









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 | 
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.6.6Donators/Buyers bonus! Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Enhanced Object Compare 1.5.0Improves the "Press  
 Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite.  | 
| Campaign | Maj'Eyal | 
| Mode | Normal Roguelike | 
| Sex | Male | 
| Race | Skeleton | 
| Class | Demonologist | 
| Level / Exp | 42 / 49% | 
| Size | huge | 
| Lifes / Deaths | Killed by orc corruptor at level 26 on the 56th Regrowth 123rd year of Ascendancy at 04:26  / 2Killed by orc pyromancer at level 42 on the 9th Decay 123rd year of Ascendancy at 05:25  | 
Primary Stats
| Strength | 127 (base 33) | 
| Dexterity | 80 (base 43) | 
| Constitution | 72 (base 48) | 
| Magic | 52 (base 32) | 
| Willpower | 28 (base 13) | 
| Cunning | 60 (base 43) | 
Resources
| Mana | 436/436 | 
| Vim | 162/290 | 
| Life | -394/1365 | 
| Positive | 155/173 | 
| Stamina | 62/258 | 
| Steam | 100/100 | 
| Healing Factor | 1.4842975206611 | 
| Regeneration | 31.763966942148 | 
Speed
| Mental | +2.2204460492503E-14% | 
| Attack | 0% | 
| Movement | -2.2204460492503E-14% | 
| Spell | 0% | 
| Global | +166.27719409802% | 
Vision
| Sight | 10 | 
| Lite | 5 | 
| Infravision | 13.54964786986 | 
| See Stealth | 36.375715479246 | 
| See Invisible | 61.375715479246 | 
Offense: Mainhand
| Damage | 165 | 
| Accuracy | 69 | 
| Crit Chance | 62% | 
| APR | 24 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed | 
Offense: Spell
| Spellpower | 41 | 
| Crit Chance | 30% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 40 | 
| Crit Chance | 20% | 
| Speed | 1 | 
Offense: Damage Bonus
| Lightning | +21% | 
| Physical | +24% | 
| Arcane | +27% | 
| Acid | +15% | 
| All | 0% | 
Offense: Damage Penetration
| Acid | +10% | 
| Physical | +11% | 
| All | 0% | 
Defense: Base
| Armour (hardiness) | 91 (87.462686567164%) | 
| Defense | 45 | 
| Ranged Defense | 45 | 
| Fatigue | 0 | 
| Physical Save | 63 | 
| Spell Save | 38 | 
| Mental Save | 34 | 
Defense: Resistances
| Acid | + 22%( 70%) | 
| Blight | + 29%( 70%) | 
| Physical | + 41%( 70%) | 
| Cold | + 28%( 70%) | 
| All | + 22%( 70%) | 
| Lightning | + 70%( 70%) | 
| Temporal | + 28%( 70%) | 
| Darkness | + 42%( 70%) | 
| Fire | + 22%( 70%) | 
| Nature | + 35%( 70%) | 
Defense: Immunities
| Instadeath Resistance | 100% | 
| Silence Resistance | 85% | 
| Bleed Resistance | 100% | 
| Confusion Resistance | 35% | 
| Fear Resistance | 100% | 
| Stun Resistance | 100% | 
| Poison Resistance | 100% | 
| Disarm Resistance | 90% | 
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 21 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown.  | 
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 112 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat.  | 
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 208% efficiency and cooldown mod of 51%. Its effects scale with your Dexterity stat.  | 
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 6 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. Its effects scale with your Cunning stat.  | 
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 173% efficiency and cooldown mod of 67%. Its effects scale with your Dexterity stat.  | 
Class Talents
| Corruption / Demonic pact | 1.30 | 
  | 5/5 | 
  | 5/5 | 
  | 1/5 | 
  | 4/5 | 
| Corruption / Shadowflame | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 5/5 | 
  | 0/5 | 
| Technique / Combat veteran | 1.10 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Corruption / Infernal combat | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 2/5 | 
  | 0/5 | 
| Technique / Combat techniques | 1.10 | 
  | 1/5 | 
  | 5/5 | 
  | 1/5 | 
  | 5/5 | 
| Corruption / Doom shield | 1.30 | 
  | 3/5 | 
  | 4/5 | 
  | 4/5 | 
  | 1/5 | 
| Technique / Shield offense | 1.30 | 
  | 1/5 | 
  | 4/5 | 
  | 1/5 | 
  | 1/5 | 
Generic Talents
| Cunning / Survival | 1.00 | 
  | 1/5 | 
  | 4/5 | 
  | 1/5 | 
  | 0/5 | 
| Corruption / Black-magic | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Combat training | 1.00 | 
  | 5/5 | 
  | 5/5 | 
  | 0/5 | 
  | 2/5 | 
  | 5/5 | 
  | 0/5 | 
| Steamtech / Physics | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 2/5 | 
  | 0/5 | 
| Celestial / Chants | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
| Steamtech / Chemistry | 1.00 | 
  | 3/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
| Undead / Skeleton | 1.10 | 
  | 5/5 | 
  | 1/5 | 
  | 2/5 | 
  | 5/5 | 
| Corruption / Torment | 1.30 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
Prodigies
  | 1/1 | 
Effects
| talent | Precise Strikes | 
| beneficial effect | The target is out of phase with reality, increasing defense by 12, resist all by 10%, and reducing the duration of detrimental timed effects by 15%. Out of PhaseThese effects cap at 40%.  | 
| detrimental effect | The more you use runes, the longer they will take to recharge (+3 cooldowns). Runic Saturation | 
| beneficial effect | The target has been affected by space or time manipulations and is becoming more resistant to them (+17). Continuum Destabilization | 
| beneficial effect | Fight to the brink of death, can not die before going under -381 life (but life under 0 is not shown) and increases all resistances by 17%. Pain Suppressor Salve | 
| beneficial effect | Increases global action speed by 48%. Speed | 
| beneficial effect | Provides a frost aura, giving you +26% fire, light, and lightning affinity. Fiery Salve | 
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked | 
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff.  | done | 
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item.  | done | 
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments.  | done | 
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done | 
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower.  | done | 
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done | 
You successfully escorted the lone alchemist to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Dexterity by +5.  | done | 
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Dexterity by +5.  | done | 
You successfully escorted the lost defiler to the recall portal on level 6 of Dreadfell. Escort: lost defiler (level 6 of Dreadfell)As a reward you improved Cunning by +5.  | done | 
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you gained talent category Celestial / Chants (at mastery 1.00).  | done | 
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)).  | done | 
You successfully escorted the lost sun paladin to the recall portal on level 7 of Dreadfell. Escort: lost sun paladin (level 7 of Dreadfell)As a reward you improved Magic by +5.  | done | 
You successfully escorted the lost tinker to the recall portal on level 1 of Old Forest. Escort: lost tinker (level 1 of Old Forest) | done | 
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Vitality (+1 level(s)).  | done | 
You successfully escorted the repented thief to the recall portal on level 8 of Dreadfell. Escort: repented thief (level 8 of Dreadfell)As a reward you improved talent Track (+1 level(s)).  | done | 
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking.  | done | 
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there.  | done | 
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years.  | done | 
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 406.  | active | 
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward.  | done | 
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn.  | done | 
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of the savior without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations.  | done | 
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself!  | done | 
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt.  | failed | 
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done | 
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died.  | done | 
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened.  | done | 
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert.  | active | 
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble.  | done | 
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done | 
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond.  | done | 
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them!  | done | 
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex.  | done | 
Equipment
| On feet |  undeterred pair of drakeskin leather boots of tirelessness (0 def, 5 armour)2.0 T5 feet armor [Ego+] Arcane/Master While equipped: ----- def ----- Armour +5 Silence- +35% Confus- +35% Stun/Frz- +34% ---------- misc Stam/turn +0.70 Max.stam +10.00 A pair of boots made of leather.  | 
| Light source |  void-walker's alchemist's lamp of corpselight1.0 T3 lite [Ego++] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +4 (+1 eff.) ----- def ----- Resists +8% blight +7% temporal +10% darkness +7% cold Def/telep +12 Res/telep +10% Dur/telep +15% ---------- misc Light +4 Infravis +4 See.Invis +10 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 32 blight damage or heals 48 life. Creatures standing in the retch also have 10% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter.  | 
| On head |  Steel Helm of Garkul (0 def, 6 armour) 3.0 T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+3 eff.) Spell.save +12 (+5 eff.) Mind.save +12 (+6 eff.) Silence- +50% ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live.  | 
| On hands |  restful dwarven-steel gauntlets of magic (+3) (0 def, 2 armour) 1.5 T2 hands armor [Ego] Arcane/Psionic While equipped: Stats +3 Mag dps ---------- Dmg.mod +3% arcane ----- def ----- Armour +2 Fatigue +3% HP.reg +2.00 Disarm- +90% ---------- misc Stam/turn +1.10 Max.stam +10.00 Talents +4 Iron Grip Metal gloves protecting the hands up to the middle of the lower arm.  | 
| Tool |  Honeywood Chalice2.0 T4 totem charm [Unique] Nature While equipped: Stats +5 Str dps ---------- Dmg.mod +5% physical ----- def ----- Resists +10% nature Phys.save +10 (+3 eff.) HP.reg +0.15 Heal.mod +10% ---------- misc Talents +1 Battle Trance This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so.  | 
| On fingers |  titan's steel ring of perseverance 0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+2 eff.) HP.reg +2.00 Stun/Frz- +22% ---------- misc Vim/ret +0.00 Vim/melee +3.00 Rings can have magical properties.  | 
| On fingers |  Fogreaper the steel ring 0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +1 Mag +2 Wil +2 Con dps ---------- Dmg.mod +21% lightning ----- def ----- Resists +42% lightning +6% darkness HP.reg +3.00 Stun/Frz- +20% ---------- misc Vim/melee +3.00 Rings can have magical properties.  | 
| Around neck |  enraging stralite amulet0.1 T4 amulet jewelry [Ego+] Master While equipped: dps ---------- Phys.pwr +8 (+2 eff.) Phys.spd +10% Dmg.mod +9% physical Amulets can have magical properties.  | 
| In main hand |  truestriking voratun waraxe of ruin (41-57.4 power, 6 apr) 3.0 T5 waraxe 1H weapon [Ego++] Master Power 41.0 - 57.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +10.0% Crit.mult +17.00% Res.pen +11% physical Acc +15 (+4 eff.) Apr +18 ---------- misc Mana/turn +0.50 Talents +4 Inferno One-handed war axes.  | 
| Around waist |  drakeskin leather belt 'Eilinomira'1.0 T5 belt armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Dex +11 Mag +9 Wil +6 Cun +10 Lck dps ---------- Spell.crit +6% Phys.pwr +12 (+3 eff.) Mind.pwr +11 (+3 eff.) ----- def ----- Armour +4 Resists +6% nature +9% darkness Phys.save +15 (+4 eff.) Spell.save +15 (+6 eff.) Mind.save +3 (+1 eff.) Stealth +15 ---------- misc T.Disarm +30 Infravis +9 See.Invis +15 Size +1 A belt that goes around your waist.  | 
| In off hand |  Samirach (0 def, 22 armour, 69-82.8 power, 240.5 block) 7.0 T5 shield armor [Rare] Nature When used to Attack: Power 69.0 - 82.8 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +5.0% Block +240 On Hit.r1 +17 fire While equipped: dps ---------- Melee+ 8 fire Dmg.mod +24% arcane Melee Ret 21 fire ----- def ----- Armour +22 Fatigue +8% Resists +15% lightning Max.HP +60.00 HP.reg +4.00 ---------- misc Vim/s.crit +2.00 Talents +4 Acid Burst +1 Block Handheld deflection devices.  | 
