendancy at 17:27 Killed by skeleton warrior at level 25 on the 45th Haze 122nd year of Ascendancy at 00:44 Killed by radiant horror at level 25 on the 46th Haze 122nd year of Ascendancy at 18:41 Killed by radiant horror at level 25 on the 46th Haze 122nd year of Ascendancy at 19:45 Killed by champion of Urh'Rok at level 25 on the 46th Haze 122nd year of Ascendancy at 22:52 Killed by Eilinyraba the multi-hued drake hatchling at level 25 on the 47th Haze 122nd year of Ascendancy at 14:12 Killed by vampire at level 26 on the 48th Haze 122nd year of Ascendancy at 04:10 Killed by skeleton master archer at level 26 on the 48th Haze 122nd year of Ascendancy at 06:17 Killed by forest wight at level 26 on the 48th Haze 122nd year of Ascendancy at 08:15 Killed by skeleton warrior at level 26 on the 48th Haze 122nd year of Ascendancy at 15:32 Killed by stone troll at level 27 on the 49th Haze 122nd year of Ascendancy at 19:24 Killed by Gloreba the giant army ant at level 27 on the 51st Haze 122nd year of Ascendancy at 01:37 Killed by Velumira the lesser vampire at level 27 on the 51st Haze 122nd year of Ascendancy at 08:45 Killed by Velumira the lesser vampire at level 27 on the 51st Haze 122nd year of Ascendancy at 11:04 Killed by Velumira the lesser vampire at level 27 on the 51st Haze 122nd year of Ascendancy at 18:11 Killed by armoured skeleton warrior at level 28 on the 53rd Haze 122nd year of Ascendancy at 18:07 Killed by skeleton mage at level 28 on the 53rd Haze 122nd year of Ascendancy at 19:37 Killed by Eilinena the ghast at level 28 on the 53rd Haze 122nd year of Ascendancy at 22:47 Killed by bloated horror at level 29 on the 54th Haze 122nd year of Ascendancy at 21:16 Killed by ghoul at level 29 on the 55th Haze 122nd year of Ascendancy at 11:10 Killed by skeleton warrior at level 29 on the 55th Haze 122nd year of Ascendancy at 13:24 Killed by skeleton warrior at level 29 on the 55th Haze 122nd year of Ascendancy at 16:06 Killed by Ivora the forest troll at level 32 on the 79th Haze 122nd year of Ascendancy at 17:18 Killed by Ivora the forest troll at level 32 on the 79th Haze 122nd year of Ascendancy at 19:23 Killed by Aeruba the orc necromancer at level 34 on the 5th Allure 123rd year of Ascendancy at 07:35 Killed by skeleton warrior at level 34 on the 5th Allure 123rd year of Ascendancy at 17:47 Killed by orc warrior at level 34 on the 6th Allure 123rd year of Ascendancy at 05:21 Killed by naga myrmidon at level 35 on the 7th Allure 123rd year of Ascendancy at 16:46 Killed by naga myrmidon at level 35 on the 7th Allure 123rd year of Ascendancy at 22:05 Killed by Xewe the orc mage-hunter at level 37 on the 23rd Regrowth 123rd year of Ascendancy at 03:37 Killed by Glawe the orc mage-hunter at level 37 on the 23rd Regrowth 123rd year of Ascendancy at 03:59 Killed by multi-hued drake at level 37 on the 23rd Regrowth 123rd year of Ascendancy at 17:14 Killed by Xuriamina the orc master wyrmic at level 38 on the 25th Regrowth 123rd year of Ascendancy at 05:53 Killed by Gorbat, Supreme Wyrmic of the Pride at level 39 on the 26th Regrowth 123rd year of Ascendancy at 17:25 Killed by orc soldier at level 39 on the 27th Regrowth 123rd year of Ascendancy at 08:14 Killed by msdiujopf's Inner Demon at level 40 on the 37th Pyre 123rd year of Ascendancy at 06:38 Killed by dreaming horror at level 40 on the 37th Pyre 123rd year of Ascendancy at 15:55 Killed by saw horror at level 41 on the 38th Pyre 123rd year of Ascendancy at 19:30 Killed by naga myrmidon at level 42 on the 41st Pyre 123rd year of Ascendancy at 11:31 Killed by orc pyromancer at level 42 on the 46th Pyre 123rd year of Ascendancy at 22:27 Killed by Betovea the orc elite berserker at level 42 on the 51st Pyre 123rd year of Ascendancy at 03:33 Killed by orc elite berserker at level 43 on the 53rd Pyre 123rd year of Ascendancy at 08:56 Killed by Poluth the orc pyromancer at level 44 on the 56th Pyre 123rd year of Ascendancy at 22:21 Killed by Xymithra the orc mage-hunter at level 45 on the 60th Pyre 123rd year of Ascendancy at 04:32 Killed by multi-hued drake at level 46 on the 61st Pyre 123rd year of Ascendancy at 17:29 Killed by Betobretha the ghast at level 46 on the 63rd Pyre 123rd year of Ascendancy at 10:36 Killed by msdiujopf at level 50 on the 64th Pyre 123rd year of Ascendancy at 19:17 |
| Antimagic | Follower |
Primary Stats
| Strength | 16 (base 10) |
| Dexterity | 38 (base 32) |
| Constitution | 76 (base 60) |
| Magic | 16 (base 10) |
| Willpower | 94 (base 60) |
| Cunning | 83 (base 60) |
Resources
| Life | 385/1152 |
| Equilibrium | 75 |
| Healing Factor | 2.5 |
