Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.9 |
| Addons | Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.4.8Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Thalore |
| Class | Archer |
| Level / Exp | 30 / 46% |
| Size | huge |
| Lifes / Deaths | Killed by Ce'Nonn the sick dire wolf at level 5 on the 78th Pyre 122nd year of Ascendancy at 06:54 / 97Killed by deformed fox at level 5 on the 78th Pyre 122nd year of Ascendancy at 17:09 Killed by Velurevea the sick war bear at level 5 on the 78th Pyre 122nd year of Ascendancy at 23:59 Killed by shadow at level 5 on the 79th Pyre 122nd year of Ascendancy at 00:11 Killed by The Withering Thing at level 5 on the 79th Pyre 122nd year of Ascendancy at 00:43 Killed by war hound at level 12 on the 10th Flare 122nd year of Ascendancy at 15:48 Killed by Zubawen the sandworm at level 13 on the 1st Dusk 122nd year of Ascendancy at 04:41 Killed by ritch flamespitter at level 13 on the 1st Dusk 122nd year of Ascendancy at 07:40 Killed by Durrdid the dwarf at level 13 on the 6th Dusk 122nd year of Ascendancy at 15:23 Killed by minotaur at level 14 on the 10th Dusk 122nd year of Ascendancy at 07:55 Killed by greater gwelgoroth at level 14 on the 13rd Dusk 122nd year of Ascendancy at 09:01 Killed by temporal stalker at level 15 on the 16th Dusk 122nd year of Ascendancy at 16:12 Killed by Elyyalle the white wolf at level 15 on the 16th Dusk 122nd year of Ascendancy at 17:12 Killed by Elyyalle the white wolf at level 15 on the 16th Dusk 122nd year of Ascendancy at 18:28 Killed by orc soldier at level 15 on the 16th Dusk 122nd year of Ascendancy at 23:13 Killed by wretchling at level 15 on the 17th Dusk 122nd year of Ascendancy at 06:49 Killed by Kosasor the Bringer of Doom at level 15 on the 17th Dusk 122nd year of Ascendancy at 08:00 Killed by skeleton warrior at level 16 on the 19th Dusk 122nd year of Ascendancy at 19:33 Killed by skeleton warrior at level 16 on the 19th Dusk 122nd year of Ascendancy at 20:34 Killed by Weirdling Beast at level 16 on the 21st Dusk 122nd year of Ascendancy at 11:25 Killed by thief at level 17 on the 37th Dusk 122nd year of Ascendancy at 04:55 Killed by snow giant boulder thrower at level 17 on the 65th Dusk 122nd year of Ascendancy at 10:02 Killed by snow giant boulder thrower at level 18 on the 65th Dusk 122nd year of Ascendancy at 11:35 Killed by Giba the snow giant chieftain at level 18 on the 65th Dusk 122nd year of Ascendancy at 12:59 Killed by snow giant boulder thrower at level 18 on the 66th Dusk 122nd year of Ascendancy at 03:54 Killed by temporal stalker at level 19 on the 68th Dusk 122nd year of Ascendancy at 04:51 Killed by temporal stalker at level 19 on the 68th Dusk 122nd year of Ascendancy at 05:02 Killed by Chronolith Twin at level 19 on the 69th Dusk 122nd year of Ascendancy at 03:28 Killed by Chronolith Twin at level 19 on the 69th Dusk 122nd year of Ascendancy at 04:21 Killed by Chronolith Twin at level 19 on the 69th Dusk 122nd year of Ascendancy at 05:35 Killed by Chronolith Twin at level 19 on the 69th Dusk 122nd year of Ascendancy at 06:51 Killed by Chronolith Twin at level 19 on the 69th Dusk 122nd year of Ascendancy at 07:56 Killed by Chronolith Twin at level 19 on the 69th Dusk 122nd year of Ascendancy at 09:20 Killed by Chronolith Twin at level 19 on the 69th Dusk 122nd year of Ascendancy at 11:04 Killed by Chronolith Twin at level 19 on the 69th Dusk 122nd year of Ascendancy at 12:08 Killed by Chronolith Twin at level 19 on the 69th Dusk 122nd year of Ascendancy at 13:16 Killed by Varsha the Writhing at level 19 on the 69th Dusk 122nd year of Ascendancy at 18:00 Killed by snow giant boulder thrower at level 20 on the 69th Dusk 122nd year of Ascendancy at 19:49 Killed by Cultist at level 20 on the 69th Dusk 122nd year of Ascendancy at 20:48 Killed by Cultist at level 20 on the 69th Dusk 122nd year of Ascendancy at 21:54 Killed by Mayema the Guardian at level 21 on the 74th Dusk 122nd year of Ascendancy at 09:36 Killed by Mayema the Guardian at level 21 on the 74th Dusk 122nd year of Ascendancy at 10:50 Killed by Aradheta the skeleton warrior at level 21 on the 52nd Haze 122nd year of Ascendancy at 01:23 Killed by Betykira the armoured skeleton warrior at level 21 on the 52nd Haze 122nd year of Ascendancy at 20:53 Killed by slaver at level 22 on the 79th Haze 122nd year of Ascendancy at 23:21 Killed by golem at level 23 on the 7th Regrowth 123rd year of Ascendancy at 16:56 Killed by cutpurse at level 23 on the 7th Regrowth 123rd year of Ascendancy at 20:15 Killed by Shasshhiy'Kaish at level 23 on the 24th Regrowth 123rd year of Ascendancy at 19:58 Killed by Grand Corruptor