| Cloak |  Destala's Scales (10 def, 0 armour) 2.0 T3 cloak armor [Unique] Nature While equipped: Stats +6 Cun dps ---------- Mind.pwr +6 (+2 eff.) Dmg.mod +15% acid Res.pen +10% acid ----- def ----- Defense +10 (+4 eff.) Resists +30% lightning Stun/Frz- +50% ---------- misc Masteries +0.20 Wild-gift/Venom drake aspect On Nature Hit: 10% Acidic Spray 2 Dissolve: Level 2.4 Pwr.cost 14 out of 20/20. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 44% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This talent will also attack with your shield, if you have one equipped. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally.  | 
| Main armor |  Cuirass of the Dark Lord (0 def, 38 armour) 17.0 T5 massive armor [Unique] Arcane While equipped: Stats +14 Str +14 Con dps ---------- Phys.pwr +14 (+4 eff.) All.spd +18% Melee Ret 46 physical ----- def ----- Armour +38 Fatigue +21% Resists +24% physical Phys.save +19 (+5 eff.) HP.reg +10.00 Blood Charges: 2 Drain blood from all creatures within range 5, causing them to bleed for 286.44 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed. Uses 17 power out of 9/25 Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again.  | 
Inventory
 medical injector implant (efficiency 161% / cooldown 64%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 161% efficiency and cooldown mod of 64%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions  | 
 steam generator implant of the titan (steam 14)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 14.6 steam per turn. Can be activated for an instant burst of 73 steam. Its effects scale with your Constitution stat. Implant on your skin.. Steamtech implants can be grafted on the users skin..  | 
 Infusion of Wild Growth (rad 5; dur 10;)0.1 T3 infusion scroll [Plot Item] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 63.65 physical damage and 102.67 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent.  | 
 wild infusion (res 17%; magical; dur 3; cd 14)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 17% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent.  | 
 Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..."  | 
 Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 23 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 360 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune.  | 
 Rune of the Rift (262.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 262.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 blink rune (range 6; phase 10; cd 11)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions  | 
 blink rune of the warrior (range 10; phase 37; cd 17)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 10 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 37%, your defense is increased by 37 and all your resistances by 37%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions  | 
 blink rune of the warrior (range 9; phase 27; cd 17)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 9 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 9 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 27%, your defense is increased by 27 and all your resistances by 27%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions  | 
 shielding rune (absorb 269; dur 5; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 269 damage for 5 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 shielding rune of the warrior (absorb 538; dur 4; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 538 damage for 4 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 stormshield rune of the wizard (threshold 38; blocks 4; dur 4; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 38 up to 4 times. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 schematic: Air Recycler0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 2 schematic: Back Support0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 schematic: Botanical Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 schematic: Explosive Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 2 schematic: Flash Powder0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 2 schematic: Focus Lens0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 schematic: Frost Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 2 schematic: Headlamp0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 schematic: Magnetic Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 2 schematic: Mana Coil0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 schematic: Mental Stimulator0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 schematic: Moss Tread0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 2 schematic: Pain Suppressor Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 schematic: Second Skin0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 2 schematic: Shocking Touch0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 schematic: Steamgun0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 2 schematic: Steamsaw0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 2 schematic: Water Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 schematic: Waterproof Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects!  | 
 Tome of Uttercold0.1 tome scroll [Unique] Arcane Learn the ancient secrets. This huge book is covered in slowly shifting patterns of ice. Yet they do not harm you.  | 
 Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+1 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 40 power out of 60/60 The evilness of undeath radiates from this amulet.  | 
 Mirror Shards0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Dmg.mod +12% light On Melee Ret: * 30% chance to blind ----- def ----- Resists +25% light ---------- misc Light +1 Create a reflective shield (50% reflection rate, 254 strength, based on Magic) for 5 turns. Uses 16 power out of 24/24 Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror.  | 
 Samytir0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +12% temporal Res.pen +10% temporal Apr +5 ----- def ----- Defense +20 (+7 eff.) ---------- misc Masteries +0.16 Corruption/Demonic pact Amulets can have magical properties.  | 
 Shard of Insanity0.1 T3 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +8 (+2 eff.) Melee+ 5% confusion Dmg.mod +25% mind Res.pen +20% mind Melee Ret 5% confusion ----- def ----- Resists -10% mind Mind.save +35 (+13 eff.) Confus- -100% On Mind Hit: 8% Sunder Mind 1 A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind.  | 
 The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +0 (+0 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you."  | 
 The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 24 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (141). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 16). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it.  | 
 Vox0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +9 (+3 eff.) Spell.spd +15% ----- def ----- Silence- +100% ---------- misc Max.mana +50.00 Max.vim +50.00 See.Invis +20 No force can hope to silence the wearer of this amulet.  | 
 archmage's stralite amulet of the eclipse0.1 T4 amulet jewelry [Ego++] Arcane While equipped: Stats +3 Mag dps ---------- Spell.crit +4% Spell.pwr +4 (+1 eff.) Melee+ 9 light 9 darkness Dmg.mod +6% acid +5% light +11% darkness +5% cold +6% lightning +6% fire On Melee Ret: * 9% chance to reduce damage dealt by 0% * 9% chance to blind Amulets can have magical properties.  | 
 archmage's voratun amulet of the eclipse0.1 T5 amulet jewelry [Ego++] Arcane While equipped: Stats +3 Mag dps ---------- Spell.crit +4% Spell.pwr +4 (+1 eff.) Melee+ 9 light 12 darkness Dmg.mod +6% acid +8% light +6% fire +6% cold +6% lightning +10% darkness On Melee Ret: * 9% chance to reduce damage dealt by 0% * 9% chance to blind Amulets can have magical properties.  | 
 clarifying gold amulet of healing0.1 T3 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +14% mind Heal.mod +10% Cut- +40% Confus- +22% Heal: Puts all charms on 23 cooldown Level 3.0 Pwr.cost 23 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 272 life. The life healed will increase with your Mindpower. Amulets can have magical properties.  | 
 cleansing copper amulet0.1 T1 amulet jewelry [Ego] Disrupt While equipped: ----- def ----- Resists +11% nature +10% blight Poison- +21% Disease- +20% Amulets can have magical properties.  | 
 cleansing steel amulet of constitution (+4)0.1 T2 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats +4 Con ----- def ----- Resists +14% nature +10% blight Poison- +25% Disease- +20% Amulets can have magical properties.  | 
 enraging stralite amulet of vision0.1 T4 amulet jewelry [Ego++] Nature/Master While equipped: dps ---------- Phys.pwr +7 (+2 eff.) Phys.spd +10% Dmg.mod +7% physical ----- def ----- Blind- +16% ---------- misc Infravis +5 Sight +2 See.Invis +13 Amulets can have magical properties.  | 
 grounding gold amulet0.1 T3 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +15% lightning Stun/Frz- +34% Amulets can have magical properties.  | 
 grounding gold amulet of willpower (+4)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +4 Wil ----- def ----- Resists +15% lightning Stun/Frz- +26% Amulets can have magical properties.  | 
 mindweaver's steel amulet of willpower (+6)0.1 T2 amulet jewelry [Ego+] Nature/Psionic While equipped: Stats +6 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +6 (+3 eff.) Confus- +10% Amulets can have magical properties.  | 
 protective stralite amulet of perfection (0.18 Technique / Shield offense,0.18 Technique / Combat training)0.1 T4 amulet jewelry [Ego++] Master While equipped: ----- def ----- Armour +4 Defense +7 (+3 eff.) Res.Cap +4% all Phys.save +11 (+3 eff.) ---------- misc Masteries +0.18 Technique/Shield offense +0.18 Technique/Combat training Amulets can have magical properties.  | 
 restful gold amulet of manastreaming0.1 T3 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +3 Mag dps ---------- S.pwr/crit +3 ----- def ----- Fatigue -6% HP.reg +2.00 ---------- misc Mana/turn +0.15 Max.mana +26.00 Amulets can have magical properties.  | 
 restful gold amulet of mastery (0.20 Corruption / Doom covenant)0.1 T3 amulet jewelry [Ego] Master While equipped: ----- def ----- Fatigue -5% HP.reg +1.00 ---------- misc Masteries +0.20 Corruption/Doom covenant Amulets can have magical properties.  | 
 restful gold amulet of the eclipse0.1 T3 amulet jewelry [Ego+] Arcane/Master While equipped: dps ---------- Melee+ 5 light 8 darkness Dmg.mod +7% light +7% darkness On Melee Ret: * 10% chance to reduce damage dealt by 0% * 8% chance to blind ----- def ----- Fatigue -6% HP.reg +3.00 Amulets can have magical properties.  | 
 restful steel amulet of strength (+2)0.1 T2 amulet jewelry [Ego] Nature/Master While equipped: Stats +2 Str ----- def ----- Fatigue -5% HP.reg +2.00 Amulets can have magical properties.  | 
 serendipitous steel amulet of vision0.1 T2 amulet jewelry [Ego++] Nature While equipped: Stats +8 Lck dps ---------- Acc +6 (+1 eff.) ----- def ----- Defense +6 (+2 eff.) Unseen.red 11% Blind- +13% ---------- misc Infravis +2 Sight +2 See.Invis +6 Amulets can have magical properties.  | 
 stabilizing gold amulet of vision0.1 T3 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Resists +16% temporal Blind- +22% Pinning- +23% Knockbk- +32% ---------- misc Infravis +2 Sight +2 See.Invis +8 Amulets can have magical properties.  | 
 starlit copper amulet of mastery (0.11 Technique / Combat techniques)0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +10% light +11% darkness Blind- +20% ---------- misc Masteries +0.11 Technique/Combat techniques Amulets can have magical properties.  | 
 starlit gold amulet of willpower (+2)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +2 Wil ----- def ----- Resists +18% light +16% darkness Blind- +28% Amulets can have magical properties.  | 
 steel amulet of magic (+4)0.1 T2 amulet jewelry [Ego] Arcane While equipped: Stats +4 Mag Amulets can have magical properties.  | 
 stralite amulet of manastreaming0.1 T4 amulet jewelry [Ego+] Arcane While equipped: Stats +5 Mag dps ---------- S.pwr/crit +4 ---------- misc Mana/turn +0.29 Max.mana +24.00 Amulets can have magical properties.  | 
