









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Infinite |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Whitehoof |
| Class | Arcane Blade |
| Level / Exp | 15 / 83% |
| Size | medium |
| Lifes / Deaths | Killed by venom drake hatchling at level 4 on the 77th Pyre 122nd year of Ascendancy at 01:56 0 / 6Killed by Vorarin the storm drake hatchling at level 10 on the 5th Mirth 122nd year of Ascendancy at 08:16 Killed by Vorarin the storm drake hatchling at level 10 on the 5th Mirth 122nd year of Ascendancy at 11:02 Killed by faerlhing at level 14 on the 10th Mirth 122nd year of Ascendancy at 05:23 Killed by losselhing at level 15 on the 1st Summertide 122nd year of Ascendancy at 19:47 Killed by devourer at level 15 on the 1st Summertide 122nd year of Ascendancy at 21:49 |
Primary Stats
| Strength | 39 (base 20) |
| Dexterity | 26 (base 20) |
| Constitution | 27 (base 16) |
| Magic | 25 (base 13) |
| Willpower | 16 (base 16) |
| Cunning | 34 (base 29) |
Resources
| Life | -38/575 |
| Mana | 18/174 |
| Stamina | 63/117 |
| Healing Factor | 0.93869453384829 |
| Regeneration | 2.1120627011587 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +55% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 3 |
| See Stealth | 6 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 66 |
| Accuracy | 36 |
| Crit Chance | 29% |
| APR | 9 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 33 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +21% |
| Temporal | +4% |
| Blight | +10% |
| Nature | +8% |
| Fire | +18% |
| All | 0% |
Offense: Damage Penetration
| Cold | +20% |
Defense: Base
| Armour (hardiness) | 42.551211628464 (73.607947236566%) |
| Defense | 26 |
| Ranged Defense | 26 |
| Fatigue | 24 |
| Physical Save | 27 |
| Spell Save | 14 |
| Mental Save | 21 |
Defense: Resistances
| Acid | + 6%( 70%) |
| Blight | -10%( 70%) |
| Arcane | + 5%( 70%) |
| Cold | + 9%( 70%) |
| All | 0%( 70%) |
| Lightning | + 6%( 70%) |
| Temporal | + 8%( 70%) |
| Physical | + 5%( 70%) |
| Darkness | + 42%( 70%) |
| Fire | + 7%( 70%) |
| Nature | + 19%( 70%) |
Defense: Immunities
| Stun Resistance | 0% |
| Poison Resistance | 100% |
| Blind Resistance | 22% |
| Silence Resistance | 50% |
| Bleed Resistance | 100% |
| Pinning Resistance | 20% |
| Disarm Resistance | 32% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 25% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (82 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Technique / Magical combat | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Technique / Combat techniques | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Whitehooves | 1.00 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Arcane Feed |
| talent | Arcane Combat |
| talent | Fiery Hands |
| detrimental effect | Zone-wide effect: +10% blight damage, -10% blight resistance, -20% healing mod, -20% disease immunity. Miasma |
| detrimental effect | The target is hexed, granting it 35% chance each turn to be dazed for 3 turns. Pacification Hex |
| detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
| detrimental effect | The target is hexed. Each time it uses an ability it takes 51.35 fire damage, and talent cooldowns are increased by 50% plus 1 turn. Burning Hex |
| beneficial effect | The target is walking on an icy floor. Increasing movement speed by 20%, providing +20% cold damage piercing and -30% stun immunity. Icy Floor |
Quests
