Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.5 |
| Addons | Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.3.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Thalore |
| Class | Berserker |
| Level / Exp | 32 / 16% |
| Size | medium |
| Lifes / Deaths | Killed by gloomy giant venus flytrap at level 5 on the 79th Pyre 122nd year of Ascendancy at 13:18 / 57Killed by gloomy giant venus flytrap at level 5 on the 79th Pyre 122nd year of Ascendancy at 15:24 Killed by gloomy giant crystal rat at level 5 on the 1st Mirth 122nd year of Ascendancy at 08:25 Killed by sick giant venus flytrap at level 5 on the 1st Mirth 122nd year of Ascendancy at 12:28 Killed by The Withering Thing at level 5 on the 2nd Mirth 122nd year of Ascendancy at 05:12 Killed by sick brown bear at level 5 on the 2nd Mirth 122nd year of Ascendancy at 05:34 Killed by sick giant venus flytrap at level 6 on the 2nd Mirth 122nd year of Ascendancy at 06:07 Killed by sick giant venus flytrap at level 6 on the 2nd Mirth 122nd year of Ascendancy at 06:33 Killed by sick giant venus flytrap at level 6 on the 2nd Mirth 122nd year of Ascendancy at 08:50 Killed by sick giant venus flytrap at level 6 on the 2nd Mirth 122nd year of Ascendancy at 18:49 Killed by elven tempest at level 10 on the 27th Dusk 122nd year of Ascendancy at 21:53 Killed by Yvovena the lesser vampire at level 14 on the 18th Haze 122nd year of Ascendancy at 12:01 Killed by Yvovena the lesser vampire at level 14 on the 18th Haze 122nd year of Ascendancy at 13:28 Killed by Silissra the snow giant at level 15 on the 38th Haze 122nd year of Ascendancy at 01:14 Killed by snow giant boulder thrower at level 15 on the 38th Haze 122nd year of Ascendancy at 16:39 Killed by fire drake hatchling at level 15 on the 38th Haze 122nd year of Ascendancy at 21:50 Killed by snow giant boulder thrower at level 16 on the 39th Haze 122nd year of Ascendancy at 02:52 Killed by skeleton mage at level 16 on the 44th Haze 122nd year of Ascendancy at 08:09 Killed by Thalore Berserker at level 18 on the 24th Regrowth 123rd year of Ascendancy at 00:24 Killed by Bethith the ghoulking at level 22 on the 37th Dusk 123rd year of Ascendancy at 12:34 Killed by grave wight at level 22 on the 37th Dusk 123rd year of Ascendancy at 22:58 Killed by grave wight at level 22 on the 37th Dusk 123rd year of Ascendancy at 23:30 Killed by Aletta Soultorn at level 22 on the 38th Dusk 123rd year of Ascendancy at 01:52 Killed by Aletta Soultorn at level 22 on the 38th Dusk 123rd year of Ascendancy at 02:19 Killed by Elobeth the grave wight at level 23 on the 42nd Dusk 123rd year of Ascendancy at 17:12 Killed by venom drake at level 24 on the 44th Dusk 123rd year of Ascendancy at 19:42 Killed by venom wyrm at level 24 on the 44th Dusk 123rd year of Ascendancy at 20:16 Killed by venom wyrm at level 24 on the 44th Dusk 123rd year of Ascendancy at 21:39 Killed by venom drake at level 24 on the 44th Dusk 123rd year of Ascendancy at 22:45 Killed by venom wyrm at level 24 on the 45th Dusk 123rd year of Ascendancy at 00:09 Killed by worm that walks at level 24 on the 45th Dusk 123rd year of Ascendancy at 00:19 Killed by venom wyrm at level 24 on the 45th Dusk 123rd year of Ascendancy at 01:47 Killed by venom drake at level 24 on the 45th Dusk 123rd year of Ascendancy at 03:27 Killed by barrow wight at level 25 on the 48th Dusk 123rd year of Ascendancy at 04:49 Killed by The Master at level 25 on the 48th Dusk 123rd year of Ascendancy at 06:56 Killed by skeleton master archer at level 26 on the 49th Dusk 123rd year of Ascendancy at 04:29 Killed by skeleton warrior at level 26 on the 49th Dusk 123rd year of Ascendancy at 06:32 Killed by skeleton magus at level 26 on the 49th Dusk 123rd year of Ascendancy at 15:04 Killed by Xanaba the elven warrior at level 26 on the 53rd Dusk 123rd year of Ascendancy at 08:45 Killed by Acolyte of the Sect of Kryl-Feijan at level 27 on the 53rd Dusk 123rd year of Ascendancy at 18:05 Killed by Acolyte of the Sect of Kryl-Feijan at level 27 on the 53rd Dusk 123rd year of Ascendancy at 20:32 Killed by Kryl-Feijan at level 27 on the 53rd Dusk 123rd year of Ascendancy at 22:03 Killed by Velewe the elven cultist at level 27 on the 54th Dusk 123rd year of Ascendancy at 13:17 Killed by Urkis, the High Tempest at level 28 on the 44th Haze 123rd year of Ascendancy at 09:21 Killed by Betemina the ghoul at level 29 on the 64th Haze 123rd year of Ascendancy at 12:56 Killed by Belyda the orc blood mage at level 31 on the 20th Pyre 124th year of Ascendancy at 06:04 Killed by orc corruptor at level 31 on the 24th Pyre 124th year of Ascendancy at 13:10 Killed by skeleton archer at level 31 on the 25th Pyre 124th year of Ascendancy at 12:03 Killed by orc necromancer at level 31 on the 25th Pyre 124th year of Ascendancy at 12:19 Killed by Thalore Berserker at level 31 on the 3rd Flare 124th year of Ascendancy at 05:35 Killed by Thalore Berserker at level 32 on the 3rd Flare 124th year of Ascendancy at 07:22 Killed by Thalore Berserker at level 32 on the 3rd Flare 124th year of Ascendancy at 09:14 Killed by Thalore Berserker at level 32 on the 3rd Flare 124th year of Ascendancy at 11:27 Killed by Thalore Berserker at level 32 on the 3rd Flare 124th year of Ascendancy at 13:10 Killed by Thalore Berserker at level 32 on the 3rd Flare 124th year of Ascendancy at 14:44 Killed by Thalore Berserker at level 32 on the 3rd Flare 124th year of Ascendancy at 16:17 Killed by Thalore Berserker at level 32 on the 3rd Flare 124th year of Ascendancy at 20:19 |
