












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.6.6Donators/Buyers bonus! Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Ogre |
| Class | Demonologist |
| Level / Exp | 31 / 31% |
| Size | gargantuan |
| Lifes / Deaths | Killed by Sagro the wretchling at level 22 on the 1st Wintertide 123rd year of Ascendancy at 23:53 / 2Killed by Celia at level 31 on the 65th Regrowth 123rd year of Ascendancy at 07:29 |
Primary Stats
| Strength | 113 (base 35) |
| Dexterity | 49 (base 42) |
| Constitution | 64 (base 21) |
| Magic | 41 (base 29) |
| Willpower | 24 (base 10) |
| Cunning | 33 (base 28) |
Resources
| Life | -63/1150 |
| Mana | 350/350 |
| Stamina | 199/222 |
| Vim | 113/120 |
| Healing Factor | 1.7461538461538 |
| Regeneration | 100.30006813234 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +104.11345860396% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 27.712164534463 |
| See Invisible | 27.712164534463 |
Offense: Mainhand
| Damage | 168 |
| Accuracy | 50 |
| Crit Chance | 17% |
| APR | 3 |
| Speed | 1.11 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 46 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +10% |
| All | 0% |
| Physical | +8% |
| Fire | +12% |
| Nature | +14% |
Offense: Damage Penetration
| Physical | +10% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 84.307991564409 (87.462686567164%) |
| Defense | 37 |
| Ranged Defense | 43 |
| Fatigue | 0 |
| Physical Save | 51 |
| Spell Save | 31 |
| Mental Save | 30 |
Defense: Resistances
| Acid | -20%( 70%) |
| Light | -1%( 70%) |
| Darkness | + 7%( 70%) |
| Nature | + 18%( 70%) |
| Physical | + 10%( 70%) |
| Fire | + 42%( 70%) |
| All | -5%( 70%) |
Defense: Immunities
| Disarm Resistance | 22% |
| Confusion Resistance | 10% |
| Teleport Resistance | 100% |
| Stun Resistance | 0% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 30% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 342 life over 5 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 114 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 537 damage for 4 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 5 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 16%, your defense is increased by 16 and all your resistances by 16%. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -556 life. The duration and life will increase by 1% for every 1% life you have lost (currently 1143 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Corruption / Infernal combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat veteran | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Doom shield | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Corruption / Demonic pact | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Corruption / Black-magic | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Flame of Urh'Rok |
| talent | Hardened Core |
| talent | Precise Strikes |
| talent | Overkill |
| detrimental effect | The target is using a two handed weapon in a single hand, reducing accuracy, physical power, spellpower and mindpower by 10% (based on size); also all damage procs from your offhand are reduced by 50%. Hit Penalty |
| detrimental effect | The target takes 32% more damage from necrotic minions. Rigor Mortis |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| detrimental effect | The target is confused, acting randomly (chance 50%), unable to perform complex actions and takes 44.16 darkness damage per turn. Bane of Confusion |
| beneficial effect | The target has 45 increased life regeneration. Recovery |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the injured seer from death by forest wight. Escort: injured seer (level 3 of Dreadfell) | failed |
You failed to protect the injured seer from death by dread. Escort: injured seer (level 7 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost defiler (level 1 of Ruins of Kor'Pul)As a reward you improved talent Curse of Death (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 191. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed bear paw. * You've found the needed snow giant kidney. * You've found the needed bloated horror heart. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed faerlhing fang. * You've found the needed skeleton mage skull. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed vial of greater demon bile. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed honey tree root. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | restorative pair of dwarven-steel boots of tirelessness (0 def, 4 armour)3.0 T3 feet armor [Ego+] Nature/Master While equipped: ----- def ----- Armour +4 Fatigue +3% HP.reg +1.00 Heal.mod +10% ---------- misc Stam/turn +0.60 Max.stam +25.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(75 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | werebeast's dwarven-steel helm of constitution (+4) (0 def, 4 armour)3.0 T3 head armor [Ego+] Nature/Master While equipped: Stats +4 Str +3 Dex +3 Cun +7 Con ----- def ----- Armour +4 Fatigue +4% Resists -27% light A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | drakeskin leather gloves 'Spiderreek' (0 def, 3 armour)1.0 T4 hands armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% nature +12% fire Res.pen +5% nature Melee Ret 4 lightning ----- def ----- Armour +3 Resists +12% nature HP.reg +6.00 ---------- misc Stam/turn +0.70 Max.stam +20.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | supercharged stralite torque of mindblast [power 480] (18 cooldown)2.0 T4 torque charm [Ego] Psionic Blast the opponent's mind dealing 480 mind damage and silencing them for 4 turns Puts all charms on 18 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Bloodcaller 0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-4 eff.) ---------- misc Vim/melee +3.00 You heal for 2.5% of the damage you deal. Healing during current combat: 3.23 You won the Ring of Blood trial, and this is your reward. |
| On fingers | Ring of Growth 0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+3 eff.) HP.reg +3.00 Heal.mod +20% ---------- misc Vim/turn +1.00 Vim/ret +0.00 This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| Around neck | The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 33 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (146). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 16). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
| In main hand | warbringer's stralite greatsword of enduring (47-75.2 power, 3 apr) 3.0 T4 greatsword 2H weapon [Ego++] Nature/Master Power 47.0 - 75.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +3 Crit +4.5% Atk.spd 100% While equipped: Stats +12 Con +10 Wil dps ---------- Phys.pwr +16 (+3 eff.) Res.pen +10% physical ----- def ----- Max.HP +16.00 Disarm- +22% ---------- misc Mana/turn +0.50 Talents +4 Inferno Massive two-handed swords. |