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 11): Mirror Match | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 5): Near SightedYou completed the challenge and received: Random Artifact: Grinutofang (0 def, 1 armour) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 6): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 7): ExterminatorYou completed the challenge and received: Random Artifact: Silotta (12-17 power, 8 apr) | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | pair of iron boots of speed (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Ego] Arcane While equipped: offense ------ Move Speed +25% defense ------ Armor +3 Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | bright brass lantern of health2.0 Encumbrance T1 lite [Ego] Nature/Master While equipped: defense ------ Life +42.00 other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | stabilizing dwarven-steel helm of constitution (+4) (0 def, 4 armour)3.0 Encumbrance T3 head armor [Ego] Master While equipped: Stats Con +4 defense ------ Armor +4 Fatigue +4% Physical save +12 (+6 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | woodsman's iron pickaxe (dig speed 38 turns)3.0 Encumbrance T1 digger tool [Ego] Nature While equipped: Stats Str +1 offense ------ Damage +5% nature defense ------ Resistance +10% nature While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Olantir the Pyresun0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane While equipped: offense ------ Physical Power +6 (+2 eff.) Spellpower +5 (+3 eff.) Mindpower +5 (+3 eff.) Damage +10% darkness, +9% fire defense ------ Resistance +20% darkness, +5% arcane Blind Resist +22% other ------- Infravision +3 See Stealth +6 See Invisibility +6 Rings make your fingers look great! |
| On fingers | Bogbrawn0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats Str +3 offense ------ Damage +6% fire, +11% darkness +3% nature Accuracy +8 (+3 eff.) Ignore Armor +7 defense ------ Armor +6 Defense +8 (+4 eff.) Resistance +22% darkness, +9% nature Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 16 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 97% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around waist | blurring rough leather belt1.0 Encumbrance T1 belt armor [Ego] Master While equipped: defense ------ Defense +8 (+4 eff.) Stealth +5 A belt that goes around your waist. |
| In main hand | acidic dwarven-steel battleaxe of massacre (42-62 power, 2 apr)3.0 Encumbrance T3 battleaxe 2H weapon [Ego] Arcane/Master Weapon Damage 41.5 - 62.2 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% On Critical: * Splash the target with acid dealing 95 damage over 5 turns and reducing armor and accuracy by 12 Massive two-handed battleaxes. |
| On hands | temporal hardened leather gloves of dexterity (+3) (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego] Arcane/Master While equipped: Stats Dex +3 offense ------ On-Hit 6 temporal On-Ranged-Hit 7 temporal Damage +4% temporal Accuracy +10 (+4 eff.) defense ------ Armor +2 Resistance +8% temporal Unarmed combat: Weapon Damage 17.5 - 19.2 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +5 Ignore Armor +3 Critical Rate +9.0% Attack Speed 100% On-hit +5 item temporal energize On Hit: * 5% chance to gain 10% of a turn (3/turn limit) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | fortifying dwarven-steel plate armour of the dragon (0 def, 11 armour)17.0 Encumbrance T3 massive armor [Ego++] Nature/Master While equipped: Stats Str +2, Con +2 defense ------ Armor +11 Fatigue +22% Resistance +6% acid, +5% physical +7% fire, +9% cold +6% lightning Life +31.00 Disarm Resist +22% Stun Resist +20% Knockbk Resist +25% other ------- Cooldown Rush -5 A suit of armour made of metal plates. |
| Cloak | Venomstar (6 def, 8 armour)2.0 Encumbrance T1 cloak armor [Rare] Psionic While equipped: Stats Wil +3 offense ------ On-Hit (Melee): * 10% chance to slow global speed by 42% defense ------ Armor +8 Defense +6 (+3 eff.) Mind save +6 (+3 eff.) Life +40.00 Disarm Resist +10% Pinning Resist +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | wanderer's steel amulet0.1 Encumbrance T2 amulet jewelry [Ego+] Master While equipped: Stats Dex +4, Cun +4, Con +3 offense ------ Move Speed +10% defense ------ Fatigue -4% Life Regen +2.00 other ------- Stamina/turn +0.60 Amulets make your neck look great! |
Inventory