 warrior's gold amulet of dexterity (+4)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +4 Dex ----- def ----- Resists +8% physical ---------- misc Stam/turn +0.50 Amulets can have magical properties.  | 
 Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 7 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it.  | 
 Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors.  | 
 Gloroba the Cloudpower0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +3 Str dps ---------- Phys.crit +2.0% Dmg.mod +11% cold Res.pen +15% light +5% lightning Melee Ret 4 light ----- def ----- Resists +9% lightning +22% cold Rings can have magical properties.  | 
 Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+2 eff.) Fatigue -7% Mind.save +13 (+6 eff.) ---------- misc Vim/melee +0.00 Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.0 Pwr.cost 33 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 155% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it.  | 
 Unremaroddadig the Flowerjeer0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Res.pen +5% nature ----- def ----- Resists +6% nature Mind.save +6 (+3 eff.) Rings can have magical properties.  | 
 Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 11.39 cold and 14.13 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 40 power out of 60/60 This azure ring seems to be always moist to the touch.  | 
 Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Stats +7 Str +6 Wil +5 Cun +6 Con dps ---------- Phys.pwr +9 (+3 eff.) Mind.pwr +9 (+3 eff.) Res.pen +5% arcane Melee Ret 2 acid 4 arcane On Hit (Melee): * 20% chance to reduce damage dealt by 0% ----- def ----- Resists +15% acid +6% darkness +18% fire +18% cold +18% lightning ---------- misc Vim/melee +0.00 Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you?  | 
 conjurer's gold ring0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +7 (+2 eff.) Rings can have magical properties.  | 
 copper ring0.1 T1 ring jewelry [Normal] Rings can have magical properties.  | 
 copper ring 'Galeedge'0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +5 Dex +2 Wil dps ---------- Phys.pwr +5 (+2 eff.) Dmg.mod +3% lightning Apr +1 ----- def ----- Phys.save +12 (+3 eff.) Mind.save +4 (+2 eff.) ---------- misc Vim/ret +0.00 Vim/melee +0.00 Rings can have magical properties.  | 
 copper ring of corrosion (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% acid ----- def ----- Resists +22% acid Rings can have magical properties.  | 
 gladiator's stralite ring of light (+32%)0.1 T4 ring jewelry [Ego+] Arcane/Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +8 (+2 eff.) Dmg.mod +16% light ----- def ----- Resists +32% light Rings can have magical properties.  | 
 gold ring 'Elenn'0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +3 Con dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +12% physical +11% fire Acc +5 (+1 eff.) Apr +3 ----- def ----- Armour +2 Resists +22% fire ---------- misc Vim/melee +0.00 Rings can have magical properties.  | 
 gold ring of tenacity0.1 T3 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +22.00 Disarm- +28% Pinning- +37% Knockbk- +31% Rings can have magical properties.  | 
 marksman's gold ring of luminosity0.1 T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +4 Dex +4 Mag dps ---------- Melee+ 19 light Ranged+ 13 light Dmg.mod +13% light Acc +8 (+2 eff.) Rings can have magical properties.  | 
 mule's gold ring of nature (+20%)0.1 T3 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +10% nature ----- def ----- Fatigue -5% Resists +20% nature ---------- misc Max.enc +27 Rings can have magical properties.  | 
 psionicist's gold ring of corrosion (+24%)0.1 T3 ring jewelry [Ego] Nature/Psionic While equipped: Stats +5 Wil dps ---------- Dmg.mod +12% acid ----- def ----- Resists +24% acid Mind.save +10 (+5 eff.) Rings can have magical properties.  | 
 savior's gold ring of luminosity0.1 T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +4 Mag dps ---------- Melee+ 14 light Ranged+ 10 light Dmg.mod +10% light ----- def ----- Phys.save +9 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +7 (+3 eff.) Rings can have magical properties.  | 
 sneakthief's gold ring of misery0.1 T3 ring jewelry [Ego++] Master/Psionic While equipped: Stats +11 Cun +6 Dex dps ---------- Melee+ 5 physical Ranged+ 7 physical Acc +7 (+2 eff.) On Hit (Melee): * 11% chance to reduce all saves and defense by 0 On Hit (Ranged): * 12% chance to reduce all saves and defense by 0 ---------- misc Vim/melee +0.00 Hate/m.crit +2.00 Max.hate +10.00 Bleeding Edge: Puts all charms on 14 cooldown Level 3.0 Pwr.cost 14 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 292% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties.  | 
 sneakthief's gold ring of power0.1 T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +6 Cun +6 Dex dps ---------- Phys.pwr +7 (+2 eff.) Spell.pwr +8 (+2 eff.) Mind.pwr +7 (+2 eff.) Acc +7 (+2 eff.) Rings can have magical properties.  | 
 solipsist's gold ring of arcana (+0.19/turn)0.1 T3 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +8 (+2 eff.) ----- def ----- Silence- +35% ---------- misc Mana/turn +0.19 Rings can have magical properties.  | 
 solipsist's stralite ring of aether (+14%)0.1 T4 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.pwr +5 (+1 eff.) Dmg.mod +14% arcane ----- def ----- Resists +14% arcane Rings can have magical properties.  | 
 steel amber ring0.1 T2 ring jewelry [Ego++] Arcane While equipped: Stats +4 Cun +3 Mag dps ---------- Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Spell.pwr +7 (+2 eff.) Dmg.mod +8% all ----- def ----- Resists +14% acid +12% fire +14% lightning +17% cold ---------- misc Vim/melee +0.00 Rings can have magical properties.  | 
 stralite Prothotipe's Prismatic Eye ring0.1 T4 ring jewelry [Ego+] Master While equipped: Stats +5 Mag +5 Con dps ---------- Dmg.mod +10% lightning +10% fire +10% cold Acc +10 (+2 eff.) Apr +11 ----- def ----- Defense +11 (+4 eff.) ---------- misc Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Disengage: Puts all charms on 7 cooldown Level 2.0 Pwr.cost 7 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties.  | 
 stralite ring of misery0.1 T4 ring jewelry [Ego+] Psionic While equipped: Stats +5 Cun dps ---------- Melee+ 7 physical Ranged+ 8 physical On Hit (Melee): * 15% chance to reduce all saves and defense by 0 On Hit (Ranged): * 14% chance to reduce all saves and defense by 0 ---------- misc Hate/m.crit +1.00 Max.hate +9.00 Bleeding Edge: Puts all charms on 14 cooldown Level 2.0 Pwr.cost 14 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 275% weapon damage over 7 turns, and all healing will be reduced by 42%. Rings can have magical properties.  | 
 titan's stralite ring of nature (+28%)0.1 T4 ring jewelry [Ego] Nature While equipped: Stats +5 Con dps ---------- Dmg.mod +14% nature ----- def ----- Resists +28% nature Phys.save +10 (+3 eff.) Rings can have magical properties.  | 
 titan's stralite ring of tenacity0.1 T4 ring jewelry [Ego] Nature/Master While equipped: Stats +8 Con ----- def ----- Phys.save +16 (+4 eff.) Max.HP +30.00 Disarm- +27% Pinning- +36% Knockbk- +33% Rings can have magical properties.  | 
 titan's stralite ring of tenacity0.1 T4 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Con ----- def ----- Phys.save +4 (+1 eff.) Max.HP +33.00 Disarm- +27% Pinning- +27% Knockbk- +27% Rings can have magical properties.  | 
 treant's gold ring of tenacity0.1 T3 ring jewelry [Ego+] Nature/Master While equipped: ----- def ----- Resists +8% nature +7% blight Max.HP +25.00 Poison- +16% Disease- +14% Disarm- +28% Pinning- +28% Knockbk- +31% Rings can have magical properties.  | 
 treant's stralite ring of speed0.1 T4 ring jewelry [Ego++] Nature/Master While equipped: dps ---------- Mov.spd +17% Acc +8 (+2 eff.) ----- def ----- Defense +9 (+3 eff.) Resists +9% nature +8% blight Poison- +12% Disease- +10% Blinding Speed: Puts all charms on 27 cooldown Level 3.3 Pwr.cost 27 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 33% for 5 turns. Rings can have magical properties.  | 
 voratun ring of pilfering0.1 T5 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +12 (+3 eff.) Apr +12 ----- def ----- Defense +11 (+4 eff.) Disengage: Puts all charms on 7 cooldown Level 2.0 Pwr.cost 7 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties.  | 
 warrior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +4 ---------- misc Vim/ret +0.00 Rings can have magical properties.  | 
 wizard's stralite ring of sensing0.1 T4 ring jewelry [Ego] Arcane While equipped: Stats +7 Mag ----- def ----- Spell.save +14 (+5 eff.) Blind- +20% ---------- misc Infravis +4 See.Stealth +13 See.Invis +10 Rings can have magical properties.  | 
 Khulmanar's Wrath (70-105 power, 8 apr)3.0 T5 battleaxe 2H weapon [Unique] Arcane Power 70.0 - 105.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +8 Crit +8.0% Atk.spd 100% Melee+ +50 fire Dmg.conv 20% fire While equipped: dps ---------- Dmg.mod +20% fire Res.pen +25% fire ----- def ----- Resists +20% fire The wearer is treated as a demon. Infernal Breath: Level 3.0 Pwr.cost 23 out of 35/35. Range melee/personal Travel.spd instantaneous Is a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 200.82 fire damage, and flames will be left dealing a further 46.89 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes.  | 
 quick voratun battleaxe of rage (55.5-83.25 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego++] Master Power 55.5 - 83.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% While equipped: Stats +3 Str +6 Dex dps ---------- Phys.spd +10% Dmg.mod +13% physical Acc +44 (+11 eff.) Massive two-handed battleaxes.  | 
 voratun battleaxe of enduring (57-85.5 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego+] Nature Power 57.0 - 85.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% While equipped: Stats +13 Con +10 Wil ----- def ----- Max.HP +84.00 Massive two-handed battleaxes.  | 
 Icy Kill (35-45.5 power, 10 apr)1.0 T4 dagger 1H weapon [Unique] Nature/Psionic Power 35.0 - 45.5 Physical Uses 45% Dex, 45% Str Acc+ +0.2% crit / acc Apr +10 Crit +15.0% Atk.spd 100% Melee+ +30 cold On Crit: * freezes the target On Kill: * explodes a frozen creature (damage scales with willpower) While equipped: Stats +6 Cun +6 Wil dps ---------- Dmg.mod +25% cold ----- def ----- Ice.pen +50% ---------- misc Hate/kill +4.00 As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted.  | 
 Moon (10-13 power, 0 apr)1.0 T3 dagger 1H weapon [Unique] Arcane The moon shines alone in a starless sky. Power 10.0 - 13.0 Darkness Uses 20% Str, 20% Dex Acc+ +0.2% crit / acc Atk.spd 125% On Hit: * Deal 70 Darkness damage. While equipped: ---------- misc Light -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades.  | 
 Poltergeist's Spellblaze Shard (20-26 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 20.0 - 26.0 Physical Uses 45% Str, 45% Dex Acc+ +0.2% crit / acc Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +20 blight +20 fire While equipped: Stats +5 Mag dps ---------- Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all ----- def ----- Resists +10% blight +10% fire ---------- misc Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle.  | 
 dwarven-steel dagger of enduring (18-23.4 power, 7 apr)1.0 T3 dagger 1H weapon [Ego+] Nature Power 18.0 - 23.4 Physical Uses 45% Str, 45% Dex Acc+ +0.2% crit / acc Apr +7 Crit +6.0% Atk.spd 100% While equipped: Stats +8 Con +8 Wil ----- def ----- Max.HP +38.00 Sharp, short and deadly.  | 
 quick voratun dagger of massacre (50.5-65.65 power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Master Power 50.5 - 65.7 Physical Uses 45% Str, 45% Dex Acc+ +0.2% crit / acc Apr +9 Crit +10.0% Atk.spd 100% While equipped: Stats +4 Dex dps ---------- Phys.spd +10% Acc +12 (+3 eff.) Sharp, short and deadly.  | 
 stormbringer's voratun dagger of disruption (39-50.7 power, 9 apr)1.0 T5 dagger 1H weapon [Ego++] Nature/Disrupt Power 39.0 - 50.7 Physical Uses 45% Str, 45% Dex Acc+ +0.2% crit / acc Apr +9 Crit +10.0% Atk.spd 100% Against +17% Unnatural On Crit.r2 +12 lightning +14 cold On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: dps ---------- Mov.spd +25% Res.pen +11% lightning +15% cold Sharp, short and deadly.  | 