| Around waist | monstrous hardened leather belt of the vagrant1.0 T3 belt armor [Ego++] Nature While equipped: Stats +4 Str +7 Con dps ---------- Phys.pwr +7 (+1 eff.) Mind.pwr +3 (+2 eff.) ----- def ----- Phys.save +10 (+3 eff.) Mind.save +7 (+3 eff.) ---------- misc Size +1 A belt that goes around your waist. |
| In off hand | Fire Dragon Shield (16 def, 9 armour, 58-69.6 power, 220 block) 7.0 T4 shield armor [Unique] Nature/Master When used to Attack: Power 58.0 - 69.6 Fire Uses 100% Str Acc+ +2.5% procs dam / acc Crit +4.5% Block +220 While equipped: dps ---------- Melee Ret 17 fire ----- def ----- Armour +9 Defense +16 (+6 eff.) Rng.Def +15 (+5 eff.) Fatigue +20% Resists +0% blight +35% fire Dmg.red +0 blight Affinity +15% fire ---------- misc Talents +5 Acid Burst +1 Block On block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
| Cloak | regal cashmere cloak of Iron Throne (2 def, 0 armour)2.0 T3 cloak armor [Ego] Master/Psionic While equipped: Stats +3 Str +2 Wil +2 Con ----- def ----- Defense +2 (+1 eff.) Mind.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Borfast's Cage (10 def, 20 armour) |
Inventory
healing infusion of the warrior (heal 360; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 360 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the sneak (speed 684%; cd 9)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 684% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the titan (speed 681%; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 681% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 23%; physical; dur 4; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 23% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (246.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 246.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the wizard (range 6; phase 21; cd 10)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 21%, your defense is increased by 21 and all your resistances by 21%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
stormshield rune of the psychic (threshold 15; blocks 2; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 15 up to 2 times. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Aerevena0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +2 Str +7 Dex +3 Mag dps ---------- Res.pen +15% blight ----- def ----- Resists +6% mind +16% temporal Pinning- +34% Knockbk- +32% Amulets can have magical properties. |
Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+1 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 54 power out of 60/60 The evilness of undeath radiates from this amulet. |
Dourwake the steel amulet0.1 T2 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +15% darkness Res.pen +15% light Melee Ret 6 darkness ----- def ----- Resists +15% lightning +3% cold +3% light Stun/Frz- +25% Amulets can have magical properties. |
Glawen the copper amulet0.1 T1 amulet jewelry [Rare] Master While equipped: Stats +2 Str dps ---------- Acc +10 (+3 eff.) ----- def ----- Phys.save +9 (+3 eff.) Die.at -20.00 life ---------- misc Masteries +0.11 Corruption/Demonic pact Amulets can have magical properties. |
The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+3 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
clarifying gold amulet of willpower (+2)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +2 Wil ----- def ----- Resists +16% mind Confus- +31% Amulets can have magical properties. |
cleansing gold amulet0.1 T3 amulet jewelry [Ego] Disrupt While equipped: ----- def ----- Resists +14% nature +16% blight Poison- +22% Disease- +26% Amulets can have magical properties. |
cleansing gold amulet of willpower (+4)0.1 T3 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats +4 Wil ----- def ----- Resists +12% nature +13% blight Poison- +20% Disease- +20% Amulets can have magical properties. |
copper amulet 'Neruwe'0.1 T1 amulet jewelry [Rare] Nature While equipped: ----- def ----- Resists +5% arcane +3% temporal Mind.save +15 (+7 eff.) Heal.mod +10% Cut- +40% Confus- +10% Heal: Puts all charms on 32 cooldown Level 1.0 Pwr.cost 32 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 136 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
copper amulet of mastery (0.12 Corruption / Infernal combat)0.1 T1 amulet jewelry [Ego] Master While equipped: ---------- misc Masteries +0.12 Corruption/Infernal combat Amulets can have magical properties. |
gold amulet of cunning (+4)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +4 Cun Amulets can have magical properties. |
grounding copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10% lightning Stun/Frz- +21% Amulets can have magical properties. |
starlit gold amulet of dexterity (+3)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex ----- def ----- Resists +18% light +14% darkness Blind- +25% Amulets can have magical properties. |
wanderer's steel amulet of manastreaming0.1 T2 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +4 Dex +1 Mag +5 Cun +4 Con dps ---------- S.pwr/crit +3 Mov.spd +10% ----- def ----- Fatigue -4% HP.reg +1.00 ---------- misc Stam/turn +0.50 Mana/turn +0.18 Max.mana +29.00 Amulets can have magical properties. |
warrior's copper amulet of magic (+2)0.1 T1 amulet jewelry [Ego] Arcane/Nature While equipped: Stats +2 Mag ----- def ----- Resists +6% physical ---------- misc Stam/turn +0.20 Amulets can have magical properties. |
Adassra the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: Stats +11 Cun +6 Dex dps ---------- Mind.crit +2% Crit.mult +20.00% Mind.pwr +10 (+5 eff.) Dmg.mod +6% arcane Acc +7 (+2 eff.) ---------- misc Vim/ret +0.00 Rings can have magical properties. |
Flashreaper0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Cun dps ---------- Dmg.mod +6% nature +3% fire On Hit (Melee): * 10% chance to slow global speed by 0% * 20 arcane resource burn ----- def ----- Defense +6 (+3 eff.) ---------- misc Vim/ret +0.00 Rings can have magical properties. |
Koretar the Charknight0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Dex +6 Cun +3 Con dps ---------- Dmg.mod +12% arcane +9% blight Res.pen +15% blight +5% fire Acc +5 (+1 eff.) Melee Ret 6 fire ----- def ----- Resists +12% arcane Spell.save +13 (+6 eff.) ---------- misc Vim/turn +0.00 Max.stam +18.00 Rings can have magical properties. |
Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+3 eff.) Fatigue -7% Mind.save +13 (+6 eff.) ---------- misc Vim/melee +0.00 Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.0 Pwr.cost 45 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 155% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
conjurer's copper ring of arcana (+0.10/turn)0.1 T1 ring jewelry [Ego+] Arcane While equipped: Stats +5 Mag +4 Wil dps ---------- Spell.pwr +6 (+1 eff.) ----- def ----- Silence- +20% ---------- misc Mana/turn +0.10 Vim/ret +0.00 Rings can have magical properties. |