at level 24 on the 25th Regrowth 123rd year of Ascendancy at 09:23 Killed by Isolethra the elven tempest at level 24 on the 25th Regrowth 123rd year of Ascendancy at 10:26 Killed by mean looking elven guard at level 24 on the 31st Regrowth 123rd year of Ascendancy at 18:26 Killed by elven elite warrior at level 24 on the 31st Regrowth 123rd year of Ascendancy at 23:56 Killed by Neryleba the elven corruptor at level 24 on the 32nd Regrowth 123rd year of Ascendancy at 02:59 Killed by elven blood mage at level 24 on the 32nd Regrowth 123rd year of Ascendancy at 09:04 Killed by Xanidhewe the elven mage at level 24 on the 32nd Regrowth 123rd year of Ascendancy at 13:42 Killed by elven blood mage at level 24 on the 32nd Regrowth 123rd year of Ascendancy at 23:18 Killed by Eilinytha the elven cultist at level 25 on the 33rd Regrowth 123rd year of Ascendancy at 11:38 Killed by elven tempest at level 25 on the 33rd Regrowth 123rd year of Ascendancy at 16:54 Killed by Eiliniganne the bone giant at level 25 on the 35th Regrowth 123rd year of Ascendancy at 23:40 Killed by Glorodavea the vampire at level 25 on the 36th Regrowth 123rd year of Ascendancy at 03:13 Killed by will o' the wisp at level 25 on the 36th Regrowth 123rd year of Ascendancy at 04:48 Killed by fire wyrm at level 26 on the 59th Regrowth 123rd year of Ascendancy at 21:43 Killed by armoured skeleton warrior at level 26 on the 60th Regrowth 123rd year of Ascendancy at 15:31 Killed by Borfast the Broken at level 26 on the 61st Regrowth 123rd year of Ascendancy at 07:08 Killed by Aletta Soultorn at level 26 on the 61st Regrowth 123rd year of Ascendancy at 12:16 Killed by skeleton magus at level 27 on the 63rd Regrowth 123rd year of Ascendancy at 11:05 Killed by skeleton magus at level 27 on the 63rd Regrowth 123rd year of Ascendancy at 12:27 Killed by skeleton warrior at level 27 on the 63rd Regrowth 123rd year of Ascendancy at 14:21 Killed by ghast at level 27 on the 63rd Regrowth 123rd year of Ascendancy at 16:15 Killed by skeleton magus at level 27 on the 63rd Regrowth 123rd year of Ascendancy at 19:25 Killed by Ce'Netta the forest troll at level 28 on the 64th Regrowth 123rd year of Ascendancy at 09:31 Killed by skeleton warrior at level 28 on the 64th Regrowth 123rd year of Ascendancy at 10:38 Killed by wretchling at level 28 on the 66th Regrowth 123rd year of Ascendancy at 07:51 Killed by ghast at level 28 on the 66th Regrowth 123rd year of Ascendancy at 09:02 Killed by will o' the wisp at level 28 on the 66th Regrowth 123rd year of Ascendancy at 10:01 Killed by The Master at level 28 on the 66th Regrowth 123rd year of Ascendancy at 11:20 Killed by skeleton mage at level 28 on the 66th Regrowth 123rd year of Ascendancy at 12:36 Killed by skeleton mage at level 28 on the 66th Regrowth 123rd year of Ascendancy at 13:38 Killed by armoured skeleton warrior at level 28 on the 66th Regrowth 123rd year of Ascendancy at 14:58 Killed by armoured skeleton warrior at level 28 on the 66th Regrowth 123rd year of Ascendancy at 15:59 Killed by armoured skeleton warrior at level 28 on the 66th Regrowth 123rd year of Ascendancy at 17:01 Killed by armoured skeleton warrior at level 28 on the 66th Regrowth 123rd year of Ascendancy at 17:59 Killed by armoured skeleton warrior at level 29 on the 67th Regrowth 123rd year of Ascendancy at 04:08 Killed by Glorywyn the spitting spider at level 29 on the 74th Regrowth 123rd year of Ascendancy at 12:21 Killed by Welizran the dolleg at level 29 on the 74th Regrowth 123rd year of Ascendancy at 19:04 Killed by Betyriama the giant army ant at level 29 on the 75th Regrowth 123rd year of Ascendancy at 04:24 Killed by Betyriama the giant army ant at level 29 on the 75th Regrowth 123rd year of Ascendancy at 05:29 Killed by Betyriama the giant army ant at level 29 on the 75th Regrowth 123rd year of Ascendancy at 06:42 Killed by slimy ooze at level 30 on the 11st Pyre 123rd year of Ascendancy at 12:59 Killed by brittle clear ooze at level 30 on the 11st Pyre 123rd year of Ascendancy at 14:49 Killed by crimson ooze at level 30 on the 11st Pyre 123rd year of Ascendancy at 18:39 Killed by crimson ooze at level 30 on the 11st Pyre 123rd year of Ascendancy at 19:44 Killed by mucus ooze at level 30 on the 11st Pyre 123rd year of Ascendancy at 20:47 Killed by mucus ooze at level 30 on the 11st Pyre 123rd year of Ascendancy at 21:47 Killed by Corrupted Oozemancer at level 30 on the 11st Pyre 123rd year of Ascendancy at 23:00 Killed by Corrupted Oozemancer at level 30 on the 12nd Pyre 123rd year of Ascendancy at 00:11 Killed by Corrupted Oozemancer at level 30 on the 12nd Pyre 123rd year of Ascendancy at 01:30 |