 warbringer's voratun dagger (36.5-47.45 power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Master Power 36.5 - 47.5 Physical Uses 45% Str, 45% Dex Acc+ +0.2% crit / acc Apr +9 Crit +10.0% Atk.spd 100% While equipped: Stats +4 Con dps ---------- Phys.pwr +8 (+2 eff.) Res.pen +10% physical ----- def ----- Disarm- +21% Sharp, short and deadly.  | 
 plaguebringer's voratun greatmaul of massacre (83-124.5 power, 4 apr)5.0 T5 greatmaul 2H weapon [Ego+] Arcane/Master Power 83.0 - 124.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% Melee+ +16 blight On Hit: 20% Epidemic 5 On Hit: * 16% chance to reduce strength, dexterity, and constitution by 0 While equipped: ----- def ----- Disease- +35% Massive two-handed mauls.  | 
 runic dragonbone longbow of true flight4.0 T5 longbow 2H weapon Reqs Shoot [Ego++] Arcane/Master Acc+ +0.2% crit / acc Atk.spd 100% Range +10 On Hit: 10% Arcane Vortex 5 While equipped: Stats +6 Mag dps ---------- Phys.crit +15.0% Spell.pwr +14 (+4 eff.) Dmg.mod +20% arcane Acc +15 (+4 eff.) Longbows are used to shoot arrows at your foes.  | 
 Punae's Blade (46-64.4 power, 4 apr)3.0 T4 longsword 1H weapon [Unique] Master Power 46.0 - 64.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +20.0% Phys.spd +20% ----- def ----- Defense +40 (+14 eff.) Atk.evade +10% This very thin sword cuts through the air with ease, allowing remarkably quick movement.  | 
 Twilight's Edge (47-65.8 power, 7 apr)3.0 T4 longsword 1H weapon [Unique] Arcane Power 47.0 - 65.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +7 Crit +12.0% Atk.spd 100% On Crit: * release a burst of light and dark damage (scales with Magic) While equipped: Stats +4 Str +4 Mag +4 Cun dps ---------- Spell.crit +4% Spell.pwr +12 (+4 eff.) Dmg.mod +18% darkness +18% light ---------- misc Light +1 The blade of this sword seems to have been forged of a mixture of voratun and stralite, resulting in a blend of swirling light and darkness.  | 
 enhanced stralite longsword of evisceration (33.5-46.9 power, 5 apr)3.0 T4 longsword 1H weapon [Ego++] Nature/Master Power 33.5 - 46.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +5 Crit +4.5% Atk.spd 100% On Crit: * Wound the target dealing 287 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +6 Str +6 Dex +3 Mag +5 Wil +4 Cun +5 Con dps ---------- Phys.crit +11.0% Phys.pwr +13 (+3 eff.) Sharp, long, and deadly.  | 
 truestriking voratun longsword of daylight (43.5-60.9 power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Arcane/Master Power 43.5 - 60.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +10 light Against +9% Undead While equipped: dps ---------- Res.pen +8% physical Acc +7 (+2 eff.) Apr +10 Sharp, long, and deadly.  | 
 quick voratun mace of amnesia (46-64.4 power, 6 apr)3.0 T5 mace 1H weapon [Ego++] Master/Psionic Power 46.0 - 64.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: Stats +5 Dex dps ---------- Phys.spd +10% Acc +12 (+3 eff.) Blunt and deadly.  | 
 Amethyst of Sanctuary (15-16.5 power, 26 apr, mind damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Psionic Power 15.0 - 16.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit / acc Acc uses Wil Apr +26 Crit +6.0% Atk.spd 100% While equipped: Stats +8 Wil dps ---------- Mind.crit +7% Mind.pwr +14 (+4 eff.) ----- def ----- Resists +15% mind Mind.save +25 (+10 eff.) ---------- misc Max.psi +20.00 Masteries +0.30 Psionic/Focus +0.30 Psionic/Absorption Reduce damage from attackers more than 3 tiles away by 25% This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces.  | 
 Charged Focus (10-11 power, 24 apr, lightning damage)3.0 T3 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 10.0 - 11.0 Lightning Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit / acc Acc uses Wil Apr +24 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +6% Mind.pwr +12 (+4 eff.) Dmg.mod +15% lightning Res.pen +9% lightning ----- def ----- Resists +15% lightning Mind.save +9 (+4 eff.) ---------- misc Max.psi +30.00 Talents +1 Psionic Maelstrom Masteries +0.15 Psionic/Charged mastery Electrical energies are focussed in the core of this mindstar.  | 
 Coalsever the living mindstar (16.5-18.15 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Random Unique] Nature/Psionic Power 16.5 - 18.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit / acc Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +12 darkness +8 arcane On Crit.r2 +8 darkness While equipped: dps ---------- Mind.crit +18% Mind.pwr +23 (+7 eff.) Dmg.mod +18% mind +6% arcane On Hit (Melee): * 20% chance to reduce damage dealt by 0% ----- def ----- Resists +5% arcane +6% darkness ---------- misc Hate/m.crit +4.00 Psi/m.crit +8.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
 caller's pulsing mindstar (13-14.3 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon Reqs Wil 35 [Ego+] Nature Power 13.0 - 14.3 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit / acc Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +8% acid +5% fire +8% cold +9% physical Res.pen +6% acid +9% fire +5% cold +6% physical ----- def ----- Heal/summ +26 ---------- misc Max.summ +2 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
 steady drakeskin leather sling of recursion4.0 T5 sling 1H weapon Reqs Shoot [Ego+] Arcane/Master Acc+ +0.1% dam / acc Atk.spd 100% Range +10 On Hit: 10% Shoot 1 While equipped: dps ---------- Phys.crit +5.0% Acc +11 (+3 eff.) Slings are used to hurl stones or metal shots at your foes.  | 
 Telos's Staff (Bottom Half)5.0 staff 1H weapon [Unique] Arcane A part of set. Mastery Staff Mastery Acc+ +2.5% procs dam / acc Atk.spd 100% While equipped: Stats +4 Mag dps ---------- Spell.crit +8% Crit.mult +20.00% Dmg.mod +20% acid +20% cold ----- def ----- Mind.save +8 (+4 eff.) Confus- +20% ---------- misc Max.mana +50.00 The bottom part of Telos' broken staff.  | 
 Xytta (30-36 power, 6 apr, cold element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Wil dps ---------- Spell.crit +17% Spell.pwr +21 (+7 eff.) S.pwr/crit +4 Dmg.mod +3% acid +30% cold +9% mind Res.pen +15% cold Phasing +25% ----- def ----- Defense +22 (+8 eff.) Resists +3% mind Shield.pwr +10% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Max.mana +20.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art.  | 
 dragonbone magestaff of breaching (30-36 power, 6 apr, fire element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+5 eff.) Dmg.mod +30% fire Res.pen +15% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art.  | 
 dragonbone starstaff of protection (30-36 power, 6 apr, physical element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+5 eff.) Dmg.mod +30% physical ----- def ----- Resists +15% physical ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art.  | 
 dragonbone starstaff of wizardry (30-36 power, 6 apr, light element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Mag +4 Wil dps ---------- Spell.crit +5% Spell.pwr +25 (+8 eff.) Dmg.mod +30% light ---------- misc Max.mana +68.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art.  | 
 lifebinding dragonbone magestaff (30-36 power, 6 apr, cold element)5.0 T5 staff 2H weapon [Ego+] Nature Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Con dps ---------- Spell.crit +5% Spell.pwr +21 (+7 eff.) Dmg.mod +30% cold ----- def ----- HP.reg +0.70 Heal.mod +10% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art.  | 
 potent dragonbone magestaff of channeling (37-44.4 power, 6 apr, arcane element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 37.0 - 44.4 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +31 (+10 eff.) Dmg.mod +37% arcane ---------- misc Mana/turn +0.33 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 20 cooldown Staves designed for wielders of magic, by the greats of the art.  | 
 shimmering elven-wood starstaff of might (25-30 power, 5 apr, physical element)5.0 T4 staff 2H weapon [Ego] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +14% Spell.pwr +12 (+4 eff.) Dmg.mod +25% physical ---------- misc Mana/turn +0.23 Max.mana +66.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art.  | 
 void walker's dragonbone magestaff of channeling (30-36 power, 6 apr, arcane element)5.0 T5 staff 2H weapon [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +27 (+9 eff.) Dmg.mod +30% arcane ----- def ----- Resists +15% darkness +11% temporal Def/telep +16 Res/telep +20% Dur/telep +12% ---------- misc Mana/turn +0.30 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 20 cooldown Staves designed for wielders of magic, by the greats of the art.  | 
 void walker's dragonbone magestaff of greater warding (30-36 power, 6 apr, cold element)5.0 T5 staff 2H weapon [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+5 eff.) Dmg.mod +30% cold ----- def ----- Armour +9 Defense +9 (+3 eff.) Resists +10% darkness +8% temporal Def/telep +12 Res/telep +16% Dur/telep +15% ---------- misc Wards +3 cold Talents +3 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art.  | 
 void walker's dragonbone magestaff of protection (30-36 power, 6 apr, fire element)5.0 T5 staff 2H weapon [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+5 eff.) Dmg.mod +30% fire ----- def ----- Resists +12% temporal +9% darkness +15% fire Def/telep +20 Res/telep +16% Dur/telep +13% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art.  | 
 void walker's dragonbone magestaff of wizardry (30-36 power, 6 apr, fire element)5.0 T5 staff 2H weapon [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +1 Mag +3 Wil dps ---------- Spell.crit +5% Spell.pwr +19 (+6 eff.) Dmg.mod +30% fire ----- def ----- Resists +5% darkness +10% temporal Def/telep +12 Res/telep +17% Dur/telep +10% ---------- misc Max.mana +35.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art.  | 
 Islilaith4.0 T4 steamgun 1H weapon Reqs Shoot [Rare] Master/Steamtech Acc+ +0.1% dam / acc Apr +12 Atk.spd 100% Range +9 Proj.spd +600% On Hit.r1 +20 acid On Hit: * 10% chance to slow global speed by 0% Uses 2.0 Steam While equipped: dps ---------- Res.pen +20% mind Acc +13 (+3 eff.) On Hit (Ranged): * 20% chance to reduce all saves and defense by 0 ----- def ----- Resists +12% acid +12% temporal +5% arcane ---------- misc Cooldown Strafe -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.  | 
 gunslinger's voratun steamgun of true flight4.0 T5 steamgun 1H weapon Reqs Shoot [Ego++] Master/Steamtech Acc+ +0.1% dam / acc Apr +15 Atk.spd 100% Range +10 Proj.spd +600% Uses 2.0 Steam While equipped: dps ---------- Phys.crit +8.0% Steampwr +9 (+3 eff.) Dmg.mod +16% physical Acc +9 (+2 eff.) ---------- misc Cooldown Trick Shot -2 Strafe -2 Double Shots -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.  | 
 blazebringer's voratun steamsaw (40-60 power, 0 apr)3.0 T5 steamsaw 1H weapon [Ego+] Nature/Steamtech Power 40.0 - 60.0 Phys.bleed Uses 100% Str Acc+ +0.2% crit / acc Crit +5.0% Atk.spd 100% Block +99 On Crit.r2 +69 fire Uses 1.0 Steam While equipped: dps ---------- All.spd +7% Res.pen +19% fire ----- def ----- Armour +6 Defense +10 (+4 eff.) Fatigue +12% ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm!  | 
 flaming voratun steamsaw of rage (40-60 power, 0 apr)3.0 T5 steamsaw 1H weapon [Ego+] Arcane/Master/Steamtech Power 40.0 - 60.0 Phys.bleed Uses 100% Str Acc+ +0.2% crit / acc Crit +5.0% Atk.spd 100% Block +112 On Hit.r1 +8 fire Uses 1.0 Steam While equipped: Stats +4 Str dps ---------- Dmg.mod +9% physical Acc +15 (+4 eff.) ----- def ----- Armour +6 Defense +10 (+4 eff.) Fatigue +12% ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm!  | 
 elemental stralite waraxe of shearing (34.5-48.3 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego++] Arcane/Master Power 34.5 - 48.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% On Hit: * Create an explosion dealing 71 acid damage (1/turn) While equipped: dps ---------- Dmg.mod +18% acid Res.pen +11% acid +7% all Acc +5 (+1 eff.) Apr +10 One-handed war axes.  | 
 stralite waraxe 'Belarin' (32.5-45.5 power, 5 apr)3.0 T4 waraxe 1H weapon [Random Unique] Arcane/Nature/Master Power 32.5 - 45.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% Melee+ +5 nature On Hit.r1 +8 mind On Hit: * Create an explosion dealing 71 acid damage (1/turn) While equipped: Stats +5 Dex dps ---------- Phys.spd +10% Dmg.mod +9% acid +15% arcane Res.pen +14% acid +10% mind Acc +13 (+3 eff.) On Hit (Melee): * 20% chance to reduce all saves and defense by 0 One-handed war axes.  | 
