











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Thalore |
| Class | Summoner |
| Level / Exp | 24 / 72% |
| Size | medium |
| Lifes / Deaths | Killed by dreaming horror at level 23 on the 28th Regrowth 123rd year of Ascendancy at 23:23 / 2Killed by Aditha the elven blood mage at level 24 on the 59th Regrowth 123rd year of Ascendancy at 10:43 |
| Antimagic | Follower |
Primary Stats
| Strength | 32 (base 27) |
| Dexterity | 18 (base 11) |
| Constitution | 32 (base 31) |
| Magic | 8 (base 10) |
| Willpower | 42 (base 31) |
| Cunning | 61 (base 34) |
Resources
| Life | -26/589 |
| Stamina | 283/299 |
| Equilibrium | 76 |
| Healing Factor | 1.4633663366337 |
| Regeneration | 0.36584158415843 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +83.333333333333% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 36.634129341246 |
| See Invisible | 36.634129341246 |
Offense: Mainhand
| Damage | 19 |
| Accuracy | 28 |
| Crit Chance | 18% |
| APR | 21 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 24 |
| Accuracy | 28 |
| Crit Chance | 18% |
| APR | 27 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Mind
| Mindpower | 44 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +18% |
| Mind | +5% |
| All | 0% |
Offense: Damage Penetration
| Mind | +20% |
| Physical | +15% |
Defense: Base
| Armour (hardiness) | 37 (30%) |
| Defense | 40 |
| Ranged Defense | 44 |
| Fatigue | 0 |
| Physical Save | 41 |
| Spell Save | 21 |
| Mental Save | 46 |
Defense: Resistances
| Acid | + 25%( 70%) |
| Blight | + 37%( 70%) |
| Physical | + 27%( 70%) |
| Cold | + 48%( 70%) |
| All | + 12%( 70%) |
| Lightning | + 17%( 70%) |
| Temporal | + 18%( 70%) |
| Fire | + 22%( 70%) |
| Nature | + 30%( 70%) |
Defense: Immunities
| Disarm Resistance | 40% |
| Bleed Resistance | 10% |
| Confusion Resistance | 10% |
| Instadeath Resistance | 100% |
| Pinning Resistance | 100% |
| Poison Resistance | 20% |
| Knockback Resistance | 15% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 25% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 269 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 187 and cleanse 1 wound and 1 poison effect. Its effects scale with your Cunning stat. |
Class Talents
| Wild-gift / Summoning (melee) | 1.40 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Wild-gift / Summoning (advanced) | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Summoning (distance) | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Summoning (utility) | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Fungus | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Master Summoner |
| talent | Wild Growth |
| talent | Antimagic Shield |
| detrimental effect | The target is on fire, taking 36.26 fire damage per turn. Burning |
| detrimental effect | Reduces global action speed by 20%. Slow |
| beneficial effect | You gain 10% resistance against fire. Resolve |
| beneficial effect | Reduces all incoming lightning, blight, mind, darkness damage by 115. Charged Psionic Shield |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 2 of Norgos Lair. Escort: injured seer (level 2 of Norgos Lair)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved talent Disengage (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved talent Evasion (+1 level(s)). | done |
You failed to protect the worried loremaster from death by snow giant thunderer. Escort: worried loremaster (level 2 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 51. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed minotaur nose. * You've found the needed chunk of ghoul flesh. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed bear paw. * You've found the needed skeleton mage skull. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * You've found the needed pouch of luminous horror dust. * You've found the needed vial of squid ink. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * You've found the needed orc heart. * You've found the needed honey tree root. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+1 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.6 Pwr.cost 12 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Light source | Goregosta the alchemist's lamp1.0 T3 lite [Rare] Nature While equipped: ----- def ----- Armour +12 Resists +9% cold Max.HP +51.00 Poison- +20% Cut- +10% Knockbk- +15% ---------- misc Light +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Gagorn the rough leather cap (6 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Res.pen +10% mind +5% physical Apr +3 ----- def ----- Armour +1 Defense +6 (+2 eff.) Rng.Def +6 (+2 eff.) Fatigue +1% Resists +5% lightning +6% temporal ---------- misc Max.stam +10.00 A cap made of leather. |
| On hands | Fists of the Desert Scorpion (8 def, 4 armour)1.5 T3 hands armor [Unique] Master/Psionic While equipped: Stats +3 Str +3 Wil +3 Cun dps ---------- Mind.pwr +3 (+1 eff.) Dmg.mod +8% physical ----- def ----- Armour +4 Defense +8 (+2 eff.) Disarm- +40% ---------- misc Masteries +0.20 Technique/Grappling Mindhook: Level 4.8 Pwr.cost 10 out of 24/24. Range 6 Travel.spd instantaneous Is a mind power Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