copper ring 'Weeptreason'0.1 T1 ring jewelry [Rare] Master While equipped: Stats +2 Dex dps ---------- Acc +4 (+1 eff.) ----- def ----- Resists +3% blight +6% nature ---------- misc Vim/ret +0.00 Rings can have magical properties. |
copper ring of frost (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% cold ----- def ----- Resists +22% cold Rings can have magical properties. |
copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +1.00 Stun/Frz- +22% ---------- misc Vim/ret +0.00 Vim/melee +0.00 Rings can have magical properties. |
gold ring of pilfering0.1 T3 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +7 (+2 eff.) Apr +9 ----- def ----- Defense +9 (+4 eff.) Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
marksman's steel ring of tenacity0.1 T2 ring jewelry [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+2 eff.) ----- def ----- Max.HP +27.00 Disarm- +22% Pinning- +26% Knockbk- +27% Rings can have magical properties. |
mule's gold ring of darkness (+24%)0.1 T3 ring jewelry [Ego] Arcane/Master While equipped: dps ---------- Dmg.mod +12% darkness ----- def ----- Fatigue -4% Resists +24% darkness ---------- misc Max.enc +29 Vim/ret +0.00 Rings can have magical properties. |
mule's steel ring of tenacity0.1 T2 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -4% Max.HP +24.00 Disarm- +20% Pinning- +25% Knockbk- +26% ---------- misc Max.enc +20 Vim/ret +0.00 Rings can have magical properties. |
psionicist's steel ring of the mind (+13%)0.1 T2 ring jewelry [Ego] Psionic While equipped: Stats +2 Wil dps ---------- Dmg.mod +13% mind ----- def ----- Resists +13% mind Mind.save +4 (+2 eff.) Rings can have magical properties. |
steel ring 'Furnacesmasher'0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Crit.mult +20.00% Res.pen +15% blight +15% fire Melee Ret 4 blight ----- def ----- Spell.save +9 (+4 eff.) Mind.save +6 (+3 eff.) HP.reg +4.00 Stun/Frz- +31% ---------- misc Max.hate +6.00 Rings can have magical properties. |
warrior's copper ring of blight (+11%)0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Str dps ---------- Dmg.mod +11% blight ----- def ----- Armour +4 Resists +11% blight ---------- misc Vim/ret +0.00 Rings can have magical properties. |
wizard's copper ring0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +2 Mag ----- def ----- Spell.save +4 (+2 eff.) Rings can have magical properties. |
wizard's steel ring of arcana (+0.13/turn)0.1 T2 ring jewelry [Ego] Arcane While equipped: Stats +2 Mag ----- def ----- Spell.save +4 (+2 eff.) Silence- +26% ---------- misc Mana/turn +0.13 Rings can have magical properties. |
elemental dwarven-steel battleaxe of massacre (41.5-62.25 power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego+] Arcane/Master Power 41.5 - 62.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +6.5% Atk.spd 100% On Hit: * Create an explosion dealing 79 fire damage (1/turn) While equipped: dps ---------- Dmg.mod +20% fire Res.pen +14% fire Massive two-handed battleaxes. |
flaming stralite battleaxe of shearing (41.5-62.25 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego+] Arcane/Master Power 41.5 - 62.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 100% On Hit.r1 +14 fire While equipped: dps ---------- Res.pen +13% all Acc +7 (+2 eff.) Apr +12 Massive two-handed battleaxes. |
Obliterator (48-72 power, 10 apr)5.0 T3 greatmaul 2H weapon [Unique] Master Power 48.0 - 72.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +10 Crit +0.0% Atk.spd 100% On Hit: * Sends a tremor through the ground which causes jagged rocks to erupt in a beam of length 5, dealing 113 Physical damage (equal to your Strength, up to 150) and causing targets hit to bleed for an additional 50 damage over 5 turns. Bleeding can stack. Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target. While equipped: Stats +5 Str +5 Con dps ---------- Crit.mult +10.00% This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact. |
Tulefast (52-78 power, 3 apr)5.0 T4 greatmaul 2H weapon [Rare] Arcane Power 52.0 - 78.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +3 Crit +2.5% Atk.spd 100% Melee+ +13 light Against +31% Undead While equipped: ----- def ----- Armour +6 Defense +30 (+11 eff.) Resists +9% acid Crit.dmg- 15.00% Phys.save +6 (+2 eff.) Max.HP +40.00 HP.reg +4.00 Confus- +10% Massive two-handed mauls. |
Unstoppable Mauler (48-72 power, 15 apr)5.0 T3 greatmaul 2H weapon [Unique] Master Power 48.0 - 72.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +15 Crit +3.0% Atk.spd 100% On Hit: 15% Sunder Armour 3 While equipped: dps ---------- Acc +20 (+6 eff.) ----- def ----- Pinning- +100% Knockbk- +100% Fearless Cleave: Level 3.0 Pwr.cost 17 out of 18/18. Range melee/personal Travel.spd instantaneous Description: Take a step toward your foes then use the momentum to cleave all creatures adjacent to you for 130% weapon damage. A huge greatmaul of incredible weight. Wielding it, you feel utterly unstoppable. |
acidic stralite greatmaul of massacre (72.5-108.75 power, 3 apr)5.0 T4 greatmaul 2H weapon [Ego] Arcane/Master Power 72.5 - 108.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +3 Crit +2.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 132 damage over 5 turns and reducing armor and accuracy by 17 Massive two-handed mauls. |
Genocide (42-67.2 power, 4 apr)3.0 T3 greatsword 2H weapon [Unique] Nature/Master Power 42.0 - 67.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +18.0% Atk.spd 100% Against +25% Orc While equipped: Stats +7 Str +7 Dex +7 Con ----- def ----- D.Red.from +15% Orc HP.reg +0.50 ---------- misc Stam/turn +1.00 Telepathy Humanoid/Orc Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
Golden Three-Edged Sword 'The Truth' (49-78.4 power, 9 apr)12.0 T3 greatsword 2H weapon [Unique] Psionic Power 49.0 - 78.4 Physical Uses 129% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +9 Crit +9.0% Atk.spd 100% Melee+ +49 light +49 darkness On Hit: * 9% chance to stun or confuse the target The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
Spectral Blade (26-41.6 power, 25 apr)0.1 T2 greatsword 2H weapon [Unique] Arcane/Master Power 26.0 - 41.6 Physical Uses 10% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +25 Crit +3.0% Atk.spd 111% Melee+ +15 arcane On Crit.r2 +30 arcane silence While equipped: dps ---------- Spell.pwr +5 (+1 eff.) ---------- misc Mana/turn +0.50 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed This sword appears weightless, and nearly invisible. |
dwarven-steel greatsword of evisceration (32.5-52 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego+] Master Power 32.5 - 52.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.5% Atk.spd 100% On Crit: * Wound the target dealing 257 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +12.0% Phys.pwr +7 (+1 eff.) Massive two-handed swords. |