| Regeneration | 236.925 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 9 |
| See Stealth | 77.614548851222 |
| See Invisible | 77.614548851222 |
Offense: Mainhand
| Damage | 100 |
| Accuracy | 38 |
| Crit Chance | 26% |
| APR | 62 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 119 |
| Accuracy | 38 |
| Crit Chance | 27% |
| APR | 78 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 16 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Mind
| Mindpower | 83 |
| Crit Chance | 51% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +55% |
| Acid | +21% |
| Light | +12% |
| Cold | +22% |
| Mind | +10% |
| Lightning | +21% |
| Fire | +19% |
| All | 0% |
Offense: Damage Penetration
| Nature | +10% |
| Physical | +9% |
| Fire | +20% |
| All | 0% |
Defense: Base
| Armour (hardiness) | -18.76605262905 (30%) |
| Defense | 27 |
| Ranged Defense | 27 |
| Fatigue | 5 |
| Physical Save | 58 |
| Spell Save | 49 |
| Mental Save | 53 |
Defense: Resistances
| Nature | + 70%( 70%) |
| Lightning | + 35%( 70%) |
| Light | -20%( 70%) |
| Darkness | -20%( 70%) |
| Blight | + 22%( 70%) |
| Arcane | + 34%( 70%) |
| Acid | -20%( 70%) |
| All | -20%( 70%) |
Defense: Immunities
| Disarm Resistance | 20% |
| Bleed Resistance | 52% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 27% |
| Pinning Resistance | 27% |
| Poison Resistance | 72% |
| Blind Resistance | 52% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 247 and cleanse 1 wound and 1 poison effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 223 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 429 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 251 and cleanse 1 wound and 1 poison effect. Its effects scale with your Willpower stat. |
Class Talents
| Wild-gift / Eyal's fury | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Moss | 1.40 |
| 4/5 |
| 4/5 |
| 4/5 |
| 4/5 |
| Wild-gift / Slime | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Ooze | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| Wild-gift / Mucus | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.40 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.10 |
| 5/5 |
| 1/5 |
| 5/5 |
| 4/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fungus | 1.50 |
| 4/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Wild Growth |
| talent | Psiblades |
| talent | Mitosis |
| talent | Antimagic Shield |
| detrimental effect | The target is hexed, creating an empathic bond with its victims. It takes 16% feedback damage from all damage done. Empathic Hex |
| beneficial effect | A flow of life spins around the target, regenerating 85.72 life per turn. Regeneration |
| detrimental effect | The target has been splashed with acid, taking 26.03 acid damage per turn, reducing armour by 37 and attack by 32. Acid Splash |
| detrimental effect | The target is on fire, taking 102.47 fire damage per turn. Burning |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | You gain 46% resistance against lightning. Resolve |
| beneficial effect | The target has been directly exposed to arcane energies and has responded by reasserting it's connection to nature, restoring 8.1 Equilibrium per turn. Natural Replenishment |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Willpower by +1. | done |
You failed to protect the lost anorithil from death by forest wight. Escort: lost anorithil (level 2 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 3 of Dreadfell. Escort: lost anorithil (level 3 of Dreadfell)As a reward you improved Willpower by +2. | done |
You failed to protect the lost anorithil from death by grave wight. Escort: lost anorithil (level 6 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Constitution by +1. | done |
You failed to protect the repented thief from death by orc warrior. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 7 of Dreadfell. Escort: temporal explorer (level 7 of Dreadfell)As a reward you improved Cunning by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | wanderer's pair of drakeskin leather boots of strife (0 def, 5 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +3 Wil / +1 Cun / +5 Con Changes resistances penetration: +9% physical Physical save: +20 (+5 eff.) Mental save: +18 (+6 eff.) Mindpower: +6 (+1 eff.) It can be used to activate talent Blindside, placing all other charms into a 23 cooldown : Effective talent level: 3.0 Power cost: 23 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 10 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