 truestriking voratun waraxe of shearing (39-54.6 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego++] Master Power 39.0 - 54.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Res.pen +12% physical +10% all Acc +36 (+9 eff.) Apr +20 One-handed war axes.  | 
 Band of Protection1.0 T3 belt armor [Unique] Arcane/Steamtech While equipped: Stats +3 Cun dps ---------- Steampwr +5 (+1 eff.) ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Generate a personal shield that absorbs up to 200 damage and damages attackers striking the wearer for 25 fire damage while it lasts (based on Cunning). Uses 16 power out of 24/24 This belt utilizes an enchanted gem to focus a burst of steam into a powerful barrier.  | 
 Elata the drakeskin leather belt1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +3 Con dps ---------- Mind.pwr +6 (+2 eff.) Dmg.mod +7% physical Res.pen +17% physical Melee Ret 4 mind ----- def ----- Resists +5% arcane +12% blight Mind.save +8 (+4 eff.) Max.HP +52.00 A belt that goes around your waist.  | 
 Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers.  | 
 Goriromista1.0 T3 belt armor [Rare] Master While equipped: Stats +2 Str dps ---------- Res.pen +15% blight Phasing +30% ----- def ----- Resists +8% fire +9% cold Phys.save +18 (+5 eff.) Die.at -80.00 life Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/turn +0.08 A belt that goes around your waist.  | 
 Jaw of Rogroth1.0 T3 belt armor [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+1 eff.) ---------- misc Vim/kill +4.00 Max.souls +3.00 Deal darkness damage equal to your 350% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium). Uses 16 power out of 24/24 Rogroth's mouth happened to be about the same size as your waist. Interesting.  | 
 Lightning Catcher1.0 T5 belt armor [Unique] Psionic While equipped: ----- def ----- Fatigue +5% Resists +30% lightning Stun/Frz- +30% Taking lightning damage or making critical hits builds 2 energy charges, which give you +5% lightning damage and +1 to all stats. The charges decay at a rate of 1 per turn. Max 10 charges. A fine mesh of metal threads held together by a sturdy chain. Sparks dance across it.  | 
 Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 Size +0 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens.  | 
 Neira's Memory1.0 T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil ----- def ----- Confus- +30% Stun/Frz- +30% ---------- misc Mana/s.crit +3.00 Surround yourself with a magical shield (strength 230, based on Magic) for 10 turns. Uses 14 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira.  | 
 balancing hardened leather belt of magery1.0 T3 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Dex +6 Mag +4 Wil +4 Cun dps ---------- Phys.crit +8.0% Spell.crit +4% Mind.crit +8% A belt that goes around your waist.  | 
 Baroran the Dazzleoblivion (2 def, 16 armour)2.0 T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +3 Mag +2 Wil dps ---------- Dmg.mod +3% light +6% arcane ----- def ----- Armour +16 Defense +2 (+1 eff.) Resists +15% light +34% cold ---------- misc Light +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+1 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric.  | 
 cashmere cloak 'Tulerab' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Psionic While equipped: Stats +2 Mag +3 Wil +9 Cun dps ---------- Mind.crit +5% Dmg.mod +9% blight Res.pen +15% arcane Phasing +30% ----- def ----- Defense +2 (+1 eff.) ---------- misc Max.mana +100.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 enveloping cashmere cloak of backstabbing (10 def, 0 armour)2.0 T3 cloak armor [Ego+] Master While equipped: dps ---------- Crit.mult +16.00% Acc +6 (+1 eff.) Apr +7 ----- def ----- Defense +10 (+4 eff.) Phys.save +8 (+2 eff.) Stealth +7 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 murderer's cashmere cloak of Eldoral (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Master While equipped: Stats +5 Cun +4 Dex dps ---------- Acc +8 (+2 eff.) Apr +5 ----- def ----- Defense +2 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 thick cashmere cloak of Iron Throne (2 def, 7 armour)2.0 T3 cloak armor [Ego] Master While equipped: Stats +3 Str +2 Con ----- def ----- Armour +7 Defense +2 (+1 eff.) Resists +16% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 Crimson Robe (12 def, 0 armour)2.0 T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +9% Mind.pwr +20 (+6 eff.) Melee+ 35 mind 10% gloom effects Res.pen +20% all Melee Ret 35 mind 10% gloom effects ----- def ----- Defense +12 (+4 eff.) Resists +15% all ---------- misc Psi/turn +0.20 Hate/m.crit +4.00 Psi/m.crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.20 Cursed/Slaughter +0.10 Psionic/Solipsism +0.20 Cursed/Punishments On Mind Hit: 8% Agony 2 On Mind Hit: 8% Hateful Whisper 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind.  | 
 Galen's Flowing Robe (0 def, 0 armour)2.0 T5 cloth armor [Unique] Arcane While equipped: Stats +7 Mag +7 Wil +7 Cun dps ---------- Spell.crit +12% Spell.pwr +35 (+11 eff.) Dmg.mod +37% lightning +37% temporal +37% cold +37% fire +37% arcane +37% physical ----- def ----- Resists +15% all ---------- misc Mana/turn +2.00 Max.mana +77.00 Masteries +0.10 Spell/Occult technomancy +0.10 Spell/Galvanic technomancy +0.10 Spell/Terrene technomancy 20% chance when casting a technomancy spell (or 10% chance when casting a normal spell) to power-up the internal defense circuits of the robe. The circuit will do one of: if more than one foe is in melee range: teleport away all foes if below 50% life: increase all resistances by 20% for 5 turns if below 20 steam: supercharge the arcane dynamo to produce 4 more steam per 10 mana spent for 5 turns otherwise: reset the cooldown of the spell with the highest remaining cooldown This robe was worn by the Technomancer Galen, infused with technomancy enchantments it is said to react to techno-spells!  | 
 Islulaith the elven-silk robe (2 def, 4 armour)2.0 T5 cloth armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Wil +8 Mag dps ---------- Crit.mult +5.00% Dmg.mod +6% blight +13% temporal +15% arcane +15% physical Res.pen +11% temporal +8% physical ----- def ----- Armour +4 Defense +2 (+1 eff.) Resists +19% darkness +20% mind +15% all Phys.save +43 (+11 eff.) Spell.save +15 (+6 eff.) Mind.save +33 (+13 eff.) Anom.red +13 ---------- misc Max.mana +20.00 Max.vim +20.00 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 ancient elven-silk robe of power (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +6 Mag dps ---------- Spell.pwr +13 (+4 eff.) Dmg.mod +21% temporal +6% physical +12% all Res.pen +6% temporal +12% physical ----- def ----- Resists +15% all Anom.red +12 A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 ancient elven-silk robe of the mind (+15%) (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane/Psionic While equipped: Stats +5 Mag dps ---------- Dmg.mod +14% temporal +15% mind +5% physical Res.pen +9% temporal +10% physical ----- def ----- Resists +15% mind +15% all Anom.red +11 A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 stargazer's elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: Stats +2 Cun dps ---------- Spell.crit +7% Spell.pwr +7 (+2 eff.) Dmg.mod +15% light +10% darkness ----- def ----- Resists +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 stormwoven cashmere robe (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Nature While equipped: Stats +6 Str +5 Mag +5 Wil dps ---------- Dmg.mod +13% lightning +17% physical +14% cold ----- def ----- Resists +7% lightning +8% cold +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 sunsealed elven-silk robe of life (6 def, 5 armour)2.0 T5 cloth armor [Ego++] Arcane/Nature While equipped: Stats +6 Mag dps ---------- Dmg.mod +17% light ----- def ----- Armour +5 Defense +6 (+2 eff.) Resists +12% blight +13% darkness +15% light +15% all Max.HP +104.00 HP.reg +4.40 Heal.mod +18% ---------- misc Light +2 A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 timebroken silk robe of Angolwen (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Arcane While equipped: Stats +6 Mag +7 Wil dps ---------- Spell.crit +4% Spell.pwr +19 (+6 eff.) S.pwr/crit +5 Dmg.mod +19% arcane +25% temporal ----- def ----- Resists +13% all Silence- +28% ---------- misc Max.mana +38.00 A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 tormentor's elven-silk robe of life (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Nature/Psionic While equipped: Stats +4 Cun dps ---------- Crit.mult +15.00% ----- def ----- Resists +18% blight +15% all Max.HP +60.00 HP.reg +4.90 Heal.mod +19% ---------- misc Hate/m.crit +4.00 Psi/m.crit +3.00 A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 tormentor's woollen robe of power (0 def, 0 armour)2.0 T2 cloth armor [Ego++] Arcane/Psionic While equipped: Stats +3 Cun dps ---------- Crit.mult +13.00% Spell.pwr +13 (+4 eff.) Dmg.mod +8% all ----- def ----- Resists +9% all ---------- misc Hate/m.crit +3.00 Psi/m.crit +2.00 A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 verdant elven-silk robe of life (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Nature While equipped: Stats +6 Con dps ---------- Dmg.mod +12% nature ----- def ----- Resists +15% blight +15% all Max.HP +67.00 HP.reg +2.70 Heal.mod +20% Poison- +30% Disease- +40% A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 Bregidin the Shiverblight (11 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Cun +3 Wil dps ---------- Dmg.mod +9% mind Melee Ret 8 cold On Hit (Melee): * 20% chance to reduce all saves and defense by 0 ----- def ----- Armour +5 Defense +11 (+4 eff.) Phys.save +9 (+2 eff.) Spell.save +9 (+4 eff.) Mind.save +10 (+5 eff.) Silence- +28% Confus- +28% Stun/Frz- +28% Evasion: (Instant) Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 35% chance to evade melee and ranged attacks and 39 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather.  | 
 Dreran (0 def, 4 armour)3.0 T3 feet armor [Rare] Master While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +4 (+1 eff.) Apr +5 ----- def ----- Armour +4 Fatigue +3% Resists +15% lightning +12% cold Heal.mod +10% Def/telep +15 Res/telep +15% Dur/telep +15% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
 Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+1 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light.  | 
 Hettudor the pair of hardened leather boots (0 def, 11 armour)2.0 T3 feet armor [Rare] Nature While equipped: dps ---------- Mind.pwr +10 (+3 eff.) Mov.spd +10% ----- def ----- Armour +11 Fatigue -5% Resists +12% light Crit.dmg- 5.00% Max.HP +39.00 HP.reg +4.00 Poison- +20% ---------- misc Stam/turn +0.20 A pair of boots made of leather.  | 
 Steam Powered Boots (8 def, 15 armour)3.0 T5 feet armor [Unique] Steamtech The more steam the better! While equipped: Stats +8 Str +10 Dex dps ---------- Dmg.mod +10% fire ----- def ----- Armour +15 Defense +8 (+3 eff.) Fatigue +8% Pinning- +50% Generate 3 steam each time you walk. Boots. But with steam power!  | 
 pair of dwarven-steel boots 'Galador' (6 def, 4 armour)3.0 T3 feet armor [Rare] Master While equipped: dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +3% Resists +9% acid +6% fire +9% light Crit.dmg- 10.00% HP.reg +4.00 Heal.mod +10% Disarm- +20% Evasion: (Instant) Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 35% chance to evade melee and ranged attacks and 39 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
 restorative pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 T1 feet armor [Ego+] Nature/Master While equipped: ----- def ----- Armour +1 HP.reg +2.00 Heal.mod +11% ---------- misc Stam/turn +0.40 Max.stam +11.00 A pair of boots made of leather.  | 
 Gilegodir the voratun gauntlets (0 def, 23 armour)1.5 T4 hands armor [Rare] Arcane While equipped: Stats +10 Wil +15 Con dps ---------- Dmg.mod +12% blight ----- def ----- Armour +23 Hardiness +15% Fatigue +5% Resists +12% physical ---------- misc Mana/s.crit +2.00 Hate/m.crit +5.00 Max.vim +50.00 Metal gloves protecting the hands up to the middle of the lower arm.  | 