Corpathus (40-56 power, 12 apr)3.0 T4 longsword 1H weapon [Unique] Master/Unknown Power 40.0 - 56.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +12 Crit +4.0% Atk.spd 100% Melee+ +18 draining blight On Crit: * grows in power On Kill: * grows dramatically in power While equipped: dps ---------- Crit.mult +0.00% Dmg.mod +5% blight ----- def ----- Cut- -25% ---------- misc Max.vim +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
blooming thorny mindstar of resolve (8.5-9.35 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego] Nature/Psionic Power 8.5 - 9.4 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit / acc Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +3 Wil dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) ----- def ----- Spell.save +4 (+2 eff.) Heal.mod +15% Heal/summ +19 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar of clarity (13-14.3 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon Reqs Wil 35 [Ego] Nature/Psionic Power 13.0 - 14.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit / acc Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) ----- def ----- Mind.save +5 (+2 eff.) ---------- misc Max.psi +26.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
vined mindstar of frost (4.5-4.95 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego+] Nature Power 4.5 - 5.0 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit / acc Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Melee+ 6 cold Dmg.mod +6% cold Res.pen +6% cold ----- def ----- Armour +7 Resists +6% cold ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Staff of Absorption7.0 staff 2H weapon [Plot Item] Unknown Power 30.0 - 33.0 Arcane Uses 100% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 While equipped: dps ---------- Spell.crit +10% Spell.pwr +20 (+6 eff.) Acc +20 (+6 eff.) Absorb energies. Uses 900 power out of 1000/1000 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. |
Staff of Arcane Supremacy (20-24 power, 4 apr, physical element)5.0 T3 staff 2H weapon [Unique] Arcane A true understanding of the arcane is needed to release its full power. Power 20.0 - 24.0 Arcane Uses 150% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.pwr +20 (+6 eff.) Dmg.mod +20% arcane ---------- misc Cooldown Manathrust -1 Masteries +0.20 Spell/Arcane Arcane Supremacy: Level 3.0 Pwr.cost 18 out of 20/20. Range melee/personal Travel.spd instantaneous Is a spell Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed. A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver. It hums faintly, as if great power is locked within, yet alone it seems incomplete. |
blighted yew starstaff of channeling (20-24 power, 4 apr, darkness element)5.0 T3 staff 2H weapon [Ego++] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +11% Spell.pwr +24 (+7 eff.) Dmg.mod +20% darkness ---------- misc Mana/turn +0.21 Vim/s.crit +1.00 Max.vim +10.00 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 27 cooldown Staves designed for wielders of magic, by the greats of the art. |
shimmering yew vilestaff (20-24 power, 4 apr, darkness element)5.0 T3 staff 2H weapon [Ego] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+2 eff.) Dmg.mod +20% darkness ---------- misc Mana/turn +0.10 Max.mana +54.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dwarven-steel steamgun of cold4.0 T3 steamgun 1H weapon Reqs Shoot Steam Pool [Ego] Arcane/Steamtech Acc+ +0.1% dam / acc Apr +9 Atk.spd 100% Range +8 Proj.spd +600% Ranged+ +11 cold Uses 2.0 Steam While equipped: dps ---------- Dmg.mod +10% cold Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
mighty dwarven-steel steamgun of tinkering (+1)4.0 T3 steamgun 1H weapon Reqs Shoot Steam Pool [Ego] Master/Steamtech Acc+ +0.1% dam / acc Apr +9 Atk.spd 100% Range +8 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +1 Str +4 Cun dps ---------- Phys.pwr +8 (+2 eff.) Steampwr +7 (+4 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
swiftstrike dwarven-steel steamgun of piercing4.0 T3 steamgun 1H weapon Reqs Shoot Steam Pool [Ego++] Master/Steamtech Acc+ +0.1% dam / acc Apr +9 Atk.spd 100% Range +8 Proj.spd +800% Uses 2.0 Steam While equipped: Stats +4 Cun dps ---------- Phys.spd +10% Res.pen +8% all Acc +8 (+2 eff.) Apr +9 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Xeyath the Prismschism (33.5-46.9 power, 5 apr)3.0 T4 waraxe 1H weapon [Random Unique] Nature/Master Power 33.5 - 46.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +8 Str +11 Dex +3 Mag +7 Wil +6 Cun +8 Con dps ---------- Phys.crit +9.0% Crit.mult +10.00% Spell.pwr +5 (+1 eff.) Dmg.mod +12% light Acc +9 (+3 eff.) Melee Ret 6 blight ----- def ----- Defense +9 (+4 eff.) Disarm- +28% ---------- misc Mana/s.crit +2.00 Vim/s.crit +1.00 One-handed war axes. |
Shockvice the rough leather belt1.0 T1 belt armor [Rare] Arcane While equipped: dps ---------- Melee Ret 2 lightning ----- def ----- Fatigue -5% Resists +9% blight +3% temporal ---------- misc Max.enc +20 A belt that goes around your waist. |
hardened leather belt of magery1.0 T3 belt armor [Ego+] Arcane While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.crit +4% A belt that goes around your waist. |
hardened leather belt of the vagrant1.0 T3 belt armor [Ego+] Nature While equipped: Stats +2 Con dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Mind.save +6 (+3 eff.) A belt that goes around your waist. |
insulating hardened leather belt of magery1.0 T3 belt armor [Ego+] Arcane/Master While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.crit +4% ----- def ----- Resists +8% fire +7% cold A belt that goes around your waist. |
rough leather belt of shielding1.0 T1 belt armor [Ego] Arcane While equipped: ----- def ----- Armour +6 Create a temporary shield that absorbs 179 damage Puts all charms on 27 cooldown A belt that goes around your waist. |
spiritwalker's hardened leather belt of recklessness1.0 T3 belt armor [Ego++] Arcane/Master While equipped: Stats +3 Mag dps ---------- Phys.crit +4.0% Crit.mult +9.00% Phys.pwr +4 (+1 eff.) ---------- misc Mana/turn +0.18 Max.mana +27.00 A belt that goes around your waist. |
Nytir the cashmere cloak (2 def, 16 armour)2.0 T3 cloak armor [Rare] Psionic While equipped: Stats +2 Mag +6 Wil +4 Cun dps ---------- Spell.crit +6% Mind.crit +10% Crit.mult +10.00% Apr +2 ----- def ----- Armour +16 Defense +2 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