| Antimagic | Follower |
Primary Stats
| Strength | 80 (base 58) |
| Dexterity | 24 (base 17) |
| Constitution | 58 (base 46) |
| Magic | 8 (base 10) |
| Willpower | 44 (base 24) |
| Cunning | 15 (base 10) |
Resources
| Life | 974/974 |
| Stamina | 278/278 |
| Equilibrium | 0 |
| Healing Factor | 1.71 |
| Regeneration | 21.026420709993 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 155 |
| Accuracy | 26 |
| Crit Chance | 22% |
| APR | 15 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 72.2 (93.924050632911%) |
| Defense | 29 |
| Ranged Defense | 29 |
| Fatigue | 26 |
| Physical Save | 47 |
| Spell Save | 21 |
| Mental Save | 31 |
Defense: Resistances
| All | + 18%( 70%) |
Defense: Immunities
| Disarm Resistance | 40% |
| Confusion Resistance | 10% |
| Stun Resistance | 30% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 10% for 5 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 532 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 86 and cleanse 1 wound and poison effect. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Combat veteran | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Bloodthirst | 1.20 |
| 3/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You failed to protect the injured seer from death by giant yellow ant. Escort: injured seer (level 3 of Old Forest) | failed |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you gained talent category Spell / Divination (at mastery 0.80). | done |
You successfully escorted the injured seer to the recall portal on level 5 of Dreadfell. Escort: injured seer (level 5 of Dreadfell)As a reward you improved Willpower by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you improved spell save by +4. | done |
You failed to protect the lost sun paladin from death by deformed fox. Escort: lost sun paladin (level 2 of Heart of the Gloom) | failed |
You failed to protect the lost warrior from death by ghast. Escort: lost warrior (level 6 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Old Forest. Escort: worried loremaster (level 2 of Old Forest)As a reward you improved Strength by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 227. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Agrimley the hermit has completed an elixir of focus without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | restorative pair of dwarven-steel boots of evasion (12 def, 4 armour) restorative pair of dwarven-steel boots of evasion (12 def, 4 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +12 (+6 eff.) Fatigue: +3% Life regen: +3.00 Healing mod.: +11% It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 26% chance to completely evade them and granting you 14 defense for 10 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (101 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | bladed dwarven-steel helm of knowledge (0 def, 4 armour) bladed dwarven-steel helm of knowledge (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Damage when hit (Melee): 6 physical Changes stats: +3 Str / +2 Wil / +2 Cun Mindpower: +3 (+2 eff.) It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 200.1 Physical damage. If the attack hits, the target is confused (35% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | dwarven-steel torque of charged psionic shield 'Elirathra' [power 133] (31 cooldown) dwarven-steel torque of charged psionic shield 'Elirathra' [power 133] (31 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Effects on melee hit: * 30% chance to corrode armour Changes stats: +1 Dex Changes resistances: +6% acid Changes damage: +6% acid It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 133 for 7 turns, putting all charms on cooldown for 31 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Inertial Twine Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+4 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
| On fingers | Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+2 eff.) Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | Obliterator (48-72 power, 10 apr) Obliterator (48-72 power, 10 apr)Requires: - Strength 40 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 48.0 - 72.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Physical crit. chance: +0.0% Attack speed: 100% Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target. When wielded/worn: Changes stats: +5 Str / +5 Con Critical mult.: +10.00% This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact. |
| On hands | Gloves of the Firm Hand (0 def, 8 armour) Gloves of the Firm Hand (0 def, 8 armour)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
| Main armor | impenetrable dwarven-steel plate armour of implacability (5 def, 27 armour) impenetrable dwarven-steel plate armour of implacability (5 def, 27 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +27 Defense: +5 (+3 eff.) Fatigue: +19% Physical save: +6 (+2 eff.) A suit of armour made of metal plates. |
