










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Possessor |
| Level / Exp | 15 / 5% |
| Size | medium |
| Lifes / Deaths | Killed by Kalneu the Bringer of Doom at level 15 on the 29th Dusk 122nd year of Ascendancy at 16:06 / 1 |
Primary Stats
| Strength | 38 (base 35) |
| Dexterity | 14 (base 12) |
| Constitution | 10 (base 10) |
| Magic | 11 (base 10) |
| Willpower | 42 (base 34) |
| Cunning | 15 (base 13) |
Resources
| Life | -23/185 |
| Psi | 0/228 |
| Healing Factor | 1 |
| Regeneration | 1.45 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -90% |
| Spell | 0% |
| Global | +71.437523499185% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Mainhand
| Damage | 57 |
| Accuracy | 31 |
| Crit Chance | 6% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 11 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 33 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +11% |
| Fire | +9% |
| Physical | +3% |
| Mind | +3% |
| All | 0% |
Offense: Damage Penetration
| Fire | +25% |
| Darkness | +5% |
Defense: Base
| Armour (hardiness) | 16.478782387893 (66.666666666667%) |
| Defense | 17 |
| Ranged Defense | 24 |
| Fatigue | 10 |
| Physical Save | 31.08 |
| Spell Save | 24.15 |
| Mental Save | 28 |
Defense: Resistances
| Lightning | + 31%( 70%) |
| Light | + 13%( 70%) |
| Physical | + 2%( 70%) |
| Darkness | + 10%( 70%) |
| Arcane | + 5%( 70%) |
| Cold | + 10%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Silence Resistance | 22% |
| Disarm Resistance | 0% |
| Fear Resistance | 0% |
| Knockback Resistance | 0% |
| Instadeath Resistance | 100% |
| Blind Resistance | 4% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 488% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 111 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 193 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
| Psionic / Possession | 1.50 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Psionic menace | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Battle psionics | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Psionic / Psychic blows | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Ravenous mind | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Mentalism | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 4/5 |
| 4/5 |
| 0/5 |
Effects
| talent | Channel Pain |
| talent | Force Shield |
| detrimental effect | The target is on fire, taking 14.95 fire damage per turn. Burning |
| detrimental effect | The target is reeling from the aftershock of a destroyed possessed body, reducing damage by 60%, reducing movement speed by 50%. Possession Aftershock |
| detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
| detrimental effect | The target has been splashed with acid, taking 8.42 acid damage per turn, reducing armour by 13 and attack by 12. Acid Splash |
| detrimental effect | The target is on fire, taking 19.85 fire damage per turn, reducing damage by 70%, putting random talents on cooldown and reducing movement speed by 50%. While flameshocked talents do not cooldown. Burning Shock |
| detrimental effect | This creature has fallen into a solipsistic state and is caught up in its own egoic thoughts (-39% global speed). Solipsism |
| beneficial effect | Reduces all incoming physical, nature, acid, temporal damage by 63. Kinetic Psionic Shield |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved spell save by +4. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost anorithil (level 2 of Ruins of Kor'Pul)As a reward you improved talent Biofeedback (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed orc heart. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed wretchling eyeball. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
| On feet | Infernofoe the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% fire Res.pen +5% darkness +25% fire On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Armour +3 Fatigue +2% Phys.save +5 (+1 eff.) Spell.save +5 (+2 eff.) Mind.save +6 (+3 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | 111 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
| Light source | bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +40.00 ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Xumitta the rough leather cap (9 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: ----- def ----- Armour +1 Defense +9 (+6 eff.) Rng.Def +9 (+5 eff.) Fatigue +1% Resists +9% lightning +2% physical +5% arcane Phys.save +12 (+4 eff.) Blind- +5% A cap made of leather. |