regal linen cloak of Iron Throne (1 def, 0 armour)2.0 T1 cloak armor [Ego] Master/Psionic While equipped: Stats +1 Str +2 Wil +2 Con ----- def ----- Defense +1 (+1 eff.) Mind.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled cashmere cloak of the voidstalker (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Arcane While equipped: Stats +3 Mag +2 Wil ----- def ----- Defense +2 (+1 eff.) Resists +13% darkness +13% temporal Spell.save +6 (+3 eff.) Def/telep +13 Res/telep +11% Dur/telep +14% ---------- misc Max.mana +44.00 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 9 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Robe of Force (12 def, 8 armour)2.0 T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) Dmg.mod +5% mind +5% physical Res.pen +10% mind +10% physical ----- def ----- Armour +8 Defense +12 (+5 eff.) Resists +15% acid +12% physical +9% all Phys.save +10 (+3 eff.) Send out a range 5 beam of kinetic energy, dealing 29.38 to 36.72 physical damage (based on Willpower and Cunning) with knockback. Uses 9 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Vestments of the Conclave (0 def, 0 armour)2.0 T2 cloth armor [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +15% Spell.pwr +15 (+4 eff.) Dmg.mod +15% arcane ----- def ----- Resists +9% all Stun/Frz- +0% An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
dreamer's cashmere robe (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Psionic While equipped: ----- def ----- Resists +12% darkness +12% mind +11% all Phys.save +12 (+4 eff.) Spell.save +13 (+6 eff.) Mind.save +23 (+11 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's linen robe of power (0 def, 0 armour)2.0 T1 cloth armor [Ego++] Arcane/Psionic While equipped: dps ---------- Spell.pwr +11 (+3 eff.) Dmg.mod +5% all ----- def ----- Resists +11% darkness +10% mind +7% all Phys.save +11 (+4 eff.) Spell.save +12 (+6 eff.) Mind.save +21 (+10 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing cashmere robe of frost (+24%) (0 def, 0 armour)2.0 T3 cloth armor [Ego] Nature/Psionic While equipped: Stats +5 Mag +5 Wil dps ---------- Dmg.mod +16% cold ----- def ----- Resists +11% all +24% cold ---------- misc Mana/turn +0.10 Psi/turn +0.16 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven cashmere robe of blight (+10%) (0 def, 0 armour)2.0 T3 cloth armor [Ego] Arcane While equipped: dps ---------- Spell.crit +3% Spell.pwr +3 (+1 eff.) Dmg.mod +10% blight ----- def ----- Resists +10% blight +11% all Spell.save +20 (+9 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven silk robe (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Nature While equipped: Stats +4 Str +7 Mag +6 Wil dps ---------- Dmg.mod +5% lightning +9% physical +7% cold ----- def ----- Resists +9% lightning +9% cold +13% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Malabar (0 def, 4 armour)3.0 T3 feet armor [Rare] Master While equipped: Stats +2 Cun dps ---------- Crit.mult +20.00% Mind.pwr +10 (+5 eff.) ----- def ----- Armour +4 Fatigue +3% Resists +5% arcane ---------- misc Stam/turn +0.90 Equi/ret +0.20 Max.stam +28.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Velulralaith the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Mov.spd +10% ----- def ----- Armour +3 Fatigue -3% Resists +9% blight +6% mind +5% arcane Crit.dmg- 10.00% Max.HP +35.00 Stun/Frz- +20% ---------- misc Stam/turn +0.30 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Xeralle (0 def, 5 armour)3.0 T1 feet armor [Rare] Master While equipped: dps ---------- Res.pen +15% blight +20% physical On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 0 ----- def ----- Armour +5 Fatigue +2% Die.at -60.00 life ---------- misc Stam/turn +1.00 Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of dwarven-steel boots of disengagement (0 def, 4 armour)3.0 T3 feet armor [Ego+] Master While equipped: Stats +3 Cun +3 Dex ----- def ----- Armour +4 Fatigue +3% Disengage: Puts all charms on 14 cooldown Level 3.0 Pwr.cost 14 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 168% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of dwarven-steel boots of evasion (2 def, 4 armour)3.0 T3 feet armor [Ego+] Master While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +3% Evasion: (Instant) Puts all charms on 27 cooldown Level 2.0 Pwr.cost 27 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 28% chance to evade melee and ranged attacks and 16 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
restorative pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Ego+] Nature While equipped: ----- def ----- Armour +3 HP.reg +3.00 Heal.mod +10% A pair of boots made of leather. |
scholar's pair of hardened leather boots of massiveness (0 def, 3 armour)2.0 T3 feet armor [Ego+] Arcane/Master While equipped: Stats +6 Str +5 Con dps ---------- Spell.pwr +8 (+2 eff.) Dmg.mod +6% physical ----- def ----- Armour +3 ---------- misc Size +1 A pair of boots made of leather. |
Crystle's Astral Bindings (0 def, 0 armour)1.0 T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +3% Spell.pwr +2 (+0 eff.) S.pwr/crit +4 Dmg.mod +8% darkness +8% temporal Res.pen +10% darkness +10% temporal ----- def ----- Resists +8% darkness +8% temporal On Spell Hit: 10% Dust to Dust 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
Ruthless Grip (0 def, 5 armour)1.5 T4 hands armor [Unique] Psionic While equipped: dps ---------- Melee+ 15 darkness 15 cold Dmg.mod +20% darkness +20% cold ----- def ----- Armour +5 Die.at -100.00 life Heal.mod -10% ---------- misc Max.hate +20.00 Instill Fear: Level 3.0 Pwr.cost 18 out of 30/30. Range 8 Travel.spd instantaneous Is a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 10.00 mind and 10.00 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 12% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 11. Terrified: Deals 2.00 mind and 2.00 darkness damage per turn and increases cooldowns by 21%. Haunted: Causes the target to suffer 4.00 mind and 4.00 darkness damage for each detrimental mental effect every turn. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. |
Snow Giant Wraps (0 def, 2 armour)1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str ----- def ----- Armour +2 Resists +10% lightning +10% cold Max.HP +60.00 Knockbk- +50% Throw Boulder: Level 2.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 194.48 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
blighted dwarven-steel gauntlets of strength (+3) (0 def, 2 armour)1.5 T2 hands armor [Ego] Arcane/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +9 (+2 eff.) Melee+ 8 blight Dmg.mod +5% blight ----- def ----- Armour +2 Fatigue +3% Resists +7% blight Metal gloves protecting the hands up to the middle of the lower arm. |
dwarven-steel gauntlets 'Silassra' (0 def, 2 armour)1.5 T2 hands armor [Rare] Psionic While equipped: dps ---------- Mind.crit +5% Spell.pwr +25 (+7 eff.) Dmg.mod +6% arcane Res.pen +10% arcane Phasing +30% ----- def ----- Armour +2 Fatigue +3% HP.reg +5.00 ---------- misc Stam/turn +0.80 Max.stam +19.00 Metal gloves protecting the hands up to the middle of the lower arm. |
Freezescar (0 def, 4 armour)3.0 T3 head armor [Rare] Master While equipped: dps ---------- Res.pen +20% cold ----- def ----- Armour +4 Fatigue +4% Resists +9% acid +10% fire +8% cold Die.at -60.00 life Disease- +20% Teleport- +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Glorossra the Floebright (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +10% nature Res.pen +15% cold ----- def ----- Defense +1 (+1 eff.) Resists +15% nature +3% blight Die.at -60.00 life Stun/Frz- +10% A pointy cloth hat, very wizardly... |