Primary Stats
| Strength | 60 (base 46) |
| Dexterity | 75 (base 60) |
| Constitution | 42 (base 21) |
| Magic | 9 (base 10) |
| Willpower | 17 (base 13) |
| Cunning | 24 (base 12) |
Resources
| Life | 469/826 |
| Stamina | 118/118 |
| Healing Factor | 1.13 |
| Regeneration | 6.5695093794774 |
Speed
| Mental | +70.28179029687% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +86.95652173913% |
Vision
| Sight | 10 |
| Lite | -4 |
| Infravision | 13 |
| See Stealth | 10 |
| See Invisible | 17 |
Offense: Mainhand
| Damage | 134 |
| Accuracy | 58 |
| Crit Chance | 0% |
| APR | 24 |
| Speed | 0.47 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 12 (30%) |
| Defense | 23 |
| Ranged Defense | 27 |
| Fatigue | 11 |
| Physical Save | 42 |
| Spell Save | 17 |
| Mental Save | 35 |
Defense: Resistances
| All | + 14%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Knockback Resistance | 10% |
| Poison Resistance | 11% |
| Confusion Resistance | 10% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 169 and cleanse 1 wound and poison effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 151 and cleanse 1 wound and poison effect. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 266 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Technique / Archery - bows | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Technique / Combat veteran | 0.90 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Technique / Archery excellence | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Archery - slings | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery prowess | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Archery training | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Generic Talents
| Technique / Field control | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Cunning / Survival | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Rapid Shot |
| talent | Intuitive Shots |
| talent | Slow Motion |
| detrimental effect | The target is poisoned, taking 65.50 nature damage per turn. Poison |
| detrimental effect | Reduces global action speed by 15%. Slow |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you improved Dexterity by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell. Escort: lone alchemist (level 3 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Old Forest. Escort: lost anorithil (level 1 of Old Forest)As a reward you improved talent Heave (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Heart of the Gloom. Escort: lost anorithil (level 2 of Heart of the Gloom)As a reward you improved talent Heave (+1 level(s)). | done |
You failed to protect the lost warrior from death by Booya. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lost warrior from death by white worm mass. Escort: lost warrior (level 3 of Norgos Lair) | failed |
You failed to protect the repented thief from death by armoured skeleton warrior. Escort: repented thief (level 5 of Dreadfell) | failed |
You failed to protect the worried loremaster from death by snow giant boulder thrower. Escort: worried loremaster (level 1 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 235. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * You've found the needed storm wyrm claw. * You've found the needed pouch of luminous horror dust. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * You've found the needed pouch of faeros ash. * You've found the needed vial of greater demon bile. Agrimley the hermit has completed an elixir of serendipity without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed vial of wight ectoplasm. * You've found the needed black mamba head. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Korileg the Abysswhisper (0 def, 3 armour) Korileg the Abysswhisper (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +6 Physical crit. chance: +4.0% Physical power: +4 (+1 eff.) Armour: +3 Fatigue: +3% Effects on melee hit: * 30% chance to corrode armour Damage when hit (Melee): 8 acid / 4 fire Changes stats: +1 Cun / +3 Con Changes resistances: +7% lightning / +7% temporal Changes damage: +9% acid Physical save: +12 (+4 eff.) Mental save: +16 (+7 eff.) A pair of boots made of leather. |
| Quiver | Murkire (13/20, 53-74.2 power, 18 apr) Murkire (13/20, 53-74.2 power, 18 apr)Requires: - Dexterity 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Base power: 53.0 - 74.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Physical crit. chance: +3.0% Capacity: 20 Turns elapse between self-loadings: 6 On weapon hit: * 26% chance to cause random gloom * Random elemental explosion Damage (Ranged): +4 blight / +47 darkness / +6 mind Burst (radius 1) on hit: +4 darkness Damage against: +9% Living Arrows are used with bows to pierce your foes to death. This item has been sent to the Item's Vault. |