| Tool | supercharged dwarven-steel torque of charged psionic shield [power 115] (13/16 cooldown)2.0 T3 torque charm [Ego] Psionic Setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 115 for 7 turns Puts all charms on 16 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Urthonarindur the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: Stats +7 Cun dps ---------- Crit.mult +15.00% ----- def ----- Armour +6 Defense +20 (+6 eff.) Rng.Def +6 (+2 eff.) Phys.save +18 (+6 eff.) ---------- misc Stam/turn +0.80 Max.stam +15.00 Rings can have magical properties. |
| On fingers | Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +5% physical ----- def ----- Defense +6 (+2 eff.) Fatigue -7% Mind.save +13 (+4 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Dark Tendrils: Level 2.0 Pwr.cost 24 out of 50/50. Range 6 Travel.spd instantaneous Is a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 26 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| Around neck | copper amulet of mastery (0.10 Wild-gift / Summoning (melee))0.1 T1 amulet jewelry [Ego] Master While equipped: ---------- misc Masteries +0.10 Wild-gift/Summoning (melee) Amulets can have magical properties. |
| In main hand | creative vined mindstar of balance (5-5.5 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego] Nature/Psionic Power 5.0 - 5.5 Nature Uses 35% Wil, 15% Cun Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +3 Cun dps ---------- Mind.crit +2% Crit.mult +8.00% Mind.pwr +4 (+2 eff.) ----- def ----- Phys.save +3 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +4 (+1 eff.) ---------- misc Equi/ret +0.60 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | creative thorny mindstar of balance (9-9.9 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego] Nature/Psionic Power 9.0 - 9.9 Mind Uses 40% Wil, 20% Cun Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +4 Cun dps ---------- Mind.crit +3% Crit.mult +10.00% Mind.pwr +6 (+2 eff.) ----- def ----- Phys.save +4 (+1 eff.) Spell.save +3 (+1 eff.) Mind.save +5 (+2 eff.) ---------- misc Equi/ret +0.90 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | thick cashmere cloak of Eldoral (2 def, 6 armour)2.0 T3 cloak armor [Ego] Master While equipped: Stats +1 Cun +1 Dex ----- def ----- Armour +6 Defense +2 (+0 eff.) Resists +12% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Robe of Force (12 def, 8 armour)2.0 T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) Dmg.mod +5% mind +5% physical Res.pen +10% mind +10% physical ----- def ----- Armour +8 Defense +12 (+4 eff.) Resists +15% acid +12% physical Phys.save +10 (+3 eff.) Send out a range 5 beam of kinetic energy, dealing 46.57 to 58.21 physical damage (based on Willpower and Cunning) with knockback. Uses 6 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Inventory
movement infusion of the sneak (533% speed; 5 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 533% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
gold amulet 'Ebonybiter'0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% darkness +9% blight Res.pen +20% blight On Hit (Melee): * 20% chance to disease ----- def ----- Resists +18% lightning +18% darkness +6% blight Stun/Frz- +35% Amulets can have magical properties. |
gold amulet 'Sewervengeance'0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +9% nature Res.pen +5% mind On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +16% lightning +6% mind Stun/Frz- +24% Amulets can have magical properties. |
grounding steel amulet of strength (+3)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Str ----- def ----- Resists +15% lightning Stun/Frz- +23% Amulets can have magical properties. |
insulating copper amulet of constitution (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Con ----- def ----- Resists +12% cold +12% fire Amulets can have magical properties. |
restful gold amulet of cunning (+6)0.1 T3 amulet jewelry [Ego] Nature/Master While equipped: Stats +6 Cun ----- def ----- Fatigue -5% HP.reg +1.40 Amulets can have magical properties. |
restful steel amulet of manastreaming0.1 T2 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +2 Mag dps ---------- S.pwr/crit +3 ----- def ----- Fatigue -6% HP.reg +1.10 ---------- misc Mana/turn +0.15 Max.mana +23.00 Amulets can have magical properties. |
stabilizing steel amulet0.1 T2 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +12% temporal Pinning- +28% Knockbk- +27% Amulets can have magical properties. |
steel amulet 'Elemira'0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +4 Wil dps ---------- Dmg.mod +3% mind Res.pen +20% mind ----- def ----- Resists +15% mind Heal/summ +20 ---------- misc Masteries +0.19 Wild-gift/Mindstar mastery +0.19 Wild-gift/Harmony Amulets can have magical properties. |