aegis cashmere wizard hat of balance (2 def, 0 armour)2.0 T3 head armor [Ego+] Arcane/Psionic While equipped: ----- def ----- Defense +2 (+1 eff.) Shield.pwr +8% HP.reg +3.00 ---------- misc Equi/ret +1.20 Psi/ret +0.80 Hate/ret +0.70 A pointy cloth hat, very wizardly... |
aegis cashmere wizard hat of decomposition (2 def, 0 armour)2.0 T3 head armor [Ego++] Arcane While equipped: ----- def ----- Defense +2 (+1 eff.) Resists +5% lightning +5% temporal +4% light +5% fire +5% nature +5% acid +5% blight +5% cold +5% darkness Shield.pwr +10% HP.reg +1.80 A pointy cloth hat, very wizardly... |
grounding hardened leather cap of the depths (0 def, 3 armour)2.0 T3 head armor [Ego] Nature While equipped: ----- def ----- Armour +3 Fatigue +3% Resists +10% lightning +17% cold +5% temporal ---------- misc Breathe water A cap made of leather. |
stabilizing hardened leather cap of ire (0 def, 3 armour)2.0 T3 head armor [Ego+] Master While equipped: Stats +2 Str +3 Con ----- def ----- Armour +3 Fatigue +3% Phys.save +21 (+7 eff.) Mind.save +5 (+2 eff.) Battle Cry: Puts all charms on 26 cooldown Level 2.0 Pwr.cost 26 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
dwarven-steel mail armour 'Splendourhack' (3 def, 13 armour)14.0 T3 heavy armor [Random Unique] Master While equipped: Stats +2 Wil dps ---------- Mind.crit +1% Crit.mult +10.00% Dmg.mod +3% light ----- def ----- Armour +13 Defense +3 (+2 eff.) Fatigue +7% Resists +15% fire +15% cold Phys.save +7 (+2 eff.) ---------- misc Equi/ret +0.04 A suit of armour made of mail. |
Adyldalaith the cured leather armour (14 def, 4 armour)9.0 T2 light armor [Rare] Master While equipped: dps ---------- Phys.crit +5.0% Mind.pwr +15 (+7 eff.) Apr +8 ----- def ----- Armour +4 Defense +14 (+6 eff.) Fatigue +7% Resists +18% lightning +9% fire Crit.dmg- 15.00% Mind.save +9 (+4 eff.) Stun/Frz- +0% ---------- misc Stam/turn +0.70 Second Wind: (Instant) Puts all charms on 32 cooldown Level 5.0 Pwr.cost 32 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Take a deep breath to recover 188 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
rejuvenating reinforced leather armour of delving (12 def, 7 armour)9.0 T4 light armor [Ego+] Nature/Master While equipped: Stats +5 Str ----- def ----- Armour +7 Defense +12 (+5 eff.) Fatigue +8% Resists +11% darkness +8% physical HP.reg +3.60 ---------- misc Stam/turn +0.50 Light +2 Track: Puts all charms on 27 cooldown Level 2.0 Pwr.cost 27 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 23 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
Titanic (20 def, 18 armour, 48-57.6 power, 320 block)7.0 T3 shield armor [Unique] Master When used to Attack: Power 48.0 - 57.6 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +4.5% Block +320 While equipped: ----- def ----- Armour +18 Hardiness +20% Defense +20 (+8 eff.) Rng.Def +10 (+3 eff.) Fatigue +30% ---------- misc Talents +1 Block This shield made of the darkest stralite is huge, heavy and very solid. |
reinforced dwarven-steel shield of the stars (0 def, 10 armour, 27-32.4 power, 110.5 block)7.0 T3 shield armor [Ego+] Arcane/Master When used to Attack: Power 27.0 - 32.4 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +3.5% Block +110 Melee+ +12 light +10 darkness While equipped: Stats +5 Cun +2 Mag dps ---------- Dmg.mod +12% light +12% darkness ----- def ----- Armour +10 Fatigue +8% Resists +12% light +12% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
demon seed [champion of Urh'Rok] (level 30, mainhand)0.0 T6 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Doomed Nature Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (level 50, finger)0.0 T6 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/turn +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 21, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Stun/Frz- +56% Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 23, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Doom Tendrils Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 25, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Stun/Frz- +62% Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 29, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Doom Tendrils Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 36, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +4 Fiery Portal Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 21, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +21% blight Dmg.red +11 blight Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 25, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: 20% chance to trigger a Blood Grasp cast of level 3 The seed of a demon. |
demon seed [dolleg] (level 27, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Blighted Path Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 38, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +29% blight Dmg.red +19 blight Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 40, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +4 Blighted Path Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 24, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Shadowmeld Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 28, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Corrupt Light Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 10, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 11, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Flame Bolts Demon status: alive (15% life). The seed of a demon. |
demon seed [fire imp] (level 26, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +23% fire Dmg.red +13 fire Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 31, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 34, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 7, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +1 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 7, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +14% fire Dmg.red +4 fire Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 10, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +1 Farstrike Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 11, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +16% physical Dmg.red +6 physical Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 13, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 13, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Farstrike Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 19, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 25, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 5, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +13% physical Dmg.red +3 physical Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 9, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 20, body)0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Silence- +55% Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 21, mainhand)0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: 25% chance to trigger a Silence cast of level 3 The seed of a demon. |