healing infusion (heal 51; cd 13)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 21 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 51 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 164; 12 cd)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 19 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 164 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Withering Orbs0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+3 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
restful copper amulet of mastery (0.13 Technique / Dual techniques)0.1 Encumbrance T1 amulet jewelry [Ego] Master While equipped: defense ------ Fatigue -5% Life Regen +1.00 other ------- Masteries +0.13 Technique/Dual techniques Amulets make your neck look great! |
stabilizing copper amulet of strength (+2)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats Str +2 defense ------ Resistance +13% temporal Pinning Resist +24% Knockbk Resist +20% Amulets make your neck look great! |
mule's steel ring0.1 Encumbrance T2 ring jewelry [Ego] Master While equipped: defense ------ Fatigue -5% other ------- Encumbrance +24 Rings make your fingers look great! |
enhanced steel battleaxe (24-35 power, 2 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Ego+] Nature Weapon Damage 23.5 - 35.2 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% While equipped: Stats Str +6, Dex +5, Mag +7, Wil +7 Cun +7, Con +6 Massive two-handed battleaxes. |
Bill's Tree Trunk (30-51 power, 7 apr)5.0 Encumbrance T1 greatmaul 2H weapon [Unique] Master Weapon Damage 30.0 - 51.0 Physical Uses 130% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +7 Critical Rate +1.5% Attack Speed 100% While equipped: Shattering Blow: Effective talent level: 2.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 21 Travel.spd instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 36% chance to shatter a random shield. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
acidic iron greatmaul (18-28 power, 1 apr)5.0 Encumbrance T1 greatmaul 2H weapon [Ego] Arcane Weapon Damage 18.5 - 27.8 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 Critical Rate +0.5% Attack Speed 100% On Critical: * Splash the target with acid dealing 95 damage over 5 turns and reducing armor and accuracy by 12 Massive two-handed mauls. |
balanced dwarven-steel greatmaul of erosion (44-67 power, 2 apr)5.0 Encumbrance T3 greatmaul 2H weapon [Ego] Nature/Master Weapon Damage 44.5 - 66.8 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.5% Attack Speed 100% On-hit +10 nature While equipped: offense ------ Accuracy +12 (+5 eff.) defense ------ Defense +7 (+4 eff.) Disarm Resist +28% Massive two-handed mauls. |
voratun greatmaul (70-104 power, 4 apr)5.0 Encumbrance T5 greatmaul 2H weapon Reqs Str 48 [Normal] Weapon Damage 69.5 - 104.2 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +3.0% Attack Speed 100% Massive two-handed mauls. |
hateful steel greatsword (24-38 power, 2 apr)3.0 Encumbrance T2 greatsword 2H weapon [Ego] Psionic Weapon Damage 23.5 - 37.6 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% On-hit +9 darkness Damage Against +7% Living Massive two-handed swords. |
iron greatsword of crippling (16-26 power, 1 apr)3.0 Encumbrance T1 greatsword 2H weapon [Ego+] Master Weapon Damage 16.5 - 26.4 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +7.0% Massive two-handed swords. |
enhanced ash longbow4.0 Encumbrance T2 longbow 2H weapon Reqs Shoot [Ego+] Nature Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +7 While equipped: Stats Str +5, Dex +5, Mag +6, Wil +6 Cun +5, Con +8 Longbows are used to shoot arrows at your foes. |
Chargereign (14-20 power, 3 apr)3.0 Encumbrance T2 mace 1H weapon [Rare] Nature Weapon Damage 14.0 - 19.6 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% On-hit +5 nature While equipped: Stats Cun +1, Wil +3 offense ------ Damage +3% lightning Ignore resists +15% lightning other ------- Max psi +40.00 Blunt and deadly. |
Cinderransom (18-26 power, 2 apr)3.0 Encumbrance T1 mace 1H weapon [Rare] Master Weapon Damage 18.5 - 25.9 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +0.5% Attack Speed 100% While equipped: defense ------ Resistance +6% fire, +5% arcane +3% darkness Physical save +9 (+5 eff.) Mind save +12 (+6 eff.) Disarm Resist +10% Blunt and deadly. |