| Light source | burglar's alchemist's lamp of corpselight burglar's alchemist's lamp of corpselightPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +4 Cun Changes resistances: +10% blight / +7% darkness Spellpower: +3 (+3 eff.) Spell crit. chance: +3% Light radius: -7 Infravision radius: +11 See invisible: +7 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 21 blight damage or heals 32 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Getileg the rough leather cap (0 def, 1 armour) Getileg the rough leather cap (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Cun Changes resistances: +6% fire / +6% cold A cap made of leather. |
| On fingers | Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 (+2 eff.) Damage when hit (Melee): 12 darkness Changes stats: +3 Dex Changes resistances: +7% blight / +6% nature / +9% darkness / +24% lightning Changes damage: +12% lightning / +6% darkness Poison immunity: +11% Disease immunity: +13% Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | Zubunne the Lavawrither Zubunne the LavawritherInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +8 (+2 eff.) Changes stats: +6 Str / +1 Mag / +9 Con Changes resistances: +24% lightning Changes damage: +12% lightning Life regen: +0.80 Maximum life: +64.00 Infravision radius: +2 Healing mod.: +13% Rings can have magical properties. |
| Around waist | Radianceraven the hardened leather belt Radianceraven the hardened leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +8 (+2 eff.) Damage when hit (Melee): 4 light Changes stats: +4 Str / +5 Con Changes resistances: +3% light Changes resistances penetration: +15% lightning / +15% light Physical save: +9 (+3 eff.) Size category: +1 A belt that goes around your waist. |
| In main hand | Merkul's Second Eye Merkul's Second EyeRequires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 When this weapon hits: Arcane Eye (100% chance level 4). Travel speed: +400% When wielded/worn: Damage (Ranged): 25 arcane Light radius: +2 This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight. |
| On hands | Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 34.03 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| Main armor | Behemoth Hide (4 def, 6 armour) Behemoth Hide (4 def, 6 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +4 (+2 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +10% Changes stats: +2 Str / +2 Con Maximum encumbrance: +20 Knockback immunity: +10% Life regen: +0.70 Stamina each turn: +0.70 Maximum life: +45.00 Maximum stamina: +43.00 Size category: +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
| Cloak | Girawyn the linen cloak (1 def, 0 armour) Girawyn the linen cloak (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Physical power: +2 (+1 eff.) Defense: +1 (+1 eff.) Fatigue: -3% Changes stats: +1 Con Physical save: +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Inventory
Rune of the Rift (218.00 temporal damage, removed from time 4 turns) Rune of the Rift (218.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 218.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
copper amulet of willpower (+3) copper amulet of willpower (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Wil Amulets can have magical properties. |
Polekira the Dawnfury Polekira the DawnfuryCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +7 (+2 eff.) Damage when hit (Melee): 16 light Changes stats: +6 Str / +6 Con Changes resistances penetration: +10% light Light radius: +2 Rings can have magical properties. |
copper ring of darkness (+22%) copper ring of darkness (+22%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% darkness Changes damage: +11% darkness Rings can have magical properties. |
rogue's copper ring of perseverance rogue's copper ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 (+3 eff.) Changes stats: +3 Cun Stun/Freeze immunity: +20% Life regen: +0.80 Rings can have magical properties. |
Surefire SurefireRequires: - Dexterity 18 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 1 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 133% Firing range: +9 When wielded/worn: Accuracy: +12 (+4 eff.) Physical crit. chance: +5.0% Changes stats: +3 Dex Changes damage: +5% physical It can be used to activate talent Steady Shot (costing 8 power out of 8/8) : Effective talent level: 3.0 Power cost: 8 out of 8/8. Range: 9 Travel Speed: instantaneous Description: A steady shot, doing 195% damage. This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