 Snow Giant Wraps (0 def, 2 armour)1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str dps ---------- Phys.pwr +0 (+0 eff.) ----- def ----- Armour +2 Resists +10% lightning +10% cold Phys.save +0 (+0 eff.) Max.HP +60.00 Disarm- +0% Knockbk- +50% Throw Boulder: Level 2.0 Pwr.cost 4 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 235.83 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength.  | 
 alchemist's hardened leather gloves of spellstriking (0 def, 2 armour)1.0 T2 hands armor [Ego++] Arcane While equipped: Stats +6 Mag +9 Wil dps ---------- Spell.pwr +7 (+2 eff.) Melee+ 3 acid 4 cold 3 fire 10 arcane 5 lightning Dmg.mod +5% arcane ----- def ----- Armour +2 Resists +5% arcane Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
 brawler's drakeskin leather gloves of archery (0 def, 3 armour)1.0 T4 hands armor [Ego++] Master While equipped: Stats +3 Str +9 Dex +6 Cun dps ---------- Acc +6 (+1 eff.) Apr +11 ----- def ----- Armour +3 Phys.save +12 (+3 eff.) ---------- misc Cooldown Double Strike -1 Steady Shot: Puts all charms on 14 cooldown Level 3.0 Pwr.cost 14 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 161% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
 storm rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Ego] Nature While equipped: dps ---------- Melee+ 6 lightning Dmg.mod +3% lightning ----- def ----- Armour +1 Resists +5% lightning Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
 Betossra (10 def, 4 armour)3.0 T3 head armor [Rare] Master While equipped: Stats +9 Str dps ---------- Phys.crit +6.0% Phys.pwr +25 (+6 eff.) Res.pen +10% acid On Hit (Melee): * 20% chance to reduce armor by 0% ----- def ----- Armour +4 Defense +10 (+4 eff.) Fatigue +4% ---------- misc Stam/turn +2.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.  | 
 Crown of Burning Pain (11 def, 0 armour)4.0 T3 head armor [Unique] Arcane While equipped: Stats +5 Cun +5 Wil dps ---------- Dmg.mod +30% fire ----- def ----- Armour +0 Defense +11 (+4 eff.) Fatigue +4% Resists +30% fire Meteor Rain: Level 2.0 Pwr.cost 20 out of 50/50. Range 5 Travel.spd instantaneous Is a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 48.59 fire and 60.25 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor.  | 
 Helm of the Dwarven Emperors (0 def, 6 armour)3.0 T2 head armor [Unique] Master While equipped: Stats +3 Wil +4 Mag dps ---------- Dmg.mod +10% light ----- def ----- Armour +6 Fatigue +4% Resists +10% darkness Blind- +30% Confus- +30% ---------- misc Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows.  | 
 Quasit's Skull (0 def, 12 armour)3.0 T2 head armor [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+3 eff.) Stun/Frz- +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell.  | 
 aegis cashmere wizard hat of the Brotherhood (2 def, 0 armour)2.0 T3 head armor [Ego++] Arcane While equipped: Stats +7 Mag +4 Con dps ---------- Dmg.mod +11% arcane ----- def ----- Defense +2 (+1 eff.) Shield.pwr +8% HP.reg +3.20 Arcane Eye: (Instant) Puts all charms on 7 cooldown Level 5.0 Pwr.cost 7 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly...  | 
 clarifying linen wizard hat of darkness (+16%) (1 def, 0 armour)2.0 T1 head armor [Ego] Arcane/Psionic While equipped: Stats +3 Cun dps ---------- Dmg.mod +11% darkness ----- def ----- Defense +1 (+1 eff.) Resists +16% darkness Mind.save +6 (+3 eff.) A pointy cloth hat, very wizardly...  | 
 defender's voratun helm of dexterity (+5) (6 def, 14 armour)3.0 T5 head armor [Ego+] Master While equipped: Stats +5 Dex ----- def ----- Armour +14 Defense +6 (+2 eff.) Fatigue +5% Resists +6% all Phys.save +12 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.  | 
 elven-silk wizard hat (3 def, 0 armour)2.0 T5 head armor [Normal] While equipped: ----- def ----- Defense +3 (+1 eff.) A pointy cloth hat, very wizardly...  | 
 elven-silk wizard hat 'Glintknight' (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +6 Mag +14 Wil +5 Cun dps ---------- Mind.crit +8% Spell.pwr +4 (+1 eff.) Dmg.mod +6% light Melee Ret 6 light ----- def ----- Defense +3 (+1 eff.) Resists +9% nature Mind.save +27 (+11 eff.) Confus- -20% Fear- -20% ---------- misc Equi/ret +3.00 Psi/ret +2.20 Hate/ret +2.10 Light +1 Hateful Whisper: Puts all charms on 10 cooldown Level 3.0 Pwr.cost 10 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 114 mind damage and feed you 3 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 3.0. Every victim of the whisper has a 25% chance of spreading it to another victim every turn. 25% chance to brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly...  | 
 shielding cashmere wizard hat of knowledge (2 def, 0 armour)2.0 T3 head armor [Ego+] Arcane/Psionic While equipped: Stats +4 Mag +4 Wil +5 Cun dps ---------- Mind.pwr +4 (+1 eff.) ----- def ----- Defense +2 (+1 eff.) Spell.save +5 (+2 eff.) A pointy cloth hat, very wizardly...  | 
 Polaba (4 def, 8 armour)14.0 T4 heavy armor [Random Unique] Nature/Master While equipped: Stats +0 Str +0 Mag dps ---------- All.spd +0% On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 0 ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +12% Resists +20% lightning +5% arcane +9% blight Max.HP +104.00 HP.reg +5.00 Heal.mod +14% Poison- +0% Disease- +0% Cut- +0% A suit of armour made of mail.  | 
 hardened stralite mail armour of the deep (4 def, 19 armour)14.0 T4 heavy armor [Ego++] Nature/Master While equipped: ----- def ----- Armour +19 Defense +4 (+2 eff.) Fatigue +12% Resists +14% acid +9% physical +18% cold +9% lightning +7% fire ---------- misc Breathe water A suit of armour made of mail.  | 
 stralite mail armour 'Offalsage' (4 def, 21 armour)14.0 T4 heavy armor [Random Unique] Arcane/Master While equipped: Stats +5 Str dps ---------- Dmg.mod +12% arcane +3% blight Melee Ret 6 blight On Hit (Melee): * 20% chance to slow global speed by 0% ----- def ----- Armour +21 Defense +4 (+2 eff.) Fatigue +12% Resists +9% physical +14% darkness +13% arcane Spell.save +17 (+6 eff.) ---------- misc Light +2 Track: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 29 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail.  | 
 volcanic reinforced leather armour of cold resistance (12 def, 16 armour)9.0 T4 light armor [Ego+] Nature/Master While equipped: dps ---------- Melee+ 7 fire Ranged+ 7 fire ----- def ----- Armour +16 Defense +12 (+4 eff.) Fatigue +8% Resists +18% physical +17% fire +21% cold A suit of armour made of leather.  | 
 Revenant (8 def, 20 armour)17.0 T3 massive armor [Unique] Arcane/Master While equipped: Stats +5 Mag +5 Con ----- def ----- Armour +20 Defense +8 (+3 eff.) Fatigue +12% Phys.save +12 (+3 eff.) Spell.save +12 (+5 eff.) Mind.save +12 (+6 eff.) Silence- +20% Confus- +20% Pinning- +20% Stun/Frz- +20% Status resistances shift over time to match the statuses you are being hit by. The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge.  | 
 Thalore-Wood Cuirass (4 def, 12 armour)12.0 T2 massive armor [Unique] Nature/Master While equipped: Stats +3 Dex +3 Wil +3 Con dps ---------- All.spd +0% ----- def ----- Armour +12 Defense +4 (+2 eff.) Fatigue +14% Resists +18% cold +18% darkness +18% nature Heal.mod +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight.  | 
 enlightening stralite plate armour of acid resistance (0 def, 13 armour)17.0 T4 massive armor [Ego+] Master/Psionic While equipped: Stats +5 Cun +5 Wil ----- def ----- Armour +13 Fatigue +22% Resists +27% acid Mind.save +13 (+6 eff.) A suit of armour made of metal plates.  | 
 radiant voratun plate armour of Eyal (0 def, 16 armour)17.0 T5 massive armor [Ego++] Nature While equipped: Stats +3 Wil ----- def ----- Armour +16 Fatigue +22% Resists +20% blight +18% darkness Max.HP +45.00 HP.reg +7.00 Heal.mod +12% ---------- misc Light +1 A suit of armour made of metal plates.  | 
 Bindings of Eternal Night (12 def, 12 armour)6.0 T4 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats +5 Wil +5 Mag dps ---------- Dmg.mod +15% cold +15% arcane +20% darkness Melee Ret 10 darkness ----- def ----- Armour +12 Defense +12 (+4 eff.) Resists +30% blight -10% fire +30% darkness -10% light HP.reg +1.00 Poison- +100% Disease- +100% ---------- misc Light -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death.  | 
 Black Mesh (8 def, 2 armour, 40-48 power, 120 block)7.0 T3 shield armor [Unique] Nature When used to Attack: Power 40.0 - 48.0 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +5.0% Block +120 While equipped: Stats +5 Wil ----- def ----- Armour +2 Defense +8 (+3 eff.) Rng.Def +8 (+3 eff.) Fatigue +6% Resists +25% blight +25% darkness ---------- misc Talents +1 Block On block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass.  | 
 Mayogara the Cracklequencher (0 def, 12 armour, 51.5-61.8 power, 273.5 block)7.0 T4 shield armor [Rare] Master When used to Attack: Power 51.5 - 61.8 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +4.5% Block +273 While equipped: Stats +6 Wil dps ---------- Spell.pwr +25 (+8 eff.) ----- def ----- Armour +12 Fatigue +8% Resists +6% lightning Crit.dmg- 15.00% Blind- +20% Disarm- +20% ---------- misc Talents +1 Block Handheld deflection devices.  | 
 Titanic (20 def, 18 armour, 48-57.6 power, 320 block)7.0 T3 shield armor [Unique] Master When used to Attack: Power 48.0 - 57.6 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +4.5% Block +320 While equipped: ----- def ----- Armour +18 Hardiness +20% Defense +20 (+7 eff.) Rng.Def +10 (+4 eff.) Fatigue +30% Resists +0% blight +0% physical Dmg.red +0 blight +0 physical ---------- misc Talents +1 Block This shield made of the darkest stralite is huge, heavy and very solid.  | 
 Wrathroot's Barkwood (9 def, 10 armour, 29.5-41.3 power, 60 block)7.0 T2 shield armor [Unique] Nature When used to Attack: Power 29.5 - 41.3 Physical Uses 150% Str Acc+ +2.5% procs dam / acc Crit +2.0% Block +60 While equipped: ----- def ----- Armour +10 Defense +9 (+3 eff.) Fatigue +14% Resists +20% cold +20% darkness +20% nature ---------- misc Talents +1 Block The barkwood of Wrathroot, made into roughly the shape of a shield.  | 
 Strikeidol the quiver of elven-wood arrows (17/45, 46-64.4 power, 14 apr)3.0 T4 arrow ammo [Rare] Master Power 46.0 - 64.4 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit / acc Apr +14 Crit +2.5% Capacity 45 Ranged+ +20 lightning +20 temporal On Crit.r2 +20 lightning While equipped: ---------- misc Reload +8 Arrows are used with bows to pierce your foes to death.  | 
 115 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals.  | 
 Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel.  | 
 2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 4 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 demon seed [champion of Urh'Rok] (level 30, body)0.0 T6 demon seed [Unique] Arcane Attachable to body When attached: Stats +7 Str +7 Mag ----- def ----- Max.HP +75.00 Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [champion of Urh'Rok] (level 33, finger)0.0 T6 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/turn +1.00 Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [champion of Urh'Rok] (level 36, body)0.0 T6 demon seed [Unique] Arcane Attachable to body When attached: Stats +10 Str +10 Mag ----- def ----- Max.HP +90.00 Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [champion of Urh'Rok] (level 36, offhand)0.0 T6 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +4 Armoured Leviathan Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [champion of Urh'Rok] (level 37, mainhand)0.0 T6 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Doomed Nature Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [champion of Urh'Rok] (level 38, finger)0.0 T6 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/turn +1.00 Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [champion of Urh'Rok] (level 41, finger)0.0 T6 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/turn +1.00 Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [champion of Urh'Rok] (level 42, offhand)0.0 T6 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Armoured Leviathan Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [champion of Urh'Rok] (level 43, mainhand)0.0 T6 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Doomed Nature Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [champion of Urh'Rok] (level 45, mainhand)0.0 T6 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Doomed Nature Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [champion of