Dweav the level 5 Dwarf Reaver by wamble

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceDwarf
ClassReaver
Level / Exp5 / 38%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 18)
Dexterity9 (base 11)
Constitution21 (base 15)
Magic18 (base 20)
Willpower16 (base 10)
Cunning15 (base 10)

Resources

Life235/235
Vim169/169
Healing Factor1.094804467222
Regeneration22.169790461245

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
See Stealth5
See Invisible6

Offense: Mainhand

Damage27
Accuracy28
Crit Chance2%
APR2
Speed1.00

Offense: Offhand

Damage18
Accuracy28
Crit Chance5%
APR2
Speed1.00

Offense: Spell

Spellpower18
Crit Chance2%
Speed1

Offense: Mind

Mindpower17
Crit Chance2%
Speed1

Offense: Damage Bonus

Darkness+11%

Defense: Base

Armour (hardiness)6.3350939529706 (47.857809501309%)
Defense13
Ranged Defense13
Fatigue12
Physical Save20
Spell Save17
Mental Save20

Defense: Resistances

Fire+ 5%( 70%)
Darkness+ 21%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Corruption / Scourge1.30
1/5
0/5
0/5
0/5
Corruption / Reaving combat1.30
2/5
1/5
0/5
0/5
Corruption / Vim1.00
1/5
0/5
0/5
0/5
Corruption / Sanguisuge1.00
2/5
0/5
0/5
0/5
Corruption / Bone1.30
1/5
0/5
0/5
0/5
Corruption / Plague1.30
1/5
0/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
2/5
0/5
0/5
0/5
Corruption / Torment1.30
2/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
2/5
1/5
0/5

Effects

detrimental effect
beneficial effect

Quests

active
active
done

Equipment

On head
On fingers
On fingers
Around neck
In main hand
Main armor
In off hand
Cloak
Light source

Inventory

Achievements

Log

Dweav picks up (e.): iron mace (12-17 power, 2 apr).
Dweav stops regenerating health quickly.

Talent Infusion: Regeneration is ready to use.
Dweav uses
Infusion: Regeneration.
Dweav starts regenerating health quickly.

Dweav picks up (c.):
iron dagger (9-12 power, 5 apr).
Dweav stops regenerating health quickly.

There is a The Iron Council (Dwarven empire main city) here (press '' or right click to use).
Ran for 2 turns (stop reason: at exit).


Dweav wears:
copper amulet of constitution (+3).
Talent Infusion: Regeneration is ready to use.

Dweav wears (replacing
iron waraxe (12-16 power, 2 apr)): flaming iron mace of daylight (11-16 power, 2 apr).
Dweav uses
Infusion: Regeneration.
Dweav starts regenerating health quickly.


You gain 0.40 gold from the transmogrification of
quiver of elm arrows of accuracy (16/16, 11-16 power, 5 apr).
You gain 0.73 gold from the transmogrification of
shielding linen wizard hat (1 def, 0 armour).
You gain 1.47 gold from the transmogrification of
elm magestaff of fate (10-12 power, 2 apr, arcane element).
You gain 0.90 gold from the transmogrification of
fungal rough leather sling.
You gain 0.25 gold from the transmogrification of
iron mace (12-17 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (9-12 power, 5 apr).
You gain 0.05 gold from the transmogrification of
copper ring.
Quest 'Reknor is lost!' status updated! (Press 'j' to see the quest log)
Quest 'Reknor is lost!' is done! (Press 'j' to see the quest log)
Accepted quest 'From bellow, it devours'! (Press 'j' to see the quest log)
Accepted quest 'Into the darkness'! (Press 'j' to see the quest log)
Quest 'Reknor is lost!' completed! (Press 'j' to see the quest log)
There is a Escape route from Reknor here (press '' or right click to use).