Saliletira the steel ring0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +4 Str +2 Mag +2 Con ----- def ----- Fatigue -6% Resists +7% nature +5% blight Poison- +14% Disease- +14% ---------- misc Light +3 Rings can have magical properties. |
copper ring of fire (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% fire ----- def ----- Resists +22% fire Rings can have magical properties. |
copper ring of time (+11%)0.1 T1 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +11% temporal ----- def ----- Resists +11% temporal Rings can have magical properties. |
psionicist's copper ring of tenacity0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +4 Wil ----- def ----- Mind.save +8 (+3 eff.) Max.HP +20.00 Disarm- +20% Pinning- +22% Knockbk- +21% Rings can have magical properties. |
psionicist's steel ring of sensing0.1 T2 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +4 Wil ----- def ----- Mind.save +8 (+3 eff.) Blind- +24% ---------- misc Infravis +3 See.Stealth +5 See.Invis +8 Rings can have magical properties. |
rogue's copper ring of sensing0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+2 eff.) Blind- +20% ---------- misc Infravis +3 See.Stealth +7 See.Invis +5 Rings can have magical properties. |
rogue's steel ring of tenacity0.1 T2 ring jewelry [Ego] Master While equipped: Stats +2 Cun ----- def ----- Defense +4 (+1 eff.) Max.HP +20.00 Disarm- +23% Pinning- +22% Knockbk- +22% Rings can have magical properties. |
savior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +7 (+2 eff.) Spell.save +7 (+3 eff.) Mind.save +8 (+3 eff.) Rings can have magical properties. |
savior's copper ring of pilfering0.1 T1 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +7 (+7 eff.) Apr +7 ----- def ----- Defense +8 (+2 eff.) Phys.save +7 (+2 eff.) Spell.save +7 (+3 eff.) Mind.save +7 (+2 eff.) Disengage: Puts all charms on 6 cooldown Level 1.6 Pwr.cost 6 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 129% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
wizard's copper ring of frost (+20%)0.1 T1 ring jewelry [Ego] Arcane/Nature While equipped: Stats +2 Mag dps ---------- Dmg.mod +10% cold ----- def ----- Resists +20% cold Spell.save +4 (+2 eff.) Rings can have magical properties. |
mossy mindstar 'Vorevea' (2-2.2 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Rare] Nature/Psionic Power 2.0 - 2.2 Mind Uses 30% Wil, 10% Cun Mastery Psiblades Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: Stats +2 Cun +6 Wil dps ---------- Mind.crit +1% Mind.pwr +6 (+2 eff.) ----- def ----- Mind.save +12 (+4 eff.) ---------- misc Equi/ret +0.12 Psi/ret +0.12 Max.psi +13.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Dazzlespar the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor [Rare] Master While equipped: Stats +3 Str +3 Dex dps ---------- Dmg.mod +3% light ----- def ----- Armour +3 Fatigue -3% Resists +6% light Phys.save +6 (+2 eff.) ---------- misc Max.enc +22 Infravis +3 Telepathy Humanoid/Orc Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Flamespit: Level 3.0 Pwr.cost 5 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 53.69 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
rough leather cap of strength (+3) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
iron pickaxe of endurance (dig speed 36 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (98 power, based on Willpower). Uses 6 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern 'Glintpulverizer'2.0 T1 lite [Rare] Psionic While equipped: Stats +4 Wil +3 Con dps ---------- Dmg.mod +6% mind Res.pen +20% light Melee Ret 4 physical ----- def ----- Armour +2 ---------- misc Stam/turn +0.20 Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 122 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Belegavea [power 2] (13/6 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Phys.crit +2.0% Dmg.mod +12% physical ----- def ----- HP.reg +0.80 Heal.mod +15% ---------- misc Max.stam +30.00 Absorb and nullify at most 2 detrimental mental status effects in the next 10 turns Puts all charms on 6 cooldown Torques are made by powerful psionics to store psionic powers. |
iron torque of psychoportation [power 21] (13/18 cooldown)2.0 T1 torque charm [Ego] Psionic Teleport randomly (rad 21) Puts all charms on 18 cooldown Torques are made by powerful psionics to store psionic powers. |
psionic dwarven-steel torque of kinetic psionic shield [power 73] (13/12 cooldown)2.0 T3 torque charm [Ego] Psionic Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 73 for 7 turns Puts all charms on 12 cooldown 100% to regenerate 5 psi. Torques are made by powerful psionics to store psionic powers. |
quiet iron torque of charged psionic shield [power 25] (13/12 cooldown)2.0 T1 torque charm [Ego+] Psionic While equipped: ---------- misc Talents +1 Silence Cooldown Silence -1 Setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 25 for 7 turns Puts all charms on 12 cooldown Torques are made by powerful psionics to store psionic powers. |
