












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 | 
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.6.6Donators/Buyers bonus! Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Enhanced Object Compare 1.5.0Improves the "Press  
 Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. | 
| Campaign | Maj'Eyal | 
| Mode | Normal Roguelike | 
| Sex | Male | 
| Race | Thalore | 
| Class | Summoner | 
| Level / Exp | 13 / 85% | 
| Size | medium | 
| Lifes / Deaths | Killed by Cyrina the snow giant chieftain at level 13 on the 29th Dusk 122nd year of Ascendancy at 15:47/ 1 | 
Primary Stats
| Strength | 24 (base 17) | 
| Dexterity | 15 (base 12) | 
| Constitution | 22 (base 18) | 
| Magic | 10 (base 10) | 
| Willpower | 43 (base 25) | 
| Cunning | 42 (base 26) | 
Resources
| Life | -2/347 | 
| Equilibrium | 111 | 
| Psi | 123/123 | 
| Healing Factor | 1.65375 | 
| Regeneration | 8.0206875 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | -30% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 4 | 
| Infravision | 5 | 
| See Stealth | 31.051968732286 | 
| See Invisible | 31.051968732286 | 
Offense: Mainhand
| Damage | 16 | 
| Accuracy | 28 | 
| Crit Chance | 12% | 
| APR | 18 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | 14 | 
| Accuracy | 28 | 
| Crit Chance | 12% | 
| APR | 12 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 16 | 
| Crit Chance | 10% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 40 | 
| Crit Chance | 13% | 
| Speed | 1 | 
Offense: Damage Bonus
| Mind | +6% | 
| Nature | +5% | 
Defense: Base
| Armour (hardiness) | 13.413408721348 (66.666666666667%) | 
| Defense | 10 | 
| Ranged Defense | 10 | 
| Fatigue | 13 | 
| Physical Save | 22 | 
| Spell Save | 23 | 
| Mental Save | 31 | 
Defense: Resistances
| Acid | + 9%( 70%) | 
| Nature | + 30%( 70%) | 
| Darkness | + 9%( 70%) | 
| Blight | + 30%( 70%) | 
| Cold | + 30%( 70%) | 
| Fire | + 19%( 70%) | 
| All | 0%( 70%) | 
Defense: Immunities
| Instadeath Resistance | 100% | 
| Stun Resistance | 27% | 
| Poison Resistance | 20% | 
| Knockback Resistance | 0% | 
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0Infusion: Regeneration Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 141 life over 5 turns. Its effects scale with your Strength stat. | 
| Infusions | Effective talent level: 1.0Infusion: Wild Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 24% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. | 
| Infusions | Effective talent level: 1.0Infusion: Healing Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 128 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. | 
Class Talents
| Wild-gift / Summoning (utility) | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Wild-gift / Summoning (melee) | 1.30 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| Wild-gift / Summoning (advanced) | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Wild-gift / Summoning (distance) | 1.30 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
Generic Talents
| Wild-gift / Call of the wild | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 2/5 | 
| Cunning / Survival | 1.00 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Wild-gift / Mindstar mastery | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Race / Thalore | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Combat training | 1.00 | 
| 
 | 0/5 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Effects
| talent | Master Summoner | 
| talent | Skate | 
| detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns).Infusion Saturation | 
| detrimental effect | The target is stunned, reducing damage by 50%, putting 3 random talents on cooldown and reducing movement speed by 50%.  While stunned talents cooldown twice as slow.Stunned | 
Quests
| You met a novice mage who was tasked to collect an arcane powered artifact.An apprentice task He asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active | 
| Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope.And now for a grave | active | 
| You successfully escorted the injured seer to the recall portal on level 1 of Daikara.Escort: injured seer (level 1 of Daikara) As a reward you improved talent Earth's Eyes (+1 level(s)). | done | 