Urh'Rok] (level 46, mainhand)0.0 T6 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Doomed Nature Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [champion of Urh'Rok] (level 47, offhand)0.0 T6 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Armoured Leviathan Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [champion of Urh'Rok] (level 50, body)0.0 T6 demon seed [Unique] Arcane Attachable to body When attached: Stats +12 Str +12 Mag ----- def ----- Max.HP +125.00 Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [daelach] (level 26, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Fiery Portal Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [daelach] (level 28, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Doom Tendrils Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [daelach] (level 31, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Doom Tendrils Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [daelach] (level 32, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Doom Tendrils Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [daelach] (level 36, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +3.00 Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [daelach] (level 44, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Stun/Frz- +91% Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [daelach] (level 44, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +3.00 Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [dolleg] (level 18, offhand) =blight=0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +19% blight Dmg.red +9 blight Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [dolleg] (level 33, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +27% blight Dmg.red +17 blight Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [dolleg] (level 35, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: 20% chance to trigger a Blood Grasp cast of level 4 The seed of a demon.  | 
 demon seed [dolleg] (level 37, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [dúathedlen] (level 24, offhand) =telepata=0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Telepathy Humanoid Demon Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [dúathedlen] (level 32, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +4 Shadowmeld Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [dúathedlen] (level 33, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Corrupt Light Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [dúathedlen] (level 37, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [dúathedlen] (level 38, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [dúathedlen] (level 42, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Telepathy Humanoid Demon Demon status: alive (99% life). The seed of a demon.  | 
 demon seed [fire imp] (level 18, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +2 Fiery Cleansing Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [fire imp] (level 27, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Flame Bolts Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [fire imp] (level 39, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +4 Fiery Cleansing Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [fire imp] (level 41, offhand) =fire=0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +31% fire Dmg.red +21 fire Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [fire imp] (level 44, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Fiery Cleansing Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [forge-giant] (level 31, body)0.0 T6 demon seed [Unique] Arcane Attachable to body When attached: Reduces duration of detrimental effects by 40% The seed of a demon.  | 
 demon seed [forge-giant] (level 31, offhand)0.0 T6 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +4 Flash Block Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [forge-giant] (level 35, body)0.0 T6 demon seed [Unique] Arcane Attachable to body When attached: Reduces duration of detrimental effects by 40% The seed of a demon.  | 
 demon seed [forge-giant] (level 36, offhand)0.0 T6 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +4 Flash Block Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [forge-giant] (level 40, offhand)0.0 T6 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +4 Flash Block Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [forge-giant] (level 41, finger)0.0 T6 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/turn +1.00 Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [forge-giant] (level 46, finger)0.0 T6 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/turn +1.00 Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [forge-giant] (level 47, offhand)0.0 T6 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Flash Block Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [forge-giant] (level 50, finger)0.0 T6 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/turn +1.00 Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [quasit] (level 31, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +26% physical Dmg.red +16 physical Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [quasit] (level 36, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +4 Rush Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [quasit] (level 38, mainhand) =farstrike=0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Farstrike Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [quasit] (level 40, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +4 Rush Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [quasit] (level 40, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [quasit] (level 41, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Rush Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [quasit] (level 43, offhand) =physical=0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +32% physical Dmg.red +22 physical Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [quasit] (level 48, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [thaurhereg] (level 23, body)0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Silence- +59% Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [thaurhereg] (level 36, mainhand)0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: 25% chance to trigger a Silence cast of level 4 The seed of a demon.  | 
 demon seed [thaurhereg] (level 38, offhand)0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +4 Blood Shield Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [thaurhereg] (level 41, offhand)0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Blood Shield Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [thaurhereg] (level 49, finger)0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [uruivellas] (level 27, body)0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: dps ---------- All.spd +16% Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [uruivellas] (level 35, body)0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: dps ---------- All.spd +17% Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [uruivellas] (level 35, finger)0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [uruivellas] (level 42, offhand)0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Battle Call Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [uruivellas] (level 45, body)0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: dps ---------- All.spd +19% Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [uruivellas] (level 46, finger)0.0 T6 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [uruivellas] (level 46, mainhand)0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Disarm Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [uruivellas] (level 47, body)0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: dps ---------- All.spd +20% Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [water imp] (level 41, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [water imp] (level 44, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Res.pen +23% darkness ----- def ----- Dmg.red +22 darkness Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [wretch titan] (level 26, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Acid Burst Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [wretch titan] (level 27, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Crit.dmg- 24.00% Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [wretch titan] (level 28, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +3.00 Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [wretch titan] (level 34, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Crit.dmg- 27.00% Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [wretch titan] (level 39, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +3.00 Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [wretch titan] (level 41, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Crit.dmg- 31.00% Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [wretch titan] (level 49, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +3.00 Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [wretch titan] (level 50, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Crit.dmg- 35.00% Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [wretch titan] (level 50, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +3.00 Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [wretchling] (level 26, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Acidic Bath Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [wretchling] (level 32, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [wretchling] (level 32, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Corrosive Slashes Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [wretchling] (level 36, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +4 Acidic Bath Demon status: alive (99% life). The seed of a demon.  | 
 demon seed [wretchling] (level 44, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon.  | 
 demon seed [wretchling] (level 48, offhand) =acid=0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +34% acid Dmg.red +24 acid Demon status: alive (100% life). The seed of a demon.  | 
 Murksaw (dig speed 27 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +5 Str dps ---------- Dmg.mod +3% darkness Res.pen +5% nature On Hit (Melee): * 10% chance to slow global speed by 0% ----- def ----- Fatigue -6% Resists +9% acid +6% nature +6% darkness While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
 Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow.  | 
 Torugavor (dig speed 26 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str +2 Wil +3 Cun ----- def ----- Resists +6% acid +5% arcane +9% nature +6% lightning ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
 2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 5 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 3 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 17 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 93.18 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 93.18 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light.  | 
 Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(81 power, based on Willpower). Uses 7 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide.  | 
 scorching dwarven lantern of clarity1.0 T5 lite [Ego] Arcane/Psionic While equipped: dps ---------- Melee Ret 18 fire ----- def ----- Resists +8% fire Mind.save +6 (+3 eff.) ---------- misc Light +5 See.Stealth +15 See.Invis +9 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.  | 
 Eternity's Counter2.0 T4 misc tool [Unique] Arcane While equipped: dps ---------- Mov.spd +16% Phys.spd -12% Spell.spd -12% Mind.spd -12% Dmg.mod +0% all +15% temporal ----- def ----- Resists +12% all +15% temporal Dmg.red +10 all Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. Flip the hourglass (sands currently flowing towards stability). Uses 14 power out of 20/20 This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you.  | 
 Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 14 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist.  | 