| Cloak | thick linen cloak of Iron Throne (1 def, 6 armour) thick linen cloak of Iron Throne (1 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+1 eff.) Changes stats: +2 Str / +2 Con Changes resistances: +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | serendipitous gold amulet of murder serendipitous gold amulet of murderInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +12 (+6 eff.) Armour penetration: +5 Physical crit. chance: +3.0% Defense: +8 (+4 eff.) Changes stats: +7 Lck Critical mult.: +10.00% Reduce all damage from unseen attackers: 11% Amulets can have magical properties. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Genocide (42-67.2 power, 4 apr) Genocide (42-67.2 power, 4 apr)Requires: - Willpower 20 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 42.0 - 67.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +18.0% Attack speed: 100% Damage against: +25% Orc When wielded/worn: Changes stats: +7 Str / +7 Dex / +7 Con Reduced damage from: +15% Orc Grants telepathy: Humanoid/Orc Life regen: +0.50 Stamina each turn: +1.00 Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
This item will automatically be transmogrified when you leave the level. acidic stralite longsword of massacre (43.5-60.9 power, 5 apr)acidic stralite longsword of massacre (43.5-60.9 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 43.5 - 60.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +9 acid Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. infernal elven-wood vilestaff (25-30 power, 5 apr, fire element)infernal elven-wood vilestaff (25-30 power, 5 apr, fire element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage (Melee): 22 fire Changes damage: +25% fire Talent granted: +1 Command Staff Critical mult.: +15.00% Spellpower: +15 (+13 eff.) Spell crit. chance: +4% See invisible: +5 Staves designed for wielders of magic, by the greats of the art. |
Xanuma the Nimbusfury (28-44.8 power, 10 apr) Xanuma the Nimbusfury (28-44.8 power, 10 apr)Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / trident ; tier 3 It must be held with both hands. Base power: 28.0 - 44.8 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 20% chance to daze * 23% chance to corrode armour Damage (Melee): +4 lightning Burst (radius 1) on hit: +4 lightning When wielded/worn: Effects on melee hit: * 40% chance to daze Damage when hit (Melee): 4 acid Changes resistances penetration: +12% acid Life regen: +2.00 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. insidious orite trident of rage (39-62.4 power, 13 apr)insidious orite trident of rage (39-62.4 power, 13 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 39.0 - 62.4 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +13 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +24 insidious poison When wielded/worn: Accuracy: +16 (+8 eff.) Changes stats: +6 Str Changes damage: +12% physical Stamina when hit: +2.00 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. plaguebringer's orite trident of projection (39-62.4 power, 13 apr)plaguebringer's orite trident of projection (39-62.4 power, 13 apr) Requires: - Strength 35 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 39.0 - 62.4 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +13 Physical crit. chance: +3.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 10% chance to disease Damage (Melee): +19 blight / +14 mind When wielded/worn: Disease immunity: +31% It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. thunderous orite trident (40.5-64.8 power, 13 apr)thunderous orite trident (40.5-64.8 power, 13 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 40.5 - 64.8 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +13 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 28% chance to daze When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Changes resistances penetration: +10% lightning A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. thunderous orite trident of rage (40-64 power, 13 apr)thunderous orite trident of rage (40-64 power, 13 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 40.0 - 64.0 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +13 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 9% chance to daze When wielded/worn: Accuracy: +12 (+6 eff.) Changes stats: +8 Str / +2 Dex / +3 Mag / +5 Wil / +3 Cun / +3 Con Changes resistances penetration: +10% lightning Changes damage: +9% physical Stamina when hit: +2.00 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
116 alchemist agate 116 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
14 onyx 14 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli 7 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 sapphire 3 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 36 turns) iron pickaxe of endurance (dig speed 36 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Lifebinding Emerald Lifebinding EmeraldInfused by nature 0.00 Encumbrance. [Plot Item] Type: gem / green ; tier 5 When wielded/worn: Changes stats: +15 Con Changes resistances: +10% blight Damage affinity(heal): +15% nature Life regen: +2.00 Healing mod.: +30% When used to imbue an object: Changes stats: +15 Con Changes resistances: +10% blight Damage affinity(heal): +15% nature Stun/Freeze immunity: +30% Life regen: +2.00 Healing mod.: +30% A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