| Tool | warded dwarven-steel torque of kinetic psionic shield [power 63] (18/20 cooldown)2.0 T3 torque charm [Ego+] Psionic While equipped: ---------- misc Wards +2 physical +3 mind +2 darkness Talents +1 Ward Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 63 for 7 turns Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | marksman's copper ring of arcana(+0.11/turn)0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Dex dps ---------- Acc +4 (+2 eff.) ----- def ----- Silence- +22% ---------- misc Mana/turn +0.11 Rings can have magical properties. |
| On fingers | copper ring of lightning (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% lightning ----- def ----- Resists +22% lightning Rings can have magical properties. |
| Around waist | Radheneg1.0 T1 belt armor [Rare] Psionic While equipped: Stats +2 Cun +5 Wil dps ---------- Mind.pwr +9 (+5 eff.) Dmg.mod +3% mind ----- def ----- Phys.save +5 (+1 eff.) Mind.save +12 (+6 eff.) ---------- misc Psi/ret +0.04 A belt that goes around your waist. |
| In main hand | flaming steel battleaxe of erosion (20-30 power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego] Arcane/Nature Power 20.0 - 30.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +5.0% Atk.spd 100% Melee+ +9 nature +13 temporal On Hit.r1 +9 fire Massive two-handed battleaxes. |
| On hands | Aruhir (3 def, 1 armour)1.5 T1 hands armor [Rare] Master While equipped: Stats +3 Str dps ---------- Crit.mult +6.00% Phys.pwr +5 (+2 eff.) Dmg.mod +3% physical Acc +2 (+1 eff.) ----- def ----- Armour +1 Defense +3 (+3 eff.) Rng.Def +3 (+2 eff.) Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | prismatic dwarven-steel mail armour of implacability (3 def, 13 armour)14.0 T3 heavy armor [Ego+] Arcane/Master While equipped: ----- def ----- Armour +13 Defense +3 (+3 eff.) Fatigue +11% Resists +13% light +11% darkness Phys.save +6 (+2 eff.) A suit of armour made of mail. |
| Cloak | thick linen cloak of the Shaloren (1 def, 6 armour)2.0 T1 cloak armor [Ego] Arcane/Master While equipped: Stats +1 Wil +1 Mag ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | restful copper amulet of willpower (+2)0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: Stats +2 Wil ----- def ----- Fatigue -4% HP.reg +1.20 Amulets can have magical properties. |
Inventory
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+3 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
cleansing copper amulet0.1 T1 amulet jewelry [Ego] Disrupt While equipped: ----- def ----- Resists +11% nature +10% blight Poison- +21% Disease- +24% Amulets can have magical properties. |
cleansing copper amulet of strength (+2)0.1 T1 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats +2 Str ----- def ----- Resists +12% nature +12% blight Poison- +21% Disease- +21% Amulets can have magical properties. |
copper amulet of willpower (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Wil Amulets can have magical properties. |
grounding steel amulet of mastery (0.14 Psionic / Body snatcher)0.1 T2 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +11% lightning Stun/Frz- +20% ---------- misc Masteries +0.14 Psionic/Body snatcher Amulets can have magical properties. |
restful copper amulet0.1 T1 amulet jewelry [Ego] Master While equipped: ----- def ----- Fatigue -4% HP.reg +0.90 Amulets can have magical properties. |
copper ring of light (+22%)0.1 T1 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +11% light ----- def ----- Resists +22% light Rings can have magical properties. |
copper ring of the mountain (+11%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% physical ----- def ----- Resists +11% physical Rings can have magical properties. |
dwarven-steel battleaxe of projection (32-48 power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego+] Psionic Power 32.0 - 48.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +6.5% Atk.spd 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Massive two-handed battleaxes. |
Toryyarand (34-54.4 power, 1 apr)3.0 T1 greatsword 2H weapon [Rare] Master Power 34.0 - 54.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +1 Crit +2.5% Atk.spd 100% On Hit.r1 +16 physical While equipped: dps ---------- Phys.pwr +2 (+1 eff.) Apr +2 ----- def ----- Defense +6 (+4 eff.) Rng.Def +6 (+3 eff.) Fatigue -4% HP.reg +0.40 Massive two-handed swords. |