| You successfully escorted the lost sun paladin to the recall portal on level 3 of Norgos Lair.Escort: lost sun paladin (level 3 of Norgos Lair) As a reward you improved talent Skate (+1 level(s)). | done | 
| You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire.Escort: lost sun paladin (level 3 of Trollmire) As a reward you improved Cunning by +5. | done | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done | 
| The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad.Madness of the Ages On the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You must explore the Heart of the Gloom. | active | 
| Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid.The Brotherhood of Alchemists Stire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * You've found the needed green worm. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed length of troll intestine. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed bear paw. | active | 
| You were asked to prove your worth as a fighter by a rogue, in order to participate in the arenaThe agent of the arena | done | 
| You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people.The beast within 2 lumberjacks have died. | done | 
Equipment
| On feet |  miner's pair of rough leather boots of phasing (0 def, 2 armour) 2.0 T1 feet armor [Ego+] Arcane/Master While equipped: Stats +2 Mag +3 Wil ----- def ----- Armour +2 ---------- misc Infravis +1 Blink to a nearby random location (rad 7) Puts all charms on 18 cooldown A pair of boots made of leather. | 
| Light source |  brass lantern of focus 2.0 T1 lite [Ego] Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +6% mind ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| On head |  champion's rough leather cap of knowledge (0 def, 1 armour) 2.0 T1 head armor [Ego++] Master/Psionic While equipped: Stats +1 Str +4 Wil +3 Cun dps ---------- Mind.pwr +3 (+1 eff.) ----- def ----- Armour +1 Fatigue +1% Mind.save +6 (+3 eff.) ---------- misc Light +1 A cap made of leather. | 
| On hands |  Sludgegrip (0 def, 0 armour) 1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime These gloves are coated with a thick, green liquid. | 
| Tool |  piercing iron torque of mindblast [power 105]  (11 cooldown) 2.0 T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 55 mind damage and silencing them for 4 turns Puts all charms on 11 cooldown 100% to increase all damage penetration by 10% for 2 turns. Torques are made by powerful psionics to store psionic powers. | 
| On fingers |  savior's steel ring of perseverance 0.1 T2 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +7 (+4 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) HP.reg +1.00 Stun/Frz- +27% Rings can have magical properties. | 
| On fingers |  rogue's copper ring of power 0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Cun dps ---------- Phys.pwr +6 (+3 eff.) Spell.pwr +6 (+5 eff.) Mind.pwr +5 (+2 eff.) ----- def ----- Defense +4 (+4 eff.) Rings can have magical properties. | 
| Around neck |  insulating copper amulet 0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10% fire +10% cold Amulets can have magical properties. | 
| In main hand |  blooming vined mindstar of balance (4-4.4 power, 18 apr, mind damage) 3.0 T2 mindstar 1H weapon [Ego] Nature Power 4.0 - 4.4 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit / acc Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) ----- def ----- Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Heal.mod +11% Heal/summ +10 ---------- misc Equi/ret +0.50 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
| Around waist |  Girdle of the Calm Waters 1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. | 
| In off hand |  creative mossy mindstar of life (2-2.2 power, 12 apr, mind damage) 3.0 T1 mindstar 1H weapon [Ego] Nature/Psionic Power 2.0 - 2.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit / acc Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: Stats +2 Cun dps ---------- Mind.crit +1% Crit.mult +7.00% Mind.pwr +2 (+1 eff.) ----- def ----- Max.HP +10.00 HP.reg +0.60 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