iron mace (12-16 power, 2 apr)3.0 Encumbrance T1 mace 1H weapon [Normal] Weapon Damage 11.5 - 16.1 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +0.5% Attack Speed 100% Blunt and deadly. |
resonating vined mindstar (5-6 power, 18 apr, mind damage)3.0 Encumbrance T2 mindstar 1H weapon [Ego+] Nature/Psionic Weapon Damage 5.0 - 5.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Mind Crit +2% Mindpower +4 (+2 eff.) Resonance +6% Damage +2% mind Ignore resists +4% mind defense ------ Resistance +2% mind other ------- Psi when Hit +0.80 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
cured leather sling of fire4.0 Encumbrance T2 sling 1H weapon Reqs Shoot [Ego] Arcane Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +7 On-ranged-hit +7 fire While equipped: offense ------ Damage +9% fire Slings are used to hurl stones or metal shots at your foes. |
potent elm starstaff of fate (12-14 power, 2 apr, temporal element)5.0 Encumbrance T1 staff 2H weapon [Ego] Arcane Weapon Damage 12.0 - 14.4 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +6 (+3 eff.) Damage +12% temporal defense ------ Physical save +7 (+4 eff.) Spell save +6 (+6 eff.) Mind save +5 (+3 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
shimmering elm starstaff of greater warding (10-12 power, 2 apr, darkness element)5.0 Encumbrance T1 staff 2H weapon [Ego+] Arcane Weapon Damage 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +1% Spellpower +3 (+2 eff.) Damage +10% darkness defense ------ Armor +7 Defense +6 (+3 eff.) other ------- Mana/turn +0.12 Max mana +32.00 Wards +3 darkness Talents +1 Command Staff +2 Ward Staves designed for wielders of magic, by the greats of the art. |
fungal steel steamgun of enduring4.0 Encumbrance T2 steamgun 1H weapon Reqs Shoot Steam Pool [Ego+] Nature/Steamtech Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Attack Speed 100% Range +7 Projectile Speed +600% Uses 2.0 Steam While equipped: Stats Wil +7, Con +8 defense ------ Life +13.00 other ------- Masteries +0.10 Wild-gift/Fungus Regenerate 72 life over 5 turns Puts all charms on 20 turn cooldown Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
coruscating steel steamsaw of fire resistance (+25%) (14-20 power, 0 apr)3.0 Encumbrance T2 steamsaw 1H weapon Reqs Steam Pool [Ego+] Arcane/Master/Steamtech Weapon Damage 13.5 - 20.2 Phys.bleed Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +2.0% Attack Speed 100% Block +22 Uses 1.0 Steam When used to Attack: On-hit +11 fire While equipped: Stats Str +2 offense ------ When Hit 1 fire defense ------ Armor +3 Defense +4 (+2 eff.) Fatigue +6% Resistance +25% fire other ------- Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
flaming steel steamsaw of massacre (18-27 power, 0 apr)3.0 Encumbrance T2 steamsaw 1H weapon Reqs Steam Pool [Ego] Nature/Master/Steamtech Weapon Damage 18.0 - 27.0 Phys.bleed Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +2.0% Attack Speed 100% Block +26 Uses 1.0 Steam When used to Attack: On-Hit, radius 1 +12 fire While equipped: offense ------ On-Hit 6 fire When Hit 1 fire defense ------ Armor +3 Defense +4 (+2 eff.) Fatigue +6% other ------- Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
linen cloak of Eldoral (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego] Master While equipped: Stats Cun +1, Dex +2 defense ------ Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
ancient linen robe (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Ego+] Arcane While equipped: Stats Mag +3 offense ------ Damage +7% physical, +8% temporal Ignore resists +6% physical, +7% temporal defense ------ Resistance +7% all Anomaly Control +9 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven linen robe of the mind (+10%) (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Ego] Arcane/Psionic While equipped: offense ------ Spell Crit +3% Spellpower +2 (+1 eff.) Damage +10% mind defense ------ Resistance +10% mind, +7% all Spell save +16 (+11 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