| Light source | survivor's alchemist's lamp of healthInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical save: +9 (+2 eff.) Maximum life: +46.00 Light radius: +3 Healing mod.: +15% A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Aletta's Diadem (0 def, 0 armour)Requires: - Willpower 24 Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Damage when hit (Melee): 12 mind Changes stats: +4 Cun / +4 Wil Changes damage: +10% mind Mindpower: +12 (+2 eff.) Mental crit. chance: +5% It can be used to activate talent Psychic Lobotomy (costing 8 power out of 10/10) : Effective talent level: 3.0 Power cost: 8 out of 10/10. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Inflicts 183.29 mind damage and cripples the target's higher mental functions, reducing cunning by 19 and confusing (36% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
| On hands | Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+0 eff.) These gloves are coated with a thick, green liquid. |
| Tool | Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +6 Con / +7 Wil Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+1 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns, costing 9 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
| On fingers | solipsist's voratun ring of lifeInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +6 Cun / +6 Wil Life regen: +2.00 Maximum life: +78.00 Mindpower: +11 (+2 eff.) Healing mod.: +25% Rings can have magical properties. |
| On fingers | psionicist's stralite ring of tenacityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +2 Wil Mental save: +4 (+1 eff.) Disarm immunity: +20% Pinning immunity: +27% Knockback immunity: +27% Maximum life: +22.00 Rings can have magical properties. |
| Around neck | Delogar the gold amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Damage when hit (Melee): 20 acid Changes stats: +4 Con Changes resistances: +12% nature / +5% arcane Changes damage: +12% acid Physical save: +11 (+3 eff.) Life regen: +2.10 Maximum life: +52.00 Amulets can have magical properties. |
| In main hand | summoner's pulsing mindstar of clarity (13-14.3 power, 62 apr, nature damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural mindstar summons a caller. Base power: 13.0 - 14.3 Uses stats: 86% Wil, 48% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +62 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Mental save: +6 (+2 eff.) Maximum psi: +30.00 Mindpower: +34 (+7 eff.) Mental crit. chance: +7% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | reinforced drakeskin leather belt of lifeInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Armour: +13 Defense: +10 (+5 eff.) Physical save: +16 (+4 eff.) Life regen: +2.80 Healing mod.: +22% A belt that goes around your waist. |
| In off hand | Brightwyrd (16.5-18.15 power, 78 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This mindstar projects psionic energy if enough is absorbed. This natural mindstar summons a caller. Base power: 16.5 - 18.2 Uses stats: 95% Wil, 57% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +78 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +12 fire Burst (radius 1) on hit: +12 light When wielded/worn: Changes resistances penetration: +20% fire Changes damage: +9% acid / +12% light / +19% fire / +22% cold / +21% lightning Talent masteries: +0.20 Psionic / Focus +0.20 Psionic / Projection Equilibrium when hit: +2.20 Mindpower: +34 (+7 eff.) Mental crit. chance: +11% Light radius: +2 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | restorative elven-silk cloak of implacability (3 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +18% nature / +15% blight Physical save: +11 (+3 eff.) Mental save: +10 (+3 eff.) Life regen: +1.70 Only die when reaching: -50.00 life Healing mod.: +28% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Evermoss Robe (12 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +12 (+6 eff.) Damage when hit (Melee): 35 nature slow Changes stats: +5 Wil Changes resistances: +25% nature Changes resistances penetration: +10% nature Changes damage: +30% nature Talent mastery: +0.10 Wild-gift / Moss Physical save: +15 (+4 eff.) Life regen: +0.20 Mindpower: +12 (+2 eff.) Mental crit. chance: +5% Healing mod.: +15% This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
Inventory
Primal Infusion (affinity 18%; cure magical, physical, mental)Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 18% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
This item will automatically be transmogrified when you leave the level.biting gale rune (110 cold damage; freeze 3 turns with power 21) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 109.80 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 21 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