| Cloak |  resilient linen cloak of Iron Throne (1 def, 0 armour) 2.0 T1 cloak armor [Ego] Nature/Master While equipped: Stats +2 Str +1 Con ----- def ----- Defense +1 (+1 eff.) Max.HP +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Main armor |  Iron Mail of Bloodletting (2 def, 4 armour) 14.0 T2 heavy armor [Unique] Arcane While equipped: Stats +2 Str +2 Con ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Resists +10% acid +10% fire +10% darkness +10% blight HP.reg +3.00 Heal.mod +30% ---------- misc Masteries +0.10 Technique/Bloodthirst Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. | 
Inventory
|  movement infusion of the psychic (speed 580%; cd 8) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 580% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  warrior's steel amulet of dexterity (+3) 0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex ----- def ----- Resists +6% physical ---------- misc Stam/turn +0.20 Amulets can have magical properties. | 
|  Flashraider 0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +14% acid On Hit (Melee): * 20% chance to reduce armor by 0% ----- def ----- Resists +22% acid +6% temporal Rings can have magical properties. | 
|  Relgaderin the copper ring 0.1 T1 ring jewelry [Rare] Master While equipped: Stats +1 Con dps ---------- Dmg.mod +3% mind ----- def ----- Defense +10 (+10 eff.) Max.HP +20.00 Disarm- +20% Pinning- +22% Knockbk- +21% ---------- misc Stam/turn +1.00 Rings can have magical properties. | 
|  copper ring 'Brightmortal' 0.1 T1 ring jewelry [Rare] Arcane While equipped: dps ---------- Phys.pwr +6 (+3 eff.) Spell.pwr +6 (+5 eff.) Mind.pwr +6 (+2 eff.) Dmg.mod +9% lightning +12% light ---------- misc Light +3 Rings can have magical properties. | 
|  copper ring 'Cracklestinger' 0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +2 Cun +1 Str dps ---------- Dmg.mod +11% light Melee Ret 6 lightning ----- def ----- Resists +22% light +3% lightning ---------- misc Infravis +1 Rings can have magical properties. | 
|  copper ring of corrosion (+20%) 0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +10% acid ----- def ----- Resists +20% acid Rings can have magical properties. | 
|  savior's copper ring of aether (+11%) 0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: dps ---------- Dmg.mod +11% arcane ----- def ----- Resists +11% arcane Phys.save +7 (+4 eff.) Spell.save +6 (+3 eff.) Mind.save +7 (+4 eff.) Rings can have magical properties. | 
|  titan's steel ring of the mind (+13%) 0.1 T2 ring jewelry [Ego] Nature/Psionic While equipped: Stats +4 Con dps ---------- Dmg.mod +13% mind ----- def ----- Resists +13% mind Phys.save +8 (+4 eff.) Rings can have magical properties. | 
|  warrior's copper ring 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 Rings can have magical properties. | 
|  wizard's steel ring of light (+20%) 0.1 T2 ring jewelry [Ego] Arcane While equipped: Stats +2 Mag dps ---------- Dmg.mod +10% light ----- def ----- Resists +20% light Spell.save +4 (+2 eff.) Rings can have magical properties. | 
|  iron greatmaul (17.5-26.25 power, 1 apr) 5.0 T1 greatmaul 2H weapon [Normal] Power 17.5 - 26.2 Physical Uses 120% Str Acc+ +0.1% dam / acc Apr +1 Crit +0.5% Atk.spd 100% Massive two-handed mauls. | 
|  steel longsword (16-22.4 power, 3 apr) 3.0 T2 longsword 1H weapon [Normal] Power 16.0 - 22.4 Physical Uses 100% Str Acc+ +0.4% crit.pwr / acc Apr +3 Crit +3.0% Atk.spd 100% Sharp, long, and deadly. | 
|  arcing dwarven-steel mace of daylight (27-37.8 power, 4 apr) 3.0 T3 mace 1H weapon [Ego] Arcane Power 27.0 - 37.8 Physical Uses 100% Str Acc+ +0.1% dam / acc Apr +4 Crit +1.5% Atk.spd 100% Melee+ +7 light Against +7% Undead On Hit: * 25% chance for lightning to strike from the target to a second target dealing 19 damage Blunt and deadly. | 
|  Salabeth the Bileblow (2-2.2 power, 12 apr, mind damage) 3.0 T1 mindstar 1H weapon [Rare] Nature/Psionic Power 2.0 - 2.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit / acc Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% On Crit.r2 +8 physical While equipped: Stats +3 Wil dps ---------- Mind.crit +1% Crit.mult +10.00% Mind.pwr +2 (+1 eff.) ----- def ----- Armour +2 Resists +3% nature Spell.save +4 (+2 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