hateful dwarven-steel greatsword of dampening (35-56 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego] Disrupt/Psionic Power 35.0 - 56.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.5% Atk.spd 100% Melee+ +7 darkness Against +7% Living While equipped: ----- def ----- Resists +13% acid +16% fire +13% cold +13% lightning Spell.save +9 (+3 eff.) Massive two-handed swords. |
lifebinding ash vilestaff (15-18 power, 3 apr, blight element)5.0 T2 staff 2H weapon Reqs Mag 16 [Ego+] Nature Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +4 Con dps ---------- Spell.crit +2% Spell.pwr +11 (+10 eff.) Dmg.mod +15% blight ----- def ----- HP.reg +0.60 Heal.mod +16% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
magelord's ash starstaff of illumination (15-18 power, 3 apr, temporal element)5.0 T2 staff 2H weapon Reqs Mag 16 [Ego+] Arcane/Nature Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +6.0% Spell.crit +2% Spell.pwr +12 (+10 eff.) Melee+ 17 arcane Dmg.mod +15% temporal On Hit (Melee): * 5% chance to blind ----- def ----- Defense +5 (+4 eff.) ---------- misc Max.mana +26.00 Light +2 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 16.96 light damage. Staves designed for wielders of magic, by the greats of the art. |
surging ash vilestaff of might (15-18 power, 3 apr, blight element)5.0 T2 staff 2H weapon Reqs Mag 16 [Ego] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +6 (+6 eff.) S.pwr/crit +3 Dmg.mod +15% blight ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
mindwoven woollen robe of the mind (+12%) (0 def, 0 armour)2.0 T2 cloth armor [Ego] Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +3 (+2 eff.) Dmg.mod +12% mind ----- def ----- Resists +12% mind Mind.save +17 (+9 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
psion's linen robe of alchemy (0 def, 0 armour)2.0 T1 cloth armor [Ego++] Arcane/Psionic While equipped: dps ---------- Mind.crit +1% Mind.pwr +5 (+3 eff.) Dmg.mod +7% acid +5% physical +5% fire +7% mind +6% cold Res.pen +5% mind ----- def ----- Resists +11% acid +11% physical +11% cold +11% fire ---------- misc Psi/turn +0.30 Max.psi +12.00 Cooldown Refit Golem -2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
shimmering woollen robe of blight (+11%) (0 def, 0 armour)2.0 T2 cloth armor [Ego] Arcane While equipped: dps ---------- Dmg.mod +10% arcane +11% blight ----- def ----- Resists +11% blight ---------- misc Max.mana +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Polemina the Sulfurmire (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- On Hit (Melee): * Slows global speed by 30% * 30% chance to blind ----- def ----- Armour +1 Fatigue -4% Resists +9% nature Phys.save +6 (+2 eff.) ---------- misc Max.enc +23 Light +2 A pair of boots made of leather. |
Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime These gloves are coated with a thick, green liquid. |
Relgafang (0 def, 3 armour)3.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +15% mind ----- def ----- Armour +3 Fatigue +5% Resists +12% lightning +8% cold +3% darkness +6% temporal Spell.save +6 (+2 eff.) ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
rough leather cap of strength (+3) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
spiked cured leather armour of fire resistance (2 def, 4 armour)9.0 T2 light armor [Ego] Master While equipped: dps ---------- Melee Ret 11 physical ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +7% Resists +17% fire A suit of armour made of leather. |
cleansing dwarven-steel plate armour of the dragon (5 def, 11 armour)17.0 T3 massive armor [Ego+] Nature/Disrupt While equipped: Stats +3 Str +2 Con ----- def ----- Armour +11 Defense +5 (+4 eff.) Fatigue +24% Resists +10% acid +5% physical +5% cold +10% blight +5% fire +10% nature +7% lightning Disarm- +22% Stun/Frz- +22% Knockbk- +20% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 39 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (98 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
bright brass lantern of the zealot2.0 T1 lite [Ego+] Disrupt/Master While equipped: ----- def ----- Resists +3% all Spell.save +5 (+2 eff.) ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
quiet steel torque of thermal psionic shield [power 51] (18/20 cooldown)2.0 T2 torque charm [Ego+] Psionic While equipped: ---------- misc Talents +2 Silence Cooldown Silence -1 Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 51 for 7 turns Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