supercharged dwarven-steel torque of mindblast [power 249] (13/5 cooldown)2.0 T3 torque charm [Ego] Psionic Fire a blast of psionic energies in a range 7 beam dealing 124.50 to 249.00 mind damage Puts all charms on 5 cooldown Torques are made by powerful psionics to store psionic powers. |
elm totem of thorny skin [power 16] (13/12 cooldown)2.0 T1 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 16 and armour hardiness by 30% Puts all charms on 12 cooldown Natural totems are made by powerful wilders to store nature power. |
natural ash totem of thorny skin [power 25] (13/12 cooldown)2.0 T2 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 25 and armour hardiness by 40% Puts all charms on 12 cooldown 100% to regenerate 4 equilibrium. Natural totems are made by powerful wilders to store nature power. |
overpowered elm totem of cure ailments [power 2] (13/9 cooldown)2.0 T1 totem charm [Ego+] Nature Remove up to 2 poisons or diseases from a target within range 7 (based on Willpower) Puts all charms on 9 cooldown Natural totems are made by powerful wilders to store nature power. |
Achievements
Antimagic! (Nightmare (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By Pokemaster the Thalore Summoner level 20
70th Haze 122nd year of Ascendancy at 16:05 see stats
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Pokemaster the Thalore Summoner level 9
10th Mirth 122nd year of Ascendancy at 03:26 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Pokemaster the Thalore Summoner level 16
9th Haze 122nd year of Ascendancy at 03:47 see stats
Eye of the storm (Nightmare (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Pokemaster the Thalore Summoner level 22
10th Allure 123rd year of Ascendancy at 03:18 see stats
Home sweet home (Nightmare (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Pokemaster the Thalore Summoner level 23
30th Regrowth 123rd year of Ascendancy at 14:47 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Pokemaster the Thalore Summoner level 10
6th Flare 122nd year of Ascendancy at 01:09 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Pokemaster the Thalore Summoner level 20
66th Haze 122nd year of Ascendancy at 00:13 see stats
Rescuer of the lost (Nightmare (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Pokemaster the Thalore Summoner level 16
42nd Dusk 122nd year of Ascendancy at 02:31 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By Pokemaster the Thalore Summoner level 24
57th Regrowth 123rd year of Ascendancy at 21:55 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Pokemaster the Thalore Summoner level 9
2nd Flare 122nd year of Ascendancy at 04:39 see stats
The Right thing to do (Nightmare (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Pokemaster the Thalore Summoner level 22
10th Decay 122nd year of Ascendancy at 04:17 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By Pokemaster the Thalore Summoner level 13
15th Dusk 122nd year of Ascendancy at 21:14 see stats
The sky is falling! (Nightmare (Roguelike) difficulty)
Saw a huge meteor falling from the sky.By Pokemaster the Thalore Summoner level 15
31st Dusk 122nd year of Ascendancy at 01:24 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Pokemaster the Thalore Summoner level 16
33rd Dusk 122nd year of Ascendancy at 19:01 see stats
Unstoppable (Nightmare (Roguelike) difficulty)
Returned from the dead.By Pokemaster the Thalore Summoner level 23
28th Regrowth 123rd year of Ascendancy at 23:23 see stats
Log
Talent Stone Golem is ready to use.
Ritch flamespitter spits flames!
Ritch flamespitter hits Mean looking elven guard for 114 fire damage.
Aditha the elven blood mage casts Blood Boil.
Aditha the elven blood mage's spell attains critical power!
Pokemaster attunes to the damage.
Pokemaster is invigorated by the attack!
Pokemaster slows down.
Mean looking elven guard vanishes from sight.
Mean looking elven guard deactivates Secrets of the Eternals.
Mean looking elven guard slows down.
Aditha the elven blood mage hits Pokemaster for (30 antimagic), (77 resist armour), 199 blight (200 total damage).
Aditha the elven blood mage hits Ritch flamespitter for 494 blight damage.
Aditha the elven blood mage hits Mean looking elven guard for 494 blight damage.
Pokemaster hits Aditha the elven blood mage for 16 arcane damage.
Aditha the elven blood mage killed Ritch flamespitter!
You fail to use Fire Drake due to your equilibrium!
Aditha the elven blood mage casts Rune: Heat Beam.
Pokemaster is on fire!
Pokemaster is invigorated by the attack!
Burning from Aditha the elven blood mage hits Pokemaster for (30 antimagic), 1 fire (1 total damage).
Pokemaster hits Aditha the elven blood mage for 16 arcane damage.
You fail to use Fire Drake due to your equilibrium!
Wretchling casts Corrosive Vapour.
Aditha the elven blood mage casts Moonlight Ray.
Aditha the elven blood mage's spell attains critical power!
Saving game...

















































































