Hedwyn the level 5 Cornac Marauder by masterclick

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceCornac
ClassMarauder
Level / Exp5 / 91%
Sizemedium
Lifes / Deaths

Primary Stats

Strength17 (base 14)
Dexterity28 (base 26)
Constitution10 (base 10)
Magic10 (base 10)
Willpower15 (base 10)
Cunning14 (base 14)

Resources

Life148/148
Stamina134/134
Psi105/105
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement-2.2204460492503E-14%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision1

Offense: Mainhand

Damage29
Accuracy32
Crit Chance5%
APR5
Speed1.00

Offense: Offhand

Damage21
Accuracy32
Crit Chance5%
APR5
Speed1.00

Offense: Spell

Spellpower10
Crit Chance2%
Speed1

Offense: Mind

Mindpower22
Crit Chance2%
Speed1

Offense: Damage Bonus

Cold+10%

Defense: Base

Armour (hardiness)11 (38.594633868923%)
Defense28
Ranged Defense28
Fatigue1.9238052216851
Physical Save15
Spell Save8
Mental Save20

Defense: Resistances

Cold+ 26%( 70%)
Fire+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (4/4)

Infusions
Infusions
Infusions
Infusions

Class Talents

Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Duelist1.30
2/5
1/5
0/5
0/5
Technique / Combat veteran1.00
1/5
0/5
0/5
0/5
Technique / Dual techniques1.30
3/5
1/5
0/5
0/5
Technique / Throwing knives1.00
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
0/5
0/5
0/5

Generic Talents

Technique / Combat training1.30
0/5
1/5
1/5
1/5
0/5
2/5
Cunning / Survival1.30
0/5
0/5
0/5
0/5
Technique / Mobility1.30
2/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
1/5
0/5
0/5
Technique / Thuggery1.30
1/5
0/5
0/5
0/5

Effects

beneficial effect

Quests

done
done
active
active

Equipment

On feet
On hands
On head
Tool
On fingers
Around waist
In main hand
In off hand
Light source
Main armor

Inventory

Achievements

Log


Hedwyn picks up (h.):
blink rune (range 4; phase 10; cd 12).
There is a way to the next level here (press '' or right click to use).
Ran for 46 turns (stop reason: at exit).


You gain 2.00 gold from the transmogrification of
blink rune of the warrior (range 3; phase 12; cd 16).
You gain 1.51 gold from the transmogrification of
blink rune (range 4; phase 10; cd 12).
You gain 1.00 gold from the transmogrification of
wild infusion (res 16%; magical; dur 2; cd 16).
You gain 0.68 gold from the transmogrification of
regeneration infusion (heal 60; 13 cd).
You gain 0.68 gold from the transmogrification of
regeneration infusion (heal 60; 13 cd).
You gain 1.12 gold from the transmogrification of
healing infusion of the psychic (heal 73; cd 14).
You gain 0.62 gold from the transmogrification of
healing infusion (heal 40; cd 11).
You gain 0.62 gold from the transmogrification of
healing infusion (heal 40; cd 10).
There is a way to the previous level here (press '' or right click to use).
You feel very confident walking into this place.
You have no more inscription slots.

You are now inscribed with Infusion: Healing.

Resting starts...

Talent Infusion: Healing is ready to use.
Rested for 12 turns (stop reason: all resources and life at maximum).


There is a way to the next level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a way to the previous level here (press '' or right click to use).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the hidden trollmire treasure here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).