demon seed [thaurhereg] (level 25, body)0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Silence- +62% Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 30, finger)0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 36, body)0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Silence- +79% Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 38, body)0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Silence- +82% Demon status: alive (99% life). The seed of a demon. |
demon seed [uruivellas] (level 19, mainhand)0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Disarm Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 20, offhand)0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +2 Battle Call Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 22, offhand)0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Battle Call Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 35, mainhand)0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Disarm Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 11, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Mana/turn +0.50 Talents +2 Frost Grab Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 12, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 13, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 15, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Res.pen +11% darkness ----- def ----- Dmg.red +8 darkness Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 16, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Mana/turn +0.50 Talents +2 Frost Grab Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 16, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Res.pen +12% darkness ----- def ----- Dmg.red +8 darkness Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 19, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Res.pen +13% darkness ----- def ----- Dmg.red +10 darkness Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 22, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Mana/turn +0.50 Talents +3 Frost Grab Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 38, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Res.pen +21% darkness ----- def ----- Dmg.red +19 darkness Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 4, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 9, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Mana/turn +0.50 Talents +1 Frost Grab Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 9, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Res.pen +9% darkness ----- def ----- Dmg.red +5 darkness Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 25, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Crit.dmg- 23.00% Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 26, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Corrosive Cone Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 27, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Acid Burst Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 31, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Crit.dmg- 26.00% Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 10, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +1 Corrosive Slashes Demon status: alive (15% life). The seed of a demon. |
demon seed [wretchling] (level 19, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +20% acid Dmg.red +10 acid Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 29, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 34, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 6, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +13% acid Dmg.red +3 acid Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 9, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +1 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
dwarven-steel pickaxe 'Arulaith' (dig speed 15 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str +7 Con ----- def ----- Armour +3 Defense +4 (+2 eff.) Resists +12% mind +7% physical ---------- misc Light +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 72 power out of 52/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 23 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 113.27 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 113.27 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
ethereal alchemist's lamp of clarity0.0 T3 lite [Ego+] Arcane/Psionic While equipped: Stats +4 Mag dps ---------- Spell.pwr +8 (+2 eff.) ----- def ----- Mind.save +7 (+3 eff.) ---------- misc Light +6 See.Stealth +13 See.Invis +14 A normal brass lantern, enhanced by alchemy to make it brighter. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 18 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 6 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+3 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 427.84 fire damage (based on Magic). Uses 45 power out of 55/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 27 power out of 28/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 182 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
chilling pouch of dwarven-steel shots of daylight (21/24, 37-44.4 power, 3 apr)3.0 T3 shot ammo [Ego] Arcane Power 37.0 - 44.4 Physical Uses 50% Cun, 70% Dex Acc+ +0.1% dam / acc Apr +3 Crit +5.0% Capacity 24 Ranged+ +7 light +8 cold Against +5% Undead Shots are used with slings to pummel your foes to death. |
high-capacity pouch of dwarven-steel shots of wind (38/38, 29-34.8 power, 3 apr)3.0 T3 shot ammo [Ego] Nature/Master Power 29.0 - 34.8 Physical Uses 50% Cun, 70% Dex Acc+ +0.1% dam / acc Apr +3 Crit +5.0% Capacity 38 Proj.spd +200% On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 183 physical damage While equipped: ---------- misc Reload +1 Shots are used with slings to pummel your foes to death. |
self-loading pouch of dwarven-steel shots of paradox (20/21, 34.5-41.4 power, 3 apr)3.0 T3 shot ammo [Ego] Arcane Power 34.5 - 41.4 Physical Uses 50% Cun, 70% Dex Acc+ +0.1% dam / acc Apr +3 Crit +5.0% Capacity 21 Rld cld 5 Ranged+ +8 temporal On Hit: * 7% chance to gain 10% of a turn (3/turn limit) Shots are used with slings to pummel your foes to death. |
cleansing dwarven-steel torque of gale force [power 230] (14 cooldown)2.0 T3 torque charm [Ego] Psionic Project a gust of wind in a cone knocking enemies back 9 spaces and dealing 248 physical damage Puts all charms on 14 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
dwarven-steel torque of clear mind [power 2] (23 cooldown)2.0 T3 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 23 cooldown Torques are made by powerful psionics to store psionic powers. |