gold amulet 'Cyrywyn'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Effects on melee hit: * 20 arcane resource burn Changes resistances: +19% darkness / +18% light / +6% mind / +12% nature Spell save: +6 (+2 eff.) Blindness immunity: +32% Disease immunity: +35% Stun/Freeze immunity: +25% Amulets can have magical properties. |
steel amulet 'Hettadrahor'Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +6 Defense: +6 (+3 eff.) Ranged Defense: +6 (+3 eff.) Fatigue: -6% Changes resistances: +15% lightning Changes resistances penetration: +15% blight Confusion immunity: +15% Life regen: +1.50 Vim when firing critical spell: +3.00 Amulets can have magical properties. |
Nerusewen the FlashwrestInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage when hit (Melee): 8 light / 12 mind Changes resistances: +12% light Changes resistances penetration: +25% mind Changes damage: +6% mind Mental save: +7 (+2 eff.) Confusion immunity: +24% Rings can have magical properties. |
psionicist's voratun ring of clarityInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil Mental save: +26 (+8 eff.) Confusion immunity: +41% Rings can have magical properties. |
steel ring of corrosion (+24%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +24% acid Changes damage: +12% acid Rings can have magical properties. |
steel ring of the mind (+11%)Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +11% mind Changes damage: +11% mind Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level.quick voratun battleaxe (56.5-84.75 power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 56.5 - 84.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 111% When wielded/worn: Accuracy: +17 (+17 eff.) Changes stats: +7 Dex Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.thunderous voratun dagger (39-50.7 power, 9 apr) Requires: - Dexterity 48 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 39.0 - 50.7 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 16% chance to daze at end of turn When wielded/worn: Changes stats: +3 Str / +4 Dex / +3 Mag / +3 Wil / +3 Cun / +2 Con Changes resistances penetration: +8% lightning Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.voratun dagger (38.5-50.05 power, 9 apr) Requires: - Dexterity 48 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.5 - 50.1 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% Sharp, short and deadly. |
Serpent's Glare (7-7.7 power, 15 apr, nature damage)Requires: - Willpower 12 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 Base power: 7.0 - 7.7 Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +15 Crit. chance: +7.0% Attack speed: 100% Damage conversion: 30% poison When wielded/worn: Changes resistances: +10% nature Changes damage: +10% nature Poison immunity: +50% Mindpower: +4 (+1 eff.) Mental crit. chance: +2% It can be used to activate talent Spit Poison (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spit poison at your target, doing 175.95 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
absorbing pulsing mindstar (13.5-14.85 power, 32 apr, mind damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This mindstar absorbs psionic energy that needs to be projected. Base power: 13.5 - 14.9 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +9% lightning / +11% fire / +6% cold Talent masteries: +0.10 Psionic / Voracity +0.10 Psionic / Absorption Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative mossy mindstar of life (2.5-2.75 power, 12 apr, nature damage)Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +2 Cun Critical mult.: +5.00% Life regen: +0.60 Maximum life: +11.00 Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying pulsing mindstar (12.5-13.75 power, 32 apr, nature damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 12.5 - 13.8 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 6 mind / 5 darkness Changes damage: +3% mind / +5% darkness Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.orichalcum trident (53-84.8 power, 16 apr) Requires: - Strength 48 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 53.0 - 84.8 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Crit. chance: +4.0% Attack speed: 100% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level.truestriking orichalcum trident of erosion (53.5-85.6 power, 16 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 53.5 - 85.6 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +19 nature / +24 temporal When wielded/worn: Accuracy: +19 (+19 eff.) Armour penetration: +17 Changes resistances penetration: +14% physical A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