The Black Boots (2 def, 1 armour)2.0 Encumbrance T2 feet armor [Unique] Arcane While equipped: Stats Cun +4 defense ------ Armor +1 Defense +2 (+1 eff.) Fatigue +2% Stealth +10 other ------- Shadow Power +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
pair of iron boots of tirelessness (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Ego] Master While equipped: defense ------ Armor +3 Fatigue +2% other ------- Stamina/turn +0.30 Max stamina +11.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
scholar's pair of rough leather boots (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Ego] Arcane While equipped: offense ------ Spellpower +4 (+2 eff.) defense ------ Armor +1 A pair of boots made of leather. |
iron gauntlets of dexterity (+3) (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Ego] Master While equipped: Stats Dex +3 offense ------ Accuracy +11 (+4 eff.) defense ------ Armor +1 Fatigue +1% Unarmed combat: Weapon Damage 10.0 - 14.0 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% base damage (max 20%) Accuracy +6 Ignore Armor +3 Critical Rate +6.0% Attack Speed 83% Metal gloves protecting the hands up to the middle of the lower arm. |
polar iron gauntlets of dexterity (+3) (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Ego] Nature/Master While equipped: Stats Dex +3 offense ------ On-Hit 5 cold Damage +4% cold Accuracy +11 (+4 eff.) defense ------ Armor +1 Fatigue +1% Resistance +5% cold Unarmed combat: Weapon Damage 12.0 - 16.8 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% base damage (max 20%) Accuracy +5 Ignore Armor +3 Critical Rate +6.0% Attack Speed 83% On-crit, radius 2 +5 ice On Hit: 10% Ice Breath level 1 Metal gloves protecting the hands up to the middle of the lower arm. |
iron helm of constitution (+3) (0 def, 3 armour)3.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats Con +3 defense ------ Armor +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
rough leather cap (0 def, 1 armour)2.0 Encumbrance T1 head armor [Normal] While equipped: defense ------ Armor +1 Fatigue +1% A cap made of leather. |
Iron Mail of Bloodletting (2 def, 4 armour)14.0 Encumbrance T2 heavy armor [Unique] Arcane While equipped: Stats Str +2, Con +2 defense ------ Armor +4 Defense +2 (+1 eff.) Fatigue +12% Resistance +10% acid, +10% fire +10% darkness, +10% blight Life Regen +3.00 Healmod +30% other ------- Masteries +0.10 Technique/Bloodthirst Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
cleansing cured leather armour of the wind (12 def, 4 armour)9.0 Encumbrance T2 light armor [Ego+] Disrupt/Master While equipped: offense ------ Physical Crit +4.0% Ignore Armor +6 defense ------ Armor +4 Defense +12 (+6 eff.) Fatigue +7% Resistance +12% nature, +11% blight other ------- Stamina/turn +0.50 Second Wind: (Instant) Puts all charms on 35 turn cooldown Effective talent level: 5.0 Power cost 35 out of 35/35. Range melee/personal Cooldown: 76 Travel.spd instantaneous Description: Take a deep breath to recover 74 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
cleansing rough leather armour of alacrity (3 def, 2 armour)9.0 Encumbrance T1 light armor [Ego+] Disrupt/Master While equipped: offense ------ Combat Speed +15% Spell Speed +15% Mind Speed +15% defense ------ Armor +2 Defense +3 (+2 eff.) Fatigue +6% Resistance +11% nature, +11% blight A suit of armour made of leather. |
prismatic cured leather armour of acid resistance (6 def, 4 armour)9.0 Encumbrance T2 light armor [Ego] Arcane/Master While equipped: defense ------ Armor +4 Defense +6 (+3 eff.) Fatigue +7% Resistance +16% acid, +10% light +11% darkness A suit of armour made of leather. |
Bindings of Eternal Night (12 def, 12 armour)6.0 Encumbrance T4 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats Mag +5, Wil +5 offense ------ Damage +15% cold, +15% arcane +20% darkness When Hit 10 darkness defense ------ Armor +12 Defense +12 (+6 eff.) Resistance +30% blight, -10% fire +30% darkness, -10% light Life Regen +1.00 Poison Resist +100% Disease Resist +100% other ------- Light -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