Chargeslicer [power 170] (23 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +18% lightning +21% mind Res.pen +20% mind ----- def ----- Resists +5% arcane +9% lightning Summon a resilient tentacle up to 5 spaces away for 7 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 385 Base Damage: 188 Armor: 5 All Resist: 8 Puts all charms on 23 cooldown 100% to increase all damage by 16% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
overpowered yew totem of healing [power 392] (18 cooldown)2.0 T3 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 392 Puts all charms on 18 cooldown Natural totems are made by powerful wilders to store nature power. |
ash wand of conjuration [power 155] (14 cooldown)2.0 T2 wand charm [Ego] Arcane Fire a magical bolt dealing 155 lightning damage Puts all charms on 14 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
evasive ash wand of clairvoyance [power 10] (14 cooldown)2.0 T2 wand charm [Ego+] Arcane Reveal the area around you, dispelling darkness (radius 10, power 58 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 14 cooldown 100% to gain a 13% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
innervating ash wand of shielding [power 194] (18 cooldown)2.0 T2 wand charm [Ego] Arcane Create a shield absorbing up to 194 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 18 cooldown 100% to reduce fatigue by 20% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
A different point of view (Roguelike)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Demonoloco the Ogre Demonologist level 24
10th Regrowth 123rd year of Ascendancy at 04:45 see stats
Against all odds (Roguelike)
Killed Ukruk in the ambush.By Demonoloco the Ogre Demonologist level 30
63rd Regrowth 123rd year of Ascendancy at 04:57 see stats
Bringer of Doom (Roguelike)
Killed a Bringer of Doom.By Demonoloco the Ogre Demonologist level 21
10th Decay 122nd year of Ascendancy at 22:54 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Demonoloco the Ogre Demonologist level 8
3rd Summertide 122nd year of Ascendancy at 14:08 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Demonoloco the Ogre Demonologist level 17
50th Dusk 122nd year of Ascendancy at 13:01 see stats
Hell has no fury like a demon scorned! (Roguelike)
Escaped the Searing Halls.By Demonoloco the Ogre Demonologist level 5
77th Pyre 122nd year of Ascendancy at 18:12 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Demonoloco the Ogre Demonologist level 24
10th Regrowth 123rd year of Ascendancy at 04:00 see stats
Level 10 (Roguelike)
Got a character to level 10.By Demonoloco the Ogre Demonologist level 10
7th Flare 122nd year of Ascendancy at 18:35 see stats
Level 20 (Roguelike)
Got a character to level 20.By Demonoloco the Ogre Demonologist level 20
30th Haze 122nd year of Ascendancy at 14:34 see stats
Level 30 (Roguelike)
Got a character to level 30.By Demonoloco the Ogre Demonologist level 30
61st Regrowth 123rd year of Ascendancy at 20:15 see stats
Once bitten, twice shy (Roguelike)
Escaped the Anteroom of Agony.By Demonoloco the Ogre Demonologist level 23
1st Allure 123rd year of Ascendancy at 23:29 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Demonoloco the Ogre Demonologist level 21
77th Haze 122nd year of Ascendancy at 09:23 see stats
Size is everything (Roguelike)
Did over 1500 damage in one attack.By Demonoloco the Ogre Demonologist level 30
62nd Regrowth 123rd year of Ascendancy at 02:12 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Demonoloco the Ogre Demonologist level 21
45th Haze 122nd year of Ascendancy at 06:39 see stats
Tales of the Spellblaze (Roguelike)
Learned the eight chapters of the Spellblaze Chronicles.By Demonoloco the Ogre Demonologist level 24
10th Regrowth 123rd year of Ascendancy at 04:45 see stats
That was close (Roguelike)
Killed your target while having only 1 life left.By Demonoloco the Ogre Demonologist level 28
57th Regrowth 123rd year of Ascendancy at 09:53 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Demonoloco the Ogre Demonologist level 9
6th Flare 122nd year of Ascendancy at 07:09 see stats
The Legend of Garkul (Roguelike)
Learned the five chapters of the Legend of Garkul.By Demonoloco the Ogre Demonologist level 24
10th Regrowth 123rd year of Ascendancy at 04:45 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Demonoloco the Ogre Demonologist level 14
26th Dusk 122nd year of Ascendancy at 19:46 see stats
Thralless (Roguelike)
Freed at least 30 enthralled slaves in the slavers' compound.By Demonoloco the Ogre Demonologist level 21
10th Decay 122nd year of Ascendancy at 17:26 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Demonoloco the Ogre Demonologist level 27
53rd Regrowth 123rd year of Ascendancy at 02:08 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Demonoloco the Ogre Demonologist level 19
28th Haze 122nd year of Ascendancy at 15:08 see stats
Unstoppable (Roguelike)
Returned from the dead.By Demonoloco the Ogre Demonologist level 22
1st Wintertide 123rd year of Ascendancy at 23:53 see stats
Vampire crusher (Roguelike)
Destroyed the Master in its lair of the Dreadfell.By Demonoloco the Ogre Demonologist level 30
62nd Regrowth 123rd year of Ascendancy at 02:12 see stats
Log
Demonoloco's fire area effect hits Degenerated skeleton warrior for 26 fire damage.
Demonoloco shrugs off the effect 'Slow'!
Demonoloco feels death coming!
Forgery of Haze (Celia)'s Rigor Mortis hits Demonoloco for 226 darkness damage.
Demonoloco shrugs off the effect 'Slow'!
Something leeches life from Demonoloco!
Celia's Rigor Mortis hits Demonoloco for 282 darkness damage.
Something receives 61 healing from Demonoloco.
Demonoloco is confused and fails to use Shield Pummel.
Demonoloco is recovering from the damage!
Degenerated skeleton warrior misses Demonoloco.
Skeleton mage casts Manathrust.
Something leeches life from Demonoloco!
Something hits Demonoloco for 208 darkness damage.
Skeleton archer hits Demonoloco for 1 physical damage.
Skeleton mage hits Demonoloco for 177 arcane damage.
Melee retaliation hits Skeleton archer for 4 lightning, 17 fire (21 total damage).
Something receives 45 healing from Demonoloco.
Something leeches life from Demonoloco!
Something hits Demonoloco for 260 darkness damage.
Something receives 42 healing from Demonoloco.
Demonoloco the level 31 ogre demonologist was darkened to death by Celia on level 2 of Last Hope Graveyard.
Demonoloco deactivates Flame of Urh'Rok.
Demonoloco deactivates Hardened Core.
Demonoloco is freed from the rigor mortis.
Demonoloco seems more focused.
Demonoloco has finished recovering.
Demonoloco deactivates Overkill.
Demonoloco deactivates Precise Strikes.









































































































