steel torque of psychoportation [power 28] (18/30 cooldown)2.0 T2 torque charm [Ego] Psionic Teleport randomly (rad 28) Puts all charms on 30 cooldown Torques are made by powerful psionics to store psionic powers. |
supercharged dwarven-steel torque of charged psionic shield [power 107] (18/26 cooldown)2.0 T3 torque charm [Ego] Psionic Setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 107 for 7 turns Puts all charms on 26 cooldown Torques are made by powerful psionics to store psionic powers. |
rushing yew totem of thorny skin [power 35] (18/20 cooldown)2.0 T3 totem charm [Ego+] Nature While equipped: ---------- misc Talents +1 Rushing Claws Cooldown Rushing Claws -1 Harden the skin for 7 turns increasing armour by 35 and armour hardiness by 50% Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
elm wand of clairvoyance [power 9] (18/6 cooldown)2.0 T1 wand charm [Ego] Arcane Reveal the area around you, dispelling darkness (radius 9, power 35 based on Magic), and detect the presence of nearby creatures for 3 turns Puts all charms on 6 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
striking elm wand of conjuration [power 91] (18/10 cooldown)2.0 T1 wand charm [Ego+] Arcane While equipped: ---------- misc Talents +2 Strike Cooldown Strike -1 Fire a bolt of a random element with (base) damage 45 to 91 Puts all charms on 10 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By MeCaigo the Cornac Possessor level 10
2nd Summertide 122nd year of Ascendancy at 10:35 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By MeCaigo the Cornac Possessor level 10
8th Mirth 122nd year of Ascendancy at 06:54 see stats
That was close (Nightmare (Roguelike) difficulty)
Killed your target while having only 1 life left.By MeCaigo the Cornac Possessor level 3
79th Pyre 122nd year of Ascendancy at 14:27 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By MeCaigo the Cornac Possessor level 7
3rd Mirth 122nd year of Ascendancy at 03:29 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By MeCaigo the Cornac Possessor level 11
4th Dusk 122nd year of Ascendancy at 18:10 see stats
Log
Acid Splash from Wretchling hits MeCaigo for (8 resist armour), 0 acid (0 total damage).
Burning from Kalneu the Bringer of Doom hits MeCaigo for 1 to psi, 25 fire (27 total damage).
Kalneu the Bringer of Doom casts Rune: Manasurge.
Kalneu the Bringer of Doom starts to surge mana.
Wretchling hits MeCaigo for (14 resist armour), 0 acid (0 total damage).
Kalneu the Bringer of Doom's acid area effect hits MeCaigo for (11 resist armour), 0 acid (0 total damage).
Kalneu the Bringer of Doom's acid area effect hits Wretchling for 0 acid damage.
Kalneu the Bringer of Doom's acid area effect hits Kalneu the Bringer of Doom for 0 acid damage.
MeCaigo is no longer empowered.
MeCaigo converts some damage to Psi!
MeCaigo receives 1 healing (1 psi heal).
Acid Splash from Wretchling hits MeCaigo for (8 resist armour), 0 acid (0 total damage).
Burning from Kalneu the Bringer of Doom hits MeCaigo for 1 to psi, 23 fire (26 total damage).
Kalneu the Bringer of Doom regains their energy.
MeCaigo evades Wretchling.
Kalneu the Bringer of Doom's acid area effect hits MeCaigo for (13 resist armour), 0 acid (0 total damage).
Kalneu the Bringer of Doom's acid area effect hits Wretchling for 0 acid damage.
Kalneu the Bringer of Doom's acid area effect hits Kalneu the Bringer of Doom for 0 acid damage.
MeCaigo stops burning.
MeCaigo receives 1 healing (1 psi heal).
Acid Splash from Wretchling hits MeCaigo for (8 resist armour), 0 acid (0 total damage).
MeCaigo is on fire!
MeCaigo is stunned by the burning flame!
MeCaigo converts some damage to Psi!
Kalneu the Bringer of Doom hits MeCaigo for (45 resist armour), 0 physical, 1 to psi, 11 darkness, 0 to psi, 8 fire, (22 resist armour), 0 physical, 5 lightning, 15 darkness, 0 to psi, 9 fire, 36 fire (87 total damage).
Wretchling hits MeCaigo for (12 resist armour), 0 acid (0 total damage).
Kalneu the Bringer of Doom's acid area effect hits MeCaigo for (13 resist armour), 0 acid (0 total damage).
Kalneu the Bringer of Doom's acid area effect hits Wretchling for 0 acid damage.
Kalneu the Bringer of Doom's acid area effect hits Kalneu the Bringer of Doom for 0 acid damage.
Saving game...



























