This item will automatically be transmogrified when you leave the level.balancing drakeskin leather belt of life Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +11.0% Changes stats: +5 Cun / +5 Dex Life regen: +3.10 Mental crit. chance: +15% Healing mod.: +24% A belt that goes around your waist. |
thick cashmere cloak of implacability (2 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +5 Defense: +2 (+1 eff.) Changes resistances: +18% cold Physical save: +5 (+1 eff.) Mental save: +7 (+2 eff.) Only die when reaching: -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Betimina (2 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +6 Mag / +7 Wil / +5 Con Changes resistances: +13% blight Changes damage: +11% nature Spell save: +12 (+4 eff.) Poison immunity: +37% Disease immunity: +37% Life regen: +2.70 Mana each turn: +0.26 Psi each turn: +0.19 Spellpower on spell critical (stacks up to 3 times): +2 Maximum life: +66.00 Spellpower: +4 (+4 eff.) Spell crit. chance: +7% Healing mod.: +22% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.ancient elven-silk robe of frost (+21%) (5 def, 0 armour) Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +7 Mag Changes resistances: +21% cold Changes resistances penetration: +14% physical / +15% temporal Changes damage: +14% cold / +8% physical / +14% temporal Reduces paradox anomalies(equivalent to willpower): +13 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+0 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
This item will automatically be transmogrified when you leave the level.pair of drakeskin leather boots (0 def, 5 armour) 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level.radiant drakeskin leather armour of resilience (5 def, 8 armour) Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 8 light Changes stats: +3 Wil Changes resistances: +23% blight / +25% darkness Maximum life: +39.00 Light radius: +2 A suit of armour made of leather. |
5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
275 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
12 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Emelodakira the ChargewolfInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 15% chance to daze at end of turn Damage when hit (Melee): 4 fire Changes resistances penetration: +10% lightning Changes damage: +12% fire Maximum life: +43.00 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (146 power, based on Willpower), costing 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+3 eff.) Mindpower: +5 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 18 power out of 25/25) : Effective talent level: 3.0 Power cost: 18 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 19 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
5 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5), costing 27 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 180 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
9 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+5 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
14 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By msdiujopf the Cornac Oozemancer level 30
57th Haze 122nd year of Ascendancy at 17:42 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By msdiujopf the Cornac Oozemancer level 42
41st Pyre 123rd year of Ascendancy at 02:42 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By msdiujopf the Cornac Oozemancer level 30
56th Haze 122nd year of Ascendancy at 00:28 see stats
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By msdiujopf the Cornac Oozemancer level 23
37th Haze 122nd year of Ascendancy at 06:49 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By msdiujopf the Cornac Oozemancer level 33
2nd Decay 122nd year of Ascendancy at 09:05 see stats
Ay ay captain! (Exploration mode)
Turn into a pirate!By msdiujopf the Cornac Oozemancer level 35
7th Allure 123rd year of Ascendancy at 06:26 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By msdiujopf the Cornac Oozemancer level 32
79th Haze 122nd year of Ascendancy at 03:00 see stats
Demonic Invasion (Exploration mode)
Stopped a demonic invasion by closing their portal.By msdiujopf the Cornac Oozemancer level 38
24th Regrowth 123rd year of Ascendancy at 14:41 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By msdiujopf the Cornac Oozemancer level 31
65th Haze 122nd year of Ascendancy at 03:32 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By msdiujopf the Cornac Oozemancer level 35