|  creative vined mindstar of balance (4-4.4 power, 18 apr, mind damage) 3.0 T2 mindstar 1H weapon [Ego] Nature/Psionic Power 4.0 - 4.4 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit / acc Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +3 Cun dps ---------- Mind.crit +2% Crit.mult +5.00% Mind.pwr +4 (+2 eff.) ----- def ----- Phys.save +3 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +3 (+2 eff.) ---------- misc Equi/ret +0.50 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
|  cured leather sling of lightning 4.0 T2 sling 1H weapon Reqs Dex 16 Shoot [Ego] Arcane Acc+ +0.1% dam / acc Atk.spd 100% Range +7 Ranged+ +6 lightning While equipped: dps ---------- Dmg.mod +8% lightning Slings are used to hurl stones or metal shots at your foes. | 
|  ash starstaff of channeling (15-18 power, 3 apr, light element) 5.0 T2 staff 2H weapon Reqs Mag 16 [Ego+] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +15 (+9 eff.) Dmg.mod +15% light ---------- misc Mana/turn +0.15 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 22 cooldown Staves designed for wielders of magic, by the greats of the art. | 
|  steel waraxe (11.5-16.1 power, 3 apr) 3.0 T2 waraxe 1H weapon [Normal] Power 11.5 - 16.1 Physical Uses 100% Str Acc+ +0.2% crit / acc Apr +3 Crit +4.0% Atk.spd 100% One-handed war axes. | 
|  Moldpanic the rough leather belt 1.0 T1 belt armor [Rare] Psionic While equipped: Stats +3 Cun +3 Dex dps ---------- Crit.mult +5.00% Mind.pwr +2 (+1 eff.) Res.pen +5% nature ----- def ----- Phys.save +6 (+3 eff.) A belt that goes around your waist. | 
|  nightruned rough leather belt of carrying 1.0 T1 belt armor [Ego] Arcane While equipped: ----- def ----- Fatigue -5% Resists +5% light +6% darkness ---------- misc Max.enc +20 A belt that goes around your waist. | 
|  naturalist's iron gauntlets of strength (+3) (0 def, 1 armour) 1.5 T1 hands armor [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +5 (+2 eff.) Melee+ 5 nature Dmg.mod +4% nature ----- def ----- Armour +1 Fatigue +1% Resists +5% nature Metal gloves protecting the hands up to the middle of the lower arm. | 
|  spellstreaming hardened leather gloves (0 def, 2 armour) 1.0 T2 hands armor [Ego+] Arcane While equipped: dps ---------- Spell.crit +3% Spell.pwr +7 (+5 eff.) ----- def ----- Armour +2 ---------- misc Mana/turn +0.21 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
|  Cloud Caller (0 def, 0 armour) 2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 11 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 17.54 to 52.62 lightning damage (35.08 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. | 
|  Eel-skin armour (16 def, 0 armour) 9.0 T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex ----- def ----- Defense +16 (+13 eff.) Fatigue +2% Resists +15% lightning Poison- +50% Pinning- +50% On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 2.0 Pwr.cost 18 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 23.62 to 70.87 lightning damage (47.25 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. | 
|  marauder's rough leather armour of resilience (5 def, 2 armour) 9.0 T1 light armor [Ego+] Nature/Master While equipped: Stats +4 Str +4 Dex ----- def ----- Armour +2 Defense +5 (+5 eff.) Fatigue +6% Phys.save +6 (+3 eff.) Max.HP +26.00 A suit of armour made of leather. | 
|  Erufast the Shadewire (15/15, 19.5-27.3 power, 7 apr) 3.0 T2 arrow ammo Reqs Dex 16 [Rare] Psionic Power 19.5 - 27.3 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit / acc Apr +7 Crit +1.5% Capacity 15 Rld cld 6 Ranged+ +8 mind On Hit.r1 +4 nature On Crit.r2 +12 darkness On Hit: * 20% chance to reduce all saves and defense by 0 * 20% chance to slow global speed by 0% * 20% chance to reduce damage dealt by 0% Arrows are used with bows to pierce your foes to death. | 
