Dadzel the level 1 Ogre Possessor by Zidd

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceOgre
ClassPossessor
Level / Exp1 / 56%
Sizebig
Lifes / Deaths

Primary Stats

Strength15 (base 12)
Dexterity14 (base 12)
Constitution10 (base 10)
Magic12 (base 10)
Willpower14 (base 16)
Cunning17 (base 12)

Resources

Life90/90
Psi89/89
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth19.500146650446
See Invisible19.500146650446

Offense: Mainhand

Damage11
Accuracy23
Crit Chance3%
APR2
Speed1.00

Offense: Offhand

Damage7
Accuracy23
Crit Chance5%
APR12
Speed1.00

Offense: Spell

Spellpower12
Crit Chance3%
Speed1

Offense: Mind

Mindpower20
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense8
Ranged Defense8
Fatigue5
Physical Save8
Spell Save9
Mental Save10

Defense: Resistances

Cold+ 12%( 70%)
Fire+ 13%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Disarm Resistance20%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Psionic / Possession1.30
1/5
0/5
0/5
0/5
Psionic / Psionic menace1.30
2/5
0/5
0/5
0/5
Psionic / Battle psionics1.30
1/5
0/5
0/5
0/5
Psionic / Solipsism1.30
1/5
0/5
0/5
0/5
Psionic / Psychic blows1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Psionic / Ravenous mind1.30
0/5
0/5
0/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
1/5
0/5
0/5
Psionic / Mentalism1.30
0/5
0/5
0/5
0/5

Effects

talent

Quests

active
failed

Equipment

Around neck
In main hand
Main armor
Light source
On head
In off hand

Inventory

Achievements

Log

Dadzel uses Mind Whip.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to worldmap here (press '' or right click to use).
Ran for 12 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the next level here (press '' or right click to use).
Ran for 12 turns (stop reason: at exit).


Dadzel wears:
copper amulet of cunning (+3).

Dadzel switches his weapons to:
iron mace
mossy mindstar.

Dadzel wears (replacing
iron mace (12-17 power, 2 apr)): balanced iron mace of massacre (17-24 power, 2 apr).

Dadzel wears:
insulating iron helm of dexterity (+3) (0 def, 3 armour).

You gain 1.06 gold from the transmogrification of
pouch of iron shots of erosion (17/17, 14-16 power, 1 apr).
You gain 0.50 gold from the transmogrification of
rough leather armour (3 def, 2 armour).
You gain 1.19 gold from the transmogrification of
flaming iron waraxe of massacre (17-24 power, 2 apr).
You gain 1.29 gold from the transmogrification of
elm starstaff of might (10-12 power, 2 apr, light element).
You gain 1.66 gold from the transmogrification of
hateful iron mace (12-18 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron battleaxe (14-20 power, 1 apr).
There is a ladder to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)
Saving game...

Saving done.

Quest 'Escort: lone alchemist (level 2 of Scintillating Caves)' is failed! (Press 'j' to see the quest log)