8 emerald 8 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 jade 2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Petrified Wood Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% A piece of the scorched wood taken from the remains of Snaproot. |
13 garnet 13 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
The Jolt The JoltInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +4 Cun Changes damage: +10% mind / +10% lightning Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to mental crosstier the target, which inflicts Brainlock if your mindpower is a tier above their mindsave. This torque feels tingly to the touch, but seems to enhance your thinking. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Lightbringer's Wand Lightbringer's WandPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 18 light Changes resistances: +12% darkness / +12% light Changes damage: +10% light Spell save: +15 (+8 eff.) Light radius: +2 It can be used to summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 57 light damage (based on your Magic and Strength) to your foes within radius 5 each turn, costing 35 power out of 35/35. This gold-tipped wand shines with an unnatural sheen. |
6 quartz 6 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Thalore Berserker the Thalore Berserker level 29
65th Haze 123rd year of Ascendancy at 07:25 see stats
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By Thalore Berserker the Thalore Berserker level 16
44th Haze 122nd year of Ascendancy at 09:43 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Thalore Berserker the Thalore Berserker level 31
3rd Mirth 124th year of Ascendancy at 13:11 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Thalore Berserker the Thalore Berserker level 17
64th Haze 122nd year of Ascendancy at 16:44 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Thalore Berserker the Thalore Berserker level 30
55th Regrowth 124th year of Ascendancy at 20:58 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Thalore Berserker the Thalore Berserker level 16
39th Haze 122nd year of Ascendancy at 14:07 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Thalore Berserker the Thalore Berserker level 15
38th Haze 122nd year of Ascendancy at 18:10 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Thalore Berserker the Thalore Berserker level 28
44th Haze 123rd year of Ascendancy at 10:39 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Thalore Berserker the Thalore Berserker level 19
6th Pyre 123rd year of Ascendancy at 07:37 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Thalore Berserker the Thalore Berserker level 10
22nd Dusk 122nd year of Ascendancy at 21:40 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Thalore Berserker the Thalore Berserker level 20
63rd Pyre 123rd year of Ascendancy at 07:09 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Thalore Berserker the Thalore Berserker level 30
54th Regrowth 124th year of Ascendancy at 01:03 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Thalore Berserker the Thalore Berserker level 16
49th Haze 122nd year of Ascendancy at 14:27 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Thalore Berserker the Thalore Berserker level 26
48th Dusk 123rd year of Ascendancy at 16:57 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Thalore Berserker the Thalore Berserker level 21
71st Pyre 123rd year of Ascendancy at 05:19 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Thalore Berserker the Thalore Berserker level 30
56th Regrowth 124th year of Ascendancy at 16:45 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Thalore Berserker the Thalore Berserker level 5
1st Mirth 122nd year of Ascendancy at 08:23 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Thalore Berserker the Thalore Berserker level 11
42nd Dusk 122nd year of Ascendancy at 18:48 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Thalore Berserker the Thalore Berserker level 28
45th Haze 123rd year of Ascendancy at 21:00 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Thalore Berserker the Thalore Berserker level 20
64th Pyre 123rd year of Ascendancy at 11:53 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Thalore Berserker the Thalore Berserker level 25
48th Dusk 123rd year of Ascendancy at 08:10 see stats
Log
Talent Death Dance is ready to use.
Talent Vitality is ready to use.
Thalore Berserker no longer revels in blood quite so much.
Thalore Berserker is no longer attuned.
Talent Shattering Blow is ready to use.
Thalore Berserker starts suffocating to death!
Thalore Berserker is suffocating.
Rush is still on cooldown for 15 turns.
Thalore Berserker is recovering from the damage!
Talent Antimagic Shield is ready to use.
Thalore Berserker receives 61 healing.
Thalore Berserker receives 61 healing.
Thalore Berserker receives 61 healing.
Thalore Berserker the level 32 thalore berserker suffocated to death on level 1 of Temple of Creation.
Thalore Berserker has finished recovering.
Thalore Berserker can breathe again.
Thalore Berserker deactivates Precise Strikes.
Thalore Berserker deactivates Berserker Rage.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Thalore Berserker killed Thalore Berserker!
Saving done.