 Imp Claw2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Flame: Level 2.0 Pwr.cost 6 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 123.36 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame.  | 
 Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks.  | 
 Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself.  | 
 Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord.  | 
 Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 7 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it.  | 
 Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials.  | 
 Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer.  | 
 Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+2 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull.  | 
 32 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals.  | 
 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 2 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 4 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 404.00 fire damage (based on Magic). Uses 33 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell.  | 
 Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 133 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
 Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 408.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 17 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom.  | 
great frost salve [power 17] great frost salve [power 17]1.0 T4 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 2 physical effects and grants a frost aura (17% cold, darkness and nature affinity) Puts Talent Medical Injector on 17 cooldown Activation is instant. Medical salve.  | 
great water salve [power 17] great water salve [power 17]1.0 T4 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 2 mental effects and grants a water aura (17% blight, mind and acid affinity). Puts Talent Medical Injector on 17 cooldown Activation is instant. Medical salve.  | 
powerful fiery salve [power 15] powerful fiery salve [power 15]1.0 T3 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 2 magical effects and grants a fiery aura (15% fire, light and lightning affinity) Puts Talent Medical Injector on 17 cooldown Activation is instant. Medical salve.  | 
powerful pain suppressor salve [power 183] powerful pain suppressor salve [power 183]1.0 T3 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Let you fight up to -183 life and reduces all damage by 17% for 6 turns (takes no time to activate) Puts Talent Medical Injector on 7 cooldown Activation is instant. Medical salve.  | 
 Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
 perfect poison groove0.0 T5 steamtech tinker [Normal] Steamtech Attachable to weapon Deals stacking poison damage. Tinkers can be attached to normal items to improve them with steam power!  | 
 powerful second skin0.0 T3 steamtech tinker [Normal] Steamtech Attachable to body When attached: ----- def ----- HP.reg +6.00 Poison- +50% Disease- +50% Cut- +50% Tinkers can be attached to normal items to improve them with steam power!  | 
 dwarven-steel torque of mindblast [power 225]  (19/10 cooldown)2.0 T3 torque charm [Ego] Psionic Blast the opponent's mind dealing 225 mind damage and silencing them for 4 turns Puts all charms on 10 cooldown Torques are made by powerful psionics to store psionic powers.  | 
 steel torque of clear mind [power 2]  (19/17 cooldown)2.0 T2 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 17 cooldown Torques are made by powerful psionics to store psionic powers.  | 
 stralite torque of psionic shield [power 109]  (19/17 cooldown)2.0 T4 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 109 for 5 turns Puts all charms on 17 cooldown Torques are made by powerful psionics to store psionic powers.  | 
 supercharged stralite torque of gale force [power 365]  (19/14 cooldown)2.0 T4 torque charm [Ego+] Psionic Project a gust of wind in a cone knocking enemies back 12 spaces and dealing 452 physical damage Puts all charms on 14 cooldown Torques are made by powerful psionics to store psionic powers.  | 
 focusing elven-wood totem of stinging [power 314]  (19/10 cooldown)2.0 T4 totem charm [Ego+] Nature Sting an enemy dealing 314 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 10 cooldown 100% to reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power.  | 
 yew totem of healing [power 230]  (19/10 cooldown)2.0 T3 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 230 Puts all charms on 10 cooldown Natural totems are made by powerful wilders to store nature power.  | 
 piercing yew wand of shielding [power 284]  (19/14 cooldown)2.0 T3 wand charm [Ego+] Arcane Create a shield absorbing up to 284 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 14 cooldown 100% to increase all damage penetration by 10% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.  | 
 Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 20 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface.  | 
 5 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
 4 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+5 eff.) Item imbue powers: Defense +10 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
 4 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
 5 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
Achievements
			A dangerous secret (Roguelike)
			Found the mysterious staff and told Last Hope about it.By Skelebus the Skeleton Demonologist level 29
61st Regrowth 123rd year of Ascendancy at 04:52 see stats
			Against all odds (Roguelike)
			Killed Ukruk in the ambush.By Skelebus the Skeleton Demonologist level 28
59th Regrowth 123rd year of Ascendancy at 15:28 see stats
			Anti-Antimagic! (Roguelike)
			Destroyed the Ziguranth camp with your Rhaloren allies.By Skelebus the Skeleton Demonologist level 33
2nd Summertide 123rd year of Ascendancy at 12:12 see stats
			Arachnophobia (Roguelike)
			Destroyed the spydric menace.By Skelebus the Skeleton Demonologist level 36
26th Dusk 123rd year of Ascendancy at 11:48 see stats
			Back and there again (Roguelike)
			Opened a portal to the Far East from Maj'Eyal.By Skelebus the Skeleton Demonologist level 41
38th Haze 123rd year of Ascendancy at 22:35 see stats
			Brave new world (Roguelike)
			Went to the Far East and took part in the war.By Skelebus the Skeleton Demonologist level 35
23rd Dusk 123rd year of Ascendancy at 23:33 see stats
			Curse Lifter (Roguelike)
			Killed Ben Cruthdar the Cursed.By Skelebus the Skeleton Demonologist level 8
3rd Summertide 122nd year of Ascendancy at 11:59 see stats
			Destroyer's bane (Roguelike)
			Killed Golbug the Destroyer.By Skelebus the Skeleton Demonologist level 34
17th Dusk 123rd year of Ascendancy at 01:56 see stats
			Exterminator (Roguelike)
			Killed 1000 creatures.By Skelebus the Skeleton Demonologist level 17
10th Haze 122nd year of Ascendancy at 04:41 see stats
			Eye of the storm (Roguelike)
			Freed Derth from the onslaught of the mad Tempest, Urkis.By Skelebus the Skeleton Demonologist level 22
14th Regrowth 123rd year of Ascendancy at 13:40 see stats
			Guiding Hand (Roguelike)
			Saved all escorted adventurers.By Skelebus the Skeleton Demonologist level 33
5th Flare 123rd year of Ascendancy at 15:28 see stats
			Home sweet home (Roguelike)
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Skelebus the Skeleton Demonologist level 20
44th Haze 122nd year of Ascendancy at 02:11 see stats
			Level 10 (Roguelike)
			Got a character to level 10.By Skelebus the Skeleton Demonologist level 10
10th Flare 122nd year of Ascendancy at 03:08 see stats
			Level 20 (Roguelike)
			Got a character to level 20.By Skelebus the Skeleton Demonologist level 20
43rd Haze 122nd year of Ascendancy at 04:13 see stats
			Level 30 (Roguelike)
			Got a character to level 30.By Skelebus the Skeleton Demonologist level 30
65th Regrowth 123rd year of Ascendancy at 22:02 see stats
			Level 40 (Roguelike)
			Got a character to level 40.By Skelebus the Skeleton Demonologist level 40
36th Haze 123rd year of Ascendancy at 15:07 see stats
			Rescuer of the lost (Roguelike)
			Rescued the merchant from the assassin lord.By Skelebus the Skeleton Demonologist level 16
54th Dusk 122nd year of Ascendancy at 13:13 see stats
			Size is everything (Roguelike)
			Did over 1500 damage in one attack.By Skelebus the Skeleton Demonologist level 32
77th Pyre 123rd year of Ascendancy at 17:38 see stats
			Size matters (Roguelike)
			Did over 600 damage in one attack.By Skelebus the Skeleton Demonologist level 21
6th Regrowth 123rd year of Ascendancy at 12:51 see stats
			Sliders (Roguelike)
			Activated a portal using the Orb of Many Ways.By Skelebus the Skeleton Demonologist level 34
17th Dusk 123rd year of Ascendancy at 04:06 see stats
			The Arena (Roguelike)
			Unlocked Arena mode.By Skelebus the Skeleton Demonologist level 8
6th Flare 122nd year of Ascendancy at 09:03 see stats
			The Right thing to do (Roguelike)
			Did the righteous thing in the ring of blood and disposed of the Blood Master.By Skelebus the Skeleton Demonologist level 32
73rd Pyre 123rd year of Ascendancy at 06:08 see stats
			The secret city (Roguelike)
			Discovered the truth about mages.By Skelebus the Skeleton Demonologist level 4
2nd Mirth 122nd year of Ascendancy at 15:27 see stats
			There and back again (Roguelike)
			Opened a portal to Maj'Eyal from the Far East.By Skelebus the Skeleton Demonologist level 37
50th Dusk 123rd year of Ascendancy at 19:56 see stats
			Thralless (Roguelike)
			Freed at least 30 enthralled slaves in the slavers' compound.By Skelebus the Skeleton Demonologist level 32
72nd Pyre 123rd year of Ascendancy at 16:29 see stats
			Treasure Hoarder (Roguelike)
			Amassed 3000 gold pieces.By Skelebus the Skeleton Demonologist level 28
59th Regrowth 123rd year of Ascendancy at 14:16 see stats
			Treasure Hunter (Roguelike)
			Amassed 1000 gold pieces.By Skelebus the Skeleton Demonologist level 16
53rd Dusk 122nd year of Ascendancy at 21:21 see stats
			Unstoppable (Roguelike)
			Returned from the dead.By Skelebus the Skeleton Demonologist level 26
56th Regrowth 123rd year of Ascendancy at 04:27 see stats
			Vampire crusher (Roguelike)
			Destroyed the Master in its lair of the Dreadfell.By Skelebus the Skeleton Demonologist level 27
58th Regrowth 123rd year of Ascendancy at 13:52 see stats
Log
Ce'Nessra the Invoker is not stunned anymore.
Skelebus returns to normal.
Skelebus HEALS from fire damage!
Ce'Nessra the Invoker teleports some damage to Skelebus!
Eladakira the Invoker's cleansing fire area effect hits Skelebus for 33 fire, 21 healing (33 total damage) [21 healing].
Ce'Nessra the Invoker receives 340 healing from Pride of the Orcs.
Eladakira the Invoker receives 333 healing from Pride of the Orcs.
Bleeding from Skelebus hits Skelebus for 60 teleported damage.
Bleeding from Skelebus hits Ce'Nessra the Invoker for (60 teleported), 0 physical (0 total damage).
Skelebus hits Skelebus for 34 healing, 7 healing, 7 healing, 4 healing, 4 healing, 3 healing (0 total damage) [62 healing].
Skelebus hits Eladakira the Invoker for 282 physical, 6 fire (289 total damage).
Bleeding from Skelebus hits Orc pyromancer for 60 physical damage.
Skelebus's acid area effect hits Orc pyromancer for 40 acid damage.
Skelebus's acid area effect hits Eladakira the Invoker for 40 acid damage.
Skelebus's purging blight area effect hits Ce'Nessra the Invoker for 26 blight damage.
Burning Shock from Orc pyromancer hits Skelebus for 27 teleported damage.
Burning Shock from Orc pyromancer hits Ce'Nessra the Invoker for (27 teleported), 0 fire (0 total damage).
Eladakira the Invoker casts Phase Door.
The spell fizzles!
Ce'Nessra the Invoker casts Manathrust.
Ce'Nessra the Invoker hits Skelebus for 198 arcane damage.
Orc pyromancer casts Flame.
Orc pyromancer roars triumphantly.
Orc pyromancer hits Skelebus for 112 fire damage.
Skelebus the level 42 skeleton demonologist was flamed to death by an orc pyromancer on level 1 of Hidden Vault - Vor Pride (2).
Skelebus is not affected anymore by the salve.
Skelebus slows down.
Skelebus deactivates Precise Strikes.
Skelebus is no longer out of phase.
Skelebus is not affected anymore by the salve.































































































































































































































