Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.5 |
Addons | Items Vault 1.3.0Donators/Buyers bonus! |
Campaign | Arena |
Mode | Normal Roguelike |
Sex | Male |
Race | Cornac |
Class | Bulwark |
Level / Exp | 25 / 57% |
Size | medium |
Lifes / Deaths | Killed by red crystal at level 25 on the 77th Pyre 122nd year of Ascendancy at 08:43 / 1 |
Primary Stats
Strength | 51 (base 42) |
Dexterity | 38 (base 31) |
Constitution | 35 (base 35) |
Magic | 12 (base 10) |
Willpower | 16 (base 16) |
Cunning | 10 (base 10) |
Resources
Life | -1/634 |
Stamina | 89/157 |
Healing Factor | 1.12 |
Regeneration | 62.571652613664 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Mainhand
Damage | 96 |
Accuracy | 55 |
Crit Chance | 8% |
APR | 8 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 18 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 20 |
Crit Chance | 1% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 102.39383057173 (97.241379310345%) |
Defense | 41 |
Ranged Defense | 44 |
Fatigue | 39 |
Physical Save | 35 |
Spell Save | 25 |
Mental Save | 9 |
Defense: Resistances
All | + 7%( 70%) |
Defense: Immunities
Stun Resistance | 44% |
Instadeath Resistance | 100% |
Knockback Resistance | 44% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 245 life over 5 turns. Its effects scale with your Constitution stat. |
Class Talents
Technique / Superiority | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Battle tactics | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Technique / Shield defense | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 3/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.50 |
| 2/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
talent | Shield Wall |
detrimental effect | The target is on fire, taking 74.85 fire damage per turn. Burning |
beneficial effect | A flow of life spins around the target, regenerating 49.00 life per turn. Regeneration |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
beneficial effect | The target is recovering 29 life each turn. Recovery |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
On feet | blood-soaked pair of iron boots of evasion (10 def, 3 armour) blood-soaked pair of iron boots of evasion (10 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +3 Physical crit. chance: +4.0% Physical power: +4 (+1 eff.) Armour: +3 Defense: +10 (+3 eff.) Fatigue: +2% It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 27% chance to completely evade them and granting you 16 defense for 6 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | insulating hardened leather cap of dexterity (+5) (0 def, 3 armour) insulating hardened leather cap of dexterity (+5) (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +5 Dex Changes resistances: +8% fire / +5% cold A cap made of leather. |
On hands | storm rough leather gloves of strength (+2) (0 def, 1 armour) storm rough leather gloves of strength (+2) (0 def, 1 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +1 Damage (Melee): 5 lightning Changes stats: +2 Str Changes resistances: +6% lightning Changes damage: +3% lightning Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | elm totem of thorny skin [power 15] (20 cooldown) elm totem of thorny skin [power 15] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to harden the skin for 7 turns increasing armour by 15 and armour hardiness by 30%, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | warrior's stralite ring of blinding strikes warrior's stralite ring of blinding strikesPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +8 Effects on melee hit: * 18% chance to blind Effects on ranged hit: * 10% chance to blind Changes stats: +4 Str Rings can have magical properties. |
On fingers | warrior's copper ring of power warrior's copper ring of powerPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 (+1 eff.) Armour: +6 Changes stats: +3 Str Spellpower: +6 (+4 eff.) Mindpower: +6 (+3 eff.) Rings can have magical properties. |
Around neck | steel amulet of dexterity (+2) steel amulet of dexterity (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Dex Amulets can have magical properties. |
In main hand | insidious stralite longsword of erosion (35.5-49.7 power, 5 apr) insidious stralite longsword of erosion (35.5-49.7 power, 5 apr)Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 35.5 - 49.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +10 insidious poison / +5 temporal / +15 nature Sharp, long, and deadly. |
Around waist | rough leather belt of life rough leather belt of lifeInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Life regen: +0.70 Healing mod.: +12% A belt that goes around your waist. |
In off hand | Zerigodan the dwarven-steel shield (8 def, 9 armour, 31.5-37.8 power, 120 block) Zerigodan the dwarven-steel shield (8 def, 9 armour, 31.5-37.8 power, 120 block)Requires: - Strength 24 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 31.5 - 37.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.5% Block value: +120 When wielded/worn: Armour: +9 Defense: +8 (+3 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +12% Damage when hit (Melee): 8 arcane Changes stats: +2 Mag Changes resistances: +19% acid / +13% light / +12% darkness Changes resistances penetration: +10% arcane Talent granted: +3 Block Vim when firing critical spell: +1.00 Maximum vim: +10.00 Handheld deflection devices. |
Cloak | cashmere cloak 'Loreleg' (2 def, 15 armour) cashmere cloak 'Loreleg' (2 def, 15 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Armour: +15 Defense: +2 (+1 eff.) Damage when hit (Melee): 8 mind Changes resistances: +34% cold / +11% darkness / +3% mind Changes resistances penetration: +7% darkness / +10% mind Changes damage: +11% darkness / +15% blight Stealth bonus: +11 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | rejuvenating steel plate armour of acid resistance (4 def, 9 armour) rejuvenating steel plate armour of acid resistance (4 def, 9 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 (+1 eff.) Fatigue: +22% Changes resistances: +15% acid Life regen: +2.50 Stamina each turn: +0.70 A suit of armour made of metal plates. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
arcing dwarven-steel waraxe (21-29.4 power, 4 apr) arcing dwarven-steel waraxe (21-29.4 power, 4 apr)Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 21.0 - 29.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +5 lightning One-handed war axes. |
73 alchemist agate 73 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Achievements
By Skjoldet the Cornac Bulwark level 16
76th Pyre 122nd year of Ascendancy at 00:16 see stats
By Skjoldet the Cornac Bulwark level 10
75th Pyre 122nd year of Ascendancy at 05:05 see stats
By Skjoldet the Cornac Bulwark level 20
76th Pyre 122nd year of Ascendancy at 15:00 see stats
Log
Skjoldet hits Skeleton mage for 31 physical, 12 lightning, , 27 physical, 12 lightning, , 32 physical, 12 lightning, (124 total damage).
Red crystal casts Flame Bolt.
Red crystal casts Phase Door.
Red crystal casts Phase Door.
Red crystal's Flame Bolt hits Skjoldet for 70 fire damage.
Skeleton mage resists the mind attack!
Skjoldet hits Skeleton mage for 8 arcane, 4 mind (12 total damage).
Skeleton mage hits Skjoldet for (1 blocked), 0 physical (0 total damage).
Burning from Skeleton mage hits Skjoldet for 80 fire damage.
Skjoldet receives 32 healing.
Skjoldet rushes out!
Red crystal is dazed!
The gates close!
Skjoldet hits Red crystal for 109 physical, 1 nature, 4 temporal, 15 nature, 5 lightning, (135 total damage).
Red crystal misses Skjoldet.
Red crystal casts Flame Bolt.
Red crystal casts Flame Bolt.
Burning from Skeleton mage hits Skjoldet for 80 fire damage.
Skjoldet receives 32 healing.
Skjoldet uses Infusion: Regeneration.
Skjoldet starts regenerating health quickly.
Red crystal's Flame Bolt hits Skjoldet for 72 fire damage.
Skjoldet the level 25 cornac bulwark was roasted to death by a red crystal (yet again) on level 32 of The Arena.
Red crystal's Flame Bolt killed Skjoldet!
Skjoldet deactivates Shield Wall.
Skjoldet stops burning.
Skjoldet has finished recovering.
Skjoldet stops regenerating health quickly.