Jim Darkmagic the level 10 Shalore Archmage by mcleod989

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceShalore
ClassArchmage
Level / Exp10 / 21%
Sizebig
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic37 (base 33)
Willpower27 (base 22)
Cunning15 (base 11)

Resources

Life-21/181
Mana152/248
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage13
Accuracy5
Crit Chance12%
APR2
Speed1.00

Offense: Spell

Spellpower37.5
Crit Chance12%
Speed1

Offense: Mind

Mindpower23.45
Crit Chance6%
Speed1

Offense: Damage Bonus

All+8%

Defense: Base

Armour (hardiness)2 (30%)
Defense9.35
Ranged Defense11.35
Fatigue0
Physical Save6.3
Spell Save23.7
Mental Save14.7

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
3/5
1/5
1/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
1/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
2/5
1/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
2/5
1/5
0/5
0/5
Spell / Divination1.30
1/5
1/5
1/5
0/5
Spell / Conveyance1.30
2/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
1/5
0/5
0/5

Effects

Quests

done
active
done
failed
done
done
active
active
failed

Equipment

On feet
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Main armor
Light source
Cloak
Around waist

Inventory

Achievements

Level 10 Got a character to level 10.
By Jim Darkmagic the Shalore Archmage level 10
42nd Dusk 122nd year of Ascendancy at 18:01
see stats
Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By Jim Darkmagic the Shalore Archmage level 2
75th Pyre 122nd year of Ascendancy at 05:53
see stats

Log

Degenerated skeleton archer's Shoot hits Jim Darkmagic for 17 physical damage.
Degenerated skeleton archer hits Jim Darkmagic for 5 physical damage.
Talent Flame is ready to use.

Jim Darkmagic casts Flame.

Degenerated skeleton archer is on fire!

Jim Darkmagic hits Degenerated skeleton archer for 124 fire damage.
Degenerated skeleton archer shoots!

Degenerated skeleton archer's Shoot misses
Jim Darkmagic.

Burning from Jim Darkmagic hits Degenerated skeleton archer for
41 fire damage.
Burning from Jim Darkmagic killed Degenerated skeleton archer!
Lore found:
journal page (kor'pul)
You can read all your collected lore in the game menu, by pressing Escape.


Jim Darkmagic picks up (d.):
elm longbow.
Talent Flame is ready to use.

Ran for 2 turns (stop reason: taken damage).

Isita the degenerated skeleton archer's Singularity Arrow hits
Jim Darkmagic for 34 physical, 11 physical (45 total damage).
Jim Darkmagic is drawn in by the singularity!

Something hits
Jim Darkmagic for 35 physical damage.
You feel a surge of power as a powerful creature falls nearby.

You feel a surge of power as a powerful creature falls nearby.


Ran for 2 turns (stop reason: taken damage).

Isita the degenerated skeleton archer's temporal clone's Arrow Stitching hits
Jim Darkmagic for 10 physical, 5 physical (16 total damage).
Isita the degenerated skeleton archer's temporal clone's Arrow Stitching hits
Jim Darkmagic for 11 physical, 5 physical (17 total damage).
Isita the degenerated skeleton archer's Arrow Stitching hits
Jim Darkmagic for 21 physical, 11 physical (32 total damage).
Saving game...