7th Allure 123rd year of Ascendancy at 06:22 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By msdiujopf the Cornac Oozemancer level 18
39th Dusk 122nd year of Ascendancy at 15:13 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By msdiujopf the Cornac Oozemancer level 44
56th Pyre 123rd year of Ascendancy at 13:48 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By msdiujopf the Cornac Oozemancer level 21
43rd Dusk 122nd year of Ascendancy at 22:01 see stats
Level 10 (Exploration mode)
Got a character to level 10.By msdiujopf the Cornac Oozemancer level 10
8th Mirth 122nd year of Ascendancy at 08:20 see stats
Level 20 (Exploration mode)
Got a character to level 20.By msdiujopf the Cornac Oozemancer level 20
40th Dusk 122nd year of Ascendancy at 23:28 see stats
Level 30 (Exploration mode)
Got a character to level 30.By msdiujopf the Cornac Oozemancer level 30
55th Haze 122nd year of Ascendancy at 17:42 see stats
Level 40 (Exploration mode)
Got a character to level 40.By msdiujopf the Cornac Oozemancer level 40
13rd Pyre 123rd year of Ascendancy at 22:46 see stats
Level 50 (Exploration mode)
Got a character to level 50.By msdiujopf the Cornac Oozemancer level 50
64th Pyre 123rd year of Ascendancy at 18:08 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By msdiujopf the Cornac Oozemancer level 43
53rd Pyre 123rd year of Ascendancy at 21:54 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By msdiujopf the Cornac Oozemancer level 16
28th Dusk 122nd year of Ascendancy at 16:12 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By msdiujopf the Cornac Oozemancer level 44
56th Pyre 123rd year of Ascendancy at 13:29 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By msdiujopf the Cornac Oozemancer level 32
65th Haze 122nd year of Ascendancy at 05:55 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By msdiujopf the Cornac Oozemancer level 50
64th Pyre 123rd year of Ascendancy at 19:16 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By msdiujopf the Cornac Oozemancer level 19
40th Dusk 122nd year of Ascendancy at 20:55 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By msdiujopf the Cornac Oozemancer level 9
3rd Mirth 122nd year of Ascendancy at 15:53 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By msdiujopf the Cornac Oozemancer level 43
53rd Pyre 123rd year of Ascendancy at 14:02 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By msdiujopf the Cornac Oozemancer level 21
60th Dusk 122nd year of Ascendancy at 11:17 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By msdiujopf the Cornac Oozemancer level 27
50th Haze 122nd year of Ascendancy at 10:45 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By msdiujopf the Cornac Oozemancer level 17
31st Dusk 122nd year of Ascendancy at 17:31 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By msdiujopf the Cornac Oozemancer level 28
54th Haze 122nd year of Ascendancy at 01:40 see stats
Log
Multi-hued drake hits Argoniel for 152 physical damage.
Multi-hued drake hits msdiujopf for 455 physical damage.
Burning from Greater multi-hued wyrm hits Multi-hued drake for 26 fire damage.
Argoniel hits msdiujopf for (5 antimagic), 0 nature, 7 healing (0 total damage) [7 healing].
msdiujopf hits Argoniel for 72 nature, 0 arcane (72 total damage).
Msdiujopf's mind surges with critical power!
Msdiujopf is invigorated by the attack!
Msdiujopf's mind surges with critical power!
Msdiujopf is invigorated by the attack!
Msdiujopf speeds up.
Burning from Greater multi-hued wyrm hits msdiujopf for (120 antimagic), 3 fire (3 total damage).
Acid Splash from Argoniel hits msdiujopf for (33 antimagic), 0 acid (0 total damage).
msdiujopf hits Argoniel for 0 arcane damage.
msdiujopf hits Something for 0 arcane damage.
Multi-hued drake resists!
Msdiujopf is invigorated by the attack!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Tactical master (Exploration mode)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
You feel a surge of power as a powerful creature falls nearby.
msdiujopf shares damage with his oozes!
Something hits Multi-hued drake for 206 lightning damage.
Something hits Multi-hued drake hatchling for 295 lightning damage.
Something hits Bloated ooze for 244 lightning damage.
Something hits Argoniel for 147 lightning damage.
Something hits msdiujopf for (120 antimagic), 161 lightning (161 total damage).
msdiujopf hits Something for 0 arcane damage.
Msdiujopf shrugs off the effect 'Dazed'!
Saving game...














































































