This item will automatically be transmogrified when you leave the level. thunderous stralite longsword of crippling (33-46.2 power, 5 apr)thunderous stralite longsword of crippling (33-46.2 power, 5 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 16% chance to daze On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +11.0% Changes stats: +2 Str / +2 Dex / +1 Mag / +2 Wil / +2 Cun / +3 Con Changes resistances penetration: +5% lightning Sharp, long, and deadly. |
Great Caller (10-11 power, 18 apr, nature damage) Great Caller (10-11 power, 18 apr, nature damage)Requires: - Willpower 34 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 Base power: 10.0 - 11.0 Uses stats: 35% Wil, 50% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +3 Wil Changes damage: +8% fire / +8% physical / +8% cold Talent masteries: +0.10 Wild-gift / Summoning (utility) +0.10 Wild-gift / Summoning (augmentation) +0.10 Wild-gift / Summoning (melee) +0.10 Wild-gift / Summoning (distance) +0.10 Wild-gift / Summoning (advanced) Mindpower: +12 (+6 eff.) Mental crit. chance: +6% Heals friendly targets nearby when you use a nature summon: +30 Max wilder summons: +2 It can be used to activate talent Rage (costing 16 power out of 16/16) : Effective talent level: 4.0 Power cost: 16 out of 16/16. Range: 10 Travel Speed: instantaneous Is: a nature gift and a mind power Description: Induces a killing rage in one of your summons, increasing all its stats by 8 for 10 turns. This mindstar constantly emits a low tone. Life seems to be pulled towards it. |
This item will automatically be transmogrified when you leave the level. nature's pulsing mindstar (12.5-13.75 power, 32 apr, mind damage)nature's pulsing mindstar (12.5-13.75 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 12.5 - 13.8 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +6% blight Changes damage: +5% nature Disease immunity: +11% Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
insulating rough leather belt insulating rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% fire / +5% cold A belt that goes around your waist. |
rough leather belt rough leather belt1.00 Encumbrance. Type: armor / belt ; tier 1 A belt that goes around your waist. |
Silk Current (12 def, 0 armour) Silk Current (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+6 eff.) Damage when hit (Melee): 10 cold Changes resistances: +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent mastery: +0.10 Spell / Water Spellpower: +4 (+4 eff.) Movement speed: +15% This deep blue robe flows and ripples as if pushed by an invisible tide. |
Quiver of Domination (20/20, 24-33.6 power, 8 apr) Quiver of Domination (20/20, 24-33.6 power, 8 apr)Requires: - Dexterity 24 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 24.0 - 33.6 Uses stats: 20% Wil, 50% Str, 60% Dex Damage type: Mind Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Physical crit. chance: +2.0% Capacity: 20 On weapon crit: * dominate the target Powerful telepathic forces emanate from the arrows of this quiver. The tips appear dull, but touching them causes you intense pain. This item has been sent to the Item's Vault. |
5 agate 5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
153 alchemist agate 153 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx 4 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
18 aquamarine 18 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli 7 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+4 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+4 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 opal 12 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+5 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+5 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
14 topaz 14 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+3 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+3 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Toxinpiercer (dig speed 30 turns) Toxinpiercer (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +3% temporal Disarm immunity: +10% Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
6 emerald 6 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
alchemist's lamp 'Vorubeth' alchemist's lamp 'Vorubeth'Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +12% acid Changes damage: +6% acid Light radius: +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Shadewill' brass lantern 'Shadewill'Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 30% chance to inflict damage reduction Changes damage: +3% darkness Physical save: +6 (+2 eff.) Light radius: +2 Healing mod.: +10% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