swashbuckler's iron shield (0 def, 2 armour, 10-13 power, 23.5 block)7.0 Encumbrance T1 shield armor [Ego+] Master When used to Attack: Weapon Damage 10.5 - 12.6 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.5% Block +24 While equipped: Stats Str +1, Dex +1 offense ------ Accuracy +5 (+2 eff.) defense ------ Armor +2 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
barbed quiver of elm arrows (18/18, 22-31 power, 5 apr)3.0 Encumbrance T1 arrow ammo [Ego+] Master Weapon Damage 22.5 - 31.5 Physical Uses 70% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +9.0% Capacity 18 On Critical: * Wound the target dealing 196 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
3 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Item imbue powers: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 Item imbue powers: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+4 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+4 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
acidic pouch of iron shots of accuracy (17/19, 16-20 power, 1 apr)3.0 Encumbrance T1 shot ammo [Ego] Arcane/Master Weapon Damage 16.5 - 19.8 Physical Uses 70% Dex, 50% Cun Accuracy Bonus +0.2% base damage (max 20%) Accuracy +7 Ignore Armor +1 Critical Rate +4.0% Capacity 19 On Critical: * Splash the target with acid dealing 95 damage over 5 turns and reducing armor and accuracy by 12 Shots are used with slings to pummel your foes to death. |
arcing pouch of steel shots of accuracy (18/18, 20-23 power, 2 apr)3.0 Encumbrance T2 shot ammo [Ego] Arcane/Master Weapon Damage 19.5 - 23.4 Physical Uses 70% Dex, 50% Cun Accuracy Bonus +0.2% base damage (max 20%) Accuracy +9 Ignore Armor +2 Critical Rate +4.5% Capacity 18 On Hit: * 25% chance for lightning to strike from the target to a second target dealing 57 damage Shots are used with slings to pummel your foes to death. |
amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom
Killed a Bringer of Doom.By Khelarain the Whitehoof Arcane Blade level 15
1st Summertide 122nd year of Ascendancy at 10:35 see stats
Infinite x10
Got to level 10 of the infinite dungeon.By Khelarain the Whitehoof Arcane Blade level 11
7th Mirth 122nd year of Ascendancy at 00:57 see stats
Level 10
Got a character to level 10.By Khelarain the Whitehoof Arcane Blade level 10
4th Mirth 122nd year of Ascendancy at 10:54 see stats
Log
Talent Dirty Fighting is ready to use.
Devourer misses Khelarain.
Khelarain hits Devourer for 71 physical, 10 fire, 6 temporal (88 total damage).
Grgglck the Devouring Darkness uses Invoke Tentacle.
Grgglck the Devouring Darkness spawns one of its tentacles!
Khelarain is dazed!
The shield around Khelarain crumbles.
Devourer misses Khelarain.
Khelarain is not dazed anymore.
Grgglck's Tentacle hits Khelarain for (5 flat reduction), 31 physical (31 total damage).
Devourer slows down.
Khelarain casts Flame.
Grgglck the Devouring Darkness hits Khelarain for (5 flat reduction), 43 fire (43 total damage).
Khelarain hits Devourer for 82 physical, 10 fire, 6 temporal (99 total damage).
Devourer is on fire!
Khelarain's Flame hits Devourer for 53 fire damage.
Grgglck's Tentacle hits Khelarain for (5 flat reduction), 28 physical (28 total damage).
Khelarain is dazed!
Khelarain is not dazed anymore.
Grgglck's Tentacle hits Khelarain for 35 physical damage.
Burning from Khelarain hits Devourer for 18 fire damage.
Khelarain performs a melee critical strike against Devourer!
Khelarain's spell attains critical power!
Devourer is covered in acid!
Khelarain hits Grgglck the Devouring Darkness for 0 arcane damage.
Khelarain hits Devourer for 104 physical, 10 fire, 6 temporal, 31 arcane (151 total damage).
Devourer tries to bite Khelarain with razor sharp teeth!












































































