|  10 agate 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  lapis lazuli 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+6 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+6 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  Haluroddafang the Sunblack (dig speed 37 turns) 3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature Res.pen +5% light ----- def ----- Resists +3% lightning +3% temporal +10% nature +9% light While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  iron pickaxe of endurance (dig speed 37 turns) 3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  12 spinel 0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  Eye of the Dreaming One 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 15 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. | 
|  Crystal Focus 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. | 
|  Scrying Orb 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. | 
|  Rod of Annulment (1/1) 2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 22 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. | 
|  Rod of Recall (2/2) 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 146 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  Transmogrification Chest 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  cleansing ash totem of healing [power 188]  (11 cooldown) 2.0 T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 188 Puts all charms on 11 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. | 
|  powerful elm wand of conjuration [power 110]  (11 cooldown) 2.0 T1 wand charm [Ego] Arcane Fire a magical bolt dealing 55 fire damage Puts all charms on 11 cooldown 100% to increase all damage by 11% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. | 
|  13 ametrine 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  8 citrine 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  9 zircon 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
Achievements
 Curse Lifter (Roguelike)
			Killed Ben Cruthdar the Cursed.
			Curse Lifter (Roguelike)
			Killed Ben Cruthdar the Cursed.By Lavandina the Thalore Summoner level 8
8th Mirth 122nd year of Ascendancy at 20:40 see stats
 Level 10 (Roguelike)
			Got a character to level 10.
			Level 10 (Roguelike)
			Got a character to level 10.By Lavandina the Thalore Summoner level 10
4th Flare 122nd year of Ascendancy at 20:52 see stats
 The Arena (Roguelike)
			Unlocked Arena mode.
			The Arena (Roguelike)
			Unlocked Arena mode.By Lavandina the Thalore Summoner level 8
1st Flare 122nd year of Ascendancy at 08:35 see stats
Log
Cyrina the snow giant chieftain performs a melee critical strike against Lavandina!
Snow giant casts Mind Disruption.
Lavandina resists the effect 'Confused'!
Ritch flamespitter killed Snow giant!
Cyrina the snow giant chieftain hits Lavandina for 20 physical, 8 cold, 25 darkness, 69 physical, 8 cold, 25 darkness (158 total damage).
Minotaur uses Warshout.
Ritch flamespitter wanders around!.
Cyrina the snow giant chieftain resists!
3-headed hydra misses Cyrina the snow giant chieftain.
Snow giant thunderer uses Infusion: Regeneration.
Snow giant thunderer starts regenerating health quickly.
Snow giant chieftain uses Knockback.
Your summoned ritch flamespitter disappears.
Snow giant chieftain hits 3-headed hydra for 83 physical damage.
Snow giant chieftain killed 3-headed hydra!
Minotaur misses Cyrina the snow giant chieftain.
Talent Spider is ready to use.
Talent War Hound is ready to use.
Talent Track is ready to use.
Snow giant thunderer casts Lightning.
Snow giant thunderer hits Lavandina for 108 lightning damage.
Snow giant thunderer hits Cyrina the snow giant chieftain for 108 lightning damage.
Cyrina the snow giant chieftain uses Stun.
Cyrina the snow giant chieftain performs a melee critical strike against Lavandina!
Cyrina the snow giant chieftain hits Lavandina for 43 physical, 8 cold, 25 darkness, 14 physical, 8 cold (100 total damage).
Lavandina the level 13 thalore summoner was frozen and shattered into a million little shards to death by Cyrina the snow giant chieftain on level 1 of Daikara.
Lavandina deactivates Master Summoner.
Lavandina deactivates Skate.
Lavandina is not stunned anymore.






