scorching brass lantern of focus scorching brass lantern of focusPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 11 fire Changes stats: +3 Wil Changes resistances: +5% fire Changes damage: +6% mind Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
6 garnet 6 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
15 amethyst 15 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
7 quartz 7 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 citrine 11 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Booya the Thalore Archer level 29
69th Regrowth 123rd year of Ascendancy at 08:52 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Booya the Thalore Archer level 15
17th Dusk 122nd year of Ascendancy at 07:56 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Booya the Thalore Archer level 21
47th Haze 122nd year of Ascendancy at 01:42 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Booya the Thalore Archer level 18
65th Dusk 122nd year of Ascendancy at 20:53 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Booya the Thalore Archer level 15
17th Dusk 122nd year of Ascendancy at 20:09 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Booya the Thalore Archer level 22
4th Decay 122nd year of Ascendancy at 04:36 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Booya the Thalore Archer level 24
31st Regrowth 123rd year of Ascendancy at 23:44 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Booya the Thalore Archer level 17
21st Dusk 122nd year of Ascendancy at 15:10 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Booya the Thalore Archer level 10
10th Mirth 122nd year of Ascendancy at 12:52 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Booya the Thalore Archer level 20
69th Dusk 122nd year of Ascendancy at 18:54 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Booya the Thalore Archer level 30
77th Regrowth 123rd year of Ascendancy at 15:23 see stats
Oozemancer (Exploration mode)
Destroyed the corrupted oozemancer.By Booya the Thalore Archer level 30
12nd Pyre 123rd year of Ascendancy at 02:36 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Booya the Thalore Archer level 17
37th Dusk 122nd year of Ascendancy at 12:06 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Booya the Thalore Archer level 30
12nd Pyre 123rd year of Ascendancy at 02:36 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Booya the Thalore Archer level 17
21st Dusk 122nd year of Ascendancy at 14:48 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Booya the Thalore Archer level 17
37th Dusk 122nd year of Ascendancy at 04:56 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Booya the Thalore Archer level 9
7th Mirth 122nd year of Ascendancy at 02:13 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Booya the Thalore Archer level 22
4th Decay 122nd year of Ascendancy at 00:28 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Booya the Thalore Archer level 22
80th Haze 122nd year of Ascendancy at 09:20 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Booya the Thalore Archer level 10
2nd Summertide 122nd year of Ascendancy at 13:35 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Booya the Thalore Archer level 25
58th Regrowth 123rd year of Ascendancy at 14:10 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Booya the Thalore Archer level 16
19th Dusk 122nd year of Ascendancy at 05:37 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Booya the Thalore Archer level 28
66th Regrowth 123rd year of Ascendancy at 18:56 see stats
Log
Mucus ooze hits Booya for 67 nature damage.
Mucus ooze uses Slime Spit.
Mucus ooze hits Booya for 61 nature damage.
Corrupted Oozemancer uses Slime Spit.
Booya uses Vital Shot.
Corrupted Oozemancer's corrosive nature intensifies!
Poison from Corrupted Oozemancer hits Booya for 35 nature damage.
Personal New Achievement: Size matters (Exploration mode)!
New Achievement: Oozemancer (Exploration mode)!
Option unlocked: New Class: Oozemancer (Wilder)
Booya's Vital Shot hits Corrupted Oozemancer for 760 physical damage.
Booya's Vital Shot killed Corrupted Oozemancer!
Booya shoots!
Booya's Shoot hits White ooze for 181 physical damage.
Booya's Shoot killed White ooze!
Brittle clear ooze hits Booya for 25 physical damage.
Booya hits Brittle clear ooze for 9 acid damage.
Booya killed Brittle clear ooze!
Mucus ooze casts Virulent Disease.
Booya resists the disease!
Mucus ooze uses Slime Spit.
Mucus ooze hits Booya for 61 nature damage.
Booya deactivates Slow Motion.
Booya deactivates Rapid Shot.
Booya deactivates Intuitive Shots.
Booya stops being poisoned.
Booya speeds up.
